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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PSA: APB Reloaded now in open beta]]></title><link>http://www.joystiq.com/2011/05/23/psa-apb-reloaded-now-in-open-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/23/psa-apb-reloaded-now-in-open-beta/</guid><comments>http://www.joystiq.com/2011/05/23/psa-apb-reloaded-now-in-open-beta/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/23/psa-apb-reloaded-now-in-open-beta/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/apbreloaded-1306187335.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></a></div>
Apparently it's the time of year when once-dead MMOs rise from the grave. Hot on the heels of closed beta tickets <a href="http://www.joystiq.com/2011/05/23/hellgate-closed-beta-keys-now-available/">going out for <em>Hellgate</em></a>, the open beta for <a href="http://joystiq.com/game/apb-reloaded"><em>APB: Reloaded</em></a> is now, erm, <em>open</em>. The beta includes several new features first introduced in the closed beta, namely a new skill rating system, reworked "witnessing" mechanics and some new items.<br />
<br />
As previously announced, the beta is being hosted by GamersFirst. Those wishing to participate will need to <a href="https://www.gamersfirst.com/register/index.php">create</a> a (free) GamersFirst account and use its software to download and install the beta.<p><a href="http://www.joystiq.com/2011/05/23/psa-apb-reloaded-now-in-open-beta/" rel="bookmark">Continue reading <em>PSA: APB Reloaded now in open beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/23/psa-apb-reloaded-now-in-open-beta/">PSA: APB Reloaded now in open beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 May 2011 23:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/23/psa-apb-reloaded-now-in-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19947960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/23/psa-apb-reloaded-now-in-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>apb-reloaded</category><category>beta</category><category>gamersfirst</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 23 May 2011 23:05:00 EST</pubDate></item><item><title><![CDATA[David Jones joins APB Reloaded in 'advisory role']]></title><link>http://www.joystiq.com/2011/05/14/david-jones-joins-apb-reloaded-in-advisory-role/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/14/david-jones-joins-apb-reloaded-in-advisory-role/</guid><comments>http://www.joystiq.com/2011/05/14/david-jones-joins-apb-reloaded-in-advisory-role/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/14/david-jones-joins-apb-reloaded-in-advisory-role/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/apbreloaded.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
You know what they say: If at first you don't succeed, join the team doing the remake. <a href="http://en.wikipedia.org/wiki/David_Jones_%28video_game_developer%29">Veteran game developer David Jones</a>, responsible for classics like <em>Lemmings</em>, <em>Grand Theft Auto</em> and <em>Crackdown</em>, made an MMO called <a href="http://joystiq.com/game/apb"><em>APB</em></a> a little while back that <a aiotarget="false" aiotitle="eventually closed up shop" href="http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/">eventually closed up shop</a> in record time. Then, a company called GamersFirst bought the rights to <em>APB</em>, and made plans to <a href="http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/">redevelop it as <em>APB Reloaded</em></a>. Now, that same David Jones has <a href="http://www.shacknews.com/article/68428/apb-creator-david-jones-joins">joined the free-to-play remake</a> in "an advisory role."<br />
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Really? GamersFirst says it's excited to have Jones around to "share his vast game design experience during critical design stages of the ongoing development of <em>APB Reloaded</em>." That sounds good, we guess. Everybody deserves a second chance, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/14/david-jones-joins-apb-reloaded-in-advisory-role/">David Jones joins APB Reloaded in 'advisory role'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 May 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/14/david-jones-joins-apb-reloaded-in-advisory-role/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19940374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/14/david-jones-joins-apb-reloaded-in-advisory-role/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>apb-reloaded</category><category>david-jones</category><category>developer</category><category>gamersfirst</category><category>pc</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 14 May 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[APB Reloaded accepting some players in advance of May 18 open beta]]></title><link>http://www.joystiq.com/2011/05/04/apb-reloaded-accepting-some-players-in-advance-of-may-18-open-be/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/04/apb-reloaded-accepting-some-players-in-advance-of-may-18-open-be/</guid><comments>http://www.joystiq.com/2011/05/04/apb-reloaded-accepting-some-players-in-advance-of-may-18-open-be/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/05/04/apb-reloaded-accepting-some-players-in-advance-of-may-18-open-be/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/apb53.jpg" vspace="0" /></a></center>
Though the original launch of <a href="http://joystiq.com/game/apb"><em>APB</em></a> could be considered an extremely costly beta for the free-to-play <a href="http://joystiq.com/tag/apb-reloaded"><em>APB Reloaded</em></a>, GamersFirst is still working out the details of the new version, starting with a <a href="http://www.joystiq.com/2011/01/03/apb-reloaded-closed-beta-to-start-in-february/">closed beta</a> that began back in February.<br />
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If you're ready to try the cops-and-robbers MMO again for the first time, GamersFirst is hosting an open beta starting May 18. You might actually play before that, as the company is beginning to let new players in now -- to "slowly turn up 'the heat' on our servers before going fully 'open,'" as GamersFirst's Bjorn Book-Larsson described it.<br />
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You'll need to be 17 (18 outside of the US), have a <a href="https://www.gamersfirst.com/register/?g=apb&amp;cid=reg-apb-blog">GamersFirst account</a>, and then sign up <a href="http://www.gamersfirst.com/apb">online</a> using the same email address. Good luck to those of you trying to get in, and those of you trying to maintain the servers!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/04/apb-reloaded-accepting-some-players-in-advance-of-may-18-open-be/">APB Reloaded accepting some players in advance of May 18 open beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 May 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/04/apb-reloaded-accepting-some-players-in-advance-of-may-18-open-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19930509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/04/apb-reloaded-accepting-some-players-in-advance-of-may-18-open-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>apb-reloaded</category><category>apb-reloaded-beta</category><category>gamersfirst</category><category>mmo</category><category>open-beta</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 04 May 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[APB Reloaded developer opening studio in Scotland]]></title><link>http://www.joystiq.com/2011/03/26/apb-reloaded-developer-opening-studio-in-scotland/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/26/apb-reloaded-developer-opening-studio-in-scotland/</guid><comments>http://www.joystiq.com/2011/03/26/apb-reloaded-developer-opening-studio-in-scotland/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/26/apb-reloaded-developer-opening-studio-in-scotland/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/apbreloadedclosedbeta.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 220px; " /></a></div>
We know that events in the video gaming industry are cyclical, but we never expected them to cycle quite this fast. Dundee, Scotland-based developer Realtime Worlds developed <a href="http://www.joystiq.com/game/apb">APB</a> before being <a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/">shut down</a> last year. The IP was then picked up by developer GamersFirst, who is now <a href="http://www.bbc.co.uk/news/uk-scotland-12803144">opening a new studio</a> in Edinburgh, Scotland under the moniker Reloaded Productions.<br />
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The new studio will import the staff that's currently working to rebuild the interrupted online FPS, and will also open up 22 additional positions for folks who live in the area. Perhaps some Realtime Worlds staffers who haven't quite gotten back on their feet yet could land in these new openings! Not only would that add to the cyclical nature of the <em>project</em>, but it would also be a great example of human resource recycling. Go green, Reloaded Productions!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/26/apb-reloaded-developer-opening-studio-in-scotland/">APB Reloaded developer opening studio in Scotland</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Mar 2011 00:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/26/apb-reloaded-developer-opening-studio-in-scotland/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19892173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/26/apb-reloaded-developer-opening-studio-in-scotland/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>apb-reloaded</category><category>gamersfirst</category><category>pc</category><category>realtime-worlds</category><category>reloaded-productions</category><category>scotland</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 26 Mar 2011 00:10:00 EST</pubDate></item><item><title><![CDATA[APB Reloaded beta gets over 100K registrations]]></title><link>http://www.joystiq.com/2011/02/16/apb-reloaded-beta-gets-over-100k-registrations/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/16/apb-reloaded-beta-gets-over-100k-registrations/</guid><comments>http://www.joystiq.com/2011/02/16/apb-reloaded-beta-gets-over-100k-registrations/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/16/apb-reloaded-beta-gets-over-100k-registrations/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/apbreloadedclosedbeta.jpg" /></a></div>
<a href="http://www.gamasutra.com/view/news/33047/APB_Reloaded_Receives_Over_100000_Beta_Registrations.php">GamersFirst says that more than 100,000 people</a> have registered to play in the <a href="http://joystiq.com/game/apb-reloaded"><em>APB Reloaded</em></a> beta, the reboot of the ill-fated Realtime Worlds MMO crime shooter from last year. That's not bad at all -- at its height, <em>APB</em> was <a href="http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/">hosting 130,000 registered users</a>, and that was after its release and the press that came along with it. Of course, those 130K weren't able to keep the game <a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/">or the studio afloat</a>, but with nearly as many players eager for the beta as played the original game, it looks like there's some solid interest in the title returning.<br />
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Of course, GamersFirst's version of the game will be free-to-play, and those games tend to out-populate their paid competition by leaps and bounds. Reloaded Productions, which is running the game for GamersFirst, says the beta registrations "far exceed the number of people [we] actually expected or even needed for the first Closed Beta," but says that only about half of the registrations will actually get into the beta, which will start at the end of this month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/16/apb-reloaded-beta-gets-over-100k-registrations/">APB Reloaded beta gets over 100K registrations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Feb 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/16/apb-reloaded-beta-gets-over-100k-registrations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19845687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/16/apb-reloaded-beta-gets-over-100k-registrations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>apb-reloaded</category><category>beta</category><category>free-to-play</category><category>gamersfirst</category><category>mmo</category><category>pc</category><category>population</category><category>registration</category><category>reloaded-productions</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 16 Feb 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[APB Reloaded closed beta to start in February]]></title><link>http://www.joystiq.com/2011/01/03/apb-reloaded-closed-beta-to-start-in-february/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/03/apb-reloaded-closed-beta-to-start-in-february/</guid><comments>http://www.joystiq.com/2011/01/03/apb-reloaded-closed-beta-to-start-in-february/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/03/apb-reloaded-closed-beta-to-start-in-february/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/apbreloadedtitle.jpg" /></a></div>
The official Twitter account for <a href="http://joystiq.com/game/apb-reloaded"><em>APB Reloaded</em></a>, the <a href="http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/">free-to-play relaunch</a> of the troubled MMO shooter by GamersFirst, says that the closed beta of the new version will <a href="http://twitter.com/#!/apb_reloaded/status/21899250900144128">begin as soon as next month</a>. Information will reportedly be sent out to interested parties (presumably including former <em>APB</em> players, though you can <a href="http://www.gamersfirst.com/apb/">sign up on the official site</a> as well) this week. Then, in February, closed beta servers will come back online as the game gets its second chance to succeed.<br />
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GamersFirst <a href="http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/">told Joystiq recently</a> that its first priority is to "get the game up and live again" and then drop an unreleased patch, open up some of the zones originally locked to free players and, finally, institute microtransaction plans and offerings like premium accounts. The company also plans to target new markets with the game, specifically Brazil and South America. Here's hoping the second go-round turns out <a href="http://www.joystiq.com/2010/11/02/realtime-worlds-community-manager-details-devs-final-days/">better than the first one did</a>. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/03/apb-reloaded-closed-beta-to-start-in-february/">APB Reloaded closed beta to start in February</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Jan 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/03/apb-reloaded-closed-beta-to-start-in-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19785260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/03/apb-reloaded-closed-beta-to-start-in-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>apb-reloaded</category><category>beta</category><category>closed-beta</category><category>gamers-first</category><category>gamersfirst</category><category>pc</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 03 Jan 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[APB: What it was and what GamersFirst hopes APB: Reloaded will be]]></title><link>http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/</guid><comments>http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamapbgameplay530.jpg" /></div>
With the news of <a href="http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/"><em>APB </em>rising from the grave as <em>APB: Reloaded</em></a>, Joystiq spoke with GamersFirst's CTO and COO Bjorn Book-Larsson. The company is a free-to-play publisher which maintains a steady following and, as you can imagine, we were left with plenty of questions following the announcement -- the biggest being: why?<br />
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<em>APB</em> was largely seen as a failure, both commercially and critically. It was called "<a href="http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development/">ambitious</a>" by some, which may have been its biggest problem. But for Book-Larsson, it's all about opportunity. "We think of it as an opportunity," he told Joystiq. "It's worth our effort to take it and combine it with all of the user data we have and let the game take its time to reach its full potential."<p><a href="http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/" rel="bookmark">Continue reading <em>APB: What it was and what GamersFirst hopes APB: Reloaded will be</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/">APB: What it was and what GamersFirst hopes APB: Reloaded will be</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Nov 2010 15:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19719331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/16/apb-what-it-was-and-what-gamersfirst-hopes-apb-reloaded-will-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>APB</category><category>Bjorn-Book-Larsson</category><category>gamersfirst</category><category>k2-network</category><category>k2-network-inc</category><category>mac</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 16 Nov 2010 15:01:00 EST</pubDate></item><item><title><![CDATA[APB acquired by GamersFirst, relaunching as APB: Reloaded in the first half of 2011]]></title><link>http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/</guid><comments>http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbgameplay530.jpg" alt="" /></a></div>
The earlier <a href="http://www.joystiq.com/2010/11/11/report-apb-rights-bought-by-k2-network/">reports</a> are true: Reloaded Productions Inc., a subsidiary of GamersFirst -- which is, in turn, part of K2 Network -- has purchased <a href="http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/">the presumed-deceased MMO</a><em>, APB,</em> from its creator Realtime Worlds. The publisher plans to relaunch the game sometime in the first half of 2011 as <em>APB: Reloaded</em>, a free-to-play iteration utilizing the micro-transaction model.<br />
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Come back later today for an interview with GamersFirst's COO and CTO, Bjorn Book-Larsson, for an answer to the most crucial question: <em>Why?</em><p><a href="http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/" rel="bookmark">Continue reading <em>APB acquired by GamersFirst, relaunching as APB: Reloaded in the first half of 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/">APB acquired by GamersFirst, relaunching as APB: Reloaded in the first half of 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Nov 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19718983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/16/apb-acquired-by-gamersfirst-relaunching-as-apb-reloaded-in-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>APB</category><category>ea</category><category>free-to-play</category><category>freemium</category><category>gamersfirst</category><category>k2-network</category><category>k2-network-inc</category><category>mac</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><category>reloaded-productions</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 16 Nov 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Josh Howard talks morale issues during APB development]]></title><link>http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development/</guid><comments>http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamrealtimeworlds530.jpg" /></a></div>
Josh Howard spoke at the IGDA Leadership Forum last week, specifically about how to keep a team motivated throughout the dev cycle. However, on the minds of almost everyone attending was <a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/">the closure of Realtime Worlds</a> and <em>APB: All Points Bulletin</em> -- which has since <a href="http://www.joystiq.com/2010/11/11/report-apb-rights-bought-by-k2-network/">apparently been purchased</a> -- a game that the introduction to Howard's speech called an "ambitious" title.<br />
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"Ambitious is a polite way of putting it," said Howard, who served as executive producer on the ill-fated MMO. "If something fails, it's ambitious. If something succeeds, it's just a big hit." But, as he strayed away from <em>APB: All Points Bulletin </em>and got to the meat and potatoes of his chat -- a discussion on leadership solutions for development managers -- Howard did eventually come back to the MMO to talk a bit about how he felt the morale of the team was negatively affected over the course of development.<p><a href="http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development/" rel="bookmark">Continue reading <em>Josh Howard talks morale issues during APB development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development/">Josh Howard talks morale issues during APB development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Nov 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19709849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/11/josh-howard-talks-morale-issues-during-apb-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>ea</category><category>igda</category><category>igda-leadership-forum</category><category>igda-leadership-forum-2010</category><category>josh-howard</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 11 Nov 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Report: APB rights bought by K2 Network]]></title><link>http://www.joystiq.com/2010/11/11/report-apb-rights-bought-by-k2-network/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/11/report-apb-rights-bought-by-k2-network/</guid><comments>http://www.joystiq.com/2010/11/11/report-apb-rights-bought-by-k2-network/#comments</comments><description><![CDATA[<div style="text-align: center;"><small><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/expansionpack.jpg" /> </small></div>
It seems the dead-on-the-vine action-MMO <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> may get a second shot at life thanks to K2 Network, which just purchased the property for just over $2.4 million, according to <a href="http://www.gamesindustry.biz/articles/2010-11-11-k2-network-buys-rights-to-apb">GamesIndustry.biz sources</a>. Those same sources say the game <em>may </em>be up and shooting again by year's end.<br />
<br />
If you're unfamiliar with K2, the publisher makes a habit of taking in stray US and international MMOs with no place else to go. When Acclaim went belly up, for example, K2 picked up <a href="http://www.joystiq.com/game/9dragons"><em>9Dragons</em></a> and carefully nursed it back to health. What we're saying, basically, is that K2 is the crazy cat lady of publishers.<br />
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Here's hoping they can do something for <em>APB</em> which was scarcely out of kittenhood before it was left in a cardboard box on the side of the road.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/11/report-apb-rights-bought-by-k2-network/">Report: APB rights bought by K2 Network</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Nov 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/11/report-apb-rights-bought-by-k2-network/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19712477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/11/report-apb-rights-bought-by-k2-network/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>k2-network</category><category>mmo</category><category>pc</category><category>Realtime-Worlds</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 11 Nov 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds community manager details dev's final days]]></title><link>http://www.joystiq.com/2010/11/02/realtime-worlds-community-manager-details-devs-final-days/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/02/realtime-worlds-community-manager-details-devs-final-days/</guid><comments>http://www.joystiq.com/2010/11/02/realtime-worlds-community-manager-details-devs-final-days/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/02/realtime-worlds-community-manager-details-devs-final-days/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbgameplay530.jpg" alt="" /></a></div>
<a href="http://www.eurogamer.net/articles/2010-11-01-the-fall-of-realtime-worlds-article?page=1">Eurogamer</a>'s piece on Realtime Worlds' collapse is an interesting read for anyone curious about the final weeks of the developer. The studio <a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/">collapsed in September</a>, shortly after launching <a href="http://www.joystiq.com/game/apb"><em>APB</em></a>, a <em>Grand Theft Auto</em>-esque MMO that ran out of gas after 86 days.<br />
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Almost the whole piece is told through the words of Realtime Worlds' Community Officer Ben Bateman. His story is relentlessly optimistic about the state of the studio and the development of <em>APB</em>, especially so during the portion where he tells of QA's warnings and complaints from <em>APB</em> beta testers being acknowledged, but ultimately ignored.<br />
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Acknowledgment of reality doesn't set in until after <em>APB</em> launches and the hard subscription figures showed the game wasn't going to make it. Then come the painful details of how layoffs went down and how the studio eventually shut down. Give it a read for the human interest angle on a sad business tale.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/02/realtime-worlds-community-manager-details-devs-final-days/">Realtime Worlds community manager details dev's final days</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Nov 2010 22:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/02/realtime-worlds-community-manager-details-devs-final-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19699899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/02/realtime-worlds-community-manager-details-devs-final-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>Dave-Jones</category><category>pc</category><category>Realtime-Worlds</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 02 Nov 2010 22:20:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds director Dave Jones not joining Epic]]></title><link>http://www.joystiq.com/2010/10/05/realtime-worlds-director-dave-jones-not-joining-epic/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/05/realtime-worlds-director-dave-jones-not-joining-epic/</guid><comments>http://www.joystiq.com/2010/10/05/realtime-worlds-director-dave-jones-not-joining-epic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/05/realtime-worlds-director-dave-jones-not-joining-epic/"><img width="530" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/dave-jones.jpg" /></a></div>
It was rumored yesterday that Realtime Worlds creative director Dave Jones was moving to the United States in order <a href="http://www.joystiq.com/2010/10/04/rumor-ex-realtime-worlds-head-dave-jones-joining-epic/">to join Epic Games</a>. Jones has since contacted <a href="http://www.develop-online.net/news/36026/Report-Dave-Jones-escapes-UK-to-join-Epic-Games">Develop</a>, informing the site that the initial report seen in the Herald Scotland was incorrect. Commenting directly on the Develop story, Jones said, "I'm still in Dundee and not in any way joining Epic. No idea where that rumour came from." <br />
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Before founding Realtime Worlds and developing both <em>Crackdown </em>and the recently closed <a href="http://joystiq.com/game/apb"><em>APB</em></a>, Jones contributed to several well-known titles, including the original <em>Grand Theft Auto</em> and <em>Lemmings</em>.<br />
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[Image credit: <a href="http://www.flickr.com/photos/25414047@N00">Jon Jordan</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/05/realtime-worlds-director-dave-jones-not-joining-epic/">Realtime Worlds director Dave Jones not joining Epic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Oct 2010 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/05/realtime-worlds-director-dave-jones-not-joining-epic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19661326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/05/realtime-worlds-director-dave-jones-not-joining-epic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>dave-jones</category><category>epic-games</category><category>realtime-worlds</category><category>rumorong</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 05 Oct 2010 11:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Ex-Realtime Worlds head Dave Jones joining Epic [update: Jones not joining Epic]]]></title><link>http://www.joystiq.com/2010/10/04/rumor-ex-realtime-worlds-head-dave-jones-joining-epic/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/04/rumor-ex-realtime-worlds-head-dave-jones-joining-epic/</guid><comments>http://www.joystiq.com/2010/10/04/rumor-ex-realtime-worlds-head-dave-jones-joining-epic/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/04/rumor-ex-realtime-worlds-head-dave-jones-joining-epic/"><img width="530" vspace="0" hspace="0" height="197" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamrealtimeworlds530.jpg" alt="" /></a></div>
<strong>Update:</strong> Dave Jones has informed Develop that he is <a href="http://www.joystiq.com/2010/10/05/realtime-worlds-director-dave-jones-not-joining-epic/"><em>not</em> joining Epic</a> and has no plans to leave Scotland at this time.<br />
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The fallout from the closure of <a href="http://joystiq.com/game/apb"><em>APB</em></a> and developer <a href="http://joystiq.com/game/realtime-worlds">Realtime Worlds</a> continues this week, with the <a href="http://www.heraldscotland.com/business/corporate-sme/former-realtime-staff-are-still-awaiting-redundancy-payments-1.1058857">Herald Scotland</a> reporting that creative director Dave Jones may be joining Epic Games. The report notes that Jones is "linked with a senior post" at Epic and adds that he is "known to be a close friend" of Mark Rein. If true, the report lends credence to recent rumors that Epic is interested in <a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/">acquiring the rights</a> to <em>APB</em>. (We've contacted Epic for comment and will update this story with any new information.)<br />
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Meanwhile, former Realtime artist Tahir Rashid tells the Herald Scotland that 70 percent of the Realtime staff has yet to receive redundancy payments.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/04/rumor-ex-realtime-worlds-head-dave-jones-joining-epic/">Rumor: Ex-Realtime Worlds head Dave Jones joining Epic [update: Jones not joining Epic]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/04/rumor-ex-realtime-worlds-head-dave-jones-joining-epic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19660324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/04/rumor-ex-realtime-worlds-head-dave-jones-joining-epic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>dave-jones</category><category>Epic-Games</category><category>mark-rein</category><category>Realtime-Worlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 04 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Report: Some APB players receiving compensation, but denied refund]]></title><link>http://www.joystiq.com/2010/09/27/report-some-apb-players-receiving-compensation-but-denied-refu/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/27/report-some-apb-players-receiving-compensation-but-denied-refu/</guid><comments>http://www.joystiq.com/2010/09/27/report-some-apb-players-receiving-compensation-but-denied-refu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/27/report-some-apb-players-receiving-compensation-but-denied-refu/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbgameplay530.jpg" /></a></div>
The <a href="http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/">short, brutal life of <em>APB</em></a> (and <a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/">developer Realtime Words</a>) recently ended, with consumers seemingly unable to reclaim whatever investment they put into the MMO. However, despite not receiving refunds, consumers are reportedly obtaining compensation in other ways. <br />
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<a href="http://www.gamasutra.com/view/news/30624/APB_Subscribers_Denied_Refund.php">Gamasutra</a> and <a href="http://www.destructoid.com/ea-offering-some-compensation-to-apb-customers-184827.phtml">Dtoid</a> both report that players have been offered a discount or free game after contacting EA's support line. According to the administrators behind Realtime Worlds' bankruptcy, consumers should contact the retailers from which they purchased the game in order to pursue "entitlement to any refund." <br />
<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/27/report-some-apb-players-receiving-compensation-but-denied-refu/">Report: Some APB players receiving compensation, but denied refund</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Sep 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/27/report-some-apb-players-receiving-compensation-but-denied-refu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19649750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/27/report-some-apb-players-receiving-compensation-but-denied-refu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>compensation</category><category>EA</category><category>Electronic-Arts</category><category>pc</category><category>Realtime-Worlds</category><category>refund</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 27 Sep 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[APB artist launches Montynero game art company]]></title><link>http://www.joystiq.com/2010/09/24/apb-artist-launches-montynero-game-art-company/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/24/apb-artist-launches-montynero-game-art-company/</guid><comments>http://www.joystiq.com/2010/09/24/apb-artist-launches-montynero-game-art-company/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><em><a href="http://www.joystiq.com/2010/09/24/apb-artist-launches-montynero-game-art-company/"><img hspace="4" border="0" vspace="4" align="left" style="padding-right: 10px;" alt="APB character art" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/apb-character-art-092410-225w.jpg" /></a><a href="http://joystiq.com/game/apb">APB</a></em> lead character artist Jimmy O'Ready is moving on -- but not far -- from former employer Realtime Worlds, which <a href="http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/">hastily</a> <a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/">collapsed</a> earlier this month. O'Ready will remain in Dundee, Scotland, where he has launched Montynero, made up of two art studios: Montynero Characters and Montynero Concept Art.<br />
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"The character art for <em>APB</em> was praised by the industry, thanks to a strong team effort over many years," O'Ready told <a href="http://www.gamesindustry.biz/articles/2010-09-23-apbs-lead-character-artist-open-new-start-ups">GamesIndustry.biz</a>. "For my part, I'm interested in basing this company in Dundee, which is a great city full of talent, and collaborating on the next generation of game art with companies across the globe."<br />
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Previously, O'Ready worked at EA on the <em>SSX</em> and <em>Need For Speed</em> franchises.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/24/apb-artist-launches-montynero-game-art-company/">APB artist launches Montynero game art company</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Sep 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/24/apb-artist-launches-montynero-game-art-company/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19647729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/24/apb-artist-launches-montynero-game-art-company/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>art</category><category>concept-art</category><category>jimmy-oready</category><category>montynero</category><category>montynero-characters</category><category>montynero-concept-art</category><category>realtime-worlds</category><category>startup</category><category>uk</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 24 Sep 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Final Realtime Worlds employees let go, US branch also shutting down]]></title><link>http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/</guid><comments>http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbgameplay530.jpg" alt="" /></a></div>
Though <a href="http://www.joystiq.com/2010/09/09/report-realtime-worlds-on-the-verge-of-buyout/">reports last week</a> seemed to indicate that a buyer would swoop in at the last second and save the faltering <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> developer Realtime Worlds, the studio <a href="http://www.develop-online.net/news/35885/Realtime-Worlds-emptied-of-its-last-fifty-staff?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+developmag%2Fifbh+%28Develop%29">has revealed</a> that its remaining 50 employees have been terminated. Sixteen temporary positions are still active to finish shutting down the Dundee studio. The company's US branch, based out of Boulder, Colo., is facing a similar fate, letting go of 33 of its staff, leaving behind a skeleton crew to bring the branch to a close. A Realtime spokesperson told <a href="http://www.develop-online.net/news/35891/Mass-redundancy-as-RTW-US-faces-bankruptcy">Develop</a> that the studio is "now likely to apply for Chapter 7 Protection."<br />
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Begbies Traynor, the firm responsible for the company's administration, is also under fire from a handful of sources both internal and otherwise. Develop reports that a number of ex-Realtime employees claim they've been denied their redundancy pay -- a claim which a Begbies Traynor spokesperson <a href="http://www.develop-online.net/news/35894/RTW-admin-denies-lost-redundancy-pay">responded to by saying</a>, "redundancy payment will be made in accordance with current UK legislation."<p><a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/" rel="bookmark">Continue reading <em>Final Realtime Worlds employees let go, US branch also shutting down</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/">Final Realtime Worlds employees let go, US branch also shutting down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19638126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/17/final-realtime-worlds-employees-let-go-us-branch-also-shutting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>begbies-traynor-group</category><category>closure</category><category>epic-games</category><category>layoffs</category><category>mark-rein</category><category>pc</category><category>realtime-worlds</category><category>redundancy</category><category>refund</category><category>shutdown</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 17 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[APB comes to a 'premature end']]></title><link>http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/</guid><comments>http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/apbcustomization.jpg" /></a></div>
Realtime Worlds community officer Ben Bateman just popped on <a href="http://eu.apb.com/forums/showthread.php?t=76993">the <em>APB </em>official forums</a> to present this sad bit of news: The game is shutting down for good. In his statement, Bateman says, "<em>APB</em> has been a fantastic journey, but unfortunately that journey has come to a premature end." <br />
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Apparently the servers are still up for the time being, so if you've got the game, you're encouraged to hop in and pour one out for Realtime Worlds' gangsta-sim. We've just got one question: what happens to all of those "Realtime Points" consumers have purchased with their real-world money?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/">APB comes to a 'premature end'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Sep 2010 12:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19636628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/16/apb-comes-to-a-premature-end/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>ea</category><category>pc</category><category>realtime-worlds</category><category>Realtime-Worlds-Ltd.</category><category>servers</category><category>shutdown</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 16 Sep 2010 12:10:00 EST</pubDate></item><item><title><![CDATA[Report: Realtime Worlds on the verge of buyout]]></title><link>http://www.joystiq.com/2010/09/09/report-realtime-worlds-on-the-verge-of-buyout/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/09/report-realtime-worlds-on-the-verge-of-buyout/</guid><comments>http://www.joystiq.com/2010/09/09/report-realtime-worlds-on-the-verge-of-buyout/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/09/report-realtime-worlds-on-the-verge-of-buyout/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apbcustomization.jpg" /></a></div>
<a href="http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/">Bankrupt</a> studio <a href="http://joystiq.com/tag/realtime-worlds">Realtime Worlds</a> may have found a buyer. <a href="http://www.develop-online.net/news/35821/Realtime-Worlds-on-verge-of-buyout-rescue">Develop</a> reports that the firm in charge of Realtime's <a href="http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/">administration proceedings</a> is in talks with a prospective purchaser, with proceedings to be complete by the end of next week unless something goes really wrong. The buyer would become the owner of the Dundee studio, a US office and the <a href="http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/"><em>APB</em> IP</a>. The bundle will not include Realtime Worlds' <em>Project MyWorld</em>, which was <a href="http://www.joystiq.com/2010/09/06/develop-us-firm-acquires-realtime-worlds-project-myworld/">recently sold</a> to an "anonymous American company." <br />
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No word yet if the buyer receives <a href="http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/"><em>APB</em>'s human avatar</a> as part of the deal.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/09/report-realtime-worlds-on-the-verge-of-buyout/">Report: Realtime Worlds on the verge of buyout</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Sep 2010 22:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/09/report-realtime-worlds-on-the-verge-of-buyout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19627606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/09/report-realtime-worlds-on-the-verge-of-buyout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>pc</category><category>Realtime-Worlds</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 09 Sep 2010 22:40:00 EST</pubDate></item><item><title><![CDATA[Develop: US firm acquires Realtime Worlds' Project MyWorld]]></title><link>http://www.joystiq.com/2010/09/06/develop-us-firm-acquires-realtime-worlds-project-myworld/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/develop-us-firm-acquires-realtime-worlds-project-myworld/</guid><comments>http://www.joystiq.com/2010/09/06/develop-us-firm-acquires-realtime-worlds-project-myworld/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/29/realtime-worlds-reveals-project-myworld/"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/myworld7292.jpg" alt="" /></a></div>
<a href="http://www.develop-online.net/news/35779/US-firm-acquires-Project-MyWorld">Develop</a> reports that bankrupt studio <a href="http://joystiq.com/tag/realtime-worlds">Realtime Worlds</a> has seen its <a href="http://www.joystiq.com/tag/project-myworld"><em>Project MyWorld</em></a> IP bought up by an "anonymous American company." It's currently unclear what this means for the 23 developers who were working on the project at the studio's location in Dundee, Scotland. One of the more optimistic scenarios is that the American outfit will create a satellite studio nearby and hire the current staff to finish the (allegedly almost done) project.<br />
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This means that Realtime's <a href="http://www.joystiq.com/game/APB/"><em>APB</em></a> IP, which at <a href="http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/">last count had about 130,000 players</a>, is still up for grabs from Begbies Traynor, the company handling the bankruptcy. Okay, Begbies, we've got $5 and some moist gummi bears in our pocket -- what do you say?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/develop-us-firm-acquires-realtime-worlds-project-myworld/">Develop: US firm acquires Realtime Worlds' Project MyWorld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/develop-us-firm-acquires-realtime-worlds-project-myworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/develop-us-firm-acquires-realtime-worlds-project-myworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>project-my-world</category><category>project-myworld</category><category>Realtime-Worlds</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 06 Sep 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[APB has 130K registered players, high average playtime and revenue per user]]></title><link>http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/</guid><comments>http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apbheader.jpg" /></div>
Realtime Worlds as a company has been <a href="http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/">suffering from all kinds of problems lately</a>, but how's the game doing? With a very short press release, the company (currently "in administration," which is the British version of bankruptcy) has announced that <a href="http://joystiq.com/game/apb"><em>APB</em></a> is hosting 130,000 registered players. That's actually not too bad for a brand new MMO -- while real population numbers are often hard to come by, <a href="http://mmodata.net/">the most recent estimates</a> would have the game beating <a href="http://joystiq.com/game/star-trek-online"><em>Star Trek Online</em></a>'s current active base. And <em>STO</em> has actually done pretty well, considering how tough it is to start up a new MMO.<br />
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Realtime Worlds still isn't home and dry, though. At 130K players, <em>APB</em> is just barely doing better than <a href="http://joystiq.com/game/tabula-rasa"><em>Tabula Rasa</em></a> at its peak, and we all <a href="http://www.joystiq.com/2008/11/21/tabula-rasa-shutting-down-on-feb-28/">know how well that turned out</a>. And <a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/"><em>APB</em>'s model</a> means player registrations isn't necessarily a sign of good health. While the press release  claims that the average player is playing four hours a day and the average paying player is spending $28 a month, <em>APB</em>'s unlimited free social hours and the ability to "spend" in-game points rather than real money could be twisting those figures upwards a bit. Our colleagues at Massively also point out that while <em>Star Trek Online</em> was <a href="http://www.massively.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a/">created relatively cheaply</a>, <em>APB</em>'s creation <a href="http://brokentoys.org/2010/08/20/apb-how-to-blow-100000000-00/">was reportedly much messier</a> and more costly.<br />
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Still, with a dark cloud over the rest of Realtime Worlds' affairs, they might as well grab a silver lining where they can. If the company survives this launch, <em>APB</em> could have enough of a player base to make itself profitable.<p><a href="http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/" rel="bookmark">Continue reading <em>APB has 130K registered players, high average playtime and revenue per user</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/">APB has 130K registered players, high average playtime and revenue per user</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19606677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/25/apb-has-130k-registered-players-high-average-playtime-and-reven/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>administration</category><category>APB</category><category>data</category><category>mmo</category><category>pc</category><category>players</category><category>population</category><category>realtime-worlds</category><category>revenue</category><category>users</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 25 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[European developers rally to help ex-Realtime Worlds employees]]></title><link>http://www.joystiq.com/2010/08/19/european-developers-rally-to-help-ex-realtime-world-employees/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/19/european-developers-rally-to-help-ex-realtime-world-employees/</guid><comments>http://www.joystiq.com/2010/08/19/european-developers-rally-to-help-ex-realtime-world-employees/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/19/european-developers-rally-to-help-ex-realtime-world-employees/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamrealtimeworlds530.jpg" /></a></div>
It's when things seem at their darkest when the true light and goodness of humanity can <em>really</em> shine through ... or something like that. Following <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> developer Realtime Worlds' decision to go into administration -- and the <a href="http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/">75 percent staff cut</a> the studio was forced to undergo -- fellow game developers Codemasters, The Creative Assembly, Blitz Games Studios, Activision and Sony Europe have announced recruitment events in the coming weeks to help the displaced staff get back on its feet.<br />
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There should be plenty of openings to go around for the 185 unemployed artists, writers and programmers -- Codemasters alone is reportedly looking for 150 new hires to fill its UK studios and The Creative Assembly is staffing up to work on an "unannounced AAA title" for Sega. Not to be outdone, Activision's also making a huge hiring push -- though these unfortunate souls will be relegated to the dance cages located in the foyer of Bobby Kotick's Miami-based "party palace." (Fine, we made that last part up. Please don't sue us.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/19/european-developers-rally-to-help-ex-realtime-world-employees/">European developers rally to help ex-Realtime Worlds employees</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Aug 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/19/european-developers-rally-to-help-ex-realtime-world-employees/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19600831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/19/european-developers-rally-to-help-ex-realtime-world-employees/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>APB</category><category>blitz-games</category><category>codemasters</category><category>europe</category><category>layoffs</category><category>pc</category><category>realtime-worlds</category><category>scee</category><category>sony-computer-entertainment-europe</category><category>the-creative-assembly</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 19 Aug 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds courting multiple buyers, staff reduced by 75%]]></title><link>http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/</guid><comments>http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apbcustomization.jpg" /></a></div>
As Realtime Worlds <a href="http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/">enters administration</a> (read: <em>dire straits</em>), the ailing <em><a href="http://www.joystiq.com/game/apb">APB</a></em> developer is reaching out to potential buyers "in both the UK and US," according to statements made by the company's administration consultant Begbies Traynor Group. "We are actively pursuing all these expressions of interest," Begbies Traynor joint administrator Paul Dounis told <a href="http://www.next-gen.biz/news/realtime-worlds-attracting-buyer-interest">Edge</a>. <br />
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He also put a finer point on the staff count at the Dundee, Scotland and Boulder, Colorado offices, pinning the remaining employee number at just 67 in total out of an original 252 -- an approximately 75 percent reduction in staff. The studio apparently owes around &pound;3 million ($4.6 million) to debtors in the UK. Dounis also pointed out that "The game [<em>APB</em>] will continue and that is something we want all customers to be aware of." Meanwhile, no one has mentioned what happened to that poor "<a href="http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/">Human Avatar</a>" fella. He could be <em>anywhere</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/">Realtime Worlds courting multiple buyers, staff reduced by 75%</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Aug 2010 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19598985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/18/realtime-worlds-courting-multiple-buyers-staff-reduced-by-75/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>administration</category><category>APB</category><category>begbies-traynor-group</category><category>layoffs</category><category>paul-dounis</category><category>pc</category><category>realtime-worlds</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 18 Aug 2010 16:20:00 EST</pubDate></item><item><title><![CDATA[APB developer Realtime Worlds entering administration]]></title><link>http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/</guid><comments>http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apbcustomization.jpg" /></div>
Things weren't looking great for <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> and <em>Crackdown</em> developer Realtime Worlds <a href="http://www.joystiq.com/2010/08/13/rumor-realtime-worlds-lays-off-myworld-team-reduces-apb-team-s/">last week</a>, as the company underwent some <a href="http://news.bigdownload.com/2010/08/13/realtime-worlds-comments-on-layoffs-apb-to-launch-test-server-t/">layoffs</a> in the "Art, Audio, Coding, Design, Production, and QA departments." <a href="http://www.gamesindustry.biz/articles/2010-08-17-realtime-worlds-enters-administration-article">According to GamesIndustry</a>, things didn't improve over the weekend: Realtime Worlds is reportedly entering administration, a status somewhat similar to a U.S. company's decision to file for Chapter 11 bankruptcy.<br />
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The Scottish developer has named the Begbies Traynor Group as its administrator -- a third-party who attempts to rescue an insolvent company while still acting in the interests of its creditors. Much like with bankruptcy, this move isn't exactly a nail in the developer's coffin, but it could mean some radical reorganization is right around the corner. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/">APB developer Realtime Worlds entering administration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19596994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/apb-developer-realtime-worlds-entering-administration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>administration</category><category>APB</category><category>bankruptcy</category><category>pc</category><category>realtime-worlds</category><category>scotland</category><category>uk</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 17 Aug 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Realtime Worlds lays off MyWorld team, reduces APB team size]]></title><link>http://www.joystiq.com/2010/08/13/rumor-realtime-worlds-lays-off-myworld-team-reduces-apb-team-s/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/13/rumor-realtime-worlds-lays-off-myworld-team-reduces-apb-team-s/</guid><comments>http://www.joystiq.com/2010/08/13/rumor-realtime-worlds-lays-off-myworld-team-reduces-apb-team-s/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/13/rumor-realtime-worlds-lays-off-myworld-team-reduces-apb-team-s/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/myworld7292.jpg" /><br />
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<em><a href="http://www.joystiq.com/game/apb">APB</a></em> developer Realtime Worlds may be laying off the entire <em><a href="http://www.joystiq.com/game/project-myworld">Project: MyWorld</a></em> team, according to reports from <a href="http://www.vg247.com/2010/08/13/rumour-realtime-worlds-warns-of-drastic-apb-cuts-lays-off-entire-myworld-team/">VG247</a> and <a href="http://www.develop-online.net/news/35616/Further-staff-redundancies-at-Realtime-Worlds?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+developmag/ifbh+(Develop)">Develop</a>, with sources also alleging the dissolution of RTW entirely. One source apparently told VG247 that "The <em>MyWorld</em> team has been completely laid off. As many as 60 may have gone, but there's a rumor they may be trying to sell the team as a smaller entity." VG247 also alleges that "the Scottish developer is seeking to sell on <em>APB</em> entirely." <br />
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In early July, <a href="http://www.joystiq.com/2010/07/07/realtime-worlds-suffers-layoffs-and-downscaling-of-second-unann/">RTW announced</a> forthcoming "redundancies" at its Dundee studio, specifically referencing a "second, unannounced project" -- now known to be <em>Project: MyWorld</em>. In a statement offered to Joystiq this morning, RTW echoed that earlier announcement: "Further to the press release issued on the 7th July announcing the post-launch restructure for <em>APB</em> and expected redundancies, the 30-day consultation period with the affected staff has ended. The supporting infrastructure for a game inevitably changes once released, and those staff that couldn't be redeployed to new projects in the Art, Audio, Coding, Design, Production, and QA departments have regrettably been made redundant. <em>APB</em> continues to be our primary development focus, and we remain fully committed to the game and its players." No specific numbers were given.<br />
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Realtime Worlds refused to comment on rumors of a full-studio closure or the possibility of <em>APB</em> being sold off. If you're an employee of RTW with more information, we'd <a href="mailto:ben@joystiq.com?subject=RTW layoffs">love to hear from you</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/13/rumor-realtime-worlds-lays-off-myworld-team-reduces-apb-team-s/">Rumor: Realtime Worlds lays off MyWorld team, reduces APB team size</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Aug 2010 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/13/rumor-realtime-worlds-lays-off-myworld-team-reduces-apb-team-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19592612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/13/rumor-realtime-worlds-lays-off-myworld-team-reduces-apb-team-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>layoffs</category><category>myworld</category><category>pc</category><category>project-myworld</category><category>realtime</category><category>realtime-worlds</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 13 Aug 2010 13:40:00 EST</pubDate></item><item><title><![CDATA[APB turns handsome gentleman into human avatar]]></title><link>http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/</guid><comments>http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/realtimeworldslivingad530px.jpg" /></a></div>
We really hope that Realtime Worlds' living <em><a href="http://www.joystiq.com/game/apb">APB</a></em> avatar, Josh, is getting paid <em>quite a few</em> duckets, as he's not only getting the future-punk rocker haircut of an in-game character, but also a septum piercing, not to mention two giant wings tattooed on his back. He's being called "The Human Avatar," and, well, he's a living advertisement.<br />
<br />
Fans of the game (and generally folks with <em>cruel hearts</em>) have been voting on various stages of the gentleman's development over the past few weeks at the project's <a href="http://www.thehumanavatar.com/">official</a><a href="http://www.thehumanavatar.com/"> website</a>. At this point, all but the final stage has been completed: clothing. Apparently, Josh will be donning a steampunk outfit. And you know, we're okay with the outfit. Heck, we're even okay with the piercing. It's the life-altering, <em>less than easy to remove</em> tattoos on his back that seem like the bigger issue here. Hopefully Realtime's paying him enough to get them removed (with lasers!) after all this madness is over with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/">APB turns handsome gentleman into human avatar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jul 2010 06:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19564975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/23/apb-turns-handsome-gentleman-into-human-avatar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>APB</category><category>josh</category><category>pc</category><category>realtime-worlds</category><category>the-human-avatar</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 23 Jul 2010 06:05:00 EST</pubDate></item><item><title><![CDATA[Upcoming APB updates and changes outlined]]></title><link>http://www.joystiq.com/2010/07/13/upcoming-apb-updates-and-changes-outlined/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/13/upcoming-apb-updates-and-changes-outlined/</guid><comments>http://www.joystiq.com/2010/07/13/upcoming-apb-updates-and-changes-outlined/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/13/upcoming-apb-updates-and-changes-outlined/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apbsocialdistrict-1278569538.jpg" /></a></div>
Though Realtime Worlds' pseudo-MMO crime sim <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> is still relatively hot off the presses, it doesn't look like the developer plans on letting the title languish. The game's official site was recently updated <a href="http://na.apb.com/en/news/announcements/2010/07/12/apb-the-road-ahead">with a blog post</a> outlining the studio's post-launch plans for the title -- a laundry list which includes lofty objectives such as enacting stronger countermeasures against cheaters and campers, and improving the handling of the game's guns and automobiles.<br />
<br />
Check out <a href="http://na.apb.com/en/news/announcements/2010/07/12/apb-the-road-ahead"><em>APB</em>'s blog</a> to see all the changes Realtime Worlds hopes to implement. We'd personally like to see the addition of a third faction: Bystanders. Think about it! You wouldn't do any actual fighting, but rather, would have to conduct your mundane day-to-day business while avoiding everyone else's scuffles. Also, you can't make any of your own clothes. You shop at the Gap, just like all the other Bystanders.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/13/upcoming-apb-updates-and-changes-outlined/">Upcoming APB updates and changes outlined</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Jul 2010 14:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/13/upcoming-apb-updates-and-changes-outlined/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19552128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/13/upcoming-apb-updates-and-changes-outlined/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>ea</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><category>update</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 13 Jul 2010 14:59:00 EST</pubDate></item><item><title><![CDATA[Review: APB (Day 4: Cards on the table)]]></title><link>http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/</guid><comments>http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apbheader.jpg" /></div>
<div class="review-diary" style="float: left;">
<h3>Review Diary</h3>
<ul>
    <li><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">Day 1: Welcome to San Paro</a></li>
    <li><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">Day 2: Enforcers, get enforcin'</a></li>
    <li><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">Day 3: Choose your illusion</a></li>
    <li><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/">Day 4: Cards on the table</a></li>
</ul>
</div>
<em>This is the final part of a four-day review diary about the first MMO from developers Realtime Worlds, </em><a href="http://joystiq.com/game/apb">APB</a><em>.</em><br />
<br />
One of the hardest parts about reviewing an MMO is that the genre takes full advantage of being online and persistent. Because players need to log in to an updated client every time, developers can quickly and relatively easily push out new bugfixes and content with regularity. Realtime Worlds has already released <a href="http://na.apb.com/en/news/release-notes/2010/07/06/1-2-1-41-patch-notes">one patch post-release</a> for <em>APB</em>, and while I've talked about <a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">certain issues with repetitive gameplay</a> and <a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">earning customization levels</a>, both of those issues can be fixed with updates if the developers choose to do so.<br />
<br />
So the final question in reviewing an MMO isn't necessarily if you should buy this game today or not. It's: Does the game offer enough promise to invest your time and attention? Future plans included, out of all the games you could spend your free time on, is <em>APB</em> capable of rewarding that investment with a quality experience?<p><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/" rel="bookmark">Continue reading <em>Review: APB (Day 4: Cards on the table)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/">Review: APB (Day 4: Cards on the table)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jul 2010 18:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19547377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>APB</category><category>customization</category><category>dave-jones</category><category>ea</category><category>ea-partners</category><category>gameplay</category><category>genre</category><category>issues</category><category>mmo</category><category>online</category><category>patches</category><category>pc</category><category>realtime-worlds</category><category>review</category><category>updates</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 09 Jul 2010 18:46:00 EST</pubDate></item><item><title><![CDATA[Review: APB (Day 3: Choose your illusion)]]></title><link>http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/</guid><comments>http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apbcustomization.jpg" /></a></div>
<div style="float: left;" class="review-diary">
<h3>Review Diary</h3>
<ul>
    <li><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">Day 1: Welcome to San Paro</a></li>
    <li><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">Day 2: Enforcers, get enforcin'</a></li>
    <li><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">Day 3: Choose your illusion</a></li>
    <li><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/">Day 4: Cards on the table</a></li>
</ul>
</div>
<em>This is part three of our four-part </em>APB<em> review. Today: Customization and clans in the game's Social District.</em><br />
<br />
Yesterday, I examined <a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/"><em>APB</em>'s core gameplay</a>, and while I found it lacking, I hoped it could at least in part be made up for by the incredibly detailed customization system. With a series of in-game editors and marketplaces, you can personalize every aspect of your character, from what you wear and carry, to custom-designed vehicles and even hand-crafted signature killing tunes.<br />
<br />
I spent about one-quarter of my game time hanging out in <a href="http://joystiq.com/game/apb"><em>APB</em></a>'s Social District (a non-combat, free-to-play section of the game), trying to create some new clothing, shop the game's marketplace, and build some colorful wheels. Unfortunately, while <em>APB</em>'s editors allow for a lot of creativity, Realtime Worlds hasn't implemented many ways to reward it.<p><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/" rel="bookmark">Continue reading <em>Review: APB (Day 3: Choose your illusion)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">Review: APB (Day 3: Choose your illusion)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Jul 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19545967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>clans</category><category>customization</category><category>ea-partners</category><category>editors</category><category>pc</category><category>realtime-worlds</category><category>review</category><category>social-district</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 08 Jul 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Review: APB (Day 2: Enforcers, get enforcin')]]></title><link>http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/</guid><comments>http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="00" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/enforcersallpointsbulleting.jpg" /></div>
<div style="float: left;" class="review-diary">
<h3>Review Diary</h3>
<ul>
    <li><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">Day 1: Welcome to San Paro</a></li>
    <li><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">Day 2: Enforcers, get enforcin'</a></li>
    <li><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">Day 3: Choose your illusion</a></li>
    <li><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/">Day 4: Cards on the table</a></li>
</ul>
</div>
<em>This is part two of a four-part review of Realtime Worlds' new MMO APB. Yesterday, I talked about <a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">installing the game and creating a character</a>. Today: the grind.</em><br />
<br />
Life in San Paro is pretty simple. Rob as a Criminal, or stop Criminals as an Enforcer. I chose to be an Enforcer, and after a short tutorial level, fell into the standard MMO grind -- go here, pick this up, go there, rinse and repeat. Unlike most MMOs, <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> plays like a shooter -- there's a reticule, and you've got to line it up on your target to get anything done. But its "missions" are definitely MMO fare -- they're standard, multi-step and pretty interchangeable: hold this point, deliver this item, steal this car.<br />
<br />
But here's how <em>APB </em>sets itself apart: while you play the game, you're constantly being offered missions and being grouped with people on the same job, but the other side is getting offers too. When they're paired up in the same mission you are, an APB goes out, sirens flash on the screen, and then it's <em>on</em>, one faction against another.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/apb/">APB</a></strong></p><a href="http://www.joystiq.com/photos/apb/#2069379"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/" rel="bookmark">Continue reading <em>Review: APB (Day 2: Enforcers, get enforcin')</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">Review: APB (Day 2: Enforcers, get enforcin')</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jul 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19544256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>ea</category><category>ea-partners</category><category>gameplay</category><category>groups</category><category>missions</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><category>shooting</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 07 Jul 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds suffers layoffs and downscaling of second, unannounced project]]></title><link>http://www.joystiq.com/2010/07/07/realtime-worlds-suffers-layoffs-and-downscaling-of-second-unann/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/07/realtime-worlds-suffers-layoffs-and-downscaling-of-second-unann/</guid><comments>http://www.joystiq.com/2010/07/07/realtime-worlds-suffers-layoffs-and-downscaling-of-second-unann/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/07/07/realtime-worlds-suffers-layoffs-and-downscaling-of-second-unann/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apb-review-image.jpg" /></a></div>
Only one week out from the game's official release, <em><a href="http://www.joystiq.com/game/apb">APB</a></em> development house Realtime Worlds confirmed today (via <a href="http://www.develop-online.net/news/35305/Realtime-Worlds-to-restructure">Develop</a>) that "a small number of staff will be made redundant, and a second unnamed project will be downscaled." Oddly enough, the studio also announced that it's still hiring. Rather than commenting on specifics of the layoffs, Realtime CEO Gary Dale noted: "We now have to focus our efforts and resources on running <em>APB</em> as a 24 / 7 online live operations, creating new content and services for the future and ensuring the best possible experience for players." <br />
<br />
Dale also assured that the restructuring doesn't have to do with the reception of the new MMO at retail, saying, "<em>APB</em> experienced a very smooth launch for an online dedicated game along with a great reception from consumers and we're immensely proud of the game the team has produced." We've followed up with RTW for more specifics, and we'd like to offer our consolences to anyone at the studio that lost their job.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/07/realtime-worlds-suffers-layoffs-and-downscaling-of-second-unann/">Realtime Worlds suffers layoffs and downscaling of second, unannounced project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jul 2010 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/07/realtime-worlds-suffers-layoffs-and-downscaling-of-second-unann/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19545526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/07/realtime-worlds-suffers-layoffs-and-downscaling-of-second-unann/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>APB</category><category>gary-dale</category><category>layoffs</category><category>pc</category><category>realtime-worlds</category><category>restructuring</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 07 Jul 2010 16:40:00 EST</pubDate></item><item><title><![CDATA[Review: APB (Day 1: Welcome to San Paro)]]></title><link>http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/</guid><comments>http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="530" vspace="4" hspace="4" height="350" border="1" align="middle" alt="APB: All Points Bulletin" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/apb-review-image.jpg" /><br />
<em><span style=""><br />
</span></em></div>
<div style="float: left;" class="review-diary">
<h3>Review Diary</h3>
<ul>
    <li><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">Day 1: Welcome to San Paro</a></li>
    <li><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">Day 2: Enforcers, get enforcin'</a></li>
    <li><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">Day 3: Choose your illusion</a></li>
    <li><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/">Day 4: Cards on the table</a></li>
</ul>
</div>
Reviewing an MMO is <a href="http://www.massively.com/2009/05/08/how-exactly-do-you-review-an-mmo/">a famously tough thing to do</a>. The things that make a good massively multiplayer game (a strong update schedule, a solid community, and a mechanic that supports gameplay across a wide audience) are tough to quantify in a one-shot writeup. Many outlets avoid the task completely, leaving the judgment of newly-released MMOs to their own communities. If an online game floats, it's good, goes the conventional wisdom. If it sinks, it wasn't any good anyway.<br />
<br />
But reviewing a game can shine a harsh light on its weaknesses, put a spotlight on its best features and help bring attention to lesser-known yet still deserving titles. Despite its differences from more traditional boxed products, don't MMOs deserve the same treatment?<br />
<br />
So, in that spirit, we're presenting a review for <a href="http://joystiq.com/tag/all-points-bulletin"><em>All Points Bulletin</em></a>, the latest game and first MMO from <a href="http://en.wikipedia.org/wiki/David_Jones_%28video_game_developer%29">developer Dave Jones </a>and his <a href="http://joystiq.com/tag/realtime-worlds">Realtime Worlds</a>. MMOs are an evolving investment in both time and money, so rather than a simple writeup, I'll have a few posts over this week to look at all of the different aspects of the game critically. Today, I'll install the game and create my character. Tomorrow, I'll talk about the actual grind and how it works. Thursday will cover the game's community and customization options, and Friday will feature <em>APB</em>'s current state and Realtime Worlds' future plans for the title, along with final impressions and the overall review score.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/apb/">APB</a></strong></p><a href="http://www.joystiq.com/photos/apb/#2069379"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/" rel="bookmark">Continue reading <em>Review: APB (Day 1: Welcome to San Paro)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">Review: APB (Day 1: Welcome to San Paro)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Jul 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19542468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>All-Points-Bulletin</category><category>APB</category><category>character-creation</category><category>ea</category><category>ea-partners</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><category>review</category><category>tech-support</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 06 Jul 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Console APB still in question, Realtime Worlds explains]]></title><link>http://www.joystiq.com/2010/07/05/console-apb-still-in-question-realtime-worlds-explains/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/05/console-apb-still-in-question-realtime-worlds-explains/</guid><comments>http://www.joystiq.com/2010/07/05/console-apb-still-in-question-realtime-worlds-explains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbpreviewe3.jpg" /></div>
There was a time when Realtime Words' <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> was <a href="http://www.joystiq.com/2005/06/28/apb-out-on-xbox-360/">planned for consoles</a>, but as it fights for survival on PC retail and virtual shelves, it appears it still hasn't found the right publishing partner for a console version. Realtime Worlds Creative Director Dave Jones tells <a href="http://www.eurogamer.net/articles/realtime-worlds-dave-jones-interview?page=5">Eurogamer</a> that a console version won't happen until it finds a publishing partner and works out several other logistics, including pricing and "running dedicated servers for console" MMOs.<br />
<br />
Jones mentions the company is going to remain "heavily focused on building upon" the PC version of <em>APB</em>. He also notes that a console version would require a redesign and that the studio's "immediate concern" is getting "new content out, updating the game and talking about what's coming next." <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/apb/">APB</a></strong></p><a href="http://www.joystiq.com/photos/apb/#2069379"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_06_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/05/console-apb-still-in-question-realtime-worlds-explains/">Console APB still in question, Realtime Worlds explains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Jul 2010 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/05/console-apb-still-in-question-realtime-worlds-explains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19542206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/05/console-apb-still-in-question-realtime-worlds-explains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Realtime-Worlds</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 05 Jul 2010 17:58:00 EST</pubDate></item><item><title><![CDATA[APB in-game voice chat will be ad-supported]]></title><link>http://www.joystiq.com/2010/06/27/apb-in-game-voice-chat-will-be-ad-supported/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/27/apb-in-game-voice-chat-will-be-ad-supported/</guid><comments>http://www.joystiq.com/2010/06/27/apb-in-game-voice-chat-will-be-ad-supported/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/27/apb-in-game-voice-chat-will-be-ad-supported/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbgameplay530.jpg" alt="" /></a></div>
"<em>Calling all Cars! Calling all Cars! Robbery in progress at the Old National Bank on 3rd and Vine. Three suspects, armed and extremely dangerous. Hostages taken. Please respond. Also, why not stop by Burger King for an order of juicy, fall-off-the-bone short ribs, available for a limited time this Summer. Ribs are filling and and extremely delicious, and go great with an order of Burger King's beloved fresh french fries. Repeat, delicious with fresh french fries.</em>"<br />
<br />
An <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> beta participant recently noticed a "<a href="http://www.massively.com/2010/06/24/apbs-voice-chat-feature-will-contain-advertisements/">VOIP Premium</a>" option in his account management page, which promises to keep ads off of the in-game chat program in exchange for real-life monies. Developer Realtime Worlds was <a href="http://na.apb.com/forums/showthread.php?t=21382">quick to clarify</a> the terms of these ads -- they'll only play when traveling between Districts, and only if the player hasn't heard an advertisement in the last three hours. Sadly, surreal broadcasts like the one presented in the above paragraph will never come to fruition.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/27/apb-in-game-voice-chat-will-be-ad-supported/">APB in-game voice chat will be ad-supported</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/27/apb-in-game-voice-chat-will-be-ad-supported/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19532650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/27/apb-in-game-voice-chat-will-be-ad-supported/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>APB</category><category>pc</category><category>realtime-worlds</category><category>voice-chat</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 27 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Interview: APB Producer Jesse Knapp]]></title><link>http://www.joystiq.com/2010/06/22/interview-apb-producer-jesse-knapp/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/22/interview-apb-producer-jesse-knapp/</guid><comments>http://www.joystiq.com/2010/06/22/interview-apb-producer-jesse-knapp/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/22/interview-apb-producer-jesse-knapp/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbpreviewe3.jpg" /></a></div>
Between the recent "Keys to the City" open beta promotion and the impending launch of its online cops-and-robbers sim <a href="http://www.joystiq.com/game/apb"><em>APB</em></a>, Scottish developer Realtime Worlds is having <em>one heck</em> of a month. We got a chance to address a handful of our burning, pre-launch questions to the game's producer, Jesse Knapp, after <a href="http://www.joystiq.com/2010/06/16/preview-apb-all-points-bulletin/">trying our hand</a> at the Criminal side of the game. Shortly after the interview, we stole Knapp's wallet, watch and car keys, because, well, <em>we were in the mood</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/apb/">APB</a></strong></p><a href="http://www.joystiq.com/photos/apb/#2069379"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/22/interview-apb-producer-jesse-knapp/" rel="bookmark">Continue reading <em>Interview: APB Producer Jesse Knapp</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/22/interview-apb-producer-jesse-knapp/">Interview: APB Producer Jesse Knapp</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/22/interview-apb-producer-jesse-knapp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19525168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/22/interview-apb-producer-jesse-knapp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>e3-2010</category><category>ea</category><category>pc</category><category>realtime-worlds</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 22 Jun 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Preview: APB / All Points Bulletin]]></title><link>http://www.joystiq.com/2010/06/16/preview-apb-all-points-bulletin/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/16/preview-apb-all-points-bulletin/</guid><comments>http://www.joystiq.com/2010/06/16/preview-apb-all-points-bulletin/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbpreview20102.jpg" /></div>
Any time a developer decides to charge a fee to let players access their game's online offerings, they're electing to enter into one of the most competitive fields in the video game industry. Subscription fees are a limited resource among consumers, much more so than basic retail expenses. In order to pull down a significant portion of this resource, their games have to evolve in new and interesting ways.<br />
<br />
<a href="http://www.joystiq.com/game/apb"><em>APB</em></a> is full of little, awesome things that aren't present in any other offering in the industry -- online or otherwise. Many of these are small features which only serve to add more social functionality to the core game. However, the relationship between the Criminal and Enforcer factions which the online multiplayer is built around is one of the most clever innovations visited on the online action genre in quite some time.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/apb/">APB</a></strong></p><a href="http://www.joystiq.com/photos/apb/#2069379"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/16/preview-apb-all-points-bulletin/" rel="bookmark">Continue reading <em>Preview: APB / All Points Bulletin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/16/preview-apb-all-points-bulletin/">Preview: APB / All Points Bulletin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jun 2010 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/16/preview-apb-all-points-bulletin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19519185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/16/preview-apb-all-points-bulletin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>e3-2010</category><category>ea</category><category>pc</category><category>realtime-worlds</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 16 Jun 2010 19:20:00 EST</pubDate></item><item><title><![CDATA[Report: APB not coming to Australia due to lack of local servers]]></title><link>http://www.joystiq.com/2010/06/11/report-apb-not-coming-to-australia-due-to-lack-of-local-servers/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/11/report-apb-not-coming-to-australia-due-to-lack-of-local-servers/</guid><comments>http://www.joystiq.com/2010/06/11/report-apb-not-coming-to-australia-due-to-lack-of-local-servers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.kotaku.com.au/2010/06/apb-will-not-be-released-in-australia/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamapbimg530.jpg" /></a></div>
Though potential cops and criminals living in the U.S. will get their paws on Realtime Worlds' <a href="http://www.joystiq.com/tag/apb"><em>APB</em></a> on June 29, our Down Under cohorts may not be able to join in our online crime sprees. <a href="http://www.kotaku.com.au/2010/06/apb-will-not-be-released-in-australia/">Kotaku reports</a> that Realtime Worlds has no plans to host local servers in Australia, which are necessary to make the twitchy action-MMO playable. EA, which will serve as worldwide distributor for the game, reportedly confirmed to Kotaku that the game won't be released in Australia for this very reason. <br />
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We've contacted EA for first-hand confirmation of this report. If it's true, we plan on contacting our spiritual advisers to inquire why bad things keep happening to good countries.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/11/report-apb-not-coming-to-australia-due-to-lack-of-local-servers/">Report: APB not coming to Australia due to lack of local servers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jun 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/11/report-apb-not-coming-to-australia-due-to-lack-of-local-servers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19512920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/11/report-apb-not-coming-to-australia-due-to-lack-of-local-servers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>Australia</category><category>EA</category><category>Electronic-Arts</category><category>MMO</category><category>pc</category><category>Realtime-Worlds</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 11 Jun 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Be on the lookout for APB June 29]]></title><link>http://www.joystiq.com/2010/04/30/apb-game-june-29-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/apb-game-june-29-release-date/</guid><comments>http://www.joystiq.com/2010/04/30/apb-game-june-29-release-date/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_9f3defae"><param name="movie" value="http://www.viddler.com/simple/9f3defae/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/9f3defae/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9f3defae"></embed></object></center>  Attention, all units: EA will release Realtime Worlds' cops-and-robbers MMO <em><a href="http://joystiq.com/tag/apb">APB</a></em> on PC in North America on June 29, in mainland Europe on July 1 and in the UK on July 2.<br />
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The initial $50 game purchase, either through retail or by download, will include 50 hours of playtime, as well as "unlimited time" in <em>APB's</em> so-called social districts, where players can customize, chat and trade. When the 50 hours are up, players have the option to purchase 20 more hours for $7, 30 days of unlimited access for $10, or discounted 90- or 180-day passes. In addition, extra playtime can be earned through certain unspecified accomplishments, according to EA: "<em>APB</em> provides avenues for accomplished gamers or creators to earn rewards for their creativity and subsidize their ongoing costs with their in-game efforts." <br />
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Pre-order incentives, which are currently offered by <a href="http://apb.com/pre-order/">APB.com</a>, include access to the demo and <em>early</em> access to the full game, plus an assortment of bonus cars, clothing and character Emotes, some of which can be seen in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/apb-pre-order-incentives-and-box-art/">APB pre-order incentives and box art</a></strong></p><a href="http://www.joystiq.com/photos/apb-pre-order-incentives-and-box-art/#2943487"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/allptpcpfteusfront_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb-pre-order-incentives-and-box-art/#2943488"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/chicken-emote_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb-pre-order-incentives-and-box-art/#2943489"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/criminal-car_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb-pre-order-incentives-and-box-art/#2943490"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/criminal-outfit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb-pre-order-incentives-and-box-art/#2943491"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/csa-outfit_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/apb-game-june-29-release-date/">Be on the lookout for APB June 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 10:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.ea.com/releasedetail.cfm?ReleaseID=465328>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/apb-game-june-29-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19460230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/apb-game-june-29-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>ea</category><category>ea-partners</category><category>Electronic-Arts</category><category>mmo</category><category>q2-2010</category><category>realtime-worlds</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 Apr 2010 10:56:00 EST</pubDate></item><item><title><![CDATA[APB video preview needs more Enforcers]]></title><link>http://www.joystiq.com/2010/03/29/apb-video-preview-needs-more-enforcers/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/29/apb-video-preview-needs-more-enforcers/</guid><comments>http://www.joystiq.com/2010/03/29/apb-video-preview-needs-more-enforcers/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7e8230af"><param name="movie" value="http://www.viddler.com/simple/7e8230af/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/7e8230af/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7e8230af"></embed></object></center>The violence in this <a href="http://joystiq.com/tag/apb"><em>APB</em></a> video is jarring. Staff from Realtime Worlds will be talking about one of the game's features, like character customization, and then the camera cuts to a few <em>criminals</em> casually interacting, in order to show off the variety of character appearances. Then, one of them pulls out a machine gun and starts spraying bullets. Were the other guys just wearing the wrong <em>colors?</em><br />
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Aside from the juxtaposition of design discussion and graphic violence, this preview also introduces locations found in the game and fleshes out the Enforcers vs. Criminals gameplay.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/29/apb-video-preview-needs-more-enforcers/">APB video preview needs more Enforcers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Mar 2010 10:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/29/apb-video-preview-needs-more-enforcers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19418071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/29/apb-video-preview-needs-more-enforcers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>all-points-bulletin</category><category>apb</category><category>mmo</category><category>pax-east-2010</category><category>realtime-worlds</category><category>video</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 29 Mar 2010 10:29:00 EST</pubDate></item><item><title><![CDATA[GDC Impressions: APB]]></title><link>http://www.joystiq.com/2010/03/15/apb-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/apb-preview/</guid><comments>http://www.joystiq.com/2010/03/15/apb-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/allpointsbulletinscreenshots5tgajpgcopy-3122010-580px.jpg" /></div>
Last week, <a href="http://www.joystiq.com/tag/realtime-worlds">Realtime Worlds</a> MMO <em>APB</em> featured prominently during an in-booth press conference held at GDC. The game was playable (though, sadly, not by me), and the audience was treated to a live demo lead by the developer's founder, ex-DMA and <em>Grand Theft Auto </em>co-creator, David Jones.<br />
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Using two separate PCs hooked up to their own projection setups, Jones and another Realtime Worlds staffer hopped onto one of the game's servers and began by giving a tour of one of three main areas, the Social District. As its name implies, this area -- which reminded me more than a little of PlayStation Home -- is where players can meet up, trade or sell their items, build custom music in the game's built-in sequencer and buy a new set of wheels (or upgrade their current rides). When talking about the latter, Jones showed the vehicle customization tool, which featured not only cosmetic mods (custom designs can be sold to other players) but performance and aerodynamic tinkering, as well.<br />
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Before heading out onto the mean streets, Jones pointed out a couple other unique features of the Social District: Statues and display points. The former are generated by the game as effigies of its top players on an ongoing basis, while the latter are spots that can be "rented" in order to publicly display players' cars that are up for sale or auction.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/apb/">APB</a></strong></p><a href="http://www.joystiq.com/photos/apb/#2069379"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/15/apb-preview/" rel="bookmark">Continue reading <em>GDC Impressions: APB</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/apb-preview/">GDC Impressions: APB</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 10:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/15/apb-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/apb-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>gdc</category><category>gdc-2010</category><category>mmo</category><category>realtime-worlds</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 15 Mar 2010 10:58:00 EST</pubDate></item><item><title><![CDATA[More APB beta invites going out]]></title><link>http://www.joystiq.com/2010/03/12/more-apb-beta-invites-going-out/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/more-apb-beta-invites-going-out/</guid><comments>http://www.joystiq.com/2010/03/12/more-apb-beta-invites-going-out/#comments</comments><description><![CDATA[<center><a href="http://www.eurogamer.net/articles/realtime-worlds-david-jones-interview"><img vspace="0" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/apb_100109.jpg" /></a></center>Did you miss out on the <a href="http://www.joystiq.com/2009/10/20/apb-enters-closed-beta-virtual-crime-rates-spike/"><em>APB</em> beta</a> last year? Tipsters have begun alerting us that a new wave of invites is going out. If you still want an early look at Realtime Worlds' massively multithug online game, you should probably head over to the site and apply now. At least with the knowledge that more invites are going out, there seems to be more chance that you'd be able to get one now, right?<br />
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While you're on pins and needles about your potential beta invite, why not read this <a href="http://www.eurogamer.net/articles/realtime-worlds-david-jones-interview">Eurogamer interview</a> with RTW CEO David Jones? In it, he says that APB is a release during the first half of this year is "achievable" (though EA says pretty much <a href="http://www.joystiq.com/2010/02/08/medal-of-honor-apb-dated-for-summer-2010/">exactly the opposite</a>). He also describes the game's pay model as "a very unique business model  because it's a unique game." He did not say what that model was.<br />
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[Thanks, Paul &amp; Jesse!]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/more-apb-beta-invites-going-out/">More APB beta invites going out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/realtime-worlds-david-jones-interview>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/more-apb-beta-invites-going-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/more-apb-beta-invites-going-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>beta</category><category>david-jones</category><category>mmo</category><category>realtime-worlds</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Mar 2010 14:30:00 EST</pubDate></item></channel></rss>
