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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Homemade PIP-Boy 3000 does (almost) everything]]></title><link>http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/</guid><comments>http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/homemadepipboy3000.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none; " /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/5tCEXEuICWs" width="530"></iframe></div>
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Here at Joystiq, we love the idea of taking the non-existant and making it, well, <em>existent</em>, and we applaud the modders, hackers and crafters out there that are crafty enough to do it. Take <a href="http://www.youtube.com/watch?v=5tCEXEuICWs">MyMagicPudding</a>, for instance: not content with living in a world where <a href="http://www.joystiq.com/game/fallout-3"><em>Fallout 3</em></a>'s wrist-mounted Personal Information Processor didn't exist, Mr. Puddin' took it upon himself to <strike>bend the universe to his will</strike> create a fully functioning PIP-Boy 3000.<br />
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Using an HTC Desire HD, an Arduino Uno microcontroller and a custom-cast casing forged by "Skruffy," Puddin's PIP-Boy stays true to its vault-born inspiration by ignoring the Desire HD's touch-screen capabilities and instead utilizing a functioning scroll-wheel and potentiometer; the correct lights even light up corresponding to what screen you're on.<br />
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Puddin's first foray into the world of electronics is a picturesque representation of one of our favorite gaming gadgets, but the sad truth is that so many components were required to produce a perfect PIP-Boy, there ended up being no room left for the owner's arm. Once again, the limitations of physical space have prevented fiction from becoming reality.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/">Homemade PIP-Boy 3000 does (almost) everything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20034377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arduino</category><category>Arduino-Uno</category><category>Bethesda-Softworks</category><category>Fallout-3</category><category>HTC-Desire-HD</category><category>microsoft</category><category>modding</category><category>pc</category><category>PIP-Boy</category><category>PIP-Boy-3000</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 03 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Hack connects NES controller to iPad using robo-fingers]]></title><link>http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/</guid><comments>http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/15/hack-connects-nes-controller-to-ipad-using-robo-fingers/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/ipadnescontrollerpb.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The solution found after the break for using an NES controller with <a href="http://itunes.apple.com/us/app/reckless-racing-hd/id386237505?mt=8"><em>Reckless Racing</em></a> on the iPad is more mechanical than anything -- it attaches the boxy gamepad to a series of robotic fingers that interact with the iPad's capacitive touchscreen. But that doesn't make it any less awesome.<p><a href="http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/" rel="bookmark">Continue reading <em>Hack connects NES controller to iPad using robo-fingers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/">Hack connects NES controller to iPad using robo-fingers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Mar 2011 06:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19880831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arduino</category><category>controller</category><category>hack</category><category>ipad</category><category>mobile</category><category>mod</category><category>nes</category><category>reckless-racing</category><category>robot</category><category>screen</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 16 Mar 2011 06:10:00 EST</pubDate></item><item><title><![CDATA['Super Monkey Kong' renders Donkey Kong in LEDs]]></title><link>http://www.joystiq.com/2009/04/16/super-monkey-kong-renders-donkey-kong-in-leds/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/16/super-monkey-kong-renders-donkey-kong-in-leds/</guid><comments>http://www.joystiq.com/2009/04/16/super-monkey-kong-renders-donkey-kong-in-leds/#comments</comments><description><![CDATA[<a href="http://www.stevenread.com/supermonkeykong"><img vspace="4" hspace="4" border="0" align="right" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/monkeykong041509.jpg" /></a>The <a href="http://www.evilmadscientist.com/article.php/meggyjr">Meggy Jr.</a> is a build-it-yourself handheld console with a striking 8x8 LED display, programmed using the open-source <a href="http://www.arduino.cc/">Arduino</a> platform. Somehow, clever game designers have managed to shoehorn playable, fun video games into that astoundingly low-resolution display (which, to use TV terms, would be "8p").<br /><br />Programmer Steven Read has now created "the world's first LED <em>Donkey Kong</em> video game" for the device. The graphics are, naturally, scaled down, and each level now spans multiple screens, but <a href="http://www.stevenread.com/supermonkeykong"><em>Super Monkey Kong</em></a> retains the essence of <a href="http://joystiq.com/tag/donkey-kong"><em>Donkey Kong</em></a> -- climbing girders and avoiding barrels and fireballs. It even adds a bit of complexity. At the top of the level, you have to jump up and headbutt "Monkey Kong" in the LED beanbag five times to win. Unfortunately, like the NES version, this one lacks the cement factory level.<br /><br />See <em>Super Monkey Kong</em> for yourself at <a href="http://www.stevenread.com/supermonkeykong">Read's site</a>.<br /><br />[Via <a href="http://www.gamesetwatch.com/2009/04/led_super_monkey_kong_for_megg.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/16/super-monkey-kong-renders-donkey-kong-in-leds/">'Super Monkey Kong' renders Donkey Kong in LEDs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Apr 2009 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.stevenread.com/supermonkeykong>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/16/super-monkey-kong-renders-donkey-kong-in-leds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1518176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/16/super-monkey-kong-renders-donkey-kong-in-leds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arduino</category><category>donkey-kong</category><category>homebrew</category><category>led</category><category>meggy-jr</category><category>steven-read</category><category>super-monkey-kong</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 16 Apr 2009 07:00:00 EST</pubDate></item><item><title><![CDATA[Wooden labyrinth made cooler and more frustrating with Balance Board controls]]></title><link>http://www.joystiq.com/2009/01/13/wooden-labyrinth-made-cooler-and-more-frustrating-with-balance-b/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/13/wooden-labyrinth-made-cooler-and-more-frustrating-with-balance-b/</guid><comments>http://www.joystiq.com/2009/01/13/wooden-labyrinth-made-cooler-and-more-frustrating-with-balance-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ntlKrMY2JBc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ntlKrMY2JBc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center><br />Some geniuses from Kansas City's "Cowtown Computer Congress", with the help of an <a href="http://www.arduino.cc/">Arduino microcontroller</a> and copious amounts of <em>SCIENCE,</em> have added <a href="http://www.joystiq.com/tag/Balance-Board/">Balance Board</a> controls to a wooden labyrinth toy. Leaning on the board controls the servos attached to the game's two dials, causing the game to tilt in response to the board. It's like <a href="http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/"><em>The Incredible Maze</em></a>, but <em>actually</em> incredible! It can also be controlled with an Xbox 360 controller, though that lacks the representative motion element.<br /><br />The whole thing cost about $60 in parts, <em>not</em> including the Balance Board. Of course, that's if you don't already have a couple of servos and an Arduino lying about, which, if you're electronics-savvy enough to carry this out, you probably <em>do.</em> <br /><br /><br />[Via <a href="http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/13/wooden-labyrinth-made-cooler-and-more-frustrating-with-balance-b/">Wooden labyrinth made cooler and more frustrating with Balance Board controls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Jan 2009 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.cowtowncomputercongress.org/?p=153>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/13/wooden-labyrinth-made-cooler-and-more-frustrating-with-balance-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1427829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/13/wooden-labyrinth-made-cooler-and-more-frustrating-with-balance-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arduino</category><category>balance-board</category><category>labyrinth</category><category>the-incredible-maze</category><category>wii-fit</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 13 Jan 2009 11:50:00 EST</pubDate></item><item><title><![CDATA[Nunchuk robot coming for your soul]]></title><link>http://www.joystiq.com/2008/01/14/nunchuk-robot-coming-for-your-soul/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/14/nunchuk-robot-coming-for-your-soul/</guid><comments>http://www.joystiq.com/2008/01/14/nunchuk-robot-coming-for-your-soul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/rFN0P7389O8&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/rFN0P7389O8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /></div>
So maybe Charlie isn't <em>really</em> coming for your soul, but he is awfully <a href="http://www.joystiq.com/2007/12/12/even-cardboard-robots-like-wii/">cute</a>, and since he needs only a Wii nunchuk, a transmitter, and a little attention, he's pretty awesome, too. Creator frank26080115 designed the RC robot to work in a variety of ways with the nunchuk for control; he can use the <a href="http://www.joystiq.com/2007/04/19/man-uses-wiimote-to-control-robotic-joystick/">joystick</a> to move the little guy around, or with the Z-button depressed, the scheme allows for full motion controls. Using the C button, he can control Charlie's head. Better still? There's code and more available for all you robot aficionados at home, so you can get to work on your own version.<br /><br />[Via <a href="http://hackawii.com/wii-nunchuck-controlled-robot-uses-arduino-microcontroller/">Hack a Wii</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/14/nunchuk-robot-coming-for-your-soul/">Nunchuk robot coming for your soul</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jan 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.societyofrobots.com/robotforum/index.php?topic=2633.0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/14/nunchuk-robot-coming-for-your-soul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1086421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/14/nunchuk-robot-coming-for-your-soul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arduino</category><category>nunchuk</category><category>rc</category><category>robot</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 14 Jan 2008 14:15:00 EST</pubDate></item></channel></rss>
