Posts tagged always-sometimes-monsters 
AbleGamers names the top AAA, indie games of 2014
The AbleGamers Foundation, an organization that advocates on behalf of the gaming disability community, has picked Bayonetta 2 as the most accessible mainstream game of 2014, while Always Sometimes Monsters and This War of Mine are the organization's first-ever winners in the new independent game c...
Joystiq Weekly: GOG's Galaxy, Murdered: Soul Suspect review, Homefront's combat and more
Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. E3 doesn't technically start until June 10, but with all o...
Always Sometimes Monsters review: Being human
There aren't any monsters in Always Sometimes Monsters. No giant, scaly creatures with sharp claws and beady red eyes; no tentacled squid beasts; no fuzzy, purple and green dinosaurs. The game instead tackles figurative monsters in questions of morality, offering the player mundane choices in every...
Always Sometimes Monsters is surprisingly almost human
Always Sometimes Monsters doesn't play, look, or read as particularly human. Vagabond Dog's story about traveling across the United States to win back your first love, built in GameMaker, is a heady brew of visual novels like Zero Escape: Virtue's Last Reward and SNES-era Squaresoft role-playing...
Morality play Always Sometimes Monsters launches May 21
Alongside the above trailer, developer Vagabond Dog has revealed a May 21 release date for its pixelated adventure Always Sometimes Monsters. Don't let the familiarity of chunky pixels fool you, Always Sometimes Monsters isn't a sweet, saccharine affair. Vagabond Dog describes the game as an...
Always Sometimes Monsters being shown at PAX, arrives in 2014
Playable at PAX Prime this weekend at Booth 871, Always Sometimes Monsters is a "story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring." The game will let you decide your own fate on PC in spring 2014....
