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Posts tagged amplitude

Harmonix talks about future projects, returning to Frequency and Amplitude

Though Rock Band 3 certainly seems to be doing its fair share of innovation, what with the keyboard peripheral and fancy real guitars, Harmonix CEO Alex Rigopulos recently told Edge Online that the studio isn't in danger of drying up the idea well. "There's a lot of creative terrain to explore with ...

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Harmonix founders detail the company's failure-ridden road to success

Believe it or not, things weren't always going so well for Guitar Hero and Rock Band franchise developers Harmonix. Starting out in 1995 as a "music tech" company, founders Alex Rigopulos and Eran Egozy took four years of "misstarts and product concepts that never made it anywhere" before they had ...

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Harmonix to 're-energize' its franchises after The Beatles: Rock Band

Sure, The Beatles: Rock Band developer Harmonix has been busy working on next week's big release for some time now, but did you know it's also working on "re-energizing" its "core franchises?" Harmonix PR overlord John Drake told CVG as much, saying that while the studio is ready to refocus on its ...

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Supersonic Wii: Classic music game revived through homebrew

We miss Harmonix's pre-Guitar Hero games FreQuency and Amplitude. Well, we don't miss them -- we've got them right here on the shelf -- but we're sad that Harmonix's plastic-instrument games got so ridiculously popular and the company left its more complex, musically varied series behind. Aaron ...

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Harmonix CEO interested in Amplitude sequel for PS3

PS2 owners might vaguely remember the names Frequency and Amplitude. These were some of Harmonix's first games and they ultimately set the stage for more successful rhythm-based franchises such as Rock Band. While most might not remember the six-year old title Amplitude, the people at Ars Technica ...

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Harmonix CEO wants an Amplitude sequel for PS3

Before they were cranking out unwavering weekly DLC and allowing single-minded fathers to finally form that family band they've always dreamed of (despite having thoroughly untalented children), Harmonix produced a little-known gem titled Frequency, and shortly thereafter, a sequel named ...

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SCEE severing several servers for online PS2, PSP games

Sony Computer Entertainment Europe has posted a portent of doom on its website concerning the online servers for several PlayStation 2 and PlayStation Portable games. SCEE notes that it has wrapped its hand around the power cord and is ready to give it a good tug on June 30th and sending the ...

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Amplitude servers going offline, 'farewell party' Sunday

Before Guitar Hero there was FreQuency. After FreQuency came 2003's sequel Amplitude. Harmonix's Sean Baptiste dropped us a note to let us (let you) know that Sony is pulling the plug on Amplitude's servers this coming Monday, February 26. Baptiste is organizing the final "shindig," currently ...

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Neversoft to develop Guitar Hero sequel

Activision looks to be taking full advantage of the Red Octane acquisition as Neversoft is gearing up to take on the illustrious Guitar Hero franchise. While there was a small blurb in the latest issue of EGM concerning this very arrangement, Neversoft has updated their website tonight in hopes of ...

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Sony hates music games: no Traxion or Frequency?

IGN's David Doel recently had a conversation with Harmonix, the development team behind games like Frequency and Guitar Hero. The team proposed a sequel to the fan-favorite Frequency and Amplitude for the PSP, however Sony declined their request. The music game would've been well suited for the PSP, ...

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