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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ARMA 3 delayed into 2013]]></title><link>http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/</guid><comments>http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/arma3530.jpg" /></a></center>While two Bohemia Interactive team members <a href="http://www.joystiq.com/2012/11/29/jailed-arma-devs-thank-fans-and-friends-for-support-in-handwritt/">remain in Greek jail</a> on suspicion of espionage, Bohemia's <em>ARMA 3</em> has been unsurprisingly delayed past its planned 2012 release. The new release window falls sometime within 2013, the developer revealed in a statement (available after the break).<br /><br />New project lead Joris-Jan van 't Land, who has replaced Daniel Musil, said that the studio is "<span>in the process of implementing changes that will help us innovate as a studio under unexpected circumstances - facing problems we simply couldn't have imagined." Bohemia plans a "more complete announcement at the beginning of next year."</span><p><a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/" rel="bookmark">Continue reading <em>ARMA 3 delayed into 2013</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/">ARMA 3 delayed into 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2012 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20402500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arma</category><category>arma-3</category><category>bohemia-interactive</category><category>delay</category><category>delays</category><category>pc</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Dec 2012 13:15:00 EST</pubDate></item><item><title><![CDATA[UK Ministry of Defence finds modern shooters more realistic than its sims]]></title><link>http://www.joystiq.com/2011/12/29/uk-ministry-of-defence-finds-modern-shooters-more-realistic-than/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/29/uk-ministry-of-defence-finds-modern-shooters-more-realistic-than/</guid><comments>http://www.joystiq.com/2011/12/29/uk-ministry-of-defence-finds-modern-shooters-more-realistic-than/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/29/uk-ministry-of-defence-finds-modern-shooters-more-realistic-than/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/vbsheaderimg530px1131.jpg" /></a></div>
Apparently the UK's Ministry of Defence has some pretty unexciting war simulators. So unexciting, in fact, that the MoD's Science and Technology lab - the folks responsible for managing said simulators - is looking to the likes of <em>Battlefield</em> and <em>Call of Duty</em> to help up its game.<br />
<br />
Speaking to UK newspaper <a href="http://www.guardian.co.uk/uk/2011/dec/28/ministry-defence-war-games-xbox">The Guardian</a>, technical team leader Andrew Poulter ran down a brief history of the UK's past with simulators, and detailed the current predicament he believes the MoD is facing. "Back in the 1980s and 1990s, defence was far out in front in terms of quality of simulation. Military-built simulators were state of the art. But now, for &pound;50 [$77], you can buy a commercial game that will be far more realistic than the sorts of tools we were using."<br />
<br />
The MoD has been employing a simulator known as "Virtual Battlespace 2," which, strictly from a sequels perspective, is <em>way</em> behind pretty much every video game that exists. The simulator was originally created by <em>Operation Flashpoint</em> dev Bohemia Interactive, which itself is not exactly considered at the forefront of game development. According to Poulter, that'll be changing in the coming months, with a reinvestment in his team from the MoD to bring in new technology from more modern shooters.<br />
<br />
"The weapons need to be credible. If they fire a rifle and the bullet travels three and a half miles, then that is not right. If they are steering a vehicle, then that has to be right too. Realism is more important than entertainment. Levels of immersion are very important," he said. And it definitely doesn't hurt that the soldiers tend to be more engaged with virtual simulations than paperwork. "It is certainly a lot more fun than going through lists of checks and box-ticking. We want them to think 'I would quite like to do a bit more of that kind of thing'. So they might spend 10 minutes [on a simulation] after reading papers in the morning, or in their spare time."<br />
<br />
And let's be fair, wouldn't soldiers be playing games like these in their spare time anyway? Why not direct that attention to something that could potentially save their lives? Poulter seemed to agree, as he concluded, "It has been invaluable. It is being taken seriously. It's not just a game." We feel the same way about our <em>Battlefield 3</em> sessions, but don't tell anyone.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/29/uk-ministry-of-defence-finds-modern-shooters-more-realistic-than/">UK Ministry of Defence finds modern shooters more realistic than its sims</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Dec 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/29/uk-ministry-of-defence-finds-modern-shooters-more-realistic-than/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/29/uk-ministry-of-defence-finds-modern-shooters-more-realistic-than/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-poulter</category><category>arma</category><category>arma-engine</category><category>bohemia-interactive</category><category>uk-ministry-of-defence</category><category>uk-ministry-of-defense</category><category>united-kingdom</category><category>virtual-battlespace</category><category>virtual-battlespace-2</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 29 Dec 2011 19:00:00 EST</pubDate></item></channel></rss>