Win a free GPS from Gadling!
subscribe to this tag\Posts with tag Alone-in-the-Dark

Zero Punctuation unleashes the fury on Alone in the Dark


Zero Punctuation's Yahtzee has himself an awful game this week with Alone in the Dark, and he uses the opportunity for all that it's worth. This is a classic episode for the amount of ire it dishes out. Yes, it's everything one expects from Yahtzee reviewing Edward Carnby's latest misadventure in the well-intentioned, but ultimately flawed, game.

The NSFW clip can be found after the break.

Continue reading Zero Punctuation unleashes the fury on Alone in the Dark

Big Versus tweaks format while Alone in the Dark

Our friends at Big Download took both the PC and Xbox 360 versions of Alone in the Dark for a spin in an updated version of Big Versus. In their words, "Shying away from our original concept of which is better than the other, Big Versus has transformed to a comparison piece regarding our overall experiences." So which version left them with a more positive half-smile? Check it out here.

Gallery: Alone in the Dark (2008)


Gallery: A Dark Past: An Alone in the Dark Retrospective

A Dark Past: An Alone in the Dark RetrospectiveAlone in the Dark (PC, Mac, 3DO)Alone in the Dark 2 (PC, Mac, PSone, Sega Saturn, 3DO)Alone in the Dark 3 (PC, Mac)Alone in the Dark: The New Nightmare (PC, PS1, PS2, Dreamcast, Game Boy Color)

A Dark Past: An Alone in the Dark Retrospective

Before the "survival horror" of Resident Evil and the foggy streets of Silent Hill, there was the original Alone in the Dark – the granddaddy of the game that hits Xbox 360, Wii, and PC today. It set the course for horror games to come and spawned three sequels that have all led up to Atari's latest stab at creating a next-gen blockbuster.

Summon up your courage and join us for a terrifying look back at the series' evolution from perilously pointy polygons to an ominous Old West set and beyond. Don't be afraid – let's get started!

Scared stiff: Why should we care about Alone in the Dark?


The survival horror genre is set to get a shot in the arm in 2008 with a number of high profile, not to mention highly anticipated entries all vying for the opportunity to keep us jumping at shadows and screaming like little girls. Or, for those gamers who are, in fact, little girls, just keep them screaming.

But as all of us know, build-up seldom equals pay-off, leaving us to look upon these titles with what could be described as a mixture of cautious excitement and malaise. However, rather than simply sit and wait to see what the games have in store for us, we decided to corner the teams working on this year's more notable survival horror titles, and pick their brains in true survival horror fashion -- with an ice pick.

But having left the ice pick at the office (my bad!), we opted to simply ask those working on these titles why we should keep their games on our collective radar. This week we'll be talking with people working on such games as Dead Space, Silent Hill: Homecoming and Project Origin, and kick things off today by asking Eden Games' producer Nour Polloni about her studio's re-imagining of survival horror architect Alone in the Dark, particularly, why should we care?

Gallery: Alone in the Dark (2008)

Continue reading Scared stiff: Why should we care about Alone in the Dark?

Metareview -- Alone in the Dark (Euro edition)


Early reviews of Atari's anticipated frightfest, Alone in The Dark, have generated quite a bit of controversy. A couple of 3/10s will do that, most of all when the publisher's scorn comes from the suspicion that said European articles were based on preview or pirated code. Though several other sites have now chimed in with their thoughts and less dire scores, Eden's efforts seem to have fallen just short of the game's ambition and promise. It seems everybody wanted to love Alone in The Dark, but had their feelings rebuked by clumsy controls and obvious padding to the game's length.
  • Xbox World 360 (73/100): "As much as Alone In The Dark deserves to be criticised for its problems, it equally deserves to be lavished with praise for some outstanding ideas and set-pieces. A gracious failure, AITD should stand as a lesson for other developers to see what they should be striving for."
  • Eurogamer (70/100): "The problem is that every time you get excited about Alone in the Dark, it shuts you down. At times it's akin to Atari's Boiling Point: Road To Hell of three years ago; throw any score on the ten-point scale and it will stick to something, but there's so much friction on the lower end that it's often impossible to pull away and remember when you brushed past genius. You want to love it, but it just keeps letting you down, and in the end that's the impression that sticks to the wall and stays there."
  • Gamer.nl (50/100): "The game can be compared to an aggressive puppy without potty training. You want to keep him so badly, but every time it seems to go right, it bites, scratches and shits on your carpet." (Translation)

The Best Of Big Download: June 8-14, 2008


Did you have a good week? We had a terrific one at Big Download but with the release of Spore Creature Creator next week it promises to be an even busier time for our site. In the meantime here are the highlights from the past week

Exclusive Features

Continue reading The Best Of Big Download: June 8-14, 2008

Alone in the Dark with Wiimote and Nunchuk

A fresh take on Waggletech® as Alone in the Dark for Wii developer, Hydravision Entertainment, proves its penchant for virtual charades in this new trailer. Seriously, the "flasher" maneuver? Brilliant! Who knew the Wiimote and Nunchuk could be used to mimic the parting of a trench coat? Still, there's nothing quite as immersifying as the overhand bludgeon. Classic.

Delayed horrification: Alone in the Dark finished

Atari has sent along word that its entry into the next-gen survival-horror action-survival fray is all wrapped up and ready to (*fingers crossed*) scare up retail bucks on June 24. (For every platform but PS3, that is.)

The oft-delayed Alone in the Dark series "restart" explores an even darker side of Silent Hill NYC's Central Park. Based on our recent hands-on with the Xbox 360 version of game, the unique "TV episode" style mission structure and varied gameplay situations (not to mention lots of pretty fire) should help it stand out during a relatively slow spot in the release calendar. PS3 owners will have to wait until "autumn" (we hear, November to be exact) for their share of scares.

Gallery: Alone in the Dark (2008)

Harrison elaborates on the future of single-player games


Infogrames president Phil Harrison made some eyebrow-raising comments last week, claiming that following Alone in the Dark, his company would move away from "huge-budget, single-player games." Speaking to videogaming247, Harrison went into more detail on what he described as not just a shift in direction for Infogrames, but for the entire industry as well.

While suggesting once again that Infogrames will be moving away from single-player console titles, Harrison elaborates that those games will still have a place in the market, but will have to begin integrating connectivity and non-linearity to survive. We'll have to see if there's any truth in these sooth-saying words.

Harrison: Infogrames & Atari done with 'huge-budget, single-player games'

alone in the dark
Stopping short of calling Alone in the Dark his troubled (transitioning?) company's "swan song," Infogrames president and Atari legal guardian Phil Harrison has again proposed that the company (meaning Infogrames the parent and Atari the wholly owned US subsidiary) is focused on carving out its place in the budding online gaming business with a stress on social communication. "I don't see that we're going to be making huge-budget, single-player games in the future," Harrison told Gamasutra, adding, "Now, that doesn't mean that we won't have ambition to do really incredible games ... but they won't be one-player, narrative-driven, start-middle-end games."

Will we be hearing the same message if Alone in the Dark manages to answer CEO David Gardner's prayers (to the tune of 2-3 million units sold)? Sounds like it. Harrison has clearly set his sights on taking a "slightly aggressive, leading-edge role" in the online gaming movement where loneliness is the last motif he wants to cultivate and dark days are in the company's past. "We have plenty of titles in our pipeline, and we think [Alone in the Dark] will be an important part of our year, but it's by no means the only part of our year."

Phil Harrison talks Alone in the Dark, spotlight shines on game footage

The dialog may sound cheesy, but Alone in the Dark looks like it could be good enough (and given our hands-on, maybe even 3 million units good enough) to try when it releases in late June. In the video above, Atari/Infogrames Directeur Général Délégué Phil Harrison speaks to 1Up about being impressed after seeing AitD for the first time and enjoying the narrative structure of the title.

The real highlight in the video is the impressive amount of gameplay footage shown, which gives us a much better idea of what the title will actually be like. We're not sure yet if Alone in the Dark will be "blow your mind" fantastic, but much like The Darkness last summer, it appears well suited in getting some attention from the consoles it'll launch on during a less-than-crowded release time. Don't fret PS3 owners, you should be way too busy with Solid Snake starting June 12 to care about little ol' Edward Carnby.

Gallery: Alone in the Dark (2008)

Joystiq hands-on: Alone in the Dark (360)


With some trepidation, I walked into Atari's offices today to check out the newest (and quite possibly final) build of Alone in the Dark. With controller in hand, I started a fresh save file ... only to have three hours blur by and be bombarded with a never-ending series of cinematic, adrenaline-pumping sequences. I was totally unprepared for Eden Studios' bold reimagining of the franchise. This is not your father's Alone in the Dark.

A key point that the Atari representative reiterated throughout my play session was the influence of serialized television in the design of the game. The game is broken up into a series of "episodes," each ending on a cliffhanger. Players are able to select levels and sequences via a menu that resembles something you'd find on a DVD. Not only can players jump to any level they want, but they can skip to specific "chapters" within each episode, as well. Each episode ends with credits, and each new episode starts with a very cute "Previously on Alone in the Dark" recap. (Interestingly, all the episodes are unlocked when a player starts the game. This means if you get stuck at a certain point, you can simply skip to the next chapter and use the recap to see what you missed. The reasoning behind this? Eden wants everyone to finish this game, no matter how challenging the puzzles may get.)

These trivial changes to the presentation are amusing, but the TV inspiration runs much deeper. One season of a great television show has a clear beginning, middle and end. However, each episode usually focuses on one specific issue in an overarching story arc. Alone in the Dark fully embraces the serialized narrative, and uses it to create stunning set pieces in every chapter of every episode we've had an opportunity to play. Alone in the Dark isn't survival horror like we've seen in Silent Hill and Resident Evil. No, it's also about platforming. It's about puzzle solving, first person shooting ... and even driving. Alone in the Dark really is a great season of 24, albeit one with a supernatural twist.

Gallery: Alone in the Dark (2008)

Continue reading Joystiq hands-on: Alone in the Dark (360)

Alone in the Dark shows off driving gameplay


If you like cheese, then you're gonna love the new Alone in the Dark gameplay trailer after the break. Try to ignore the giant pop-up on how to turn off the car's headlights and just focus on the voice acting, which even Resident Evil fans might cringe at. Who knows, maybe the game is supposed to be filled with fromagey goodness?

Considering Alone in the Dark is expected to sell 2-3 million copies this year, that confidence might be a little hard to understand after seeing this "GTA in hell" video. Oh well, hopefully we'll still be able to light plenty of stuff on fire.

Continue reading Alone in the Dark shows off driving gameplay

BBFC rating confirms Alone in the Dark's spookiness


The British Board of Film Classification has posted details on the '15' rating pegged on Atari's upcoming survival-horror shriekfest, Alone in the Dark. The extended classification information on the BBFC website notes the game's "frequent use of strong language," but cuts it some some slack since, unlike Uwe Boll's ill-fated film adaptation, it "does not dwell on the infliction of pain or injury." The text reminds us that while there's "plenty of violence," it's all "mitigated by the fantasy context." Thank goodness!

Aside from the aggressive use of "guns, posts, spades, flamethrowers and other items," the BBFC also warns that we'd best watch out for "moments of horror, with some of the supernatural beasts that attack the protagonist arriving in fairly unexpected - and shocking - fashion." So ... zombies wearing ponchos, then.

Gallery: Alone in the Dark (2008)

Alone in the Dark producer shows Wii controls and gameplay


With the first footage we've seen of the Wii's Alone in the Dark in action, the game's producer, Maxime Loppin, shows off the title to JeuxVideo. To be honest, we know next to nothing of what Monsieur Loppin is saying, but sometimes actions speak louder than words.

After the break we've embedded footage of Loppin playing the game (he starts around 1:57). A nice touch: by moving the Wiimote and nunchuk away from each other in a "coat opening motion" players can view Carnby's inventory, which he conveniently keeps inside his coat. And if anyone is feeling super ambitious and wants to translate, be our guest.

Continue reading Alone in the Dark producer shows Wii controls and gameplay

Next Page >

    Other Weblogs Inc. Network blogs you might be interested in: