Posts with tag art
by Ross Miller May 13th 2008 11:59PM
Filed under: Culture
It's been a
very long day, so we won't fault you if you missed any of these posts ... so long as you read through them now, of course. Eastern-European reader Ilya sent us word of this "Slavic MarioCar" (more images
here). Check out the highlights for today:
Xbox 360 Spring Showcase (screenshot roundup)Banjo-Kazooie: Nuts & Bolts due in NovemberNew MS leak shows Too Human co-opToo Human dated August 19 for North America, Aug. 29 for Europe Viva Piñata: Trouble in Paradise adds camera, co-op, September releasePenny Arcade Adventures hitting XBLA on May 21See Gears of War 2, Too Human, Viva Piñata 2, Banjo-Kazooie 3 in new videoSee tons of new Fable 2 screensToo many Too Human screens (and a video!)New Ninja Gaiden II screens are bloody, marvelousViva Piñata: Trouble in Paradise screensGears of War 2 'Assault' screens, plus weapon-specific executions announcedEA Spring Break 2008Joystiq hands-on: Battlefield Heroes Joystiq hands-on: Left 4 Dead Joystiq hands-on: Skate It Joystiquery
An evening with Uwe Boll's PostalJoystiq interview: Holy crap! Telltale talks Strong BadMassively Week in Review: May 6-12, 2008Meet the Team: Ross MillerThe best of WoW Insider: May 6-13, 2008Wii Fanboy reviews the WiiWare launch lineupNews
European WiiWare launch lineupVigil Games details Warhammer 40K MMOLostWinds sequel already in the worksSee first vids of Platinum's MadWorld and BayonettaFable 2 'content complete,' 3 more Fables planned, Danish site reportsMetal Gear Solid 4 intro video sneaks outSOE president sees more MMOs on PS3Lego Indiana Jones demo now available for PCKojima: Altair costume unlockable in MGS4Alone in the Dark shows off driving gameplayEA records $454 million loss, despite sales of $3.6 billion in fiscal 2008Mock TV downloads spotted in US PS3 adNintendo sells 6 million Wii units in JapanRumors & Speculation
Rumor: Sony may update PS3 firmware for GTA IV problemsAnalyst: US software sales up 70% in AprilKojima's next project hinted at during MGS4 press eventRumor: 360 slimming down in 2009Culture & Community
Mario spotted in new Banjo-Kazooie trailer by Scott Jon Siegel Apr 4th 2008 2:20PM
Filed under: Mac, PC
We're of the sound opinion that not enough games let you control feeble old women on the verge of death. Thankfully,
here comes The Graveyard, an art game by
IGF-winning developer Tale of Tales, which places players in the role of an elderly woman visiting a cemetery.
The game is incredibly short and simple, but gorgeously rendered, and features a somber, original song as an interlude to the "gameplay." The free version is only a trial, and you can pay a measly five dollars USD for the full game. The only difference? In the full game the old woman may die.
[Via
TIGSource]
by Christopher Grant Mar 25th 2008 10:00PM
Filed under: Culture
A leftover from last week, but too great not to share. Posterchild is a "street artist" creating public installations in the city of Toronto. His latest and greatest: two Weighted Companion Cubes (as seen in little-known video game
Portal) entering and exiting a portal. Or is that exiting and entering? And, yeah ... it's really just one WCC then, right? Note: you can figure out where the "companion" Companion Cube is through visual hints in the portals. Video embedded after the break.
[Thanks, everyone!]
Look – Weighted Companion Cube blue side
Look – Weighted Companion Cube orange side
Continue reading Weighted Companion Cube mid-Portal in Toronto
by Zack Stern Feb 22nd 2008 1:00AM
Filed under: Culture, Nintendo DS, Online, GDC, Casual
Bob Sabiston, creator of the
rotoscoping software behind
A Waking Life and
A Scanner Darkly wanted to draw and animate on his DS. So he wrote his own application,
Inchworm. He says, "[It was] sort of a passion project, something we really want to see on the DS." In between his GDC meetings to find a publisher, I sketched through the latest build of the tool.
Even though Inchworm is closer to
Painter than
Mario Paint, it's still fun for dabbling. Artists use the stylus to scribble out stills or
cels. Top-tier tools that I'd expect in Photoshop even filter down to this level, including layers, opacity settings, alpha channels, selections, and onion-skin animations. Sabiston also intends to add smear brushes to blend paints and sound effects for animations.
Continue reading GDC08: Hands-on Inchworm
by JC Fletcher Feb 21st 2008 12:00PM
Filed under: Culture
What do you do after you've seen a collection of game-related art, like, say, the 2008
Into the Pixel exhibit? If your answer is "Go see a funk band reputedly featuring the bassist from Whitesnake," you're probably one of these people, because that's what happened at the afterparty. About 50 people and a fraction of Whitesnake were packed into the tiny but lovely Otis Lounge to celebrate game art having been shown.
It sounds funny, but the funk was
completely rocking. If that's the appropriate term. What do you call good funk music?
by Scott Jon Siegel Feb 12th 2008 9:00AM
Filed under: Culture
Are games art? It's a question that comes up more and more, as the medium slowly grows out of its awkward, teenage years. EA producer Jim Preston thinks the debate is a meaningless one, as he explains in an
incredibly well-thought-out feature on Gamasutra.
Preston takes his time to remind of us the state of art in general, and how art is continuously judged by its relative place in culture: a urinal can be art if Marcel Duchamp says so, and places it in an art gallery. Since it's all a matter of perspective, Preston argues that we shouldn't be
bickering with
Roger Ebert over whether games can be art, but instead spending our time improving the medium, and awaiting further artistic recognition from the community at large.
Makes sense to us. We'll stop waiting by the mailbox for our invite to the arty party, then.
[Image via
this post]
by Kyle Orland Feb 7th 2008 6:55PM
Filed under: Culture, Retro
Dude. Remember that time we went to Tim's house and got like TOTALLY baked off his special stash and we busted out the NES and we thought the controller was, like, making the TV move around the room? Do you? Man, that thing was REAL. I like totally
saw it on the internet man!
Man, I'm telling you I'm SO not
high right now. This thing was REAL. It was, like, on this motorized track or something, so when you pushed the buttons on the d-pad the whole TV, like, slid down this track. But there was this Mario level in the background, so it was like the paper Mario cutout on the TV was REALLY moving through the level. Like REALLY. Dude, you could even make Mario jump and hit motorized boxes with mushrooms and stuff. By the way, Tim scored some
awesome mushrooms this weekend. You got to try them, man.
Man, don't even try to tell me I'm imagining this thing. I've got the video right here below the break. You watch it while I go scrounge up some Cheetos, man. I've got some serious
munchies.
[Via
Engadget]
Continue reading "Paper" Mario comes to life in art project
by Christopher Grant Dec 26th 2007 10:45PM
Filed under: Nintendo Wii
While this doesn't answer the question we're guessing most people have about procuring a Wii – that being, "Where the crap can you find one?" – it does help out the starving artists amongst you with the slightly more sensitive topic of: "How the crap did you afford one?"
While it's not for us to judge your chosen profession and its financial rewards (we'll leave that job up to the millionaires in the comments section), we are here to share interesting video game info. Take the case of WantsForSale.com, a site run by two NYC-based artists who simply paint things they want and then sell those paintings to pay for the pictured item. For example: painting of Wii is sold for $270.92 (that's $249.99 + 8.375% NYC sales tax) which, in turn, is used to purchase a Wii. As for the buyer, we're guessing the painting ended up as some poor kid's last-minute Wii replacement gift.
"Open it, son. Look, it's a Wii!"
"I hate you, Dad."
[Via
Gaming Steve]
by Ross Miller Nov 29th 2007 11:20AM
Filed under: Culture, Sony PlayStation 3
If the
Tokyo Game Show trailer was any indication,
flOw developer Thatgamecompany is not shying away from abstract projects. Speaking at the Montreal International Games Summit (via
Gamasutra), TGC President Kellee Santiago explained how music played an important role in the the initial development phases of
Flower. Two musical pieces were commissioned to set the tone of the project, according to Santiago, to "get everyone on the same page... doing sample audio tracks to evoke the emotion [will] keep everyone's work consistent."
Details about
Flower itself are rather scant, aside from confirmation that at least part of the game has to do with growing flowers. Said Santiago,
Flower involves the "possible emotional impacts of the feeling of growing a flower, and possible interactions as the sun." The title is due out on the PlayStation Network sometime in 2008.
by Christopher Grant Oct 22nd 2007 1:44PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360
While we're
quite excited about
Assassin's Creed, we're worried the game can't possibly live up to the gorgeous concept art and character design (not to mention lofty game design goals) they've been showing off. Take this nearly two-thousand word
feature on the CGSociety's website – with dozens of beautiful concept art images – looking at the art direction of the Ubisoft title: The beautiful Crusades-era architecture of cities like Damascus and Jerusalem and the striking assassin Altair are already visual hallmarks of the current generation of games, even if the actual game is still a relative unknown.
[Thanks, Anton]
by Jason Dobson Oct 18th 2007 6:55PM
Filed under: Culture, Business

We'll admit that when approached with the subject of art in video games,
Midway is not the first company that comes to mind. Not to say that their games are not art, as we sidestep that
land mine and save the explosion for another day, but Midway's titles have never come across as particularly driven by aesthetic style, making us all the more curious as to the contents of Midway's newly released art book,
The Art of Midway: Before Pixels and Polygons.
A 160-page collection of concept art for some of Midway's top titles, the book is said to include 200 illustrations covering such games as
The Suffering and
Psi-Ops: The Mindgate Conspiracy, to the more recently shipped
Stranglehold. And of course you can bet there will be quite a few doodles from the
Mortal Kombat franchise as well, with Baraka's toothy grin featured on the book's cover. However, what's more interesting to us are the unpublished works said to be included in the book from Midway artists such as Stephan Martinière, Vince Proce, Ben Olson, and Bruno Werneck. Our coffee table has been looking a bit barren lately, and this book would fit quite nicely next to the sweat ring and stack of back issues of People.
by Alexander Sliwinski Oct 16th 2007 2:57PM
Filed under: Microsoft Xbox 360
If you know someone who recently experienced the loss of an Xbox 360, show some support by sending a
Red Ring of Death condolence card. Created by Etsy user BSAngel, the card has the dreaded red ring design on the front, made from red crystals adhered by industrial strength glue. The card says inside: "May this card help console you during this difficult time. I am very sorry for your loss." Get it? Console and console -- it's a heteronym.
The card is
$4 plus shipping and because it's handcrafted we're thinking not too many are available. Thankfully, the card seems simple enough to make with just a quick trip to your local crafts store. We actually think Microsoft should buy this concept off of BSAngel (she definitely deserves to be compensated for the idea) and send a card to every person who's gotten the RRoD (they have all the addresses). It would actually be a really nice PR gesture. If Nintendo can spend
$18 million on
Wii prophylactics, the least Microsoft can do is send out some cheeky cards of apology.
[Thanks Paul, Via
Technabob]
by Alexander Sliwinski Sep 26th 2007 8:58PM
Filed under: Culture
Speaking with Scott Steinberg on the latest
Digital Trends podcast, horror guru Clive Barker calls Roger "
game's can't be high art" Ebert a "pompous, arrogant old man" and says "he's not going to stop us from making games or enjoying them or... making them art." Barker even says that he planned to write a nasty letter to Ebert, but then backed down after discovering Ebert had cancer. Well, at least Barker has a heart and isn't completely about ripping them out while they're still beating.
Barker goes on to say that he thinks one day games will be viewed as art just like old Disney animated films are now. There's a lot more in the
podcast about the topic. We're not that concerned about the "games as art" debate because we're sure in time the critics will come around. Although we're not too sure if Barker's
Jericho would be on that art list before
Shadow of the Colossus or
Katamari Damacy.
[Via
GameDaily]
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