Sega's Alien license currently covers Colonial Marines and an Obsidian RPG. Aliens: Colonial Marines is slated for a 2009 release on PC and consoles.
'Aliens: Colonial Marines' is title of Gearbox, Sega FPS
Sega's Alien license currently covers Colonial Marines and an Obsidian RPG. Aliens: Colonial Marines is slated for a 2009 release on PC and consoles.
Former Ubisoft VP helping develop Fox gaming brand
Adam Kline, former VP of business development at Ubisoft, is now the VP of new-media enterprises at 20th Century Fox. His new title is just a fancy way of saying he'll oversee video game projects and develop ways to make cash through e-commerce. He will oversee things like The Simpsons Game over at EA along with the Alien games over at Sega -- and probably a bunch of other Fox related titles we'll see in the near future.So, with Kline's existence having previously been in the gaming space over at Ubisoft, we can hope he won't be the typical suit who'll keep the chain of bad video games based on movies going. We hope Kline just keeps a tight leash on the Alien games being developed by Sega. We need more quality Alien games like Alien vs. Predator and less ... well, almost everything else.
Gearbox to develop Sega's Alien FPS
Sega has revealed that Brothers in Arms creator Gearbox will develop its Alien FPS. The announcement comes padded with a lil' promise, as Sega has declared the shooter "will retain the atmospheric look and feel of the original films" -- we'll interpret this line to be a reference to Alien and Aliens, not the additional sequels (and certainly not AVP).With the game not scheduled for release until 2009, neither Sega or Gearbox is saying much else. Should we assume, given Gearbox's history, that this Alien FPS will be squad-based, with a touch of strategy?
See also:
Alien games to burst out of Sega's chest
Obsidian to helm Aliens RPG for Sega
Interview: Sega plans big for movie-IP games
GameDaily interviews Scott Steinberg, Sega's VP of Entertainment Marketing, about established IP and its importance to games. With Sega licensing Alien IP, will we see the company shift to games based on movies?Stenberg says that while Sega will continue to create original games, it sees how important licenses are to other companies; movie tie-ins sell. Sega won't describe the intended balance between its licensed IP titles and original content; Steinberg only says that other publishers release about half of each, letting us speculate that Sega will follow that trend.
Basing a game on a movie or TV show is a difficult proposition, unless a publisher is just trying to shovel a quick cash-in onto the shelves. The mediums are inherently different; we hope that Sega plans games based around an IP universe instead of trying to shoehorn a movie plot into a videogame.
Obsidian to helm Aliens RPG for Sega

Although officially unveiled today, the Aliens RPG is likely the mysterious project announced in March by Sega and Obsidian, which has been in development under the name Project Georgia. The game is scheduled to be released for PC and
IGN notes that Sega will announce the developer for its Aliens First-Person Shooter on Friday. If Sega aims to milk the franchise for all its worth, we're hoping to also see real-time strategy games, MMOs, kart racers, text-based adventures, and party games forthcoming.
[Via Xbox 360 Fanboy]
Alien games to burst out of Sega's chest
A despicable creature gnawing at your insides, slowly growing in size and voracity until it shoves its hideous head right through your rib cage and causes splintery bone to pierce your flesh. So, a lot like playing the new Sonic the Hedgehog, then. Indeed, a more appropriate company than Sega could not be found for a recent deal struck by Fox Licensing with regards to their lucrative Alien film franchise. The new agreement, as detailed by The Hollywood Reporter, allows Sega to develop multiple games for new generation consoles and PCs. With a first-person shooter and a role-playing game already under development, an elaborate and somewhat sinister music-and-rhythm title can't be far behind.
Mike Gallo, senior producer of the Alien series at Sega, promises that the developers will go out of their way to "tie the games into the films in unique ways." He also says they'll look at source materials and the films for inspiration, which is nice. The first title is due in 2008 -- that's when Sega will be "taking licensing to the next level," it says here.
[Via Pro-G | Image credit: "That's saying a mouthful" -- VG Cats]
See also: Firefly returns as MMORPG
Zombies, Aliens, or Nazis? Designing the perfect game enemy.

The net's full of debate about the perfect game protagonist (ninjas, pirates, or robots?) but too little real debate about what makes the perfect in-game enemy.
In comments on yesterday's post about upcoming Xbox 360 (Japan) zombie stomper Oneechanbara, Joystiq reader Gimbal posited that risen corpses may well be the ideal enemy: "Zombies, like Nazis, are the perfect enemy for video games." Zatso? What makes a perfect enemy anyway?
The perfect enemy is:
- Ugly: the perfect enemy generates involuntary revulsion on the part of the beholder. Examples: Alien, Klingons, Predator, zombies, headcrabs, trolls, orcs, snakes.
- Inherently dangerous: It's in the enemy's nature to damage humans or the human way of life. If the enemy is to live, humans must suffer. Whether driven by pure malice, the need for a warm, wet place to lay eggs, or mere appetite for brainsss, the enemy's existence must be predicated on human destruction.
- Foreign: the perfect enemy cannot share the same values as the protagonist. Whether that means the enemy believes that Democracy is wrong (and Communism right) or the believes that humans are tasty: foreign values allow all sorts of wonderful misunderstanding and conflict. The enemy should not speak our own language.
- Sentient: the perfect enemy is smart enough to maliciously plan your death. The Atlantic ocean, for instance, is inherently dangerous, but tends to be at the mercy of winds and doesn't appear to be plotting against us all.
- Politically appropriate: the perfect enemy is culturally and politically acceptible to hate and destroy. In ages past, the perfect enemy might have been the Visigoths, Muslims (remember the Crusades?), people with different skin color, whatever. Nowadays, it's generally more politically correct for the enemy to be inhuman. Zombies and aliens make great enemies precisely because it's hard for America's religious extremists to object to ostensibly wholesome themes such as "protect the human race from Martian invaders!" or "Defend your homeland from unholy swarms of undead!"
- Difficult but not impossible to eliminate: The perfect enemy needs to be vulnerable (else there's no hope, and no way to win the game), but not so vulnerable that the enemy doesn't pose a credible threat.
Is this definition sufficiently inclusive? Any examples of enemies that fall outside of the requirements?



















