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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Arkedo Studio disbands under 'good conditions']]></title><link>http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/</guid><comments>http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/22/arkedo-studio-disbands/"><img alt="Arkedo Studio shuts down, kind of" data-src-height="252" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/arkedo.jpg" /></a></center>The game industry is a bit less colorful today, with news that Arkedo Studio, maker of extraordinarily vibrant games like <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah!</em></a> and <a href="http://joystiq.com/game/big-bang-mini"><em>Big Bang Mini</em></a>, has effectively closed its doors. "Arkedo, the company, is still here," explains creative director Aurelien Regard. "But no one's employed anymore. No more games are produced either."<br /><br />Regard explains that the company self-funded two small games after Hell Yeah!, but had no other paid projects lined up. "So, it has been decided to disband the team when there still was enough money to get good conditions for everyone, rather than replace permanent positions with interns and a bad atmosphere," he said. In addition, everyone at Arkedo wanted to return to smaller projects than <em>Hell Yeah!</em>, and both Regard and co-founder Camille Guermonprez were working on their own side projects anyway.<br /><br />The last two Arkedo games will be released "soon," and then there will be no more Arkedo games. In an unusual twist, the studio is dissolving under seemingly amicable conditions. "What is for sure is that we still see one each other and will often do in the future," Regard said about himself and Guermonprez, "all with great pleasure and for a long time."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/">Arkedo Studio disbands under 'good conditions'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20474249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>aurelien-regard</category><category>hell-yeah</category><category>project-hell-yeah</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Feb 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Hell Yeah starts wheeling in September 25]]></title><link>http://www.joystiq.com/2012/08/09/hell-yeah-starts-wheeling-in-september-25/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/09/hell-yeah-starts-wheeling-in-september-25/</guid><comments>http://www.joystiq.com/2012/08/09/hell-yeah-starts-wheeling-in-september-25/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/qGgt6_lgHM0?wmode=opaque" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/hellyeah229.png" style="display: none" /></center><br />Arkedo Studio's <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah!</em></a>, about a demonic rabbit in a sawblade wheel taking over-the-top, violent revenge on every underworld critter he can find, will be released on PSN September 25 in North America, on XBLA September 26, and on PC October 3. All three versions will be released on October 3 in Europe. The price is set for 1200 Microsoft Points/$14.99.<br /><br />Some kind of exclamation would be appropriate for this news, we feel.<p><a href="http://www.joystiq.com/2012/08/09/hell-yeah-starts-wheeling-in-september-25/" rel="bookmark">Continue reading <em>Hell Yeah starts wheeling in September 25</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/09/hell-yeah-starts-wheeling-in-september-25/">Hell Yeah starts wheeling in September 25</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Aug 2012 11:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/09/hell-yeah-starts-wheeling-in-september-25/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20297330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/09/hell-yeah-starts-wheeling-in-september-25/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>hell-yeah</category><category>microsoft</category><category>pc</category><category>playstation</category><category>project-hell-yeah</category><category>ps3</category><category>psn</category><category>release-date</category><category>steam</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 09 Aug 2012 11:24:00 EST</pubDate></item><item><title><![CDATA[How Arkedo learned to love downloadable games]]></title><link>http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/</guid><comments>http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/"><img alt="Image" height="299" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/hellyeah49.jpg" style="margin-top: 4px; margin-right: 4px; margin-bottom: 4px; margin-left: 4px; " width="530" /></a></center><a href="http://www.joystiq.com/game/hell-yeah"><em>Hell Yeah! </em></a>is the first full-scale digital release by French studio Arkedo, after two boxed DS games and a few tentative (XBLIG) digital experiments. The transition to downloadable games was not an easy decision for a company that, according to founder Camille Guermonprez, loved packaged games. But it was a necessary one.<br /><br />"I started Arkedo because I wanted to make a game with boxes," he told Joystiq at <a href="http://www.joystiq.com/tag/pax-east-2012">PAX East</a>. "My first company was a digital game company, in 1999, for mobile games. That was a big company. I raised the money and it was lots of fun."<br /><br />Arkedo was a reaction to that previous work. "We wanted to be able to buy our game in a garage sale in 20 years, to be able to sell it for scrap, to give it as a gift," he explained. "You know, you can't give a gift with a digital title. Even if it's the same amount of money as a box, you look cheap. It's a shame."<p><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/" rel="bookmark">Continue reading <em>How Arkedo learned to love downloadable games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/">How Arkedo learned to love downloadable games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20211516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>camille-guermonprez</category><category>hell-yeah</category><category>microsoft</category><category>nice-guys</category><category>pax-east</category><category>pax-east-2012</category><category>playstation</category><category>project-hell-yeah</category><category>ps3</category><category>psn</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 09 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Arkedo's next games are about pee and poo]]></title><link>http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/</guid><comments>http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/#comments</comments><description><![CDATA[<center> <img alt="Image" height="299" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/hellyeah48.jpg" style="margin:4px" width="530" /></center>Having completed development of <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah!</em></a> for Sega, Arkedo Studio's first priority is to rest -- the studio is taking a month off after the production of what studio head Camille Guermonprez called Arkedo's biggest game ever.<br /><br />Following that, the company has its number one and number two next projects in the pipeline. "We're going to make two games, one game on 'pee' and one game on 'poo,'" Guermonprez told me at Sega's PAX East booth. "One game about pee and one game about poo," he clarified. "It's gonna be a Steam game, I think."<br /><br />You can fill in the joke yourselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/">Arkedo's next games are about pee and poo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>camille-guermonprez</category><category>hell-yeah</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><category>pee</category><category>poo</category><category>project-hell-yeah</category><category>steam</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Apr 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[Sega and Arkedo's 'Hell Yeah' revealed]]></title><link>http://www.joystiq.com/2012/02/29/sega-and-arkedos-hell-yeah-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/29/sega-and-arkedos-hell-yeah-revealed/</guid><comments>http://www.joystiq.com/2012/02/29/sega-and-arkedos-hell-yeah-revealed/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/Br_g8ifM7F4" width="530"></iframe><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/hellyeah229.png" style="display: none" vspace="4" /></center><br />Back in October, Sega and <em>Big Bang Mini</em> developer Arkedo showed artwork of an upcoming game called "<a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/">Project Hell Yeah</a>." The game is now officially called <em>Hell Yeah! Wrath of the Dead Rabbit</em>, according to an <a href="http://ps3.ign.com/articles/121/1219666p1.html">IGN reveal</a>, and the platformer is coming to PS3 download, XBLA and PC this year.<br /><br /><em>Hell Yeah</em> is about the rabbit prince of Hell, who, uh, sets off on a mission of bloody vengeance when embarrassing photos are posted online. Judging from the animated teaser, said bloody vengeance will be carried out within a giant spinning wheel of death. That's worth an enthusiastic "sure!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/29/sega-and-arkedos-hell-yeah-revealed/">Sega and Arkedo's 'Hell Yeah' revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/29/sega-and-arkedos-hell-yeah-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20183026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/29/sega-and-arkedos-hell-yeah-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>hell-yeah</category><category>microsoft</category><category>pc</category><category>playstation</category><category>project-hell-yeah</category><category>ps3</category><category>psn</category><category>sega</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 29 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Sega and Arkedo team up for 'Project Hell Yeah']]></title><link>http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/</guid><comments>http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/hellyeah1028.jpg" vspace="4" /></a></center>Hell yeah! Sega has teamed up with Arkedo (<em>Nervous Brickdown, <a href="http://www.joystiq.com/2008/09/25/ds-fanboy-preview-the-world-s-of-big-bang-mini/">Big Bang Mini</a></em>, the <a href="http://www.joystiq.com/2008/09/25/ds-fanboy-preview-the-world-s-of-big-bang-mini/">Arkedo Series</a>) to make a game currently only known as "Project Hell Yeah!" Arkedo is now running a <a href="http://www.projecthellyeah.com/">development blog</a> for the mystery game, from which we've learned that it has "MEGATONS" of monsters in it, and that Arkedo's been working on it for nine months. Given the codename and the proliferation of monsters, we're going to venture a guess that this is set in a very cute version of Hell.<br /><br />Sega and Arkedo are still being coy about the details of the project -- including platforms (the fictional Dreamcast 2 is ruled out!) and release date.<p><a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/" rel="bookmark">Continue reading <em>Sega and Arkedo team up for 'Project Hell Yeah'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/">Sega and Arkedo team up for 'Project Hell Yeah'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Oct 2011 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20092974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>hell-yeah</category><category>project-hell-yeah</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 28 Oct 2011 11:55:00 EST</pubDate></item><item><title><![CDATA[Magical Drop V preview: The ghost of Data East]]></title><link>http://www.joystiq.com/2011/06/09/magical-drop-v-preview-the-ghost-of-data-east/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/09/magical-drop-v-preview-the-ghost-of-data-east/</guid><comments>http://www.joystiq.com/2011/06/09/magical-drop-v-preview-the-ghost-of-data-east/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/06/09/magical-drop-v-preview-the-ghost-of-data-east/"><img border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/magicaldrop69-1307609324.jpg" vspace="0" /></a></center>
Few things in the game industry make me happier than over-the-top dedication to a random classic franchise. Another thing that makes me happy: <a href="http://en.wikipedia.org/wiki/Magical_Drop"><em>Magical Drop</em></a> games. So when I rolled up to Ignition Entertainment and saw a new <em>Magical Drop</em> game, I was pleased. And then I played it, and that "pleased" status was upgraded to "delighted."<br />
<br />
<em>Magical Drop</em>, for the uninitiated, is a color-matching puzzle game series by Data East in which players grab gems from the top of the screen, and then shoot them into different locations to match three or more. All the while, more gems come in from the top and drop the whole arrangement toward the bottom of the screen. Of course, there are several selectable characters (named after tarot cards), and different patterns of blocks can be sent to the opponent's side in multiplayer matches.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/magical-drop-5-e3-2011/">Magical Drop 5 (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/magical-drop-5-e3-2011/#4203662"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/magicaldrop5golgothengine2011-06-0318-58-10-23_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/magical-drop-5-e3-2011/#4203663"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/magicaldrop5golgothengine2011-06-0319-00-17-59_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/magical-drop-5-e3-2011/#4203664"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/magicaldrop5golgothengine2011-06-0319-03-07-35_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/magical-drop-5-e3-2011/#4203665"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/magicaldrop5golgothengine2011-06-0319-04-03-38_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/magical-drop-5-e3-2011/#4203666"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/magicaldrop5golgothengine2011-06-0319-04-09-60_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/09/magical-drop-v-preview-the-ghost-of-data-east/" rel="bookmark">Continue reading <em>Magical Drop V preview: The ghost of Data East</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/09/magical-drop-v-preview-the-ghost-of-data-east/">Magical Drop V preview: The ghost of Data East</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Jun 2011 09:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/09/magical-drop-v-preview-the-ghost-of-data-east/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19962420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/09/magical-drop-v-preview-the-ghost-of-data-east/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>data-east</category><category>e3-2011</category><category>g-mode</category><category>golgoth-studio</category><category>ignition-entertainment</category><category>magical-drop</category><category>magical-drop-5</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 09 Jun 2011 09:31:00 EST</pubDate></item><item><title><![CDATA[Achievements top on Xbox Live Indie devs' wish lists]]></title><link>http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/</guid><comments>http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/#comments</comments><description><![CDATA[<div align="center">
	<a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/clover-xblig-5302-031811.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads.php">Gamasutra</a> rounded up six of the <em>precious few</em> standout developers of <a href="http://www.joystiq.com/tag/xbox-live-indie-games/">Xbox Live Indie Games </a>(XBLIG) to discuss the continually promising but frequently <a href="http://www.joystiq.com/2010/10/05/explosionade-dev-delaying-release-until-xblm-is-less-broken/">embattled</a> platform. Camille Guermonprez of Arkedo Studios praised XBLIG as "fast and easy to use" and Xona Games' Matthew Doucette noted that "development is essentially free in terms of fees" (just an annual $120 membership); before he warned that additional "developer and game content expenses can be massive to a start-up."<br />
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Indeed, none of these indies has struck gold -- certainly not like the top devs are finding on the App Store -- and three of the six are at least temporarily abandoning XBLIG, while the others have expanded to multiplatform development. "[To] stay only on XBLIG makes no financial sense at the moment," Doucette said.<br />
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When asked what improvements could be made to the platform, Luke Schneider of Radian Games' echoed the majority when he said that "the biggest issue is definitely Achievements" -- or lack thereof.<p><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/" rel="bookmark">Continue reading <em>Achievements top on Xbox Live Indie devs' wish lists</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/">Achievements top on Xbox Live Indie devs' wish lists</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Mar 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19884755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>arkedo</category><category>binary-tweed</category><category>gamerscore</category><category>microsoft</category><category>radian-games</category><category>xblig</category><category>xblm</category><category>xbox</category><category>xbox-live-indie-games</category><category>xona-games</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 18 Mar 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[iPhone's Pix'n Love Rush hurries to PlayStation Minis]]></title><link>http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/</guid><comments>http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pixnlove927.jpg" /></a></center>The iOS twitch platformer <em>Pix'n Love Rush</em> is being ported to systems with actual buttons -- namely, the PSP and PS3, for which it's being released as a Mini. The stylish side-scroller, a collaboration between developer Pastagames and the French zine publisher <a href="http://editionspixnlove.fr/">Pix'n Love</a>, combines bite-sized coin-collecting platformer challenges with a variety of eye-catching visual styles, including Virtual Boy and Game Boy color schemes. The game's look is based on the Xbox Live Indie Games release <em><a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/">Pixel</a></em> (the third game in the Arkedo Series), which was a joint effort by Arkedo Studios and Pastagames.<br />
<br />
Publisher Sanuk Games plans to release the Minis version "soon," though no specific date or price has been announced.<p><a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/" rel="bookmark">Continue reading <em>iPhone's Pix'n Love Rush hurries to PlayStation Minis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/">iPhone's Pix'n Love Rush hurries to PlayStation Minis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Sep 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19650444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>minis</category><category>pastagames</category><category>pix-n-love-rush</category><category>platformer</category><category>playstation</category><category>ps3</category><category>psp</category><category>psp-minis</category><category>sanuk-games</category><category>sony</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 28 Sep 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Arkedo's canceled Natal game: 2-Finger Heroes]]></title><link>http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/</guid><comments>http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/#comments</comments><description><![CDATA[<center><a href="http://www.neogaf.com/forum/showpost.php?p=19376188&amp;postcount=200"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/2fingerheroes120.jpg" /></a></center><a href="http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/">Arkedo Studio</a>, the French developer responsible for the DS's <em><a href="http://nintendo.joystiq.com/tag/big-bang-mini">Big Bang Mini</a> </em>and <a href="http://nintendo.joystiq.com/tag/NervousBrickdown/"><em>Nervous Brickdown</em></a>, as well as recent Xbox Live Indie Games like the stylish <a href="http://xbox.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/"><em>03 Pixel</em></a>, has been thinking about <a href="http://joystiq.com/tag/project-natal">Project Natal</a>. And sadly for us, it decided to <em>think again</em> before going through with its proposed game idea, <span style="font-style: italic;">2</span><em>-Finger Heroes</em>.<br />
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CEO Camille Guermonprez posted mocked-up screenshots and design plans for the game on <a href="http://www.neogaf.com/forum/showpost.php?p=19376188&amp;postcount=200">NeoGAF</a>, revealing a brawler controlled by players' fingers acting as the protagonists' legs. Occasionally, the game would switch over to segments controlled by hand motions or crossed arms, and award powerups for hand gestures at certain segments (with a penalty for flipping the screen off!)<br />
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Why isn't Arkedo working on this game <em>right now</em>? Issues with recognition of minute finger movements -- and localization concerns. "Yup, what can be understood as the victory sign in France, could be a terrible insult in the UK, for instance," Guermonprez said. "And we are not even talking about Italian. Oh, the possibilities..."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/">Arkedo's canceled Natal game: 2-Finger Heroes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showpost.php?p=19376188&amp;postcount=200>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19324475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2-finger-heroes</category><category>arkedo</category><category>arkedo-studio</category><category>concept</category><category>Microsoft</category><category>project-natal</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 20 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Arkedo on the changing landscape of XBL Indie Games]]></title><link>http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/</guid><comments>http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.edge-online.com/news/arkedo-xbox-live-indie-games-%E2%80%9Cat-a-crossroads%E2%80%9D"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/arkedo-talk.jpg"  alt="" /></a></div>
Arkedo, the studio behind some of the more memorable titles on <a href="http://joystiq.com/tag/indie-games,@xbox">Xbox Live Indie Games</a> -- <em>Jump!</em> and <a href="http://xbox.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/"><em>Pixel</em></a> to name a couple -- recently shared some thoughts with <a href="http://www.edge-online.com/news/arkedo-xbox-live-indie-games-%E2%80%9Cat-a-crossroads%E2%80%9D">Edge</a> on Microsoft's service. Thus far, according to Arkedo's Camille Guermonprez, Indie Games has served as a place for independent developers to learn and share ideas, not necessarily to make money. However, thanks to the advent of user ratings and more sorting options, Guermonprez sees new potential in the Indie Games service. Says, Guermonprez, "the [iPhone / iPod] App Store changed everything with instant access to thousands of games, and lots of great ones for less than three dollars."<br />
<br />
Guermonprez notes that Microsoft is "at a crossroads" with the service, with the potential to turn it into a real money maker or leave it as it is. He adds that he doesn't know what choice Microsoft will make -- perhaps letting more XNA developers release titles on <a href="http://joystiq.com/tag/xbla">Xbox Live Arcade</a>, a la <a href="http://joystiq.com/tag/the-dishwasher-dead-samurai"><em>The Dishwasher: Dead Samurai</em></a> -- but concludes that "the potential is huge."<br />
<br />
Of course, the problem with the App Store success analogy is evident: For every <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501d2/"><em>Rocket Fart</em></a> there is at least one <a href="http://xbox.joystiq.com/2010/01/11/microsoft-reveals-the-top-xbox-live-games-of-2009/"><em>I MAED A GAM3 W1TH Z0MB1ES!!!1N IT!!!1</em></a>.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/">Arkedo on the changing landscape of XBL Indie Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jan 2010 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/arkedo-xbox-live-indie-games-%E2%80%9Cat-a-crossroads%E2%80%9D>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19321426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>business</category><category>indie-games</category><category>microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 18 Jan 2010 22:15:00 EST</pubDate></item><item><title><![CDATA[New Arkedo Series game on XBLM: Pixel]]></title><link>http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/</guid><comments>http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_69dc3370"><param name="movie" value="http://www.viddler.com/simple/69dc3370/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/69dc3370/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_69dc3370"></embed></object></center> If you spend much time checking out <a href="http://joystiq.com/tag/indie-games,@xbox">Indie Games</a> on Xbox Live, there's a considerable chance you've stumbled upon the <em>Arkedo Series</em> of games. Fans will be happy to hear that Arkedo and Pastagames have released a third in the series. Entitled <em>Pixel</em>, the game features slick dot matrix graphics and simple platforming action. The game also has a nifty feature that allows players to zoom in on certain parts of the background and explore them at the pixel level. Check the game out in the video above and enjoy some screens in the gallery below.<br />
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You can snag the trial version through the link below and, should you enjoy it, the full game is 240<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($3) or, as Arkedo puts it, "approximately the asking price for a nice latte."<br />
<br />
Shortcut: <a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000585503c9?cid=SLink">Add Arkedo Series - 03 Pixel to your 360 download queue</a> [Via Xbox.com]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/">Arkedo Series 003: Pixel!</a></strong></p><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/boxart_pixel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564619"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_1-12282009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564620"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_2-12282009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564621"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_3-12282009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564622"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_4-12282009-4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/">New Arkedo Series game on XBLM: Pixel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Dec 2009 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19295961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-series-03-pixel</category><category>arkedo-studio</category><category>indie-games</category><category>pastagames</category><category>pixel</category><category>xblm</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 28 Dec 2009 16:15:00 EST</pubDate></item><item><title><![CDATA[Three games to light up your 4th]]></title><link>http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/</guid><comments>http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/fireworks.liberty.070309-580px.jpg" /><br />
<div align="left">The founding of a nation <em>is</em> pretty significant<em> </em>and well worth getting excited about. The best way to display said excitement is, of course, with massive, colorful airborne explosions, a.k.a. fireworks. Tomorrow night, towns across the USA will be putting on fireworks displays, big and small -- but why should you have to wait for it to get dark? The games you'll find after the break will let you get all explode-y from the comfort of your living room, without the charred mess and frantic 911 call. So, put on your favorite patriotic tune (it's "<a href="http://www.ilovewavs.com/Holidays/July4/The%20Stars%20&amp;%20Stripes%20Forever%20-%20John%20Philip%20Sousa.wav">The Stars &amp; Stripes Forever</a>" for us) and make with the clicking!</div>
<div align="right">[<a href="http://pixdaus.com/?fun=2&amp;name=kevin%20walker">Image</a>]</div>
</div><p><a href="http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/" rel="bookmark">Continue reading <em>Three games to light up your 4th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/">Three games to light up your 4th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Jul 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19086388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>big-bang-mini</category><category>bizarre-creations</category><category>boom-boom-rocket</category><category>DS</category><category>ea</category><category>Electronic-Arts</category><category>fantavision</category><category>fourth-of-july</category><category>Microsoft</category><category>Nintendo</category><category>patriotic</category><category>sony</category><category>southpeak</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 03 Jul 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Big Bang Mini's mini New York]]></title><link>http://www.joystiq.com/2009/01/08/big-bang-minis-mini-new-york/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/08/big-bang-minis-mini-new-york/</guid><comments>http://www.joystiq.com/2009/01/08/big-bang-minis-mini-new-york/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.joystiq.com/photos/big-bang-mini/1268429/"><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bigbangfront108.jpg" id="img1" alt="" /></a><a href="http://www.joystiq.com/tag/SouthPeak/">SouthPeak</a> has revealed another one of <em><a href="http://www.joystiq.com/2008/09/25/ds-fanboy-preview-the-world-s-of-big-bang-mini/">Big Bang Mini</a>'</em>s unique environments, with yet another visual style completely unlike the others. The fireworks-based shmup's New York level combines a backdrop of NYC-style skyscrapers (and, as seen here, girders) with a stereotypical American comic-book aesthetic, with comic-style text and sound effects  that evoke <em>Comix Zone</em>, and a cool halftone explosion effect for fireworks.<br /><br />Each world also comes with a unique ability for your avatar, and in New York you can grab enemies with your stylus to steal their weapons. Of course, <em>good luck</em> trying to do that while also using the stylus to fling fireworks at the top screen.<br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/08/big-bang-minis-mini-new-york/">Big Bang Mini's mini New York</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Jan 2009 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/08/big-bang-minis-mini-new-york/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1423491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/08/big-bang-minis-mini-new-york/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>big-bang-mini</category><category>shooter</category><category>southpeak</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 08 Jan 2009 15:10:00 EST</pubDate></item><item><title><![CDATA[Some kind of large explosion of Big Bang Mini screens and video]]></title><link>http://www.joystiq.com/2008/12/19/some-kind-of-large-explosion-of-big-bang-mini-screens-and-video/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/19/some-kind-of-large-explosion-of-big-bang-mini-screens-and-video/</guid><comments>http://www.joystiq.com/2008/12/19/some-kind-of-large-explosion-of-big-bang-mini-screens-and-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1tHyZiuDDxc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1tHyZiuDDxc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center><br />It's been a while since we checked in with <a href="http://www.joystiq.com/2008/09/25/ds-fanboy-preview-the-world-s-of-big-bang-mini/"><em>Big Bang Mini</em></a>, but we're making up for it now with a delightully Hungry Man-style serving of media. We've got screenshots of four of the game's levels in our gallery, and <em>two</em> new trailers to share! <br /><br />At first glance, the trailer above and the one following the break seem identical; however, the gameplay footage is totally different! It was pretty confusing to us, too -- and kind of ironic that a game for which no two levels look <em>anything</em> alike would have trailers that look identical. <br /><br /><a href="http://www.joystiq.com/tag/SouthPeak/">SouthPeak</a> says the game comes out January 20, and, well, it had <em>better.</em> Because we want to play it again.<br /><br /><p><a href="http://www.joystiq.com/2008/12/19/some-kind-of-large-explosion-of-big-bang-mini-screens-and-video/" rel="bookmark">Continue reading <em>Some kind of large explosion of Big Bang Mini screens and video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/19/some-kind-of-large-explosion-of-big-bang-mini-screens-and-video/">Some kind of large explosion of Big Bang Mini screens and video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Dec 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/19/some-kind-of-large-explosion-of-big-bang-mini-screens-and-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1406818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/19/some-kind-of-large-explosion-of-big-bang-mini-screens-and-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>big-bang-mini</category><category>shmup</category><category>shooter</category><category>southpeak</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 19 Dec 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[The fireworks start early with this Big Bang Mini trailer]]></title><link>http://www.joystiq.com/2008/07/03/the-fireworks-start-early-with-this-big-bang-mini-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/the-fireworks-start-early-with-this-big-bang-mini-trailer/</guid><comments>http://www.joystiq.com/2008/07/03/the-fireworks-start-early-with-this-big-bang-mini-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="360" src="http://videomedia.ign.com/ev/ev.swf" flashvars="object_ID=14242056&amp;downloadURL=http://dsmovies.ign.com/ds/video/article/885/885952/BigBangMini_4th_of_July_flvlow.flv&amp;allownetworking=" all="" type="application/x-shockwave-flash"></embed></center>What better way to celebrate the impending anniversary of the United States' Declaration of Independence than with less than thirty seconds of video footage of an upcoming DS game? That seems to be the idea behind the timely release of this <em><a href="http://www.joystiq.com/2008/07/01/big-bang-mini-lights-up-the-sky-with-new-screens/">Big Bang Mini</a> </em>trailer. It's a smart move to promote your fireworks-based game on the eve of one of the most colorfully explosive days of the year!<br /><br />As it turns out, the game would look brilliant on any day of the year. This trailer cycles through completely dissonant visual styles, from retrogaming to winter to aquatic to a cityscape to ... a place of some kind with some flying clowns. If you haven't been paying attention to <a href="http://www.joystiq.com/2008/03/19/new-shmup-from-nervous-brickdown-creators-big-bang-mini/"><em>Big Bang Mini</em></a> until now, we hope that all the explosions and flashy stuff got your attention!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/the-fireworks-start-early-with-this-big-bang-mini-trailer/">The fireworks start early with this Big Bang Mini trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.ign.com/dor/objects/14242056/big-bang-mini/videos/BigBangMini_4th_of_July.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/the-fireworks-start-early-with-this-big-bang-mini-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/the-fireworks-start-early-with-this-big-bang-mini-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>big-bang-mini</category><category>fireworks</category><category>shooter</category><category>southpeak</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 03 Jul 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Big Bang Mini lights up the sky with new screens]]></title><link>http://www.joystiq.com/2008/07/01/big-bang-mini-lights-up-the-sky-with-new-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/big-bang-mini-lights-up-the-sky-with-new-screens/</guid><comments>http://www.joystiq.com/2008/07/01/big-bang-mini-lights-up-the-sky-with-new-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/20080701-big-bang-mini-screens-ec-00.jpg"  alt="" />With a colorful, exciting shoot-em-up like <em><a href="http://www.joystiq.com/tag/Space-Invaders/">Space Invaders</a></em> now on the market, would-be shmup developers  really need to step their game up to catch our attention. Arkedo Studios (<em><a href="http://www.joystiq.com/tag/nervousbrickdown">Nervous Brickdown</a></em>) seems to have done just that with <em><a href="http://www.joystiq.com/tag/big-bang-mini">Big Bang Mini</a></em>!<br /><br />Due this fall, this touchscreen shooter features a fireworks mechanic that is just as vibrant as it is unique -- instead of firing bullets at incoming waves, players draw in fireworks, detonating and chaining the scrawled explosives to clear as many enemies as possible.<br /><br />The enemy designs are just as creative -- marionette skeletons, walruses riding on flying carpets, and monkeys floating above a city skyline. See them all in our gallery of new <em>Big Bang Mini</em> images below!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/big-bang-mini-lights-up-the-sky-with-new-screens/">Big Bang Mini lights up the sky with new screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/01/big-bang-mini-lights-up-the-sky-with-new-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1242401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/big-bang-mini-lights-up-the-sky-with-new-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>big-bang-mini</category><category>shmup</category><category>shooting</category><category>southpeak</category><category>southpeakinteractive</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 01 Jul 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[New shmup from Nervous Brickdown creators: Big Bang Mini]]></title><link>http://www.joystiq.com/2008/03/19/new-shmup-from-nervous-brickdown-creators-big-bang-mini/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/19/new-shmup-from-nervous-brickdown-creators-big-bang-mini/</guid><comments>http://www.joystiq.com/2008/03/19/new-shmup-from-nervous-brickdown-creators-big-bang-mini/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><em><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/bigbang031908.jpg"  alt="" /></em>SouthPeak Interactive has announced that they'll be publishing <a href="http://www.joystiq.com/2007/05/20/anxiety-filled-breakout-videos/">Studio Arkedo</a>'s next game, an unconventional shooter called <em>Big Bang Mini</em> this fall<em>. Big Bang Mini</em> is designed around a fireworks theme -- rather than just shooting bullets at enemies, you "create" fireworks with the stylus and detonate them in order to destroy as many as possible, and attempt to chain the explosions together. It's somewhere between a normal shooter and <em><a href="http://nagoya.cool.ne.jp/o_mega/product/e2.html">Every Extend</a>.</em><br /><br />Just by looking at the screens, it seems that there will be multiple visual styles across the game's "over 90 levels." No word on how the game manages to be both "big" and "mini." <br /><br /><br /><br />[Via GamesPress]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/19/new-shmup-from-nervous-brickdown-creators-big-bang-mini/">New shmup from Nervous Brickdown creators: Big Bang Mini</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Mar 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/19/new-shmup-from-nervous-brickdown-creators-big-bang-mini/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1144056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/19/new-shmup-from-nervous-brickdown-creators-big-bang-mini/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>big-bang-mini</category><category>shmup</category><category>shooting</category><category>southpeakinteractive</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 Mar 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Anxiety-filled Breakout videos]]></title><link>http://www.joystiq.com/2007/05/20/anxiety-filled-breakout-videos/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/20/anxiety-filled-breakout-videos/</guid><comments>http://www.joystiq.com/2007/05/20/anxiety-filled-breakout-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><p><a href="http://ds.ign.com/articles/789/789647p1.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/nb-videos-dsf.jpg" align="right" vspace="4" border="1" /></a>We've been on edge ever since <a href="http://www.joystiq.com/tag/Eidos/">Eidos</a> announced its plans to publish <a href="http://www.joystiq.com/tag/nervousbrickdown"><em>Nervous Brickdown</em></a>, Arkedo Studios' modernization of the <em>Breakout</em> genre. Much like how <em><a href="http://www.joystiq.com/tag/tetris">Tetris DS</a></em> made block dropping seem fresh again, this high-strung title breathes new life into the break-a-brick formula with creative modes and a style overhaul.<br /><br />IGN has a hands-on preview and some <a href="http://media.ds.ign.com/media/903/903229/vids_1.html">new videos</a> of <em>Nervous Brickdown's</em> gameplay variations, and they're totally stressing us out <em>for reals</em>. In one of the game's ten distinct modes, you guide a paddle and ball through scrolling shmup stages -- making it a paddle-em-up, maybe? Drifting ghosts haunt the stages, hindering your progress, so you'll have to blow into the DS' mic to push them away. Another theme challenges you to manage a platformer on one screen while simultaneously playing <a href="http://www.joystiq.com/tag/Breakout/"><em>Breakout</em></a> on the other. <br /><br />Just talking about it is enough to make our stomachs all queasy. </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/20/anxiety-filled-breakout-videos/">Anxiety-filled Breakout videos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.ign.com/articles/789/789647p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/20/anxiety-filled-breakout-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/899715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/20/anxiety-filled-breakout-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkanoid</category><category>arkedo</category><category>arkedo studio</category><category>ArkedoStudio</category><category>breakout</category><category>eidos</category><category>nervous brickdown</category><category>nervousbrickdown</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 20 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Nervous Brickdown brings sexy back to Breakout]]></title><link>http://www.joystiq.com/2007/03/23/nervous-brickdown-brings-sexy-back-to-breakout/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/23/nervous-brickdown-brings-sexy-back-to-breakout/</guid><comments>http://www.joystiq.com/2007/03/23/nervous-brickdown-brings-sexy-back-to-breakout/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><em><a href="http://www.ecrans.fr/spip.php?article1013"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/nervous-brick-dsf.jpg" /></a>Nervous Brickdown</em> breathes new life into the <em>Arkanoid-Breakout</em> genre, updating its basic template with ten distinct gameplay modes. This might be Arkedo Studio's first game for any console, but the charming soundtrack and highly-stylized environments -- ranging from 70s mod to playful <a href="http://www.joystiq.com/tag/retro">retro</a> -- really give <em>Nervous Brickdown</em> a first-rate polish that other <em>Breakout</em>-clones usually lack. The break-a-brick game takes advantage of the Nintendo DS' hardware, making use of the system's <a href="http://www.joystiq.com/tag/touchscreen">touchscreen</a>, <a href="http://www.joystiq.com/tag/microphone">microphone</a>, and <a href="http://www.joystiq.com/tag/wifi">WiFi</a> (multiplayer) features. <br /><br />Ecrans has a few videos showing how hectic the game can get as it forces you to dodge bullets, fight bosses, and catch items, all while keeping the ball in play. No release date has been announced yet, but we're happy to hear that <a href="http://www.joystiq.com/tag/eidos">Eidos</a> has picked this title up for publishing. You will definitely be hearing more about <em>Nervous Brickdown</em> from us in the future. <br /><br />[Thanks, Sebastien!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/23/nervous-brickdown-brings-sexy-back-to-breakout/">Nervous Brickdown brings sexy back to Breakout</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ecrans.fr/spip.php?article1013>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/nervous-brickdown-brings-sexy-back-to-breakout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/859051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/nervous-brickdown-brings-sexy-back-to-breakout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkanoid</category><category>arkedo</category><category>arkedo studio</category><category>arkedostudio</category><category>breakout</category><category>ds</category><category>eidos</category><category>france</category><category>french</category><category>microphone</category><category>nervous brickdown</category><category>NervousBrickdown</category><category>nintendo ds</category><category>nintendods</category><category>stylus</category><category>tetris</category><category>tetrisds</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Fri, 23 Mar 2007 16:30:00 EST</pubDate></item></channel></rss>