Posts tagged app-store 
Torchlight art found in iOS MMO; MMO dev denies theft against strong evidence
Art assets from Runic Games' Torchlight franchise bear more than a passing resemblance to those used in iOS MMO Armed Heroes Online, from Chinese developer Entertainment Game Labs ("EGLS"). And Runic Games head Travis Baldree is calling foul, taking to Twitter this week to say, "So, wow - this game ...
Swift Stitch collects shinies on iOS this week via Nicalis
Continuing its partnerships with interesting indies (Studio Pixel, Nifflas, etc.), developer and publisher Nicalis is bringing Sophie Houlden's vector-style racing/puzzle/maze game Swift Stitch to iOS on July 5. It's difficult to explain the mechanics – hold a button to turn, hit certain ...
Brainsss: What Apple considers an App Store 'success' may be a developer's nightmare
In 2010, Rod Green and Yeong-Hao Han left lucrative, steady jobs in the mainstream gaming industry to enter the erratic world of indie development with their own studio, Lonely Few. They assumed making a complex yet accessible, high-quality zombie game for iPad would do well on Apple's App Store, ...
Portable gaming's 'Race to Zero'
Despite their occasional protests to the contrary, both Nintendo and Sony have seen the pervasive mobile market take chunks of the portable gaming industry. The mobile app space burgeoned as game developers undercut each other constantly, in a race toward 99 cents that set a buck as the de facto ...
Blatant Hero Academy rip-off on App Store is the laziest yet
It's astoundingly easy to make an app and have it published on the App Store, a fact that has helped the dreams of many developers blossom into reality and is largely regarded as A Good Thing. However, as previous, blatantly plagiarized apps have proven, some people will take A Good Thing and use ...
'What's it like to have your indie game stolen?'
No journalist, friend or decent human being wants to ask that question, especially not to an 18-year-old first-time developer who recently saw success as a student finalist in IGF 2012. Unfortunately, today we asked Mattia Traverso that very thing about his game One and One Story, after the ...
Play Sketch Nation Studio, publish title you created in-game, profit
Making games is hard. Making games that make money is exponentially more difficult, but even that doomed opportunity isn't possible without first overcoming the initial problem -- making games is hard. We've tracked the emotional and economic expense of making a game without a publisher, devoted ...
Cave's Watanabe on the benefits of premium app pricing
Conventional wisdom says that expensive iOS and Android games don't sell, but in a speech at GDC, Mikio Watanabe, COO of shmup developer Cave, frankly stated the exact opposite. In a presentation entitled "Japanese Retro and Social Games on Smartphones," Watanabe gave advice to developers looking ...
Waking Mars lands on iOS March 1
Waking Mars, the IGF finalist formerly known as Lost Mars, has been approved for human consumption and will be available on Apple's App Store come March 1, according to developer Tiger Style's Twitter account. The action-gardening platformer will set you back a solid $4.99, is both iPhone and iPad ...
Final Fantasy Tactics: The War of the Lions hits iPad for $18
Final Fantasy Tactics: The War of the Lions has been available on the iPhone for about seven months at this point, and when it finally launched back in August of last year we were a bit surprised by its $15.99 price tag -- the equivalent of a hundred million dollars in App Store terms. Square Enix ...
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Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM
