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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Into the Pixel at E3: a gallery of goodness</title><link>http://www.joystiq.com/2008/07/18/into-the-pixel-at-e3-a-gallery-of-goodness/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/18/into-the-pixel-at-e3-a-gallery-of-goodness/</guid><comments>http://www.joystiq.com/2008/07/18/into-the-pixel-at-e3-a-gallery-of-goodness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/intothepixel2008.jpg" /></a><br /></div>
One of the most overlooked aspects of E3 is a chance to look at the <a href="http://www.intothepixel.com/">Into the Pixel</a> selections from each year. These are huge pieces of art inspired by and created for different video games. They often feature much deeper looks into the games they represent, just check out <a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/932323/">this piece</a> from <em>Sonic Chronicles: The Dark Brotherhood</em> as an example.<br /><br />Our favorites are probably the simple yet fun <a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/932325/">Mokeskine-notebook</a> from <em>Rayman Raving Rabbids</em>, or the <em>Little Big Planet</em>-esque <em>Puzzle World Twilight</em> <a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/932318/">landscape painting</a>. Check out our gallery below of images from the 2007 and 2008 shows and pick out your favorite. There's some really good desktop wallpaper fodder in there if you click the high rez button.<br /><br />For more Into the Pixel art, check out the galleries on their <a href="http://www.intothepixel.com/">site</a>. If you're in the Los Angeles area, the exhibition will be open to the public during this year's E for All, from October 3rd through the 5th.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/">Into the Pixel @ E3 2008</a></strong></p><a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/932333/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/2008-four_knights_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/932332/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/2008-ship_scroll_whd_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/932331/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/2008-rapunzel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/932330/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/2007-310-lg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/into-the-pixel-e3-2008/932329/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/2007-266-lg_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.intothepixel.com/>Read</a> | <a href="http://www.joystiq.com/2008/07/18/into-the-pixel-at-e3-a-gallery-of-goodness/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1260009/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/18/into-the-pixel-at-e3-a-gallery-of-goodness/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>artwork</category><category>concept-art</category><category>E3-2008</category><category>gallery</category><category>Into-The-Pixel</category><category>joystiqfeatures</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2008-07-18T15:30:00+00:00</dc:date></item><item><title>Diablo 3 producer talks art, says 'color is your friend'</title><link>http://www.joystiq.com/2008/07/02/diablo-3-producer-talks-art-says-color-is-your-friend/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/02/diablo-3-producer-talks-art-says-color-is-your-friend/</guid><comments>http://www.joystiq.com/2008/07/02/diablo-3-producer-talks-art-says-color-is-your-friend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/07/02/diablo-iii-art-direction/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/diablo_art_direction.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/diablo-3"><em>Diablo 3</em></a> looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of <a href="http://www.actiontrip.com/link.phtml?http://www.petitiononline.com/d3art/petition.html">thousands of armchair heroes</a> expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling. <br /><br />Speaking to <a href="http://multiplayerblog.mtv.com/2008/07/02/diablo-iii-art-direction/">MTV Multiplayer</a>, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to<em> Lord of the Rings</em>. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/diablo-3/">Diablo III</a></strong></p><a href="http://www.joystiq.com/photos/diablo-3/888873/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/d3logo_ret_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3/888814/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/1witchdoctortweak1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3/888813/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/1tristram1_final2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3/888812/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/1caldium3_final_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3/888811/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/1caldeum_golden_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://multiplayerblog.mtv.com/2008/07/02/diablo-iii-art-direction/>Read</a> | <a href="http://www.joystiq.com/2008/07/02/diablo-3-producer-talks-art-says-color-is-your-friend/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1244117/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/02/diablo-3-producer-talks-art-says-color-is-your-friend/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>blizzard</category><category>diablo</category><category>diablo-3</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-07-02T19:29:00+00:00</dc:date></item><item><title>Guitar Hero: On Tour peripheral lends a hand to homebrew painting app</title><link>http://www.joystiq.com/2008/06/29/guitar-hero-on-tour-peripheral-lends-a-hand-to-homebrew-paintin/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/29/guitar-hero-on-tour-peripheral-lends-a-hand-to-homebrew-paintin/</guid><comments>http://www.joystiq.com/2008/06/29/guitar-hero-on-tour-peripheral-lends-a-hand-to-homebrew-paintin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.dsfanboy.com/2008/06/28/homebrew-paint-application-adds-guitar-hero-controller-support/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/gam_uapaintscreen_490.jpg"  alt="" /></a><br />We know there are probably one too many prerequisites for you to find this story truly interesting -- but if you're one of those rare DS Lite owners who recently purchased <em><a href="http://www.joystiq.com/search/?q=Guitar%20Hero%3A%20On%20Tour">Guitar Hero: On Tour</a></em>, and is also into homebrew applications for the handheld, and also fancies themselves a modern day Botticelli, then <a href="http://www.dsfanboy.com/2008/06/28/homebrew-paint-application-adds-guitar-hero-controller-support/">there's a new homebrew painting application</a> with some surprising peripheral functionality that the four of you should really consider picking up.<br /><br />The app in question is <a href="http://forum.palib.info/index.php?topic=4695.0">BassAceGold's <em>UAPaint</em> (v1.02)</a>, which allows the use of the <em>On Tour</em> guitar grip buttons for easily accessible short cuts to important tools, streamlining the digital painting process. It's a really sleek setup -- unfortunately, we're not entirely convinced that DS doodlers really need faster, more powerful methods of <a href="http://www.joystiq.com/2007/11/30/joystiq-podcast-027-chocolate-log-edition/2">etching poorly-rendered genitalia</a> into their luminescent screens.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.dsfanboy.com/2008/06/28/homebrew-paint-application-adds-guitar-hero-controller-support/>Read</a> | <a href="http://www.joystiq.com/2008/06/29/guitar-hero-on-tour-peripheral-lends-a-hand-to-homebrew-paintin/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1240072/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/29/guitar-hero-on-tour-peripheral-lends-a-hand-to-homebrew-paintin/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>application</category><category>art</category><category>ds</category><category>guitar-hero-on-tour</category><category>guitarhero</category><category>homebrew</category><category>nintendods</category><category>paint</category><category>UAPaint</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-06-29T13:30:00+00:00</dc:date></item><item><title>38 Studios bags former THQ, EA art guy</title><link>http://www.joystiq.com/2008/06/27/38-studios-bags-former-thq-ea-art-guy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/27/38-studios-bags-former-thq-ea-art-guy/</guid><comments>http://www.joystiq.com/2008/06/27/38-studios-bags-former-thq-ea-art-guy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.worthplaying.com/article.php?sid=53357"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/38studiosgreenmonster.jpg" class="imagepadding" alt="" /></a><a href="http://www.joystiq.com//tag/38-studios">38 Studios</a> has added a seasoned artist to its ranks, announcing the appointment of Thom Ang as the company's new director of art. In his new role, Ang will oversee the art management and direction of 38 Studios' projects, including <em>"<a href="http://www.joystiq.com/tag/Copernicus/">Copernicus</a></em>," the outfit's ever-mysterious MMO undertaking.<br /><br />A 15-year digital art and illustration vet, Ang joins the <a href="http://www.joystiq.com/2008/01/10/curt-schilling-leaving-baseball-for-game-development/">Curt Schilling</a>-founded developer from THQ, where he handled things both artsy and fartsy for more that 25 of the company's titles. In addition, he also worked on TV shows such as <em>The X-Files</em>, and spent time in the trenches at EA Los Angeles handing art and team management for the <em>Medal of Honor</em> franchise. We're still in the dark as to what the studio is up to with <em>Copernicus</em>, though it's good to know the company has someone on board with the chops to help steer the ship down a more artistic path.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.worthplaying.com/article.php?sid=53357>Read</a> | <a href="http://www.joystiq.com/2008/06/27/38-studios-bags-former-thq-ea-art-guy/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1239143/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/27/38-studios-bags-former-thq-ea-art-guy/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>38-studios</category><category>art</category><category>copernicus</category><category>curt-schilling</category><category>curtschilling</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-27T16:30:00+00:00</dc:date></item><item><title>Today in Joystiq: June 25, 2008</title><link>http://www.joystiq.com/2008/06/25/today-in-joystiq-june-25-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/today-in-joystiq-june-25-2008/</guid><comments>http://www.joystiq.com/2008/06/25/today-in-joystiq-june-25-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://flickr.com/photos/bobfoldsfive/2596985632/"><img hspace="0" vspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/vg-collage-490.jpg"  alt="" /></a></div>
A collage of video games from Flickr user <a href="http://flickr.com/photos/bobfoldsfive/2596985632/">bobfoldsfive</a>. In his words, "This here is a list of video games that I have some attachment to in some way or another. May not be the most highly rated games, but they are games that I've played and have influenced me in some way." While we're busy making our own collages, check out the highlights for today: <br /><br /><strong>Joystiquery<br /></strong><a target="_blank" title="View Joystiq hands-on: Left 4 Dead, round 2 on Joystiq" href="http://www.joystiq.com/2008/06/25/joystiq-hands-on-left-4-dead-round-2/">Joystiq hands-on: Left 4 Dead, round 2</a><br /><a target="_blank" title="View Joystiq hands-on: Madden NFL 09 on Joystiq" href="http://www.joystiq.com/2008/06/25/joystiq-hands-on-madden-nfl-09/">Joystiq hands-on: Madden NFL 09</a><br /><a target="_blank" title="View Law of the Game on Joystiq: No Freedom of Trash Talk on Joystiq" href="http://www.joystiq.com/2008/06/25/law-of-the-game-on-joystiq-no-freedom-of-trash-talk/">Law of the Game on Joystiq: No Freedom of Trash Talk</a><br /><a target="_blank" title="View Poll: What's Blizzard's big WWI announcement? on Joystiq" href="http://www.joystiq.com/2008/06/25/poll-whats-blizzards-big-wwi-announcement/">Poll: What's Blizzard's big WWI announcement?</a><br /><a target="_blank" title="View Readers pick best webcomic: The Gabriel Method on Joystiq" href="http://www.joystiq.com/2008/06/25/readers-pick-best-webcomic-the-gabriel-method/">Readers pick best webcomic: The Gabriel Method</a><br /><a target="_blank" title="View Scared stiff: Why should we care about Silent Hill: Homecoming? on Joystiq" href="http://www.joystiq.com/2008/06/25/scared-stiff-why-should-we-care-about-silent-hill-homecoming/">Scared stiff: Why should we care about Silent Hill: Homecoming?</a><br /><a target="_blank" title="View Wii Fanboy Weekly: June 19 - June 25 on Joystiq" href="http://www.joystiq.com/2008/06/25/wii-fanboy-weekly-june-19-june-25/">Wii Fanboy Weekly: June 19 - June 25</a><br /><br /><strong>News<br /></strong><a target="_blank" title="View Super Street Fighter II XBLA beta begins today on Joystiq" href="http://www.joystiq.com/2008/06/25/super-street-fighter-insert-rest-here-beta-begins-today/">Super Street Fighter II XBLA beta begins today</a><br /><a target="_blank" title="View First screens of Major Minor's Majestic March look ... Parappa-esque on Joystiq" href="http://www.joystiq.com/2008/06/25/first-screens-of-major-minors-majestic-march-look-parappa-e/">First screens of Major Minor's Majestic March look ... Parappa-esque</a><br /><a target="_blank" title="View Too Human video serves up co-op 'serving' on Joystiq" href="http://www.joystiq.com/2008/06/25/too-human-video-serves-up-co-op-serving/">Too Human video serves up co-op 'serving'</a><br /><a target="_blank" title="View Squint at a new Duke Nukem Forever screenshot on Joystiq" href="http://www.joystiq.com/2008/06/25/squint-at-a-new-duke-nukem-forever-screenshot/">Squint at a new Duke Nukem Forever screenshot</a><br /><a target="_blank" title="View Nintendo, Starlight partner to help sick kids on Joystiq" href="http://www.joystiq.com/2008/06/25/nintendo-starlight-partner-to-help-sick-kids/">Nintendo, Starlight partner to help sick kids</a><br /><a target="_blank" title="View Nintendo announces new Wario Land for Wii, Kirby for DS on Joystiq" href="http://www.joystiq.com/2008/06/25/nintendo-announces-new-wario-land-for-wii-kirby-for-ds/">Nintendo announces new Wario Land for Wii, Kirby for DS</a><br /><a target="_blank" title="View Limbo of the Lost developers say they were unaware of Oblivion rip-off on Joystiq" href="http://www.joystiq.com/2008/06/25/limbo-of-the-lost-developers-say-they-were-unaware-of-oblivion-r/">Limbo of the Lost developers say they were unaware of Oblivion rip-off</a><br /><a target="_blank" title="View We can't resist new Fallout 3 screens on Joystiq" href="http://www.joystiq.com/2008/06/25/we-cant-resist-new-fallout-3-screens/">We can't resist new Fallout 3 screens</a><br /><a target="_blank" title="View GTA's Hot Coffee settlement draws minimal response on Joystiq" href="http://www.joystiq.com/2008/06/25/hot-coffee-settlement-draws-minimal-response/">GTA's Hot Coffee settlement draws minimal response</a><br /><a target="_blank" title="View Capcom licenses Unreal engine for Euro-developed title on Joystiq" href="http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/">Capcom licenses Unreal engine for Euro-developed title</a><br /><a target="_blank" title="View PSP firmware 4.01 is here to fix 4.00 on Joystiq" href="http://www.joystiq.com/2008/06/25/psp-firmware-4-01-is-here-to-fix-4-00/">PSP firmware 4.01 is here to fix 4.00</a><br /><a target="_blank" title="View 1Up talks Gears of War 2 multiplayer with Bleszinski on Joystiq" href="http://www.joystiq.com/2008/06/25/egm-talks-gears-of-war-2-multiplayer-with-bleszinski/">1Up talks Gears of War 2 multiplayer with Bleszinski</a><br /><a target="_blank" title="View New Gears of War 2 screens and art emerge on Joystiq" href="http://www.joystiq.com/2008/06/25/new-gears-of-war-2-screens-and-art-emerge/">New Gears of War 2 screens and art emerge</a><br /><a target="_blank" title="View 'I am Murloc' track creeping onto Guitar Hero 3 tomorrow on Joystiq" href="http://www.joystiq.com/2008/06/25/i-am-murloc-track-creeping-onto-guitar-hero-3-tomorrow/">'I am Murloc' track creeping onto Guitar Hero 3 tomorrow</a><br /><a target="_blank" title="View Xenogears, Einhänder arrive on Japanese PSN on Joystiq" href="http://www.joystiq.com/2008/06/25/xenogears-einhander-arrive-on-japanese-psn/">Xenogears, Einh&auml;nder arrive on Japanese PSN</a><br /><a target="_blank" title="View Microsoft brings Chobot, 'IGN Strategize' to XBL on Joystiq" href="http://www.joystiq.com/2008/06/25/microsoft-brings-chobot-ign-strategize-to-xbl/">Microsoft brings Chobot, 'IGN Strategize' to XBL</a><br /><a target="_blank" title="View EA: Byron regulations may delay games for UK on Joystiq" href="http://www.joystiq.com/2008/06/25/ea-byron-regulations-may-delay-games-for-uk/">EA: Byron regulations may delay games for UK</a><br /><a target="_blank" title="View Check out this Gears of War 2 leaked beta footage on Joystiq" href="http://www.joystiq.com/2008/06/25/gears-of-war-2-leaked-beta-footage/">Check out this Gears of War 2 leaked beta footage</a><br /><a target="_blank" title="View Conn. State Sen. Slossberg wants confirmation of GTA IV rape scene on Joystiq" href="http://www.joystiq.com/2008/06/25/conn-state-sen-slossberg-wants-confirmation-of-gta-iv-rape-sce/">Conn. State Sen. Slossberg wants confirmation of GTA IV rape scene</a><br /><a target="_blank" title="View Blood Bowl trailer channels Madden + Warcraft on Joystiq" href="http://www.joystiq.com/2008/06/25/blood-bowl-trailer-channels-madden-warcraft/">Blood Bowl trailer channels Madden + Warcraft</a><br /><br /><strong>Rumors &amp; Speculation<br /></strong><a target="_blank" title="View Rumor: In-game XMB features have been revealed on Joystiq" href="http://www.joystiq.com/2008/06/25/rumor-in-game-xmb-features-have-been-revealed/">Rumor: In-game XMB features have been revealed</a><br /><a target="_blank" title="View More alleged PS3 profile pics posted on Joystiq" href="http://www.joystiq.com/2008/06/25/more-alleged-ps3-profile-pics-posted/">More alleged PS3 profile pics posted</a><br /><a target="_blank" title="View Rumor: PlayStation phone's future in flux on Joystiq" href="http://www.joystiq.com/2008/06/25/rumor-playstation-phones-future-in-flux/">Rumor: PlayStation phone's future in flux</a><br /><a target="_blank" title="View Analyst: Activision a better investment than EA on Joystiq" href="http://www.joystiq.com/2008/06/25/analyst-activision-a-better-investment-than-ea/">Analyst: Activision a better investment than EA</a><br /><br /><strong>Culture &amp; Community<br /></strong><a target="_blank" title="View Use your 360 to stream Netflix on Joystiq" href="http://www.joystiq.com/2008/06/25/use-your-360-to-stream-netflix/">Use your 360 to stream Netflix</a><br /><a target="_blank" title="View NINJA GAIDEN 2 presents: Zero Punctuation's MGS4 review on Joystiq" href="http://www.joystiq.com/2008/06/25/ninja-gaiden-2-presents-zero-punctuations-mgs4-review/">NINJA GAIDEN 2 presents: Zero Punctuation's MGS4 review</a><br /><a target="_blank" title="View Daily Show talks campaign games on Joystiq" href="http://www.joystiq.com/2008/06/25/daily-show-talks-campaign-games/">Daily Show talks campaign games</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/25/today-in-joystiq-june-25-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1236988/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/25/today-in-joystiq-june-25-2008/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>collage</category><category>dailyrecap</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-06-25T23:59:00+00:00</dc:date></item><item><title>Pixeloo returns with the Real Niko Bellic</title><link>http://www.joystiq.com/2008/06/20/pixeloo-returns-with-the-real-niko-bellic/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/pixeloo-returns-with-the-real-niko-bellic/</guid><comments>http://www.joystiq.com/2008/06/20/pixeloo-returns-with-the-real-niko-bellic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://pixeloo.blogspot.com/2008/06/nico-bellic.html"><img width="490" vspace="4" hspace="0" height="415" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/nikopixeloo.jpg"  alt="" /></a><br /></div>
The artist known as <a href="http://pixeloo.blogspot.com/2008/06/nico-bellic.html">Pixeloo</a> delivers once again with his "real" rendition of <a href="http://joystiq.com/tag/gta-iv"><em>Grand Theft Auto IV</em></a> antihero Niko Bellic. Thankfully, Niko's character design is that of a standard human, so we don't get the abomination of Pixeloo's not-safe-for-sanity "<a href="http://www.joystiq.com/2008/04/09/real-mario-now-moves-talks-may-cause-nightmares/">Real Mario</a>."<br /><br />The artist says he did the piece for <em>Official Playstation Magazine UK</em>'s latest issue. Another impressive piece by Pixeloo, and unlike Real Mario, the Real Niko won't cause us to wake up screaming for two weeks and shudder every time we even think about the portly plumber.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://pixeloo.blogspot.com/2008/06/nico-bellic.html>Read</a> | <a href="http://www.joystiq.com/2008/06/20/pixeloo-returns-with-the-real-niko-bellic/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1231650/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/20/pixeloo-returns-with-the-real-niko-bellic/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>grand-theft-auto</category><category>grand-theft-auto-4</category><category>grand-theft-auto-iv</category><category>gta</category><category>gta-iv</category><category>niko</category><category>niko-bellic</category><category>pixeloo</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-06-20T10:30:00+00:00</dc:date></item><item><title>Wii Spray transforms Wii-mote into grafitti spraycan</title><link>http://www.joystiq.com/2008/06/07/wii-spray-transforms-wii-mote-into-grafitti-spraycan/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/07/wii-spray-transforms-wii-mote-into-grafitti-spraycan/</guid><comments>http://www.joystiq.com/2008/06/07/wii-spray-transforms-wii-mote-into-grafitti-spraycan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.slashgear.com/wiispray-prototype-graffiti-controller-for-wii-0611925.php"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/wiispraynotjsrf.jpg"  alt="" /></a><br /></div>
We know what you're thinking, and this isn't it. Rather than being an awesome <em>Jet Set Radio</em>-style game where the Wii Remote functions as a spraycan, this is actually an <a href="http://www.slashgear.com/wiispray-prototype-graffiti-controller-for-wii-0611925.php">equally awesome art project</a>. A student at Bauhaus University in Germany modded a Wii-mote, putting the waggle-happy components in a spraycan for an interactive graffiti project.<br /><br />According to SlashGear (because <a href="http://www.wiispray.com/">we don't speak German</a>), the Wii Spray device allows users to virtually spray-paint walls -- presumably using some kind of sorcery. Neato, but we'd still like <em>Jet Set Wii-dio</em>, please (and we even figured out a name for it!).<br /><br />[Via <a href="http://www.engadget.com/2008/06/06/wiispray-turns-wii-remote-into-virtual-graffiti-spray-can/">Engadget</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.slashgear.com/wiispray-prototype-graffiti-controller-for-wii-0611925.php>Read</a> | <a href="http://www.joystiq.com/2008/06/07/wii-spray-transforms-wii-mote-into-grafitti-spraycan/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1218438/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/07/wii-spray-transforms-wii-mote-into-grafitti-spraycan/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>wiispray</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-06-07T02:00:00+00:00</dc:date></item><item><title>Become immortalized in the background scenery of Fable 2</title><link>http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/</guid><comments>http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://lionhead.com/news/472"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/gam_justinpainting_490.jpg"  alt="" /></a><br /></div>
Don your Victorian regalia, our fanciful readers, and you may earn your place in the annals of gaming history by appearing in Lionhead's much anticipated RPG, <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em>. Just throw on that ratty old frock coat and strike your most Quixotic pose in front of a camera being operated by a tight-lipped, non-judgmental friend. Save the resulting <strike>blackmail</strike> image as a Ye Olde JPEG, send it in to Lionhead's art department, and <a href="http://lionhead.com/news/472">you could serve as a model for one of the many paintings</a> strewn across the interiors of Albion's exotic homes.<br /><br />It's a neat way to get your mug in what will no doubt be one of this year's blockbuster titles -- though you've only got until next Wednesday to submit your best <a href="http://en.wikipedia.org/wiki/The_Scarlet_Pimpernel">Pimpernel-esque portrait</a>. We trust you can carve out some time between the big quail hunt and the late night ether frolic to <a href="http://www.lionhead.com/fable2/com3rules.html">read the rules and regulations</a> before you commit your extravagant visage to film.<br /><br />Still need insipiration? Look no further than the above image of <a href="http://www.joystiq.com/2008/05/08/meet-the-team-justin-mcelroy/">Joystiq's own Justin McElroy</a>. If there's a man who better embodies the unflappable spirit of a colonial gentleman, we have yet to meet him.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://lionhead.com/news/472>Read</a> | <a href="http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1211059/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>contest</category><category>fable</category><category>fable-2</category><category>fable2</category><category>lionhead</category><category>painting</category><category>pimpernel</category><category>portrait</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-05-30T22:00:00+00:00</dc:date></item><item><title>Today in Joystiq: May 13, 2008</title><link>http://www.joystiq.com/2008/05/13/today-in-joystiq-may-13-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/today-in-joystiq-may-13-2008/</guid><comments>http://www.joystiq.com/2008/05/13/today-in-joystiq-may-13-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.joystiq.com/tag/dailyrecap"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/slavic-mario-car-490.jpg"  alt="" /></a></div>
It's been a <em>very</em> long day, so we won't fault you if you missed any of these posts ... so long as you read through them now, of course. Eastern-European reader Ilya sent us word of this "Slavic MarioCar" (more images <a href="http://www.consolenewz.ru/content/view/2832/7/">here</a>). Check out the highlights for today:<br /><br /><strong>Xbox 360 Spring Showcase (<a href="http://www.joystiq.com/2008/05/13/xbox-360-spring-showcase-screenshot-roundup/" title="View Xbox 360 Spring Showcase screenshot roundup on Joystiq" target="_blank">screenshot roundup</a>)</strong><br /><a href="http://www.joystiq.com/2008/05/13/unconfirmed-banjo-kazooie-nuts-and-bolts-due-in-november/" title="View Banjo-Kazooie: Nuts &amp; Bolts due in November [update] on Joystiq" target="_blank">Banjo-Kazooie: Nuts &amp; Bolts due in November</a><br /><a href="http://www.joystiq.com/2008/05/13/new-ms-leak-shows-too-human-co-op/" title="View New MS leak shows Too Human co-op on Joystiq" target="_blank">New MS leak shows Too Human co-op</a><br /><a href="http://www.joystiq.com/2008/05/13/too-human-to-finally-arrive-in-august/" title="View Too Human dated August 19 for North America, Aug. 29 for Europe on Joystiq" target="_blank">Too Human dated August 19 for North America, Aug. 29 for Europe</a><br /> <a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-adds-camera-co-op-september-r/" title="View Viva Piñata: Trouble in Paradise adds camera, co-op, September release on Joystiq" target="_blank">Viva Pi&ntilde;ata: Trouble in Paradise adds camera, co-op, September release</a><br /><a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-hitting-xbla-on-may-21/" title="View Penny Arcade Adventures hitting XBLA on May 21 on Joystiq" target="_blank">Penny Arcade Adventures hitting XBLA on May 21</a><br /><a href="http://www.joystiq.com/2008/05/13/see-gears-of-war-2-too-human-viva-pinata-2-banjo-kazooie-3-in/" title="View See Gears of War 2, Too Human, Viva Piñata 2, Banjo-Kazooie 3 in new video on Joystiq" target="_blank">See Gears of War 2, Too Human, Viva Pi&ntilde;ata 2, Banjo-Kazooie 3 in new video</a><br /><a href="http://www.joystiq.com/2008/05/13/see-tons-of-new-fable-2-screens/" title="View See tons of new Fable 2 screens on Joystiq" target="_blank">See tons of new Fable 2 screens</a><br /><a href="http://www.joystiq.com/2008/05/13/too-many-too-human-screens-and-a-video/" title="View Too many Too Human screens (and a video!) on Joystiq" target="_blank">Too many Too Human screens (and a video!)</a><br /><a href="http://www.joystiq.com/2008/05/13/new-ninja-gaiden-2-screens-are-bloody-marvelous/" title="View New Ninja Gaiden II screens are bloody, marvelous on Joystiq" target="_blank">New Ninja Gaiden II screens are bloody, marvelous</a><br /><a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-screens/" title="View Viva Piñata: Trouble in Paradise screens on Joystiq" target="_blank">Viva Pi&ntilde;ata: Trouble in Paradise screens</a><br /><a href="http://www.joystiq.com/2008/05/13/gears-of-war-2-assault-screens-plus-weapon-specific-execution/" title="View Gears of War 2 'Assault' screens, plus weapon-specific executions announced on Joystiq" target="_blank">Gears of War 2 'Assault' screens, plus weapon-specific executions announced</a><br /><br /><strong>EA Spring Break 2008</strong><br /><a href="http://www.joystiq.com/2008/05/13/joystiq-hands-on-battlefield-heroes/" title="View Joystiq hands-on: Battlefield Heroes on Joystiq" target="_blank">Joystiq hands-on: Battlefield Heroes</a><br /> <a href="http://www.joystiq.com/2008/05/13/joystiq-hands-on-left-4-dead/" title="View Joystiq hands-on: Left 4 Dead on Joystiq" target="_blank">Joystiq hands-on: Left 4 Dead</a><br /> <a href="http://www.joystiq.com/2008/05/13/joystiq-hands-on-skate-it/" title="View Joystiq hands-on: Skate It on Joystiq" target="_blank">Joystiq hands-on: Skate It</a><br /> <br /><strong>Joystiquery<br /></strong><a href="http://www.joystiq.com/2008/05/13/an-evening-with-uwe-bolls-postal/" title="View An evening with Uwe Boll's Postal on Joystiq" target="_blank">An evening with Uwe Boll's Postal</a><br /><a href="http://www.joystiq.com/2008/05/13/joystiq-interview-holy-crap-telltale-talks-strong-bad/" title="View Joystiq interview: Holy crap! Telltale talks Strong Bad on Joystiq" target="_blank">Joystiq interview: Holy crap! Telltale talks Strong Bad</a><br /><a href="http://www.joystiq.com/2008/05/13/massively-week-in-review-may-6-12-2008/" title="View Massively Week in Review: May 6-12, 2008 on Joystiq" target="_blank">Massively Week in Review: May 6-12, 2008</a><br /><a href="http://www.joystiq.com/2008/05/13/meet-the-team-ross-miller/" title="View Meet the Team: Ross Miller on Joystiq" target="_blank">Meet the Team: Ross Miller</a><br /><a href="http://www.joystiq.com/2008/05/13/the-best-of-wow-insider-may-6-13-2008/" title="View The best of WoW Insider: May 6-13, 2008 on Joystiq" target="_blank">The best of WoW Insider: May 6-13, 2008</a><br /><a href="http://www.joystiq.com/2008/05/13/wii-fanboy-reviews-the-wiiware-launch-lineup/" title="View Wii Fanboy reviews the WiiWare launch lineup on Joystiq" target="_blank">Wii Fanboy reviews the WiiWare launch lineup</a><br /><br /><strong>News<br /></strong><a href="http://www.joystiq.com/2008/05/13/european-wiiware-launch-lineup/" title="View European WiiWare launch lineup on Joystiq" target="_blank">European WiiWare launch lineup</a><br /><a href="http://www.joystiq.com/2008/05/13/vigil-games-details-warhammer-40k-mmo/" title="View Vigil Games details Warhammer 40K MMO on Joystiq" target="_blank">Vigil Games details Warhammer 40K MMO</a><br /><a href="http://www.joystiq.com/2008/05/13/lostwinds-sequel-already-in-the-works/" title="View LostWinds sequel already in the works on Joystiq" target="_blank">LostWinds sequel already in the works</a><br /><a href="http://www.joystiq.com/2008/05/13/see-first-vids-of-platinums-madworld-and-bayonetta/" title="View See first vids of Platinum's MadWorld and Bayonetta [update] on Joystiq" target="_blank">See first vids of Platinum's MadWorld and Bayonetta</a><br /><a href="http://www.joystiq.com/2008/05/13/fable-2-content-complete-3-more-fables-planned-danish-site-r/" title="View Fable 2 'content complete,' 3 more Fables planned, Danish site reports on Joystiq" target="_blank">Fable 2 'content complete,' 3 more Fables planned, Danish site reports</a><br /><a href="http://www.joystiq.com/2008/05/13/metal-gear-solid-4-intro-video-sneaks-up/" title="View Metal Gear Solid 4 intro video sneaks out on Joystiq" target="_blank">Metal Gear Solid 4 intro video sneaks out</a><br /><a href="http://www.joystiq.com/2008/05/13/soe-president-sees-more-mmos-on-ps3/" title="View SOE president sees more MMOs on PS3 on Joystiq" target="_blank">SOE president sees more MMOs on PS3</a><br /><a href="http://www.joystiq.com/2008/05/13/lego-indiana-jones-demo-now-available-for-pc/" title="View Lego Indiana Jones demo now available for PC on Joystiq" target="_blank">Lego Indiana Jones demo now available for PC</a><br /><a href="http://www.joystiq.com/2008/05/13/kojima-altair-costume-unlockable-in-mgs-4/" title="View Kojima: Altair costume unlockable in MGS4 on Joystiq" target="_blank">Kojima: Altair costume unlockable in MGS4</a><br /><a href="http://www.joystiq.com/2008/05/13/alone-in-the-dark-shows-off-driving-gameplay/" title="View Alone in the Dark shows off driving gameplay on Joystiq" target="_blank">Alone in the Dark shows off driving gameplay</a><br /><a href="http://www.joystiq.com/2008/05/13/ea-records-454-million-loss-despite-sales-of-3-6-billion-in-l/" title="View EA records $454 million loss, despite sales of $3.6 billion in fiscal 2008 on Joystiq" target="_blank">EA records $454 million loss, despite sales of $3.6 billion in fiscal 2008</a><br /><a href="http://www.joystiq.com/2008/05/13/mock-tv-downloads-spotted-in-us-ps3-ad/" title="View Mock TV downloads spotted in US PS3 ad on Joystiq" target="_blank">Mock TV downloads spotted in US PS3 ad</a><br /><a href="http://www.joystiq.com/2008/05/13/nintendo-sells-6-million-wii-units-in-japan/" title="View Nintendo sells 6 million Wii units in Japan on Joystiq" target="_blank">Nintendo sells 6 million Wii units in Japan</a><br /><br /><strong>Rumors &amp; Speculation<br /></strong><a href="http://www.joystiq.com/2008/05/13/rumor-sony-may-update-ps3-firmware-for-gta-iv-problems/" title="View Rumor: Sony may update PS3 firmware for GTA IV problems on Joystiq" target="_blank">Rumor: Sony may update PS3 firmware for GTA IV problems</a><br /><a href="http://www.joystiq.com/2008/05/13/analyst-us-software-sales-up-70-in-april/" title="View Analyst: US software sales up 70% in April on Joystiq" target="_blank">Analyst: US software sales up 70% in April</a><br /><a href="http://www.joystiq.com/2008/05/13/possible-hint-regarding-kojimas-next-project-at-mgs-4-press-eve/" title="View Kojima's next project hinted at during MGS4 press event on Joystiq" target="_blank">Kojima's next project hinted at during MGS4 press event</a><br /><a href="http://www.joystiq.com/2008/05/13/rumor-360-slimming-down-in-2009/" title="View Rumor: 360 slimming down in 2009 on Joystiq" target="_blank">Rumor: 360 slimming down in 2009</a><br /><br /><strong>Culture &amp; Community<br /></strong><a href="http://www.joystiq.com/2008/05/13/mario-spotted-in-new-banjo-kazooie-trailer/" title="View Mario spotted in new Banjo-Kazooie trailer on Joystiq" target="_blank">Mario spotted in new Banjo-Kazooie trailer</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/05/13/today-in-joystiq-may-13-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1194768/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/13/today-in-joystiq-may-13-2008/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>car</category><category>dailyrecap</category><category>mario</category><category>paint</category><category>slavic</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-05-13T23:59:00+00:00</dc:date></item><item><title>Check out indie art game 'The Graveyard'</title><link>http://www.joystiq.com/2008/04/04/check-out-indie-art-game-the-graveyard/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/04/check-out-indie-art-game-the-graveyard/</guid><comments>http://www.joystiq.com/2008/04/04/check-out-indie-art-game-the-graveyard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.tale-of-tales.com/TheGraveyard/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/thegraveyardisartsyawesomegeriatric.jpg" /></a><br /></div>
We're of the sound opinion that not enough games let you control feeble old women on the verge of death. Thankfully, <a href="http://www.tale-of-tales.com/TheGraveyard/">here comes <em>The Graveyard</em></a>, an art game by <a href="http://www.joystiq.com/2008/02/20/joystiq-live-at-the-igf-and-gdca-awards-2008/">IGF-winning</a> developer Tale of Tales, which places players in the role of an elderly woman visiting a cemetery.<br /><br />The game is incredibly short and simple, but gorgeously rendered, and features a somber, original song as an interlude to the "gameplay." The free version is only a trial, and you can pay a measly five dollars USD for the full game. The only difference? In the full game the old woman may die. <br /><br />[Via <a href="http://tigsource.com/articles/2008/03/30/the-graveyard">TIGSource</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.tale-of-tales.com/TheGraveyard/>Read</a> | <a href="http://www.joystiq.com/2008/04/04/check-out-indie-art-game-the-graveyard/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1158880/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/04/check-out-indie-art-game-the-graveyard/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>indie</category><category>tale-of-tales</category><category>the-graveyard</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-04-04T14:20:00+00:00</dc:date></item><item><title>Weighted Companion Cube mid-Portal in Toronto</title><link>http://www.joystiq.com/2008/03/25/weighted-companion-cube-mid-portal-in-toronto/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/weighted-companion-cube-mid-portal-in-toronto/</guid><comments>http://www.joystiq.com/2008/03/25/weighted-companion-cube-mid-portal-in-toronto/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/companion-cube-toronto.jpg" /><br /></div>
A leftover from last week, but too great not to share. Posterchild is a "street artist" creating public installations in the city of Toronto. His latest and greatest: two Weighted Companion Cubes (as seen in little-known video game <em><a href="http://www.joystiq.com/tag/Portal/">Portal</a></em>) entering and exiting a portal. Or is that exiting and entering? And, yeah ... it's really just one WCC then, right? Note: you can figure out where the "companion" Companion Cube is through visual hints in the portals. Video embedded after the break. <br /><br />[Thanks, everyone!]<br /><br /><a href="http://www.bladediary.com/index.pl?stencil=390">Look</a> - Weighted Companion Cube blue side<br /><a href="http://www.bladediary.com/index.pl?stencil=391">Look</a> - Weighted Companion Cube orange side<br /><br />
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<div><object width="490" height="396"><param name="movie" value="http://www.dailymotion.com/swf/x4ryo7" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.dailymotion.com/swf/x4ryo7" type="application/x-shockwave-flash" width="490" height="396" allowFullScreen="true" allowScriptAccess="always"></embed></object> </div>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/03/25/weighted-companion-cube-mid-portal-in-toronto/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1146189/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/25/weighted-companion-cube-mid-portal-in-toronto/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Art</category><category>companion-cube</category><category>Portal</category><category>Valve</category><category>WCC</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-03-25T22:00:00+00:00</dc:date></item><item><title>GDC08: Hands-on Inchworm</title><link>http://www.joystiq.com/2008/02/22/gdc08-hands-on-inchworm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/gdc08-hands-on-inchworm/</guid><comments>http://www.joystiq.com/2008/02/22/gdc08-hands-on-inchworm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/inchworm_pic490.jpg" alt="" /><br /></div>
Bob Sabiston, creator of the <a href="http://flatblackfilms/">rotoscoping software</a> behind <span style="font-style: italic;">A Waking Life</span> and <span style="font-style: italic;">A Scanner Darkly</span> wanted to draw and animate on his DS. So he wrote his own application, <a href="http://www.inchwormds.com"><span style="font-style: italic;">Inchworm</span></a>. He says, "[It was] sort of a passion project, something we really want to see on the DS." In between his GDC meetings to find a publisher, I sketched through the latest build of the tool.<br /><br />Even though Inchworm is closer to <a href="http://www.corel.com/servlet/Satellite/us/en/Product/1166553885783">Painter</a> than <span style="font-style: italic;">Mario Paint</span>, it's still fun for dabbling. Artists use the stylus to scribble out stills or <a href="http://en.wikipedia.org/wiki/Cel">cels</a>. Top-tier tools that I'd expect in Photoshop even filter down to this level, including layers, opacity settings, alpha channels, selections, and onion-skin animations. Sabiston also intends to add smear brushes to blend paints and sound effects for animations.<br /> As small as the DS screens feel and with so many tools on-screen, I still intuitively navigated through all of Inchworm's options. I sketched on the touchscreen and used the move tool to drag the page for more room. I could also zoom in to tweak blown-up pixels, but I couldn't zoom out past the one-to-one size. The top screen keeps the entire view available at the same time, but a zoomed-out angle for drawing might be added.<br /> <br /> Still pictures can be about as big as 1,024 by 1,024, although limits are being determined. Standard DS cartridges have little room to save, although users should be able to keep a handful of those stills and a few 256x192-pixel animations of about 100 frames stored at the same time. But when the room is filled, the DS can upload saved files directly to the Inchworm site. Users can also download files back to a DS for more work.<br /> <br /> I was also interested in using full-quality documents in further production on my computer. But Inchworm should be a great art application for people who only want to sketch and animate on a DS. Here's hoping it finds a publisher soon.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/22/gdc08-hands-on-inchworm/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1121572/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/22/gdc08-hands-on-inchworm/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>a-scanner-darkly</category><category>art</category><category>bob-sabiston</category><category>ds-paint</category><category>gdc</category><category>gdc08</category><category>inchworm</category><category>mario-paint</category><category>paint</category><category>painting</category><category>sketch</category><category>waking-life</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-02-22T01:00:00+00:00</dc:date></item><item><title>GDC08: Into the Into the Pixel afterparty</title><link>http://www.joystiq.com/2008/02/21/gdc08-into-the-into-the-pixel-afterparty/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/gdc08-into-the-into-the-pixel-afterparty/</guid><comments>http://www.joystiq.com/2008/02/21/gdc08-into-the-into-the-pixel-afterparty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/intopixel022008.jpg" alt="" /><br />
<div align="left">What do you do after you've seen a collection of game-related art, like, say, the 2008 <a href="http://turnstylecs.com/startsoma/intothepixel.html">Into the Pixel</a> exhibit? If your answer is "Go see a funk band reputedly featuring the bassist from Whitesnake," you're probably one of these people, because that's what happened at the afterparty. About 50 people and a fraction of Whitesnake were packed into the tiny but lovely Otis Lounge to celebrate game art having been shown.<br /><br />It sounds funny, but the funk was <em>completely rocking.</em> If that's the appropriate term. What do you call good funk music?<br /> </div>
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</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/21/gdc08-into-the-into-the-pixel-afterparty/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1120662/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/21/gdc08-into-the-into-the-pixel-afterparty/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>gdc08</category><category>into-the-pixel</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-02-21T12:00:00+00:00</dc:date></item><item><title>Jim Preston: games as art debate is meaningless</title><link>http://www.joystiq.com/2008/02/12/jim-preston-games-as-art-debate-is-meaningless/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/12/jim-preston-games-as-art-debate-is-meaningless/</guid><comments>http://www.joystiq.com/2008/02/12/jim-preston-games-as-art-debate-is-meaningless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/3536/the_arty_party.php"><img vspace="4" hspace="0" border="0"  src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/gamesasartdebatestupiddoggie.jpg" alt="" /></a><br /></div>
Are games art? It's a question that comes up more and more, as the medium slowly grows out of its awkward, teenage years. EA producer Jim Preston thinks the debate is a meaningless one, as he explains in an <a href="http://www.gamasutra.com/view/feature/3536/the_arty_party.php">incredibly well-thought-out feature</a> on Gamasutra.<br /><br />Preston takes his time to remind of us the state of art in general, and how art is continuously judged by its relative place in culture: a urinal can be art if Marcel Duchamp says so, and places it in an art gallery. Since it's all a matter of perspective, Preston argues that we shouldn't be <a href="http://www.joystiq.com/2007/07/23/ebert-admits-games-can-be-art-but-not-high-art/">bickering</a> with <a href="http://www.joystiq.com/tag/rogerebert">Roger Ebert</a> over whether games can be art, but instead spending our time improving the medium, and awaiting further artistic recognition from the community at large.<br /><br />Makes sense to us. We'll stop waiting by the mailbox for our invite to the arty party, then.<br /><br />[Image via <a href="http://www.joystiq.com/2006/02/27/shadow-of-the-adorable-colossus/">this post</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/view/feature/3536/the_arty_party.php>Read</a> | <a href="http://www.joystiq.com/2008/02/12/jim-preston-games-as-art-debate-is-meaningless/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1112717/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/12/jim-preston-games-as-art-debate-is-meaningless/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>roger-ebert</category><category>rogerebert</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-02-12T09:00:00+00:00</dc:date></item><item><title>The surreal Nintendo artwork of Jimi Benedict</title><link>http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/</guid><comments>http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.jimiyo.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/gam_jimismario_225.jpg" /></a>We love unique, video game inspired artwork just as much as the next guy -- our weary-spined copy of "<a href="http://www.amazon.com/i-8-bit-Inspired-Classic-Videogames/dp/0811853195">i am 8-bit</a>" can vouch for that. However, we also love our preserved, cherished memories of our NES era heroes. These two feelings conflict when looking at <a href="http://www.jimiyo.com/">Jimi Benedict's surreal video game art</a> -- our inner Andy Warhol loves Benedict's incredibly unique and lovingly detailed portraits, but the traditionalist in us prefers not to think of <a href="http://www.jimiyo.com/2008/Zelda8Bitv2_Jimiyo.jpg">Link</a> as a gap-toothed, <a href="http://en.wikipedia.org/wiki/The_Goonies">Sloth-faced</a> dwarf.<br /><br />You can see both full portraits after the jump, but to see the rest of Benedict's art (including what appears to be a mock-up title screen to the lesser known NES game <a href="http://www.jimiyo.com/2008/obama_LG.gif"><em>Obama: Take the Power Back</em></a>), you'll have to go to <a href="http://www.jimiyo.com/">his website</a> -- a swirling vortex of complete madness and totally rad drawings.<br /><br />[Via <a href="http://www.dsfanboy.com/2008/02/07/mario-and-zelda-get-surreal/">DSF</a>]<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/jimiyo_supermario_cs_0206.jpg" /></div>
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<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/jimiyo_zelda.jpg" /><br /></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.jimiyo.com/>Read</a> | <a href="http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1110816/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Art</category><category>Iam8bit</category><category>JimiBenedict</category><category>Jimiyo</category><category>link</category><category>mario</category><category>painting</category><category>surreal</category><category>zelda</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-02-09T11:00:00+00:00</dc:date></item><item><title>"Paper" Mario comes to life in art project</title><link>http://www.joystiq.com/2008/02/07/paper-mario-comes-to-life-in-art-project/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/07/paper-mario-comes-to-life-in-art-project/</guid><comments>http://www.joystiq.com/2008/02/07/paper-mario-comes-to-life-in-art-project/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/papermario.jpg" /><br /></div>
Dude. Remember that time we went to Tim's house and got like TOTALLY baked off his special stash and we busted out the NES and we thought the controller was, like, making the TV move around the room? Do you? Man, that thing was REAL. I like totally <a href="http://www.the-demos.com/?page_id=192">saw it</a> on the internet man!<br /><br />Man, I'm telling you I'm SO not <a href="http://www.joystiq.com/tag/drugs/">high</a> right now. This thing was REAL. It was, like, on this motorized track or something, so when you pushed the buttons on the d-pad the whole TV, like, slid down this track. But there was this Mario level in the background, so it was like the paper Mario cutout on the TV was REALLY moving through the level. Like REALLY. Dude, you could even make Mario jump and hit motorized boxes with mushrooms and stuff. By the way, Tim scored some <a href="http://www.joystiq.com/tag/mushrooms/">awesome mushrooms</a> this weekend. You got to try them, man.<br /><br />Man, don't even try to tell me I'm imagining this thing. I've got the video right here below the break. You watch it while I go scrounge up some Cheetos, man. I've got some serious <a href="http://www.joystiq.com/tag/food">munchies</a>.<br /><br />[Via <a href="http://www.engadget.com/2008/02/07/playable-paper-super-mario-no-really-hes-made-of-paper/">Engadget</a>]<br /><br />
<div style="text-align: center;"><object width="490" height="409"><param name="movie" value="http://www.youtube.com/v/FXdifR7s1vA&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/FXdifR7s1vA&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="409"></embed></object></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.the-demos.com/?page_id=192>Read</a> | <a href="http://www.joystiq.com/2008/02/07/paper-mario-comes-to-life-in-art-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1109550/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/07/paper-mario-comes-to-life-in-art-project/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>Dude</category><category>Famicom</category><category>high</category><category>Mario</category><category>moving</category><category>NES</category><category>Paper mario</category><category>paper-mario</category><category>PaperMario</category><category>super-mario-bros.</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-02-07T18:55:00+00:00</dc:date></item><item><title>Burnout Paradise art style inspired by rock album?</title><link>http://www.joystiq.com/2008/01/14/burnout-paradise-art-style-inspired-by-rock-album/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/14/burnout-paradise-art-style-inspired-by-rock-album/</guid><comments>http://www.joystiq.com/2008/01/14/burnout-paradise-art-style-inspired-by-rock-album/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.southern.net/southern/band/KARAT/18584.html"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/burnoutparadisedaddycoverart.jpg" alt="" /></a><br /></div>
We're not going to spring for a paternity test, but just putting these two side by side is enough to convince us that there's at least some relation between <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a>'s slick cover art, and <a href="http://www.southern.net/southern/band/KARAT/18584.html">this 2000 album by rock group Karate</a>. <a href="http://www.southern.net/southern/band/KARAT/18584.html"><br /></a><br />In fact, we're willing to go out on a limb and state that the album art for Karate's "Unsolved" is most likely the genesis of <em>Paradise</em>'s <a href="http://www.joystiq.com/2007/11/20/new-burnout-paradise-box-art-ditches-crashes-for-white-space/">radical aesthetic switch</a>. Even the colors bled into the cars' shapes are identical. Now, all that's left to find out is if <em>Paradise</em>'s mother hung out at <a href="http://youtube.com/watch?v=MT18aiK0nHI">dockside bars</a>.<br /><br />[Thanks, Greg K]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.southern.net/southern/band/KARAT/18584.html>Read</a> | <a href="http://www.joystiq.com/2008/01/14/burnout-paradise-art-style-inspired-by-rock-album/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1086079/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/14/burnout-paradise-art-style-inspired-by-rock-album/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>burnout</category><category>burnout-paradise</category><category>criterion</category><category>ea</category><category>ea-games</category><category>this-isnt-news</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-01-14T07:00:00+00:00</dc:date></item><item><title>(1) Paint a Wii (2) Sell it for $250 + tax (3) Buy a Wii</title><link>http://www.joystiq.com/2007/12/26/1-paint-a-wii-2-sell-it-for-250-tax-3-buy-a-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/26/1-paint-a-wii-2-sell-it-for-250-tax-3-buy-a-wii/</guid><comments>http://www.joystiq.com/2007/12/26/1-paint-a-wii-2-sell-it-for-250-tax-3-buy-a-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.wantsforsale.com/wants.html"><img width="428" vspace="4" hspace="0" height="325" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/wantart_wii.jpg" alt="" /></a><br /></div>
While this doesn't answer the question we're guessing most people have about procuring a Wii - that being, "Where the crap can you find one?" - it does help out the starving artists amongst you with the slightly more sensitive topic of: "How the crap did you afford one?"<br /><br />While it's not for us to judge your chosen profession and its financial rewards (we'll leave that job up to the millionaires in the comments section), we are here to share interesting video game info. Take the case of WantsForSale.com, a site run by two NYC-based artists who simply paint things they want and then sell those paintings to pay for the pictured item. For example: painting of Wii is sold for $270.92 (that's $249.99 + 8.375% NYC sales tax) which, in turn, is used to purchase a Wii. As for the buyer, we're guessing the painting ended up as some poor kid's last-minute Wii replacement gift.<br /><br />"Open it, son. Look, it's a Wii!"<br /><br />"I hate you, Dad."<br /><br />[Via <a href="http://www.gamingsteve.com/archives/2007/12/want-a-wii-sell-a-picture-of-it.php">Gaming Steve</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.wantsforsale.com/wants.html>Read</a> | <a href="http://www.joystiq.com/2007/12/26/1-paint-a-wii-2-sell-it-for-250-tax-3-buy-a-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1071434/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/26/1-paint-a-wii-2-sell-it-for-250-tax-3-buy-a-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Art</category><category>WantsForSale</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-12-26T22:45:00+00:00</dc:date></item><item><title>FlOw dev discusses blossoming new project</title><link>http://www.joystiq.com/2007/11/29/flow-dev-discusses-blossoming-new-project/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/flow-dev-discusses-blossoming-new-project/</guid><comments>http://www.joystiq.com/2007/11/29/flow-dev-discusses-blossoming-new-project/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=16414"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/flower-banner-490.jpg" alt="" /></a></div>
If the <a href="http://www.joystiq.com/2007/09/21/todays-most-flowery-video-fl0wer-trailer/">Tokyo Game Show trailer</a> was any indication, <em>flOw</em> developer Thatgamecompany is not shying away from abstract projects. Speaking at the Montreal International Games Summit (via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16414">Gamasutra</a>), TGC President Kellee Santiago explained how music played an important role in the the initial development phases of <em>Flower</em>. Two musical pieces were commissioned to set the tone of the project, according to Santiago, to "get everyone on the same page... doing sample audio tracks to evoke the emotion [will] keep everyone's work consistent."<br /><br />Details about <em>Flower </em>itself are rather scant, aside from confirmation that at least part of the game has to do with growing flowers. Said Santiago, <em>Flower</em> involves the "possible emotional impacts of the feeling of growing a flower, and possible interactions as the sun." The title is due out on the PlayStation Network sometime in 2008.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16414>Read</a> | <a href="http://www.joystiq.com/2007/11/29/flow-dev-discusses-blossoming-new-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1050834/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/29/flow-dev-discusses-blossoming-new-project/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>abstract</category><category>art</category><category>flow</category><category>flower</category><category>psn</category><category>thatgamecompany</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-11-29T11:20:00+00:00</dc:date></item><item><title>Ubisoft on Assassin's Creed art direction</title><link>http://www.joystiq.com/2007/10/22/ubisoft-on-assassins-creed-art-direction/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/22/ubisoft-on-assassins-creed-art-direction/</guid><comments>http://www.joystiq.com/2007/10/22/ubisoft-on-assassins-creed-art-direction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://features.cgsociety.org/story_custom.php?story_id=4292&amp;page=1"><img width="490" vspace="4" hspace="0" height="409" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/assassins-creed-art-490px.jpg" alt="" /></a><br /></div>
While we're <a href="http://www.joystiq.com/2007/07/11/joystiq-hands-on-assassins-creed/">quite excited</a> about <em><a href="http://www.joystiq.com/tag/AssassinsCreed/">Assassin's Creed</a></em>, we're worried the game can't possibly live up to the gorgeous concept art and character design (not to mention lofty game design goals) they've been showing off. Take this nearly two-thousand word <a href="http://features.cgsociety.org/story_custom.php?story_id=4292&amp;page=1">feature</a> on the CGSociety's website - with dozens of beautiful concept art images - looking at the art direction of the Ubisoft title: The beautiful Crusades-era architecture of cities like Damascus and Jerusalem and the striking assassin Altair are already visual hallmarks of the current generation of games, even if the actual game is still a relative unknown.<br /><br />[Thanks, Anton]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://features.cgsociety.org/story_custom.php?story_id=4292&amp;page=1>Read</a> | <a href="http://www.joystiq.com/2007/10/22/ubisoft-on-assassins-creed-art-direction/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1016242/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/22/ubisoft-on-assassins-creed-art-direction/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>AssassinsCreed</category><category>Ubisoft</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-10-22T13:44:00+00:00</dc:date></item></channel></rss>