<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Player credits America's Army for mad first aid skillz</title><link>http://www.joystiq.com/2008/01/18/player-credits-americas-army-for-mad-first-aid-skillz/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/18/player-credits-americas-army-for-mad-first-aid-skillz/</guid><comments>http://www.joystiq.com/2008/01/18/player-credits-americas-army-for-mad-first-aid-skillz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.mcvuk.com/press-releases/34455/Americas-Army-Player-uses-In-Game-Medic-Training-to-Help-Save-Life"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/aa_medic.png" /></a>Video games are a detriment to society, haven't you heard? Apparently Paxton Galvanek didn't get the memo. As the first on the scene at a traffic accident last November, the 28-year old gamer helped two individuals out of an overturned SUV on a North Carolina interstate and began treatment on their wounds, which ranged from cuts and bruises on the passenger to the driver, who suffered head trauma as well as the loss of two fingers. Impressive, particularly since Galvanek credits the combat medic training he completed in <em>America's Army</em> for the PC for teaching him the skills needed to treat the victims.<br /><br />The <a href="www.joystiq.com/tag/americasarmy/" target="_blank"><em>America's Army</em></a> team notes that it designed the game's training scenarios in order to help prepare young adults for similar real world events. We don't know how much stock we place in first responders whose skillset can be traced back to a first-person shooter, but in this case at least it all worked out famously. Now, we just wait for a situation when having an accomplished Javelin missile operator on the scene will produce similarly welcome results.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mcvuk.com/press-releases/34455/Americas-Army-Player-uses-In-Game-Medic-Training-to-Help-Save-Life>Read</a> | <a href="http://www.joystiq.com/2008/01/18/player-credits-americas-army-for-mad-first-aid-skillz/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1090347/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/18/player-credits-americas-army-for-mad-first-aid-skillz/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>americas army</category><category>AmericasArmy</category><category>first aid</category><category>FirstAid</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-01-18T10:55:00+00:00</dc:date></item><item><title>Joystiq interview: America's Army's Marsha Berry</title><link>http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/</guid><comments>http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/aa_ts_2.jpg" /></div>
<a href="http://pc.joystiq.com/tag/americasarmy">America's Army</a> is without question the most widely recognized name in <a href="http://www.joystiq.com/tag/seriousgames">serious games</a>. The game, which started off as a tool for Army recruitment, has become something of a marvel, bridging the emerging serious games market and the larger mainstream video game industry. According to those helming the project, since <em>America's Army</em>'s initial launch for the PC in 2002, players have taken part in more than 212 million hours representing some 3.6 <span style="font-style: italic;">billion </span>rounds of online gameplay. In addition, the game, which now has players in over 60 different countries, has been downloaded more than 40 million times, and has received more than 24 different releases, including new missions and gameplay additions. There's strong, and then there's <span style="font-style: italic;">America's Army</span> strong.<br /><br /> Later this month Ubisoft and developer Red Storm will release the latest game in the <span style="font-style: italic;">America's Army</span> franchise, <a href="http://pc.joystiq.com/2007/11/02/americas-army-true-soldiers-demo-now-on-xbox-live/"><span style="font-style: italic;">America's Army: True Soldiers</span></a>, developed in collaboration with the U.S. Army exclusively for the Xbox 360. We recently sat down to speak with <span style="font-style: italic;">America's Army</span> software manager Marsha Berry to discuss this game, as well as <span style="font-style: italic;">America's Army</span>'s possible console future, and who exactly is being targeted with this and future games in the series. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/">America's Army: True Soldiers (Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/479088/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/479087/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/479086/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/479084/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/479083/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/4_thumbnail.jpg" alt="" title="" /></a></div><p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;"><strong>Hi Marsha, thanks for taking the time to speak to us about <em>America's Army</em>. I know we've talked extensively about the project in the past, but if you could, just give us an idea about where <em>America's Army</em> is today in terms of market penetration, and usage, not just in North America, but globally as well?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">Debuting on July 4, 2002, <em>America's Army</em> has more than 8.6 million user accounts and has been one of the top ten action games played online since its launch. <em>America's Army</em> has grown from its initial roots as an online PC game to a brand that encompasses console and cell phone games; the <em>Real Heroes</em> program that recognizes heroic soldiers; and the <em>Virtual Army</em> Experience, which places players in a life-size <em>America's Army</em> game.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;">Millions of game discs have been distributed at local Army Recruiting stations, ROTC Detachments and Army events listed at <a href="http://www.americasarmy.com/">americasarmy.com</a>. The game's popularity and brand recognition led to a licensing deal with Ubisoft for a console version, <em>America's Army: Rise of a Soldier</em>, which launched on Xbox in November 2005. An Xbox 360 game, <em>America's Army: True Soldiers</em> will launch in November of 2007. Version 3.0 of <em>America's Army</em>, which will debut in 2008, will use the new Unreal 3 engine to display even more exciting aspects of the Army.</p>
<p style="margin-bottom: 0in;"><br /> </p>
<p style="margin-bottom: 0in;"><strong>What goes into making a game like <em>America's Army</em> that is marketable both as a tool as well as a mainstream, fun video game?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">We look at the creation of the <em>America's Army</em> game and new levels from a number of angles. Great gameplay is paramount to our success with the <em>America's Army</em> game. Our goal for the game is to have it feature innovative and fun gameplay features and make sure that the game takes advantage of new technologies. In addition, we are trying to impart valuable information about the Army, from Army values to Army training and technology and the types of career paths available in our organization. We also are always mindful that we are a public institution and have developed the game accordingly by making sure the game complies with a teen rating and offers features such as Parental Controls.</p>
<p style="margin-bottom: 0in;"><br /> </p>
<p style="margin-bottom: 0in;"><strong>I'm curious, were lessons taken from other similar projects, such as <em>Marine Doom</em>, or <em>Full Spectrum Warrior</em>?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;"><em>America's Army</em> is completely new and not comparable to those projects. The goal for <em>America's Army</em> was always to create an innovative and entertaining way to educate the public about the Army. We uphold the strictest standards for our game and make sure it enforces the Army's Rules of Engagement. Success in the Army's game depends upon factors such as teamwork, situational awareness, communications, and navigating life challenges by balancing goals, and adherence to Army values. And players always play as the good guy.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>You mentioned <em>America's Army: True Soldiers</em>. How is this project unique among the other titles in the <em>America's Army</em> family?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;"><em>America's Army: True Soldiers</em> was built from the ground up by Red Storm Entertainment to be an authentic U.S. Army experience but featuring the strengths and talent that the studio has built its reputation on - great level design, multiplayer and authenticity. The <em>America's Army: True Soldiers</em> game accurately portrays the values that guide soldiers in the U.S. Army, by specifically incorporating gameplay based on mission accomplishment, teamwork, leadership, rules of engagement, and respect for life and property. <br /></p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;">Just like in real combat, honor and respect must be earned. In the game, the Play-Lead-Recruit feature allows players to earn respect as they move up through the ranks and become a true leader. Teammates can award points to other team members who play honorably and step up when the mission is on the line. By playing <em>America's Army: True Soldiers</em>, console game players can earn <em>America's Army</em> coins. These coins can then be redeemed at our Live the Experience contest website for prizes that only the Army could offer - such as a day with the Army's parachute team, the Golden Knights.</p>
<p style="margin-bottom: 0in; text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/aa_ts_1.jpg" alt="" /><br /></p>
<p style="margin-bottom: 0in;"><strong>Why was Red Storm the right fit for this project? Was it simply a matter of the studio's work on franchises such as Ubisoft's <em>Ghost Recon</em> series, or was there more to the selection?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">Our agreement is with Ubisoft and Ubisoft assigned the project to Red Storm because of their passionate desire to make authentic military shooters, as proven by the longstanding <em>Ghost Recon</em> franchise. They are the studio that delivered <em>GRAW 1</em> and <em>GRAW 2</em> to amazing reviews and gamers' delight - so, we're thrilled that they were able to sink their teeth into an <em>America's Army</em> title and make it amazing.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>It's interesting that the game was developed as an Xbox 360 exclusive, given the series' PC roots. I know there have been iterations of the series on consoles before, but this game seems different.</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">This game is indeed different, as it's the first <em>America's Army</em> title on a 'next-gen' platform and the Xbox 360 is a great console for military action games with an emphasis online. There are many new and exciting features this game brings to the table that previous iterations simply weren't able to have due to the continual improvement of technology in actual combat.</p>
<p style="margin-bottom: 0in;"><br /> </p>
<p style="margin-bottom: 0in;">For example, <em>America's Army: True Soldiers</em> will feature state-of-the-art equipment, including a Blue Force Tracker that improves recognition of targets and battlefield awareness for the player. Additional Intel will be gathered by the Raven UAV and displayed on their portable Blue Force Tracker PDA. AI bot teammates can communicate Intel with each other and with players. Multiple players can also share Intel via in-game voice-over chat.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>Do you believe then that a console like the Xbox 360, with its focus on online gameplay and downloadable content, represents the future for the <em>America's Army</em> brand?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong> </p>
<p style="margin-bottom: 0in;">The <em>America's Army</em> game has used online gameplay and downloadable content since its launch. We believe that with consoles taking advantage of these game-play innovations we will be able to grow the <em>America's Army</em> title in new directions tapping into new technologies and features as they become popular.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;">In the case of <em>America's Army: True Soldiers</em>, the game is very squad-based and you need your team members -- Xbox Live Clan support really brings this feature to life allowing teams to be able to quickly jump online and compete. Downloadable content presents some great new avenues for game development and player community that we want to take advantage of in the future.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>Do you feel you can reach an otherwise untapped market by focusing exclusively on the Xbox 360?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">We feel that the Xbox 360 really presents itself as a popular and strong platform for <em>America's Army: True Soldiers</em> because of its multiplayer strengths, overall success of first-person action titles and the team/squad features that differentiate it in the market.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>But why Microsoft's console? Why not, for example, the PlayStation 3, or even the Wii? These consoles have online capabilities as well. Is there any chance of see <em>America's Army</em> on either of these formats in the future?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">The Xbox 360 is a great place for <em>America's Army: True Soldiers</em> and we're really excited about bringing this title to an audience we feel will embrace it as both a game and a great Army experience. There are no other platforms announced as of right now for <em>America's Army: True Soldiers</em>. However we will always look to find appropriate platforms for the game in the future.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>In having a game rooted in the console market, is <em>America's Army: True Soldiers</em> being positioned as a means to reach out to players who might be interested in joining the U.S. Army for real but who might have not otherwise been exposed to <em>America's Army</em> through the PC?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">We are looking to explore all platforms that make sense for the <em>America's Army </em>brand. Clearly there are a number of gamers who prefer console gaming to PC gaming and by bringing A<em>merica's Army</em> on a next generation engine to the Xbox 360 we hope to spread the Army message to new players.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>Along these same lines, <em>America's Army</em> began its life as a tool for recruitment into the armed forces, as well as one for entertainment. Is this still the driver behind the project?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">We still look at the <em>America's Army</em> brand as a way to educate the public on the Army and its values and opportunities. We've had great success in this arena and as a result have been able to grow the brand into new and exciting directions like recognizing soldiers for their heroism through the <em>Real Heroes</em> program and the <em>Virtual Army Experience</em> which allows people to participate in a hands-on, life sized virtual mission. We've also had great success in using the <em>America's Army</em> platform to create specialized versions of the software for training, education and to prototype real equipment.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>Is there any research that shows that people in the military are prone to play shooter-type games, and thus <em>America's Army</em> is used to selectivity appeal to players who might already be predisposed to join the U.S. Army?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">No research that I'm aware of. We have heard however from many of our soldiers that they do enjoy these types of action packed military games.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>Similarly, do you have any research that shows how successful <em>America's Army</em> has been as a tool for Army recruitment?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">We have found that people enjoy coming to events that feature the <em>America's Army</em> game and often have questions for our soldiers as a result of playing. Last year, our recruiters included the game at more than 175 events.</p>
<p style="margin-bottom: 0in;"><br /> </p>
<p style="margin-bottom: 0in;">The <em>America's Army</em> game is merely another medium through which the Army is getting out its message. We would never expect someone to sign up for the Army simply because they played a game. Rather, if someone played the game and became interested in the Army because of something they learned, he/she could go and talk to a recruiter who would give them the information to make an informed decision. Our success is based on the high numbers of players and the hours they spend exploring the Army through the game.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>Given <em>America's Army</em>'s widespread appeal, do you still see it as a member of the emerging <a href="http://www.joystiq.com/tag/seriousgames">serious games</a> market?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong> </p>
<p style="margin-bottom: 0in;">Yes, the <em>America's Army</em> platform has been extremely successful in the military arena. We have a number of projects ranging from ground and aerial robotics operation, interactive virtual learning for force protection, cross-cultural awareness and communication, convoy operation, and mission rehearsal. <em>America's Army</em> teams are also developing basic skills training devices for the Army's most advanced missile systems, remote weapons stations and nuclear, chemical and biological detection systems.</p>
<p style="margin-bottom: 0in;"><br /> </p>
<p style="margin-bottom: 0in;"><strong>Do you find that <em>America's Army</em> is played by players in the armed forces in addition to the general civilian population, and if so, how do you target recruits already in the military?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">We have many soldiers who play the <em>America's Army</em> game. In fact we've given them a special in-game icon that they can display so that other players know they are playing against real soldiers. In addition, new soldiers in the Army use a modified version of the game known as the <em>Future Soldier Trainer</em> in which they train and explore in a virtual mission where they are able to complete objectives while overcoming challenges that soldiers confront. In so doing, they gain self-efficacy and confidence over these challenges, thereby increasing their likelihood of success upon entering the Army.</p>
<p style="margin-bottom: 0in; text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/051226_action_figure_hmed_2p.hmedium.jpg" alt="" /><br /></p>
<p style="margin-bottom: 0in;"><strong>Shifting gears, how has the reception been thus far concerning the <em>Real Heroes </em>program?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong> </p>
<p style="margin-bottom: 0in;">The reception to the <em>Real Heroes</em> program has been amazing. We've had hundreds of thousands of<em> America's Army</em> players who have read about these heroic soldiers or viewed their videos in our game and on our website. In addition, many people have met our <em>Real Heroes</em> at events like the <em>Virtual Army Experience</em> and are truly inspired by meeting them and hearing their stories. The <em>Real Heroes</em> action figures are now starting to hit retail through AAFES (on military posts and bases) and Toys R Us.</p>
<p style="margin-bottom: 0in;"><br /></p>
<p style="margin-bottom: 0in;"><strong>Finally, was there any push back from families of soldiers or other interest groups that it's inappropriate to "trivialize" the efforts of soldiers by transposing them into video games or action figures?</strong></p>
<p style="margin-bottom: 0in;"><strong><br /></strong></p>
<p style="margin-bottom: 0in;">Our <em>Real Heroes</em> press has been extremely well received. We've had a number of soldiers and soldiers' families who have written us to let us know that they think we are really helping to get soldiers stories out to the public and helping to dispel any stereotypes about soldiering.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1033982/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>americasarmy</category><category>army</category><category>real heroes</category><category>RealHeroes</category><category>red storm</category><category>RedStorm</category><category>serious games</category><category>SeriousGames</category><category>ubisoft</category><dc:creator>Jason Dobson</dc:creator><dc:date>2007-11-08T12:20:00+00:00</dc:date></item><item><title>America's Army: True Soldiers demo now on Xbox Live</title><link>http://www.joystiq.com/2007/11/02/americas-army-true-soldiers-demo-now-on-xbox-live/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/02/americas-army-true-soldiers-demo-now-on-xbox-live/</guid><comments>http://www.joystiq.com/2007/11/02/americas-army-true-soldiers-demo-now-on-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.majornelson.com/archive/2007/11/01/demo-americas-army-true-soldiers.aspx"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/americasarmy.jpg"  alt="" /></a>We all know that <em><a href="http://www.joystiq.com/search/?q=America%27s%20Army%3A%20True%20Soldiers">America's Army: True Soldiers</a></em> is actually <em>America's Army: The Game That Forces You To Join The Army</em>, but we had no idea how blatant the conscription was until we played the new demo on Xbox Live. We started to be concerned after we brought down our first target and the friendly digi-general complemented our skills before demanding that we gave him our actual, real world name and address and a pledge of four years service. But it was the last straw when we had to complete a quicktime event sequence of "A - B - X - Go to your local recruiter and sign up for the Army."  <br /><br />The demo itself is a multiplayer only affair that seems to be passably <em>GRAW-</em>esque, thought with a hopelessly outdated interface for setting up games. That said, if you don't mind risking accidentally joining Uncle Sam's forces and you're a fan of tactical shooters, you might be able to squeeze some fun out of the download.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.majornelson.com/archive/2007/11/01/demo-americas-army-true-soldiers.aspx>Read</a> | <a href="http://www.joystiq.com/2007/11/02/americas-army-true-soldiers-demo-now-on-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1028187/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/02/americas-army-true-soldiers-demo-now-on-xbox-live/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>americasarmy</category><category>demos</category><category>xboxlive</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-11-02T16:25:00+00:00</dc:date></item><item><title>Veterans protest America's Army</title><link>http://www.joystiq.com/2007/09/04/veterans-protest-americas-army/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/04/veterans-protest-americas-army/</guid><comments>http://www.joystiq.com/2007/09/04/veterans-protest-americas-army/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.stltoday.com/stltoday/news/stories.nsf/stlouiscitycounty/story/CDE0C3BF84F0C3BE8625733B00811510?OpenDocument"><img width="490" vspace="4" hspace="0" height="216" border="0" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/09/americasarmy.jpg" alt="" /></a><br /></div>
According to the <em>St. Louis Post-Dispatch</em>, approximately 90 Iraq war veterans in black shirts <a href="http://www.stltoday.com/stltoday/news/stories.nsf/stlouiscitycounty/story/CDE0C3BF84F0C3BE8625733B00811510?OpenDocument">protested</a> in front of a military recruitment station chanting three times: "War is not a game!" Of course they are referring to, and protesting against, the Department of Defense funded <a href="http://firstpersonshooters.joystiq.com/2007/01/24/americas-army-grows-to-8-million-actual-army-increase-costly/"><span style="font-style: italic;">America's Army</span></a> video game.<br /><br />This is not the first, and certainly won't be the last, bit of protest or controversy surrounding the recruitment tool/video game. The Global Gaming League came under fire for their $2 million <a href="http://www.joystiq.com/2007/04/22/americas-army-ggl-sponsorship-under-attack/">sponsorship</a> they received. Then there is the anti-war "<a href="http://www.joystiq.com/2006/09/18/anti-war-protest-in-americas-army/1">performance art</a>" by U. of Nevada Prof. Joe Delappe where when his character died he would broadcast the name of an actual dead soldier from Iraq.<br /><br />A video of the brief protest can be found after the break.<br /><br />[Via <a href="http://gamepolitics.com/2007/09/04/iraq-war-veterans-protest-americas-army-game/">GamePolitics</a>]<br /><br /><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/fHz4a_sgqCg"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/fHz4a_sgqCg" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.stltoday.com/stltoday/news/stories.nsf/stlouiscitycounty/story/CDE0C3BF84F0C3BE8625733B00811510?OpenDocument>Read</a> | <a href="http://www.joystiq.com/2007/09/04/veterans-protest-americas-army/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/980571/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/04/veterans-protest-americas-army/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>americasarmy</category><category>iraq</category><category>protest</category><category>veterans</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-09-04T11:03:00+00:00</dc:date></item><item><title>America's Army coming to arcades</title><link>http://www.joystiq.com/2007/07/25/americas-army-coming-to-arcades/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/25/americas-army-coming-to-arcades/</guid><comments>http://www.joystiq.com/2007/07/25/americas-army-coming-to-arcades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://arcadeheroes.com/2007/07/20/americas-army-coming-to-arcades/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/army.jpg" alt="" /></a>If there's one thing you learn by watching an hour of G4, it's that Adam Sessler never ages. If there's a second thing you learn, it's that, judging by the commercials, the U.S. Army <em>loves</em> gamers. Maybe it's their quick hand-eye coordination, their familiarity with technology or the fact that they apparently have nothing better to do, who knows? Not only is Uncle Sam getting the word out through G4, there's also <em><a href="http://www.joystiq.com/search/?q=America%27s%20Army">America's Army</a></em>, the game designed with the hopes of drawing in new recruits. Now Global VR has announced that the title will soon be spreading to arcades.<br /><br />We've got to say, it's a little unfortunate that the Army didn't think of this in the '80s when arcades were populated by beefy teens of all stripes. As it stands, we're a little concerned about having our freedom protected by a bunch of so-pale-they're-see-through <em>DDR</em> kids. On the plus side, the arcade version won't require any human shooting, just targets, so even the lil' tykes can get totally pumped about joining up.<br /><br />[Thanks, Matt]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://arcadeheroes.com/2007/07/20/americas-army-coming-to-arcades/>Read</a> | <a href="http://www.joystiq.com/2007/07/25/americas-army-coming-to-arcades/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/948785/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/25/americas-army-coming-to-arcades/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>americasarmy</category><category>arcade</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-07-25T10:00:00+00:00</dc:date></item><item><title>'America's Army' grows to 8 million, actual Army increase costly</title><link>http://www.joystiq.com/2007/01/24/americas-army-grows-to-8-million-actual-army-increase-costly/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/24/americas-army-grows-to-8-million-actual-army-increase-costly/</guid><comments>http://www.joystiq.com/2007/01/24/americas-army-grows-to-8-million-actual-army-increase-costly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="0" align="right" alt="#8,000,000" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/americasarmyscreen.jpg" />According to <em>America's Army </em>PR (ostensibly paid for by US tax dollars), the PC version of the popular shooter registered its 8 millionth user this past weekend. The <em>America's Army</em> user base now apparently spans more than 60 countries, likely owing to the fact that the "game" is freeware; the payoff is in the propagation of a positive image of the US Army throughout various parts of the world. It's no secret that the US Government developed the project as a propaganda device, but it's difficult to measure its impact on worldwide opinions, not to mention US Army recruitment success. We do know that the Army met its recruitment quotas in the two years following the game's release (in 2002).<br /><br />Lt. Gen. Stephen Speakes, a deputy chief of staff, estimates that increasing the size of the Army's active troops by 65,000 (as recommended by Defense Secretary Robert Gates), would cost $70 billion (to be budgeted between 2009 and 2013). Nearly half of that proposed increase has already been accomplished under a temporary program that will likely be made permanent. It's unclear what portion of the estimated $70 billion, if any, would be spent on future upgrades to <em>America's Army</em>. If US troop growth is indeed this costly, then <em>America's Army's</em> true strength may be in its potential to win over the minds and bodies (enlisted in the militaries of US allies) of non-US players.<br /><br />[Via press release]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/01/24/americas-army-grows-to-8-million-actual-army-increase-costly/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/741703/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/24/americas-army-grows-to-8-million-actual-army-increase-costly/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Advergame</category><category>America's Army</category><category>America'sArmy</category><category>AmericasArmy</category><category>FPS</category><category>Militainment</category><category>Secret Level</category><category>SecretLevel</category><category>Serious Game</category><category>SeriousGame</category><category>Tactical</category><category>Ubisoft</category><category>US Army</category><category>UsArmy</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-01-24T12:25:00+00:00</dc:date></item></channel></rss>