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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Infinity Ward animator talks first-person flourishes]]></title><link>http://www.joystiq.com/2012/11/08/infinity-ward-animator-talks-first-person-flourishes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/08/infinity-ward-animator-talks-first-person-flourishes/</guid><comments>http://www.joystiq.com/2012/11/08/infinity-ward-animator-talks-first-person-flourishes/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/08/infinity-ward-animator-talks-about-the-hows-and-whys-of-first-pe/"><img alt="Infinity Ward animator on FPS design in a Reddit AMA pretty interesting" data-src-height="268" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/firstpersonanimation.jpg" /></a></div><a href="https://twitter.com/ChanceGlasco/">Chance Glasgo</a>, a first-person animator at Infinity Ward, did <a href="http://www.reddit.com/r/IAmA/comments/12jpl2/iama_first_person_weapons_animator_at_infinity/">a Reddit Ask Me Anything thread</a> last weekend, taking on questions about the complicated weapon animations seen in games like <a href="http://joystiq.com/game/call-of-duty"><em>Call of Duty</em></a> and <a href="http://joystiq.com/game/battlefield-3"><em>Battlefield</em></a>. You should read through the whole thread if you're interested, but PC Gamer has kindly grabbed <a href="http://www.pcgamer.com/2012/11/05/informative-infinity-ward-animator-talks-fps-design-animations/">some of the most fascinating insights</a>.<br /><br />Glasgo says that "most serial numbers on guns in <em>CoD</em> have significance" of some kind, whether it's just a reference to his workout gym of choice, or a hint to something in the game's larger mythology.<br /><br />He also explains that while gun aficionados will often tell him he's made some sort of technical mistake in rendering realistic weapons, the choice to do things differently is simply creative. For example, you're never supposed to point a real gun anywhere but forward even while reloading it, but following that rule <a href="http://www.youtube.com/watch?v=A_sIKgmvqaU">would make some of these</a> just so ... boring.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/08/infinity-ward-animator-talks-first-person-flourishes/">Infinity Ward animator talks first-person flourishes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Nov 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/08/infinity-ward-animator-talks-first-person-flourishes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20373623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/08/infinity-ward-animator-talks-first-person-flourishes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animations</category><category>animators</category><category>battlefield-3</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-3</category><category>chance-glasgo</category><category>choices</category><category>creative</category><category>guns</category><category>infinity-ward</category><category>microsoft</category><category>modern-warfare-3</category><category>pc</category><category>playstation</category><category>ps3</category><category>realism</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 08 Nov 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Home receiving bevy of new features, customization options]]></title><link>http://www.joystiq.com/2009/08/18/playstation-home-receiving-bevy-of-new-features-customization-o/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/18/playstation-home-receiving-bevy-of-new-features-customization-o/</guid><comments>http://www.joystiq.com/2009/08/18/playstation-home-receiving-bevy-of-new-features-customization-o/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gam_homegamescom_580.jpg" /><br /></div>
Have your days spent in <a href="http://www.joystiq.com/tag/home">PlayStation Home</a> grown a little tiresome? It sounds like Sony's injecting the game with a sizable pick-me-up in the near future. As revealed in the Sony GamesCom press conference, the life sim is getting a bevy of new spaces (including <em>SingStar</em> and Audi-branded areas), new character customization options, new character animations and dances, and a few other miscellaneous features like a "shrinking potion." Oh, and the new ability to roll dice. Finally, our chance to play <a href="http://en.wikipedia.org/wiki/Cee-lo_(dice_game)">virtual Cee-lo</a> with strangers approaches!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/18/playstation-home-receiving-bevy-of-new-features-customization-o/">PlayStation Home receiving bevy of new features, customization options</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Aug 2009 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/18/playstation-home-receiving-bevy-of-new-features-customization-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19132959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/18/playstation-home-receiving-bevy-of-new-features-customization-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animations</category><category>cee-lo</category><category>dice</category><category>home</category><category>playstation-home</category><category>sony</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 18 Aug 2009 13:20:00 EST</pubDate></item></channel></rss>