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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Humble Double Fine Bundle adds Amnesia Fortnight prototypes]]></title><link>http://www.joystiq.com/2013/05/14/humble-double-fine-bundle-adds-amnesia-fortnight-prototypes/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/14/humble-double-fine-bundle-adds-amnesia-fortnight-prototypes/</guid><comments>http://www.joystiq.com/2013/05/14/humble-double-fine-bundle-adds-amnesia-fortnight-prototypes/#comments</comments><description><![CDATA[<center><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/brokenage.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/C8TtV5eAxVs?wmode=opaque" width="530"></iframe></center>
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The Humble Double Fine Bundle has crammed in eight more games today, a collection of <a href="http://www.joystiq.com/2011/08/26/double-fines-amnesia-fortnight-game-design-jams-saved-the-com/">Double Fine Amnesia Fortnight</a> prototypes - the results of annual internal gamejams at Double Fine. All eight games are Windows PC only, available to all who plunk down more than the average $8.15 (at time of this writing) for the Humble Double Fine Bundle.<br />
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The Amnesia Fortnight prototypes include: <em>Autonomous</em>, a first-person sandbox game set in the future; <em>Spacebase DF-9</em>, a top-down simulation where you construct and maintain a space station; Black Lake, an adventure game set in a dark forest; <em>The White Birch</em> is a 3D puzzle-platformer set in a massive tower; <em>Brazen</em> is a co-op action game where four players team up to take on monsters; and <em>Hack-n-Slash</em> is a <em>Legend of Zelda</em>-inspired 2D action-adventure game.<br />
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<em>Happy Night</em>, a prototype from 2007 and the precursor to <a href="http://www.joystiq.com/game/sesame-street-once-upon-a-monster"><em>Sesame Street: Once Upon a Monster</em></a>, is also here, as is 2009 prototype <em>Costume Quest</em>, which eventually became, well, <em>Costume Quest</em>. Finally, there's the 2 Player Productions' documentary compiled during Double Fine's Amnesia Fortnight event in 2012.<br />
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The Humble Double Fine Bundle was <a href="http://www.joystiq.com/2013/05/07/humble-double-fine-bundle-offers-pre-order-for-broken-age/">introduced last week</a>, as an initial collection of the studio's most recent works: <em>Psychonauts</em>, <em>Stacking</em>, <em>Costume Quest</em>, <em>Brutal Legend</em> and a pre-order for <a href="http://www.joystiq.com/game/broken-age"><em>Broken Age</em></a>, the studio's Kickstarter-funded adventure game. The Humble Double Fine Bundle comes to a close in six days.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/14/humble-double-fine-bundle-adds-amnesia-fortnight-prototypes/">Humble Double Fine Bundle adds Amnesia Fortnight prototypes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 May 2013 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/14/humble-double-fine-bundle-adds-amnesia-fortnight-prototypes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20569032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/14/humble-double-fine-bundle-adds-amnesia-fortnight-prototypes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia-fortnight</category><category>autonomous</category><category>black-lake</category><category>broken-age</category><category>double-fine</category><category>humble-bundle</category><category>humble-double-fine-bundle</category><category>mac</category><category>pc</category><category>spacebase-df9</category><category>the-white-birch</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 14 May 2013 20:15:00 EST</pubDate></item><item><title><![CDATA[Double Fine's Amnesia Fortnight prototypes collected in boxset]]></title><link>http://www.joystiq.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-collected-in-boxset/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-collected-in-boxset/</guid><comments>http://www.joystiq.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-collected-in-boxset/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-collected-in-boxset/"><img alt="How to get a physical copy of Double Fine's Amnesia Fortnight" class="hidden" data-src-height="259" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/af.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/7oGQXwcFU-I?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />The Double Fine <a href="http://joystiq.com/tag/amnesia-fortnight">Amnesia Fortnight</a> game jam resulted in a series of prototypes for games to be made later. And yet, you can buy those prototypes in a fancy boxed set even before the games exist!<br /><br />The new $30 collection includes the five games from the most recent Fortnight: <em>Autonomous, Black Lake, Hack 'n' Slash, Spacebase DF-9</em>, and <em>The White Birch</em>, along with the documentary about the event by 2 Player Productions. Also included are the prototype versions of <em><a href="http://www.joystiq.com/2012/11/24/double-fine-adds-brazen-prototype-to-amnesia-fortnight-rewards/">Brazen</a>, Costume Quest, and Happy Song,</em> and an original soundtrack. All of this was originally released in the <a href="http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/">Amnesia Fortnight voting Humble Bundle dealie</a>.<br /><br />For an extra $15, you can get a slipcase for one of the prototype games, signed by that game's project lead. For $70, you can get the boxed set and signed covers for all five games. Or, if you want zero boxes instead of many, you can download the set for $9.99.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-collected-in-boxset/">Double Fine's Amnesia Fortnight prototypes collected in boxset</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Feb 2013 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-collected-in-boxset/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20445931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/01/double-fines-amnesia-fortnight-prototypes-collected-in-boxset/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia-fortnight</category><category>double-fine</category><category>pc</category><category>prototype</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 01 Feb 2013 11:45:00 EST</pubDate></item><item><title><![CDATA[Double Fine's top four Amnesia prototypes chosen]]></title><link>http://www.joystiq.com/2012/11/26/double-fines-top-four-amnesia-prototypes-chosen/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/26/double-fines-top-four-amnesia-prototypes-chosen/</guid><comments>http://www.joystiq.com/2012/11/26/double-fines-top-four-amnesia-prototypes-chosen/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/11/26/double-fines-top-four-amnesia-prototypes-chosen/"><img alt="Top 4 prototypes chosen for Double Fine humble bundle" class="hidden" data-src-height="271" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/hackslash.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/W3KwSb74nBI?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />The four most popular game ideas from Double Fine's weird <a href="http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/">Amnesia Fortnight</a> have been chosen. Brandon Dillon's <em>Hack n' Slash</em>, JP LeBreton's <em>Spacebase DF-9</em>, Andy Wood's <em>The White Birch</em>, and Lee Petty's <em>Autonomous</em> are now being made into prototypes, and will be included in the pack of downloads offered to contributing voters. Depending on how the prototypes turn out, they may end up being expanded into full-size games.<br /><br />Check out pitch videos for all four games above and after the break,<p><a href="http://www.joystiq.com/2012/11/26/double-fines-top-four-amnesia-prototypes-chosen/" rel="bookmark">Continue reading <em>Double Fine's top four Amnesia prototypes chosen</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/26/double-fines-top-four-amnesia-prototypes-chosen/">Double Fine's top four Amnesia prototypes chosen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Nov 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/26/double-fines-top-four-amnesia-prototypes-chosen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20388357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/26/double-fines-top-four-amnesia-prototypes-chosen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia-fortnight</category><category>double-fine</category><category>humble-bundle</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Nov 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Double Fine adds 'Brazen' prototype to Amnesia Fortnight rewards]]></title><link>http://www.joystiq.com/2012/11/24/double-fine-adds-brazen-prototype-to-amnesia-fortnight-rewards/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/24/double-fine-adds-brazen-prototype-to-amnesia-fortnight-rewards/</guid><comments>http://www.joystiq.com/2012/11/24/double-fine-adds-brazen-prototype-to-amnesia-fortnight-rewards/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/24/double-fine-adds-brazen-prototype-to-amnesia-fortnight-rewards/" target="_self"><img alt="Double Fine adds 'Brazen' prototype to Amnesia Fortnight rewards" class="hidden" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/brazen.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/i_CCORFzQVk?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />Double Fine's internally developed and externally funded <a href="http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/">Amnesia Fortnight game jam</a> soldiers on, and as is always the case with Humble Bundle promotions, an additional reward has been added for those that donate above the current average.<br /><br />Now, anyone that drops coin beyond the norm (currently sitting at $7.05) will receive a playable prototype of <em>Brazen</em>, which was originally created during a previous Amnesia Fortnight game jam. Designed by <a href="http://www.joystiq.com/game/iron-brigade"><em>Iron Brigade</em></a> project lead Brad Muir, <em>Brazen</em> is a <em>Monster Hunter</em>-style four-player online co-op homage to <a href="http://en.wikipedia.org/wiki/Ray_Harryhausen">Ray Harryhausen</a>, whose revolutionary work in the field of claymation helped define an era of movie monsters. <br /><br />Players choose between three classes (Stalwart, Waracle or Beerzerker) and join forces to slay retro mythological beasts, such as the massive two-headed snapping turtle/scorpion seen in the trailer above. Personally, we're still keeping our fingers crossed for some unsettling, disturbingly animated skeleton warriors. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/24/double-fine-adds-brazen-prototype-to-amnesia-fortnight-rewards/">Double Fine adds 'Brazen' prototype to Amnesia Fortnight rewards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Nov 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/24/double-fine-adds-brazen-prototype-to-amnesia-fortnight-rewards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20387538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/24/double-fine-adds-brazen-prototype-to-amnesia-fortnight-rewards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia-fortnight</category><category>Brad-Muir</category><category>brazen</category><category>double-fine</category><category>pc</category><category>Ray-Harryhausen</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 24 Nov 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Double Fine game ideas compete for your dollars in Amnesia Fortnight]]></title><link>http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/</guid><comments>http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/"><img alt="Vote on new Double Fine prototypes, get old Double Fine prototypes" class="hidden" data-src-height="273" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/amnesiafortnight.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/WTl2V3EDJik?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />Double Fine's first "Amnesia Fortnight" event resulted in prototypes that became all the company's recent games: <em>Costume Quest, Sesame Street: Once Upon a Monster, Stacking</em>, and <em>Iron Brigade</em>. For the latest iteration of the internal game jam, the company has opened up the process to you!<br /><br />No, you don't get to make prototypes for Double Fine games. Instead, you can put your money towards a vote on <a href="http://www.humblebundle.com/double-fine">23 different ideas</a>, in order to pick the four that will be made into prototypes by the studio. The voting process is hosted by the Humble Bundle, and the money goes to Double Fine, Child's Play, or the Humble Organizers, in a proportion of your choice.<br /><br />Contributors will get the finished prototypes when they, you know, exist, and they'll get downloadable prototypes of <em>Costume Quest</em> and <em>Happy Song</em> (which eventually became Sesame Street: Once Upon a Monster) now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/">Double Fine game ideas compete for your dollars in Amnesia Fortnight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Nov 2012 15:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20383884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/19/double-fine-game-ideas-compete-for-your-dollars-in-amnesia-fortn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia-fortnight</category><category>double-fine</category><category>humble-bundle</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 19 Nov 2012 15:21:00 EST</pubDate></item><item><title><![CDATA[Double Fine remembers 'Amnesia Fortnight' in GDC postmortem]]></title><link>http://www.joystiq.com/2012/03/08/double-fine-remembers-amnesia-fortnight-in-gdc-postmortem/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/08/double-fine-remembers-amnesia-fortnight-in-gdc-postmortem/</guid><comments>http://www.joystiq.com/2012/03/08/double-fine-remembers-amnesia-fortnight-in-gdc-postmortem/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/08/double-fine-remembers-amnesia-fortnight-in-gdc-postmortem/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/doublefine37-1331184088.jpg" vspace="4" /></a></center>In a GDC panel called "Creative Panic: How Agility Turned Terror Into Triumph," project leads from Double Fine's quartet of "Amnesia Fortnight" projects each outlined the process and inspiration behind their games -- with the exception of <em>Costume Quest's</em> Tasha Harris, who didn't share her insights because she wasn't there. "Amnesia Fortnight is a psychedelic mushroom and we all took it," studio head Tim Schafer said, before adding that it was really a two-week team game design exercise held in the middle of <em>Br&uuml;tal Legend </em>work.<br /><br />Born from a break in AAA development, the Amnesia Fortnight forged a new direction for the company when <em>Br&uuml;tal Legend 2</em> was canceled.<p><a href="http://www.joystiq.com/2012/03/08/double-fine-remembers-amnesia-fortnight-in-gdc-postmortem/" rel="bookmark">Continue reading <em>Double Fine remembers 'Amnesia Fortnight' in GDC postmortem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/08/double-fine-remembers-amnesia-fortnight-in-gdc-postmortem/">Double Fine remembers 'Amnesia Fortnight' in GDC postmortem</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/08/double-fine-remembers-amnesia-fortnight-in-gdc-postmortem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20188486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/08/double-fine-remembers-amnesia-fortnight-in-gdc-postmortem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia-fortnight</category><category>double-fine</category><category>gdc-2012</category><category>iron-brigade</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>sesame-street-once-upon-a-monster</category><category>stacking</category><category>tim-schafer</category><category>trenched</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 08 Mar 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Double Fine's 'Amnesia Fortnight' game design jams saved the company]]></title><link>http://www.joystiq.com/2011/08/26/double-fines-amnesia-fortnight-game-design-jams-saved-the-com/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/26/double-fines-amnesia-fortnight-game-design-jams-saved-the-com/</guid><comments>http://www.joystiq.com/2011/08/26/double-fines-amnesia-fortnight-game-design-jams-saved-the-com/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/26/double-fines-amnesia-fortnight-game-design-jams-saved-the-com/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/stackinglogo530pxdph.jpg" vspace="0" /></a></center>
The recent downloadable releases from Double Fine, as well as the upcoming <em><a href="http://joystiq.com/game/sesame-street-once-upon-a-monster">Sesame Street: Once Upon a Monster</a>,</em> all had their genesis in the company's "Amnesia Fortnight" events, in which small teams would make quick game prototypes. Schafer says that if not for those informal sessions, the company might not still be running.<br />
<br />
"We had done one Amnesia Fortnight in the middle of <a href="http://joystiq.com/game/brutal-legend"><em>Brutal Legend</em></a>, and one at the end, so we had eight prototypes," studio head Tim Schafer explained to <a href="http://www.next-gen.biz/features/tim-schafer-amnesia-fortnights-saved-double-fine">Edge</a>. "I thought eventually we'd start working on smaller games with the extra money that we got from these huge games, and then we found out that <em>Brutal Legend 2</em> wasn't happening." With nothing else going on, Double Fine started looking for deals for the best four Amnesia Fortnight prototypes.<br />
<br />
"The thing I like about it is that we had a catastrophic event and the company saved itself purely based on the creativity of the team. Lee [Petty, responsible for <em><a href="http://joystiq.com/game/stacking">Stacking</a></em>], Tasha [Harris, who came up with <a href="http://joystiq.com/game/costume-quest"><em>Costume Quest</em></a>], Brad [Muir, of <a href="http://joystiq.com/game/trenched"><em>Trenched</em></a>], and Nathan [Martz, the game design puppeteer behind <em>Sesame Street</em>]- their ideas."<br />
<br />
Had the Amnesia Fortnight not have been a success, we can only imagine that Double Fine would be forced to hold "Amnesia Fifteenminutes" within the fortnights, in which each employee rushed out prototypes while rushing out their other prototypes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/26/double-fines-amnesia-fortnight-game-design-jams-saved-the-com/">Double Fine's 'Amnesia Fortnight' game design jams saved the company</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/26/double-fines-amnesia-fortnight-game-design-jams-saved-the-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20027702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/26/double-fines-amnesia-fortnight-game-design-jams-saved-the-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia-fortnight</category><category>costume-quest</category><category>double-fine</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>sesame-street-once-upon-a-monster</category><category>stacking</category><category>tim-schafer</category><category>trenched</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 26 Aug 2011 20:30:00 EST</pubDate></item></channel></rss>