<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Level 5 'planning' a PS4 game]]></title><link>http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/</guid><comments>http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/ps4pad.jpg" /></a></center>Level-5 was listed as one of the <a href="http://www.joystiq.com/2013/02/20/heres-everyone-working-on-a-ps4-game/">third-party developers</a> signed on for PlayStation 4 development. CEO Akihiro Hino told <a href="http://trendy.nikkeibp.co.jp/article/special/20130405/1048563/?P=4&amp;rt=nocnt">Nikkei</a> (translated by <a href="http://www.siliconera.com/2013/04/09/level-5-has-a-playstation-4-game-in-development/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">Siliconera</a>) that the company has a specific game in mind for the platform, which is in the "planning" stage now. He indicated that the developer and publisher "may" be able to announce this game in the near future.<br /><br />Hino said that it's important to figure out the PS4's network components when planning a game for it, as well as the usual specs and graphical tech.<br /><br />It's going to be really satisfying when Level-5 is making a PS5 game. Just for the sake of symmetry.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/">Level 5 'planning' a PS4 game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Apr 2013 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20534880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>level-5</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 09 Apr 2013 19:20:00 EST</pubDate></item><item><title><![CDATA[Level-5's Hino wants to adapt Studio Ghibli's Castle in the Sky]]></title><link>http://www.joystiq.com/2012/09/20/level-5s-hino-wants-to-adapt-studio-ghiblis-castle-in-the-sky/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/20/level-5s-hino-wants-to-adapt-studio-ghiblis-castle-in-the-sky/</guid><comments>http://www.joystiq.com/2012/09/20/level-5s-hino-wants-to-adapt-studio-ghiblis-castle-in-the-sky/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/19/level-5s-hino-wants-to-work-with-studio-ghibli-again-would-lik/"><img alt="Level 5's Hino wants to work with Studio Ghibli again, would like to adapt Castle in the Sky" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/hino-1348155462.jpg" /></a></div><a href="http://joystiq.com/game/ni-no-kuni"><em>Ni No Kuni</em></a> is the first collaboration between Level-5 and Japan's famous Studio Ghibli, and Level 5 CEO Akihiro Hino hopes it won't be the last. Speaking during a group interview session at a <a href="http://www.joystiq.com/2012/09/19/take-a-tour-of-namco-bandais-tokyo-headquarters/">pre-TGS event at Namco's headquarters</a> in Tokyo, Hino noted that he'd like to work with Studio Ghibli again. "If there is a potential opportunity to work with them again," he said, through an interpreter, "yes, we'd like to work on some joint projects with them in the future - if there is, of course, a possibility."<br /><br />Concerning exactly what sort of project he'd like to pursue, we asked if Level 5 has had any discussions about adapting existing Studio Ghibli properties into video games. Hino said that he would love to but, naturally, Ghibli would have to approve any such projects. Corporate approvals aren't a very entertaining topic of conversation though, so we just went ahead and asked which Studio Ghibli film he would like to adapt. Given the opportunity, he said, he would adapt <em>Castle in the Sky</em>.<br /><br />That strange rustling you just heard was the sound of millions of fingers being crossed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/20/level-5s-hino-wants-to-adapt-studio-ghiblis-castle-in-the-sky/">Level-5's Hino wants to adapt Studio Ghibli's Castle in the Sky</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2012 12:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/20/level-5s-hino-wants-to-adapt-studio-ghiblis-castle-in-the-sky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20328265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/20/level-5s-hino-wants-to-adapt-studio-ghiblis-castle-in-the-sky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>level-5</category><category>ni-no-kuni</category><category>playstation</category><category>ps3</category><category>studio-ghibli</category><category>tgs-2012</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 20 Sep 2012 12:40:00 EST</pubDate></item><item><title><![CDATA[Level-5 International America would like to develop games]]></title><link>http://www.joystiq.com/2012/09/20/level-5-international-america-would-like-to-develop-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/20/level-5-international-america-would-like-to-develop-games/</guid><comments>http://www.joystiq.com/2012/09/20/level-5-international-america-would-like-to-develop-games/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/20/level-5-international-america-would-like-to-develop-games/"><img alt="Level5" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/level5919.jpg" /></a></center>Level-5's mysterious "International America" branch is working on the localization for <em>Ni no Kuni: Wrath of the White Witch</em>, CEO Akihiro Hino tells <a href="http://www.siliconera.com/2012/09/19/level-5-ceo-hopes-level-5-international-america-will-develop-original-games-2/">Siliconera</a>. That kind of thing is the office's responsibility for the time being. "Our US office mainly works to efficiently release the Japanese titles that Level-5 has created overseas and they are involved in production and distribution in the overseas territories," Hino said.<br /><br />However, there's more in mind than localization for Level-5 IA. "In the future, we would potentially like to develop title overseas where Level-5 International America is taking the lead on developing for the overseas market," he says. Of course, with games like the Layton series, Level-5 already seems to have a decent handle on the overseas market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/20/level-5-international-america-would-like-to-develop-games/">Level-5 International America would like to develop games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2012 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/20/level-5-international-america-would-like-to-develop-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20327979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/20/level-5-international-america-would-like-to-develop-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>level-5</category><category>Level-5-International-America</category><category>ni-no-kuni</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 Sep 2012 05:00:00 EST</pubDate></item><item><title><![CDATA[Level-5 CEO introduces the new American office]]></title><link>http://www.joystiq.com/2011/07/26/level-5-ceo-introduces-the-new-american-office/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/26/level-5-ceo-introduces-the-new-american-office/</guid><comments>http://www.joystiq.com/2011/07/26/level-5-ceo-introduces-the-new-american-office/#comments</comments><description><![CDATA[<center>
	<iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/v458J2IrYSg" width="530"></iframe><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/hino726.jpg" style="display: none" vspace="4" /></center>
<br />
Level-5's <a href="http://www.joystiq.com/2010/06/02/level-5-opening-office-in-santa-monica/">"International America" office</a> is now up and running in Santa Monica, California, ready to begin doing ... whatever that office will be doing. In a video posted on the <a href="http://level5ia.com/">official website</a>, Level-5 CEO Akihiro Hino outlined the operations of Level-5 IA. The office will "not only release games developed in Japan," he said, "but we are also planning to create original content for the US." Neither he nor the website mentions any specific projects undertaken at IA.<br />
<br />
Hino acknowledged the differences between the Japanese and American markets -- effectively ruling out the <a href="http://www.joystiq.com/2011/07/06/level-5s-3ds-hostess-club-game-becomes-girls-rpg-cinderellife/">3DS hostess RPG</a> -- "but we hope to make innovative games that our fans in the US will enjoy."<br />
<br />
The company also posted a photo tour of its new offices. We're sure you'll be shocked to hear that they're beautiful.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/26/level-5-ceo-introduces-the-new-american-office/">Level-5 CEO introduces the new American office</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jul 2011 09:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/26/level-5-ceo-introduces-the-new-american-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20000669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/26/level-5-ceo-introduces-the-new-american-office/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>level-5</category><category>level-5-international-america</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Jul 2011 09:33:00 EST</pubDate></item><item><title><![CDATA[Level-5's US office to make games for American audience]]></title><link>http://www.joystiq.com/2011/03/20/level-5s-us-office-to-make-games-for-american-audience/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/20/level-5s-us-office-to-make-games-for-american-audience/</guid><comments>http://www.joystiq.com/2011/03/20/level-5s-us-office-to-make-games-for-american-audience/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/03/20/level-5s-us-office-to-make-games-for-american-audience/"><img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/level5logo.jpg" style="padding-right: 10px;" vspace="0" /></a> Speaking with <a href="http://trendy.nikkeibp.co.jp/article/special/20110311/1034899/?P=6">Nikkei Trendy</a>, <a href="http://joystiq.com/tag/level-5">Level-5</a> CEO Akihiro Hino offered the first indication as to the activities of the developer/publisher's <a href="http://www.joystiq.com/2010/06/02/level-5-opening-office-in-santa-monica/">Santa Monica office</a>. Rather than being merely for localization or American publishing efforts as we supposed, this operation is actually going to make games.<br />
<br />
"We have five staff members at present," Hino said. "Titles that are being planned in the North American office are being developed in that region. The office staff is mostly Japanese, but we're using a style of development where we collaborate with local staff, so I believe we'll be able to make something that matches the North American market well."<br />
<br />
The first information about the US office's efforts will be unveiled at the annual Level-5 Vision event, which Hino said would probably take place in August this year. He also said that downloadable titles are increasingly popular in America, suggesting a possible focus for Level-5's efforts. Last year's Level-5 Vision brought news of<em> <a href="http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/">Professor Layton vs. Ace Attorney</a></em> and <a href="http://www.joystiq.com/2010/10/19/two-more-level-5-games-moving-to-3ds/">three</a> <a href="http://www.joystiq.com/2010/10/19/level-5s-time-travelers-confirmed-for-3ds/">other</a> 3DS games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/20/level-5s-us-office-to-make-games-for-american-audience/">Level-5's US office to make games for American audience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Mar 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/20/level-5s-us-office-to-make-games-for-american-audience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19885466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/20/level-5s-us-office-to-make-games-for-american-audience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>level-5</category><category>level-5-america</category><category>level-5-vision-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 20 Mar 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Inafune: Professor Layton vs. Phoenix Wright a full collaboration]]></title><link>http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/</guid><comments>http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/layton1020.jpg" /></a></div>
If you were surprised by the announcement of a <em>Professor Layton</em> and <em>Phoenix Wright</em> crossover game (<a href="http://www.joystiq.com/2010/10/19/professor-layton-phoenix-wright-3ds-trailer/">WHAT</a>), you're not the only one. Even Capcom's global head of production, Keiji Inafune, exhibited some disbelief over the adventurous collaboration in a recent interview with Japanese mag <em>Famitsu</em> (translated by <a href="http://www.eurogamer.net/articles/2010-10-21-inafune-surprised-layton-wright-happened">Eurogamer</a>). <br />
<br />
"I thought it would be impossible," he said, citing the careful handling of the Phoenix Wright character within Capcom, as well as creator Shu Takumi's insistence on trying new things (see: the upcoming <em><a href="http://joystiq.com/game/ghost-trick-phantom-detective">Ghost Trick: Phantom Detective</a></em>). "Nobody but Hino could have thought of it." Akihiro Hino, CEO of Level-5, was apparently instrumental in conceptualizing and then realizing this 3D battle of the brains. And there will be a bumping of heads between the two logic-minded protagonists, Inafune said, "before they join hands and take on a really big challenge." <br />
<br />
Whether you're rooting for the spiky hair or the fabulous top hat, you'll be happy to know that neither Capcom nor Level-5 seem satisfied with a meet-and-greet cash-in between their cherished properties. "It wasn't a case of licensing out the Phoenix Wright characters and demanding our licence money. That isn't a collaboration, and users would see that," Inafune said. "For this standalone game, we wanted to create a great history, which would have been impossible if both parties were not fully involved."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/">Inafune: Professor Layton vs. Phoenix Wright a full collaboration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Oct 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19684007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Akihiro-hino</category><category>capcom</category><category>ds</category><category>famitsu</category><category>Keiji-Inafune</category><category>level-5</category><category>nintendo</category><category>professor-layton-vs-phoenix-wright</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 21 Oct 2010 17:15:00 EST</pubDate></item><item><title><![CDATA[Professor Layton and the Mask of Miracle to offer daily downloadable puzzles]]></title><link>http://www.joystiq.com/2010/10/19/professor-layton-and-the-mask-of-miracle-to-offer-daily-download/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/19/professor-layton-and-the-mask-of-miracle-to-offer-daily-download/</guid><comments>http://www.joystiq.com/2010/10/19/professor-layton-and-the-mask-of-miracle-to-offer-daily-download/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2010/10/19/professor-layton-and-the-mask-of-miracle-to-offer-daily-download/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/laytonmask1019.jpg" vspace="0" /></a></center>Level-5 is expanding the <em>Professor Layton</em> franchise into 3D with the new <em><a href="http://www.joystiq.com/game/professor-layton-and-the-mask-of-miracle">Mask of Miracle</a></em>, but that added dimension isn't the only expansion taking place in this game. During the Level-5 Vision conference, CEO Akihiro Hino announced that the new 3DS puzzle title will have daily downloadable puzzles for a year. Previous <em>Layton</em> games have had weekly puzzles available through the Nintendo Wi-Fi Connection. (And if you didn't know that, you suddenly have a bunch of bonus puzzles waiting in your <em>Layton</em> games!)<br /><br />Hino also noted that <em>Mask of Miracle</em> was originally developed -- and <a href="http://www.joystiq.com/2009/11/25/level-5-reveals-professor-layton-and-the-miracle-mask-coming-to/">announced</a> -- as a DS game, but added, "We redid it from scratch midway through." He also revealed that the story takes place across two timelines, with a younger Professor Layton and the present-day (in the game's world) version both solving puzzles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/19/professor-layton-and-the-mask-of-miracle-to-offer-daily-download/">Professor Layton and the Mask of Miracle to offer daily downloadable puzzles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Oct 2010 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/19/professor-layton-and-the-mask-of-miracle-to-offer-daily-download/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19679856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/19/professor-layton-and-the-mask-of-miracle-to-offer-daily-download/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>akihiro-hino</category><category>ds</category><category>level-5</category><category>nintendo</category><category>professor-layton</category><category>professor-layton-and-the-mask-of-miracle</category><category>professor-layton-and-the-miracle-mask</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 19 Oct 2010 09:50:00 EST</pubDate></item><item><title><![CDATA[Professor Layton meets Phoenix Wright in crossover 3DS game]]></title><link>http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/</guid><comments>http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/laytonphoenixcrossover530pxheaderimg.jpg" /></a></div>
<em>Professor Layton VS Gyakuten saiban</em> -- the Japanese name for a new crossover 3DS game that features both Phoenix Wright and Professor Layton -- was revealed last night by Level-5 during a press conference in Tokyo. The game is being developed in collaboration with Capcom, though <em>Ace Attorney</em> creator Shu Takumi will be heading up writing. It appears that this marks the beginning of <a href="http://www.joystiq.com/2010/09/22/capcom-and-level-5-partner-up-for-truly-interesting-things/">Level-5 and Capcom's much teased collaboration</a>, and one of the <a href="http://www.joystiq.com/2010/10/05/level-5-to-announce-4-new-projects-at-vision-event-later-this/">four surprise titles</a> Level-5 said it would reveal during its Vision 2010 event currently taking place in Japan. <br />
<br />
<a href="http://www.1up.com/news/level-5-dimension-press-conference-liveblog">1UP's liveblog</a> details the gameplay of <em>Professor Layton VS Gyakuten saiban</em> as a "combination of puzzles and crime mystery," while Level-5 president Akihiro Hino characterizes the collaboration by comparing it to "two TV shows getting together and making a movie." The game's <a href="http://layton-vs-gyakuten.jp/">official website</a> is scheduled to open officially on October 20, but we've embedded a shaky cam video of the reveal trailer after the break, courtesy of <a href="http://twitter.com/markmacd/status/27828422884">8-4's Mark MacDonald</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/professor-layton-vs-phoenix-wright-3ds/">Professor Layton vs. Phoenix Wright (3DS)</a></strong></p><a href="http://www.joystiq.com/photos/professor-layton-vs-phoenix-wright-3ds/#3482924"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/laytonphoenixcrossover1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/professor-layton-vs-phoenix-wright-3ds/#3482926"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/laytonphoenixcrossover2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/professor-layton-vs-phoenix-wright-3ds/#3482927"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/laytonphoenixcrossover3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/professor-layton-vs-phoenix-wright-3ds/#3482928"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/laytonphoenixcrossover4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/professor-layton-vs-phoenix-wright-3ds/#3482929"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/laytonphoenixcrossover5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/" rel="bookmark">Continue reading <em>Professor Layton meets Phoenix Wright in crossover 3DS game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/">Professor Layton meets Phoenix Wright in crossover 3DS game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Oct 2010 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19679845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/19/professor-layton-meets-phoenix-wright-in-crossover-3ds-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ace-attorney</category><category>akihiro-hino</category><category>capcom</category><category>ds</category><category>level-5</category><category>level-5-vision-2010</category><category>level5</category><category>nintendo</category><category>phoenix-wright</category><category>professor-layton</category><category>professor-layton-vs-phoenix-wright</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 19 Oct 2010 09:45:00 EST</pubDate></item><item><title><![CDATA[Level-5 president on making a better Professor Layton for America]]></title><link>http://www.joystiq.com/2010/09/27/level-5-president-on-making-a-better-professor-layton-for-americ/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/27/level-5-president-on-making-a-better-professor-layton-for-americ/</guid><comments>http://www.joystiq.com/2010/09/27/level-5-president-on-making-a-better-professor-layton-for-americ/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" border="1" height="298" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/layton811.jpg" vspace="4" width="530" /></div>With millions of copies sold, Level-5's <em>Professor Layton</em> franchise is an unquestionable hit. Already, the property has spawned one feature-length film, and is expanding to its fifth game in Japan. (<a href="http://www.joystiq.com/game/professor-layton-and-the-unwound-future"><em>The Unwound Future</em></a>, which was released two weeks ago in America, is the third game in the series.) Who could have predicted the runaway success of the series? Not even Level-5's president, Akihiro Hino, could have seen it coming.<br /><br />In an exclusive interview, Hino told us that "I obviously didn't imagine the series would achieve the success it has." But, he attributes the franchise's achievements to Level-5's goal to "make an adventure game that anyone could play." Given the popularity of the games, Hino finds it unsurprising that a number of copycats have since followed, such as <a href="http://www.joystiq.com/game/puzzle-agent"><em>Puzzle Agent</em></a> and <a href="http://www.joystiq.com/game/blue-toad-murder-files"><em>Blue Toad Murder Files</em></a>. "Doesn't it follow that if a game gets popular enough, similar games will start to appear?," he asked us.<br /><br />Nintendo eventually picked up the publishing rights for a North American release, which posed a number of challenges for the localization team. Hino admits that the first game was developed "without much consideration" for international audiences. As such, "we have had to alter and even remove certain puzzles," Hino explained to us. "The reason is usually due to their use of Japanese, or because a puzzle or joke would work in some regions but not in others. Ways of thinking, language, culture, and even religion differ from region to region, so we remove puzzles we feel wouldn't work, and try to replace them with puzzles that players from that market will enjoy."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/professor-layton-and-the-unwound-future-ds/">Professor Layton and the Unwound Future (DS)</a></strong></p><a href="http://www.joystiq.com/photos/professor-layton-and-the-unwound-future-ds/#3098616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/unwound2010-06-08-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/professor-layton-and-the-unwound-future-ds/#3098617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/unwound2010-06-08-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/professor-layton-and-the-unwound-future-ds/#3098618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/unwound2010-06-08-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/professor-layton-and-the-unwound-future-ds/#3098619"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/unwound2010-06-08-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/professor-layton-and-the-unwound-future-ds/#3098620"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/unwound2010-06-08_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/27/level-5-president-on-making-a-better-professor-layton-for-americ/" rel="bookmark">Continue reading <em>Level-5 president on making a better Professor Layton for America</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/27/level-5-president-on-making-a-better-professor-layton-for-americ/">Level-5 president on making a better Professor Layton for America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Sep 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/27/level-5-president-on-making-a-better-professor-layton-for-americ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19650138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/27/level-5-president-on-making-a-better-professor-layton-for-americ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>ds</category><category>level-5</category><category>nintendo</category><category>Professor-Layton</category><category>professor-layton-and-the-mask-of-miracle</category><category>professor-layton-and-the-miracle-mask</category><category>professor-layton-and-the-unwound-future</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 27 Sep 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[Capcom and Level-5 partner up for 'truly interesting things']]></title><link>http://www.joystiq.com/2010/09/22/capcom-and-level-5-partner-up-for-truly-interesting-things/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/22/capcom-and-level-5-partner-up-for-truly-interesting-things/</guid><comments>http://www.joystiq.com/2010/09/22/capcom-and-level-5-partner-up-for-truly-interesting-things/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><img align="left" style="padding-right: 10px;" border="0" hspace="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/inafunehino922.jpg" />Even Capcom's Keiji Inafune can agree that the Japanese game industry isn't as "<a href="http://www.joystiq.com/2010/09/20/keiji-inafune-remains-critical-of-japanese-games-deems-even-cap/">dead</a>" as he says ... as long as <a href="http://joystiq.com/tag/level-5">Level-5</a> is around. He's struck up a partnership with Level-5 CEO Akihiro Hino. "Even though Mr. Hino is younger, he's someone I respect," Inafune said.<br />
<br />
The two companies are "working together on some truly interesting things," Inafune told <a href="http://diamond.jp/articles/-/9391">Diamond Online</a> (according to <a href="http://www.andriasang.com/e/blog/2010/09/22/capcom_level5_team_up/">Andriasang</a>'s translation). Inafune said he respects Hino's work ethic, to the point that, "Before I met Hino, I had confidence in the amount of work I was doing, and even thought that maybe I was the hardest working person in the game industry. But after meeting him, I thought I'm probably not number one."<br />
<br />
The Level-5 head is looking for other ways for his (already mega-rich) company to grow. "Next year or maybe the year after that, we'd like to have Level-5 exhibit at E3," Hino said. "While it's recently become normal for us to exhibit at the Tokyo Game Show, to exhibit at E3 we feel that we have one more mountain to cross." He also expressed an interest in taking Level-5 public.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/22/capcom-and-level-5-partner-up-for-truly-interesting-things/">Capcom and Level-5 partner up for 'truly interesting things'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Sep 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/22/capcom-and-level-5-partner-up-for-truly-interesting-things/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19643963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/22/capcom-and-level-5-partner-up-for-truly-interesting-things/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>capcom</category><category>japan</category><category>keiji-inafune</category><category>level-5</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 22 Sep 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Level-5 CEO hints at North American releases for Ni no Kuni, Inazuma Eleven]]></title><link>http://www.joystiq.com/2010/07/07/level-5-ceo-hints-at-north-american-releases-for-ni-no-kuni-ina/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/07/level-5-ceo-hints-at-north-american-releases-for-ni-no-kuni-ina/</guid><comments>http://www.joystiq.com/2010/07/07/level-5-ceo-hints-at-north-american-releases-for-ni-no-kuni-ina/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/07/level-5-ceo-hints-at-north-american-releases-for-ni-no-kuni-ina/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ninokuni530a.jpg" /></a></div>
Level-5 fans have a lot to look forward to. Akihiro Hino, president of Level-5, confirmed to <a href="http://www.nintendopower.com/">Nintendo Power</a> that some of its original non-<em>Layton</em> games would be coming Stateside, specifically <a href="http://www.joystiq.com/tag/inazuma-eleven"><em>Inazuma Eleven</em></a> and <a href="http://www.joystiq.com/game/ni-no-kuni"><em>Ni no Kuni: The Another World</em></a>. It appears the company is already making good on its promise to promote its "<a href="http://www.joystiq.com/2010/01/14/level-5-opens-new-tokyo-office-for-overseas-business/">overseas business</a>."<br />
<br />
The soccer-themed <em>Inazuma Eleven</em> franchise has been a surprise hit in Japan, having already spawned <a href="http://www.joystiq.com/2010/02/15/inazuma-eleven-3-kicks-off-this-summer/">two sequels</a> on the DS (with a new <a href="http://www.joystiq.com/2010/03/25/level-5-ceo-tweets-hints-about-console-inazuma-eleven-game/">console version</a> in the works). And while <em>Ni no Kuni</em> isn't a proven franchise yet, it has already generated quite a bit of buzz -- particularly the graphically-intense <a href="http://www.joystiq.com/2010/06/24/ni-no-kuni-for-ps3-revealed-beautiful/">PS3 version</a>. Although Hino doesn't offer specifics about a release date for either project, he does say that "I don't think it will that be long before you're able to play these games." Unfortunately, we don't think he means they'll be here "tomorrow."<br />
<br />
The full interview with Akihiro Hino can be found in Nintendo Power #157, available now.<br />
<br />
[Thanks, Paul!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/07/level-5-ceo-hints-at-north-american-releases-for-ni-no-kuni-ina/">Level-5 CEO hints at North American releases for Ni no Kuni, Inazuma Eleven</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jul 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/07/level-5-ceo-hints-at-north-american-releases-for-ni-no-kuni-ina/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19545634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/07/level-5-ceo-hints-at-north-american-releases-for-ni-no-kuni-ina/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>ds</category><category>inazuma-eleven</category><category>level-5</category><category>ni-no-kuni</category><category>nintendo</category><category>nintendo-power</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 07 Jul 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[Level-5 opening office in Santa Monica]]></title><link>http://www.joystiq.com/2010/06/02/level-5-opening-office-in-santa-monica/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/02/level-5-opening-office-in-santa-monica/</guid><comments>http://www.joystiq.com/2010/06/02/level-5-opening-office-in-santa-monica/#comments</comments><description><![CDATA[<a href="http://www.level5.co.jp/news/20100602/popup.html"><img align="right" class="imagepadding" border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/level5logo.jpg" /></a>Professor Layton, <a href="http://joystiq.com/tag/dragon-quest-ix"><em>Dragon Quest IX</em></a>, and <em><a href="http://joystiq.com/tag/white-knight-chronicles">White Knight Chronicles</a></em> developer Level-5 is moving forward with its <a href="http://www.joystiq.com/2010/02/10/level-5-considers-opening-us-office/">plan</a> to establish an office in the US. Level-5 International America Inc. will open in Santa Monica, California this September. The company will further expand in 2011 with an office somewhere in Europe.<br />
<br />
CEO Akihiro Hino has <a href="http://www.joystiq.com/2010/02/10/level-5-considers-opening-us-office/">said</a> that these expansions are focused on releasing games overseas. At the very least, this should mean more localization staff, but it could also be a sign of Level-5 attempting to establish a publishing business outside of Japan. We're okay with there being a different logo on our <em>Professor Layton</em> games, as long as we have those games <em>soon</em>.<br />
<br />
[Via <a href="http://www.siliconera.com/2010/06/01/level-5-opening-santa-monica-office-this-september/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/02/level-5-opening-office-in-santa-monica/">Level-5 opening office in Santa Monica</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jun 2010 11:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.level5.co.jp/news/20100602/popup.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/02/level-5-opening-office-in-santa-monica/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19500235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/02/level-5-opening-office-in-santa-monica/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>Level-5</category><category>Level-5-International-America</category><category>Localization</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 Jun 2010 11:56:00 EST</pubDate></item><item><title><![CDATA[Level-5 working on 'Time Travelers' for new hardware]]></title><link>http://www.joystiq.com/2010/04/14/level-5-working-on-time-travelers-for-new-hardware/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/14/level-5-working-on-time-travelers-for-new-hardware/</guid><comments>http://www.joystiq.com/2010/04/14/level-5-working-on-time-travelers-for-new-hardware/#comments</comments><description><![CDATA[<a href="http://www.andriasang.com/e/blog/2010/04/14/time_travelers_announced/"><img hspace="4" vspace="4" border="0" align="right" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/level5logo.jpg" /></a>This week's <em>Famitsu</em> (via <a href="http://www.andriasang.com/e/blog/2010/04/14/time_travelers_announced/">Andriasang</a>) outs a new project from <em>Professor Layton</em> and <em>Dragon Quest IX</em> developer <a href="http://joystiq.com/tag/level-5">Level-5</a>: "<em>Time Travelers</em>," the first game out of Level-5's <a href="http://www.joystiq.com/2010/01/14/level-5-opens-new-tokyo-office-for-overseas-business/">Tokyo office</a>. The project is a collaboration between producer Akihiro Hino and Jiro Ishii, who directed "sound novels," like the <a href="http://nintendo.joystiq.com/2008/11/26/for-famitsu-428-equals-40/">acclaimed</a> <em><a href="http://www.joystiq.com/tag/428">428</a></em> for Chunsoft.<br />
<br />
Little is known about the game. The single piece of art featured in the magazine depicts a girl looking out over a ruined city from a clock tower. As translated, Ishii explained that the game has "the theme of the calamity that has become a trauma within me." Ishii is from Nishinomiya, a city affected by the <a href="http://en.wikipedia.org/wiki/Great_Hanshin_earthquake">Great Hanshin earthquake</a> of 1995.<br />
<br />
As mysterious as <em>Time Travelers</em> may be, even less is known about the platform its being developed for. Hino said that the game is "centered on hardware that's not yet in this world; [and] it will expand to other hardware." It does seem appropriate that a game about time travel would be announced for a platform that doesn't exist yet.<br />
<br />
Considering Level-5's success on the DS, we'd guess <em>Time Travelers</em> is in development for <a href="http://joystiq.com/tag/3ds">3DS</a>, though it could also be designed for <a href="http://joystiq.com/tag/project-natal">Project Natal</a> or <a href="http://joystiq.com/tag/playstation-move">PlayStation Move</a> --- or even a platform that's yet to be revealed. How great would a 3D game called <em><a href="http://en.wikipedia.org/wiki/Time_Traveler_(video_game)">Time Travelers</a></em> be, though?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/14/level-5-working-on-time-travelers-for-new-hardware/">Level-5 working on 'Time Travelers' for new hardware</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Apr 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/04/14/time_travelers_announced/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/level-5-working-on-time-travelers-for-new-hardware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19439368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/level-5-working-on-time-travelers-for-new-hardware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>jiro-ishii</category><category>level-5</category><category>time-travelers</category><category>tokyo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 14 Apr 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[Level-5 CEO tweets hints about console Inazuma Eleven game]]></title><link>http://www.joystiq.com/2010/03/25/level-5-ceo-tweets-hints-about-console-inazuma-eleven-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/25/level-5-ceo-tweets-hints-about-console-inazuma-eleven-game/</guid><comments>http://www.joystiq.com/2010/03/25/level-5-ceo-tweets-hints-about-console-inazuma-eleven-game/#comments</comments><description><![CDATA[<center><a href="http://www.andriasang.com/e/blog/2010/03/25/smash_bros_and_inazuma_eleven/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/inazuma325.jpg" alt="" /></a></center>We currently know very little about Level-5's console-based spinoff of the DS soccer RPG <em><a href="http://joystiq.com/tag/inazuma-eleven">Inazuma Eleven</a></em>. In fact, here's what we know about it:
<ul>
    <li>It might be called <a href="http://www.joystiq.com/tag/inazuma-eleven-break"><em>Inazuma Eleven Break</em></a></li>
</ul>
That's actually pretty much it. We don't even know which console or consoles it's being considered for, though the fact that it's based on a kid-friendly series suggests the Wii. As does the content of a <a href="http://twitter.com/AkihiroHino/status/11026703095">tweet</a> sent by Level-5 CEO Akihiro Hino (translated by <a href="http://www.andriasang.com/e/blog/2010/03/25/smash_bros_and_inazuma_eleven/">Andriasang</a>): "Meeting for the console version of <em>Inazuma Eleven</em>. Different from the DS version's RPG type, this has, maybe, the feeling of sports fighting. Perhaps those who like <em>Smash Bros</em>. will enjoy it." A sporty riff on <em>Smash Bros</em>. from one of the world's premiere RPG developers. How fascinating!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/25/level-5-ceo-tweets-hints-about-console-inazuma-eleven-game/">Level-5 CEO tweets hints about console Inazuma Eleven game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/03/25/smash_bros_and_inazuma_eleven/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/25/level-5-ceo-tweets-hints-about-console-inazuma-eleven-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19414815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/25/level-5-ceo-tweets-hints-about-console-inazuma-eleven-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>fighting</category><category>inazuma-eleven</category><category>inazuma-eleven-break</category><category>level-5</category><category>Nintendo</category><category>rpg</category><category>sports</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 25 Mar 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Level-5 considers opening US office]]></title><link>http://www.joystiq.com/2010/02/10/level-5-considers-opening-us-office/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/10/level-5-considers-opening-us-office/</guid><comments>http://www.joystiq.com/2010/02/10/level-5-considers-opening-us-office/#comments</comments><description><![CDATA[<center><a href="http://www.4gamer.net/games/087/G008753/20100209057/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/level521010-1265812048.jpg" /></a></center>During the same event in which Level-5 CEO Akihiro Hino teased <a href="http://www.joystiq.com/2010/02/09/level-5-has-surprises-in-store-for-wii-and-ps3/">new Wii and PS3 games</a>, he also suggested that the company may be setting up operations in the US. According to our own imperfect translation of <a href="http://www.4gamer.net/games/087/G008753/20100209057/">4Gamer</a>'s summary of statements, "Mr. Hino, in order to release software overseas, spoke about a plan to establish a new company in America," describing his intention to expand the company's activities from its current home of Fukuoka to the world.<br />
<br />
This new enterprise would be the <em>second</em> new office opened by the company for this purpose -- it recently established an overseas-focused office in <a href="http://www.joystiq.com/2010/01/14/level-5-opens-new-tokyo-office-for-overseas-business/">Tokyo</a>. Perhaps we'll see self-published Level-5 games soon. Perhaps that way we can get timely <em>Professor Layton</em> releases!<br />
<br />
[Via <a href="http://www.siliconera.com/2010/02/09/report-level-5-opening-office-in-north-america/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/10/level-5-considers-opening-us-office/">Level-5 considers opening US office</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Feb 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.4gamer.net/games/087/G008753/20100209057/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/10/level-5-considers-opening-us-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19352098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/10/level-5-considers-opening-us-office/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>DS</category><category>level-5</category><category>localization</category><category>Nintendo</category><category>professor-layton</category><category>publishing</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 10 Feb 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Japanese game devs give their verdicts on TGS]]></title><link>http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/</guid><comments>http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/tgswaitinginline.jpg" alt="" /><br /></div>
While plenty of games press and hardcore fans flocked to 2009's <a href="http://www.joystiq.com/tag/tgs-2009">Tokyo Game Show</a>, attendance was down versus last year, and developers noticed. "The <a href="http://www.joystiq.com/2009/09/28/tokyo-game-show-2009-attendance-down-slightly/">total attendance is down</a> from last year, but myself, it felt less like a crush of people and more like a fun festival atmosphere like we used to have," Hideo Kojima told Famitsu in an upcoming feature.<br /><br />But not every developer looked favorably on the late-September show. <em><a href="http://www.joystiq.com/tag/Bayonetta/">Bayonetta</a></em> director Hideki Kamiya pointed out that only three titles out of the 12 awarded 'Future' prizes at the Japan Game Awards were non-sequels. "That seems to go crossways with the term 'future' in my mind and it's frankly kind of sad," he said.<br /><br /><em><a href="http://www.joystiq.com/tag/Resident-Evil-5/">Resident Evil 5</a></em> producer Jun Takeuchi revealed he was "a little disappointed" that there were very few Japanese-made titles positioned for the worldwide market. However, he does note the titles meant for Japanese consumption puts the industry (in the East) on a stable base. While Fumito Ueda -- currently working on <em><a href="http://www.joystiq.com/tag/The-Last-Guardian/">The Last Guardian</a></em> -- noted that he is extremely excited about offerings from the West, specifically <em><a href="http://www.joystiq.com/tag/Modern-Warfare-2/">Modern Warfare 2</a></em>. "I feel a serious sublime beauty in all of Infinity Ward's FPSes," he told Famitsu, despite qualms that Western companies came to Japan to push their wares rather than discussing innovation.<br /><br />According to Akihiro Hino, head of Level-5 -- one of the busier booths at TGS 2009 -- the show felt "kind of plain." However, he does agree that the show offered a lot of games he personally wanted to play. "So in that respect," he noted, "TGS was great." If you consider waiting in line for 180 minutes to play one title <em>great</em>, we agree.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3176588">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/">Japanese game devs give their verdicts on TGS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19206151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>famitsu</category><category>hideki-kamiya</category><category>hideo-kojima</category><category>jun-takeuchi</category><category>kojima-productions</category><category>konami</category><category>level-5</category><category>platinum-games</category><category>tgs-2009</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 22 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Puzzling: No plans for Wii Professor Layton]]></title><link>http://www.joystiq.com/2009/10/08/puzzling-no-plans-for-wii-professor-layton/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/08/puzzling-no-plans-for-wii-professor-layton/</guid><comments>http://www.joystiq.com/2009/10/08/puzzling-no-plans-for-wii-professor-layton/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.officialnintendomagazine.co.uk/article.php?id=12205"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/layton-not-on-wii.jpg" alt="" /></a></div>
Everything is improved with waggle. It's a fact. Scientifically proven. And yet, <a href="http://www.joystiq.com/tag/level-5">Level 5</a> CEO Akihiro Hino has <em>still</em> seen fit to crush everyone's hopes of a waggle-infused <a href="http://www.joystiq.com/tag/professor-layton"><em>Professor Layton</em></a>. Hino told <a href="http://www.officialnintendomagazine.co.uk/article.php?id=12205"><em>Official Nintendo Magazine</em></a> that the upcoming <a href="http://nintendo.joystiq.com/2008/09/30/travel-to-a-time-in-which-professor-layton-3-is-about-to-come-ou/"><em>Professor Layton and the Last Time Travel</em></a> will conclude the trilogy, though it will soon be followed by the first episode of a <em>new</em> trilogy, entitled <em>Professor Layton and the Flute of Malevolent Destiny</em>. That's wonderful, and we're sure handheld puzzle enthusiasts will be thrilled, but Hino notes -- probably followed by a cruel, derisive laugh -- that there are currently "no plans for a Wii release."<br /> <br /> Frankly, we're shocked at the revelation, as a Wii release of <em>Professor Layton</em> seems like the mannerly, logical thing to do. We're sure the world-famous Hershel Layton would agree.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/08/puzzling-no-plans-for-wii-professor-layton/">Puzzling: No plans for Wii Professor Layton</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Oct 2009 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=12205>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/08/puzzling-no-plans-for-wii-professor-layton/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19189351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/08/puzzling-no-plans-for-wii-professor-layton/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>akihiro-hino</category><category>level-5</category><category>Nintendo</category><category>professor-layton</category><category>puzzle</category><category>Wii</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 08 Oct 2009 17:40:00 EST</pubDate></item><item><title><![CDATA[Level-5's CEO on lessons learned from Professor Layton's first adventure]]></title><link>http://www.joystiq.com/2009/08/29/level-5s-ceo-on-lessons-learned-from-professor-laytons-first-a/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/29/level-5s-ceo-on-lessons-learned-from-professor-laytons-first-a/</guid><comments>http://www.joystiq.com/2009/08/29/level-5s-ceo-on-lessons-learned-from-professor-laytons-first-a/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.wired.com/gamelife/2009/08/layton-interview/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/layton1header5803.jpg" alt="" /></a><br /></div>
In Level-5's homeland of Japan, the top-hat wearing sleuth Professor Layton is well past his originally planned trilogy, but North American gamers have only recently caught up to the second game in the franchise. According to Level-5 president and CEO Akihiro Hino, a combination of localizing the game's puzzles and images and giving each title enough room to breathe at retail are contributing factors to Layton's slow release schedule Stateside. "We want to let each title have time to perform on the market before releasing the next game," Hino told <a href="http://www.wired.com/gamelife/2009/08/layton-interview/">Wired</a>.<br /><br />As for the recently released sequel <em><a href="http://www.joystiq.com/tag/Professor-Layton-and-the-Diabolical-Box/">Professor Layton and the Diabolical Box</a></em>, Hino estimates the game features "roughly double" the amount of data than the first. Not only is Layton's new tea-sipping adventure bigger, but it makes more sense contextually. "One lesson we learned from the first title is that some puzzles seemed irrelevant to the storyline," Hino said, noting the Professor's second outing actually works the puzzles into the game's story to give them a purpose. "For instance, you may have to solve a puzzle about a key in order to enter a locked chamber."<br /><br />If Layton's adventure piques your interest, make sure to check out our review of <em><a href="http://www.joystiq.com/2009/08/24/review-professor-layton-and-the-diabolical-box/">Professor Layton and the Diabolical Box</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/29/level-5s-ceo-on-lessons-learned-from-professor-laytons-first-a/">Level-5's CEO on lessons learned from Professor Layton's first adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gamelife/2009/08/layton-interview/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/29/level-5s-ceo-on-lessons-learned-from-professor-laytons-first-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19144838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/29/level-5s-ceo-on-lessons-learned-from-professor-laytons-first-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>interview</category><category>level-5</category><category>professor-layton</category><category>professor-layton-and-the-diabolical-box</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Sat, 29 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi, Suda 51 weigh in on E3's new motion controllers]]></title><link>http://www.joystiq.com/2009/07/01/mizuguchi-suda-51-weigh-in-on-e3s-new-motion-controllers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/01/mizuguchi-suda-51-weigh-in-on-e3s-new-motion-controllers/</guid><comments>http://www.joystiq.com/2009/07/01/mizuguchi-suda-51-weigh-in-on-e3s-new-motion-controllers/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3175025"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/natalagainheader580px2.jpg" alt="" /></a><br /></div>
In this week's <em>Famitsu</em>, three major Japanese developers discussed this year's <a href="http://e3.joystiq.com">E3</a> and how they feel about the various motion technology displayed. Grasshopper Manufacture's <a href="http://joystiq.com/tag/suda51">Suda 51</a>, Q Entertainment's <a href="http://joystiq.com/tag/tetsuya-mizuguchi">Tetsuya Mizuguchi</a> and <a href="http://joystiq.com/tag/level-5">Level-5</a>'s Akihiro Hino all somewhat agree on what they see as the future of gaming. "Hardware-wise, it was all about <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a>," Mr. Suda said, as translated by <a href="http://www.1up.com/do/newsStory?cId=3175025">1UP</a>, noting his excitement on the possibility of creating a game specifically based around its technology.<br /><br />"It's not a shift from 2D to 3D or in the number of polygons, but it's games trying to open up an entirely new door," Mizuguchi agreed, continuing, "I thought it would take longer, but it's happening faster than I expected." Ironically, when the trio chose the most exciting games at E3, the list quickly filled with Western-developed games, from <a href="http://www.joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a> and <a href="http://www.joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed 2</em></a> to <a href="http://www.joystiq.com/tag/the-beatles-rock-band"><em>The Beatles: Rock Band</em></a>. Could they resist the ubiquitous <em>Final Fantasy</em> name drop? No, no they could not. "The visual quality was so impressive that I doubted it was even a game," Hino said of <em>AC2</em>, adding, "<a href="http://joystiq.com/tag/final-fantasy-xiii"><em>Final Fantasy XIII</em></a> is the same way." Impressed/interested by the motion technology but still loving AAA-franchise sequels? Sounds like the whole game industry right now.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/project-natal/">Project Natal</a></strong></p><a href="http://www.joystiq.com/photos/project-natal/#2071676"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/projectnatal-briefphoto2-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/project-natal/#2071675"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/projectnatal-briefphoto1-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/project-natal/#2075498"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/img_0841_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/project-natal/#2075499"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/img_0842_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/project-natal/#2075500"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/img_0846_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/01/mizuguchi-suda-51-weigh-in-on-e3s-new-motion-controllers/">Mizuguchi, Suda 51 weigh in on E3's new motion controllers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jul 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3175025>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/mizuguchi-suda-51-weigh-in-on-e3s-new-motion-controllers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19083841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/mizuguchi-suda-51-weigh-in-on-e3s-new-motion-controllers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>assassins-creed-2</category><category>famitsu</category><category>final-fantasy-xiii</category><category>grasshopper-manufacture</category><category>level-5</category><category>Microsoft</category><category>project-natal</category><category>q-entertainment</category><category>splinter-cell-conviction</category><category>suda-51</category><category>tetsuya-mizuguchi</category><category>the-beatles-rock-band</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Jul 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Level-5: White Knight Chronicles riding into North America]]></title><link>http://www.joystiq.com/2009/01/07/level-5-white-knight-chronicles-riding-into-north-america/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/07/level-5-white-knight-chronicles-riding-into-north-america/</guid><comments>http://www.joystiq.com/2009/01/07/level-5-white-knight-chronicles-riding-into-north-america/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.gametrailers.com/player/44054.html"><img width="490" vspace="4" hspace="0" height="276" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/whiteknightchroniclesscreenieawesome111008490.jpg" alt="" /></a><br /></div>
Level-5 CEO Akihiro Hino has confirmed that the PS3's <a href="http://joystiq.com/tag/white-knight-chronicles"><span style="font-style: italic;">White Knight Chronicles</span></a> is coming to North America, though no release window has been announced. This should come as good news to JRPG fans, especially those who like having "Chronicles" in their titles.<br /><br />In an interview with <a href="http://www.gametrailers.com/player/44054.html">GameTrailers</a>, Hino also dances around the issue of the game's online features and whether cross-region play will be possible. Check out the full interview after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/">White Knight Chronicles TGS 2008</a></strong></p><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/#1091569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclesscreenieawesome1110081024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/#1089026"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclestgs200831024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/#1089025"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclestgs200811024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/#1089024"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclestgs200821024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/#1089023"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclestgs2008171024_thumbnail.jpg" alt="" title="" /></a></div><br />[Via <a href="http://www.ps3fanboy.com/2009/01/07/level-5-says-white-knight-chronicles-coming-to-north-america-on/">PS3 Fanboy</a>]<p><a href="http://www.joystiq.com/2009/01/07/level-5-white-knight-chronicles-riding-into-north-america/" rel="bookmark">Continue reading <em>Level-5: White Knight Chronicles riding into North America</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/07/level-5-white-knight-chronicles-riding-into-north-america/">Level-5: White Knight Chronicles riding into North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/44054.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/07/level-5-white-knight-chronicles-riding-into-north-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1421530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/07/level-5-white-knight-chronicles-riding-into-north-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>BreakingNews</category><category>JRPG</category><category>level-5</category><category>PS3</category><category>white-knight-chronicles</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 07 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Level-5 says White Knight Chronicles coming to North America, online region locking not decided yet]]></title><link>http://www.joystiq.com/2009/01/07/level-5-says-white-knight-chronicles-coming-to-north-america-on/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/07/level-5-says-white-knight-chronicles-coming-to-north-america-on/</guid><comments>http://www.joystiq.com/2009/01/07/level-5-says-white-knight-chronicles-coming-to-north-america-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><a href="http://www.gametrailers.com/player/44055.html?r=1&amp;type=wmv"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/425_whiteknightchroniclestgs200811024.jpg" alt="" /></a></div>
Yes, <a href="http://www.joystiq.com/tag/white-knight-chronicles"><em>White Knight Chronicles</em></a> is coming to North America; Akihiro Hino, the CEO and president of Level-5, says so himself. In an interview with <a href="http://www.gametrailers.com/player/44055.html?r=1&amp;type=wmv">GameTrailers</a>, Hino reaffirmed that Level-5 plans to bring the game over to North America, but he did not disclose when it would be coming.<br /><br />Furthermore, when pressed for the possibility of North American gamers playing alongside Japanese gamers in <em>WKC's </em>online components, Hino neither denied nor confirmed the cross-region play with a "hasn't been decided yet" response. This sort of wording leads to speculation that such a feature might be in the works and will be implemented if Level-5 works out all the kinks. It would be great if they do. To see the full video interview, just have a look past the break.<p><a href="http://www.joystiq.com/2009/01/07/level-5-says-white-knight-chronicles-coming-to-north-america-on/" rel="bookmark">Continue reading <em>Level-5 says White Knight Chronicles coming to North America, online region locking not decided yet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/07/level-5-says-white-knight-chronicles-coming-to-north-america-on/">Level-5 says White Knight Chronicles coming to North America, online region locking not decided yet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jan 2009 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/44055.html?r=1&amp;type=wmv>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/07/level-5-says-white-knight-chronicles-coming-to-north-america-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1421166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/07/level-5-says-white-knight-chronicles-coming-to-north-america-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>level-5</category><category>scea</category><category>scej</category><category>white-knight-chronicles</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 07 Jan 2009 07:30:00 EST</pubDate></item><item><title><![CDATA[Level 5 interested in developing for the Wii]]></title><link>http://www.joystiq.com/2007/10/21/level-5-interested-in-developing-for-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/21/level-5-interested-in-developing-for-the-wii/</guid><comments>http://www.joystiq.com/2007/10/21/level-5-interested-in-developing-for-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.inside-games.jp/news/244/24411.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/hino.jpg" /></a><br />
<div align="left">Recently, the Japanese website Inside-Games held an interview with Level 5's president, Akihiro Hino (pictured looking contemplative above). When asked if Level 5 had anything planned for the Wii, Hino said that the company was very interested in producing a Wii game. Unfortunately, the interview doesn't go into further detail on the issue, but we're willing to take this as a good sign. With the bossman publicly expressing his enthusiasm for the little white console, it seems likely that the company will develop a game for the Wii at some point.<br /><br />Level 5 is the developer behind the <em>Dragon Quest </em>and <em>Professor Layton</em> games, among others. Since the company already <a href="http://www.joystiq.com/2007/08/30/professor-layton-and-the-excellent-screenshots/">has a</a> <a href="http://www.joystiq.com/2007/09/26/dragon-quest-ix-still-exists/">plethora</a> <a href="http://www.joystiq.com/2007/10/08/dragon-quest-iv-remake-bridges-generations/">of</a> <a href="http://www.joystiq.com/2007/08/29/level-5-bringing-soccer-rpg-to-the-ds/">games</a> in the works for the DS, it's nice to see them showing the Wii a little love, too. If Level 5 does develop a game for the Wii, though, we can only hope that they'll aim for something original. We don't think we could muster up much excitement for <a href="http://www.joystiq.com/2007/07/30/dragon-quest-remake-mania/">another</a> <em>Dragon Quest</em> title just yet. <br /><br />[via <a href="http://www.gamefront.de/">GameFront</a>]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/21/level-5-interested-in-developing-for-the-wii/">Level 5 interested in developing for the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Oct 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.inside-games.jp/news/244/24411.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/21/level-5-interested-in-developing-for-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1018367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/21/level-5-interested-in-developing-for-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>Level-5</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Sun, 21 Oct 2007 19:00:00 EST</pubDate></item></channel></rss>