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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[AI system programs a game with a suspicious theme]]></title><link>http://www.joystiq.com/2012/03/16/ai-system-programs-a-game-with-a-suspicious-theme/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/16/ai-system-programs-a-game-with-a-suspicious-theme/</guid><comments>http://www.joystiq.com/2012/03/16/ai-system-programs-a-game-with-a-suspicious-theme/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/16/ai-system-programs-a-game-next-up-world-domination/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/ai.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>All right; we're done. Throwing in the towel, getting the heck outta Dodge and all that. The robot apocalypse is coming to a head faster than we thought, and it's time for us to move to our safe-hut deep in the jungles of Malaysia. Goodnight, everyone!<br /><br />Michael Cook, a computer scientist at Imperial College London, has created an AI system that designs games -- clever, complex, slightly sadistic games -- and he has named it Angelina. Angelina has used "co-operative evolution" to make <a href="http://www.newscientist.com/movie/space-station-invaders"><em>Space Station Invaders</em></a>, an 8-bit platformer about a scientist trying to escape a space station full of aliens and homicidal robots. Cook provided the graphics and sound effects for Angelina, but still, we have to wonder how comfortable he is with that particular in-game scenario.<br /><br />We just spent the past 10 minutes <a href="http://www.newscientist.com/movie/space-station-invaders">playing a game</a> <em>designed by a computer</em>, and we enjoyed it. This is of course all a part of the machines' master plan -- get us complacent, then <em>wham</em>. Lasers everywhere. Either that or we can expect a flood of educational games about adopting children from third-world countries any day now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/16/ai-system-programs-a-game-with-a-suspicious-theme/">AI system programs a game with a suspicious theme</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2012 00:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/16/ai-system-programs-a-game-with-a-suspicious-theme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20194125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/16/ai-system-programs-a-game-with-a-suspicious-theme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>Angelina</category><category>artificial-intelligence</category><category>game-design</category><category>imperial-college-london</category><category>Michael-Cook</category><category>pc</category><category>robot</category><category>robot-apocalypse</category><category>Space-Station-Invaders</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 16 Mar 2012 00:40:00 EST</pubDate></item><item><title><![CDATA[Bungie's Halo AI secrets exposed in technical review]]></title><link>http://www.joystiq.com/2010/09/09/bungies-halo-ai-secrets-exposed-in-technical-review/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/09/bungies-halo-ai-secrets-exposed-in-technical-review/</guid><comments>http://www.joystiq.com/2010/09/09/bungies-halo-ai-secrets-exposed-in-technical-review/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/09/bungies-halo-ai-secrets-exposed-in-technical-review/"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/firefight2.jpg" /></a></div>
If you're looking for information about a hot new gun that will be <em>shootable</em> in the almost-here <a href="http://www.joystiq.com/game/halo-reach"><em>Halo: Reach</em></a>, you might want to flip to one of the <a href="http://www.joystiq.com/game/halo-reach">many other stories</a> we've written about the game. If you want super esoteric insight into the high-functioning AI design of the series -- that is to say, the enemies' actual programmed intelligence, and not the game's <a href="http://halo.wikia.com/wiki/Artificial_Intelligence"><em>fictional</em> AI constructs</a> -- we suggest checking out <a href="http://aigamedev.com/open/reviews/halo-ai/">AI Game Dev's</a> 42-point analysis on Bungie's tricks and innovations for making those pesky Elites so darn <em>pesky</em>.<br />
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Of course, these tips will really only benefit you if you happen to be a game designer or programmer, though we suppose you could hypothetically use the information to impress your friends while playing <em>Reach</em> next week. "Look at the way Bungie implemented those perceptual information objects," you might say to your awestruck cohorts. "Man, that really must have cut down on some memory fragmentation and recycling problems."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/09/bungies-halo-ai-secrets-exposed-in-technical-review/">Bungie's Halo AI secrets exposed in technical review</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Sep 2010 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/09/bungies-halo-ai-secrets-exposed-in-technical-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19627500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/09/bungies-halo-ai-secrets-exposed-in-technical-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial-intelligence</category><category>bungie</category><category>halo</category><category>Halo-Reach</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>programming</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 09 Sep 2010 21:45:00 EST</pubDate></item><item><title><![CDATA[Valve beta testing AI opponents in Team Fortress 2]]></title><link>http://www.joystiq.com/2009/12/22/valve-beta-testing-ai-opponents-in-team-fortress-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/22/valve-beta-testing-ai-opponents-in-team-fortress-2/</guid><comments>http://www.joystiq.com/2009/12/22/valve-beta-testing-ai-opponents-in-team-fortress-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.teamfortress.com/post.php?id=3279"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_tf2ai_580-copy.jpg" /></a></div>
If there's going to be a singular battlefield for the war between mankind and a super-advanced artificial intelligence hivemind, we think it's going to be <a href="http://www.joystiq.com/tag/team-fortress-2"><em>Team Fortress 2</em></a>. See, the programmers and developers over at Valve have repeatedly proven their technological prowess -- and now that <a href="http://www.teamfortress.com/post.php?id=3279">they're working on AI opponents</a> for <em>TF2</em>, accidental self-awareness can't be too far away. "Spy's sappin' my sentry! But why is it <em>my </em>sentry? Can a virtual sentry be <em>owned</em>? <em>Who am I</em>?"<br />
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You can check out the early stages of the future destruction of the world by participating in the <em>Team Fortress 2</em> Bot Beta Test. No download is required -- all you have to do is enter a simple line of code into the console command in the koth_viaduct, koth_sawmill, and koth_nucleus maps. Check out Valve's blog post to learn more about the AI-spawning commands available to you. Whatever you do, make sure you don't enter "<a href="http://www.youtube.com/watch?v=sqS83f-NUww">haley_joel_osment</a>" into the command line. His love is real, <em>but he is not</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/22/valve-beta-testing-ai-opponents-in-team-fortress-2/">Valve beta testing AI opponents in Team Fortress 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Dec 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.teamfortress.com/post.php?id=3279>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/valve-beta-testing-ai-opponents-in-team-fortress-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19290948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/valve-beta-testing-ai-opponents-in-team-fortress-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial-intelligence</category><category>bots</category><category>fps</category><category>multiplayer</category><category>online</category><category>steam</category><category>team-fortress-2</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 22 Dec 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[GDC09: Havok gets smart, announces Havok AI]]></title><link>http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/</guid><comments>http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20090323005482&amp;newsLang=en"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/havok_bar_big_jd.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/havok">Havok</a> is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during <a href="http://www.joystiq.com/tag/gdc-2009/">GDC 2009</a>, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. <br /><br />Like the folks at <a href="http://www.1up.com/do/newsStory?cId=3173377">1UP</a>, we're not exactly sure what this means for gamers, though the new software is supposed to be fully compatible with Havok's other products and tools, such as Havok Physics. Perhaps now enemy patrols will get the good sense not to seek shelter behind things that go kablooey when bullets begin to fly.<br /><br />[Thanks David B.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/">GDC09: Havok gets smart, announces Havok AI</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Mar 2009 09:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20090323005482&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1496653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/24/gdc09-havok-gets-smart-announces-havok-ai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial-intelligence</category><category>artificialintelligence</category><category>gdc-2009</category><category>havok</category><category>havok-ai</category><category>middleware</category><category>physics</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 24 Mar 2009 09:07:00 EST</pubDate></item><item><title><![CDATA[Bungie's not ruling out working on other consoles]]></title><link>http://www.joystiq.com/2008/08/06/bungies-not-ruling-out-working-on-other-consoles/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/bungies-not-ruling-out-working-on-other-consoles/</guid><comments>http://www.joystiq.com/2008/08/06/bungies-not-ruling-out-working-on-other-consoles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/bungie-s-damian-isla"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/bungie_logo_wh_bg_lg.jpg" alt="" /></a><br /></div>
Bungie and Microsoft have been attached at the hip for awhile now. Some gamers are <em>Halo </em>haters, a lot more are <em>Halo</em> lovers (folks do like to buy those games). While the likelihood of <em>Halo</em> releasing for other consoles is pretty darn slim, any future projects from the company could see release on platforms other than the <a href="http://www.joystiq.com/tag/xbox-360">Xbox 360</a>.<br /><br />During an interview with <a href="http://www.gamesindustry.biz/articles/bungie-s-damian-isla">Gamesindustry.biz</a>, Bungie's lead AI programmer, Damian Isla, didn't discount the possibility of his company working on other systems, stating that for now "we are working on Xbox 360 with Microsoft but I don't know beyond that." His own interests lean toward the Wii, however, as he lauded it for its interface and appreciated the industry "moving in a direction where a much more casual gamer can come and pick up your game and wave a wand at a screen rather than learning ten different buttons to play <em>Halo</em> with the current Xbox 360 controller. That's really exciting and I think that's a very positive trend for the industry." We guess Damian isn't a subscriber to <a href="http://www.joystiq.com/2008/08/06/sony-we-dont-want-the-senior-citizen-gamers/">the Scott Steinberg philosophy</a> of gaming.<br /><br />We couldn't agree more, Mr. Isla. We couldn't agree more ...<br /><br />[Via <a href="http://www.videogamer.com/news/06-08-2008-9018.html">Videogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/06/bungies-not-ruling-out-working-on-other-consoles/">Bungie's not ruling out working on other consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Aug 2008 17:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/bungie-s-damian-isla>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/bungies-not-ruling-out-working-on-other-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1277209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/bungies-not-ruling-out-working-on-other-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial-intelligence</category><category>bungie</category><category>damian-isla</category><category>halo</category><category>nintendo-wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 06 Aug 2008 17:28:00 EST</pubDate></item><item><title><![CDATA[Science says: Neurotic AI has a gaming edge]]></title><link>http://www.joystiq.com/2008/02/06/science-says-neurotic-ai-has-a-gaming-edge/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/06/science-says-neurotic-ai-has-a-gaming-edge/</guid><comments>http://www.joystiq.com/2008/02/06/science-says-neurotic-ai-has-a-gaming-edge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><a href="http://www.mindhacks.com/blog/2008/02/neurotic_ai_has_vide.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/woodyallen.jpg"  alt="" /></a>While we're not sure how comfortable we are with our artificial intelligence constructs having <a href="http://www.personalityforge.com/">human-like personalities</a> attached to them, we are interested to know what affect those personalities would have on our robot overlords' videogame abilities. So we suppose it's a good thing that the Austrian Research Institute for Artificial Intelligence conducted a <a href="http://www.mindhacks.com/blog/2008/02/neurotic_ai_has_vide.html">study</a> to see what types of AI personalities were best suited to games.<br /><br />The study programmed four artificial intelligence agents to play single-player <a href="http://www.joystiq.com/tag/age%20of%20mythology/"><em>Age of Mythology</em></a> with four distinct play styles: aggressive, defensive, normal and neurotic, the last of which was saddled with ostensible drawbacks such as "irrational assessment of resource value" and "tendency to resort to extreme playing styles." Despite these drawbacks, though, the neurotic AI played itself to a perfect 7-0 record and, surprisingly, achieved wins 3-12 minutes faster than its opponent AI, on average. The takeaway from all this? If you see Woody Allen in the Xbox Live lobby, beware!<br /><br /><a href="http://www.ofai.at/%7Estefan.rank/presentations/HermannETAL2007-IVA.slides.pdf">View</a> - Study presentation slides (PDF)<br /><a href="http://www.mindhacks.com/blog/2008/02/neurotic_ai_has_vide.html">Read</a> - Study summary at Mind Hacks<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/06/science-says-neurotic-ai-has-a-gaming-edge/">Science says: Neurotic AI has a gaming edge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2008 15:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/06/science-says-neurotic-ai-has-a-gaming-edge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1108517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/06/science-says-neurotic-ai-has-a-gaming-edge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Age of Mythology</category><category>AgeOfMythology</category><category>AI</category><category>artificial-intelligence</category><category>competition</category><category>neurotic</category><category>PC</category><category>personality</category><category>woody-allen</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 06 Feb 2008 15:35:00 EST</pubDate></item><item><title><![CDATA[Popular AI tech throws support behind Wii]]></title><link>http://www.joystiq.com/2007/12/04/popular-ai-tech-throws-support-behind-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/04/popular-ai-tech-throws-support-behind-wii/</guid><comments>http://www.joystiq.com/2007/12/04/popular-ai-tech-throws-support-behind-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.kynogon.com/PressReleases/PR_Wii_071204.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/ai_film_kynapse.jpg" alt="" /></a><br /></div>
Realism is <em>not </em>the Wii's domain. We've come to terms with this, so much so that our psychiatrist has begun to offer us half-rates for her trouble. Even so, any efforts to help the little console along the path of next-gen righteousness are welcomed. An update today from the AI middleware sleuths at <a href="http://www.kynogon.com/">Kynogon</a> is certainly that, as the company has announced support for the Wii, offering their popular AI tech Kynapse to Wii game developers in order to help keep their NPCs from running around all willy-nilly.<br /><br />Kynapse is already used in a number of other titles, both currently available and in production for a variety of platforms, including <a href="http://www.joystiq.com/tag/Crackdown/"><em>Crackdown</em></a>, <a href="http://www.joystiq.com/tag/AloneInTheDark/"><em>Alone in the Dark</em></a>, and the upcoming sequel to <a href="http://www.joystiq.com/tag/Fable2/"><em>Fable</em></a>, and while no Wii developers have come forward and announced titles they expect to take advantage of the AI solution, Kynogon notes that Kynapse has already been tapped by two different studios for use in upcoming Wii projects. Who knows, maybe someday soon we can quit visiting the shrink altogether.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/04/popular-ai-tech-throws-support-behind-wii/">Popular AI tech throws support behind Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2007 11:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kynogon.com/PressReleases/PR_Wii_071204.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/04/popular-ai-tech-throws-support-behind-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1054401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/04/popular-ai-tech-throws-support-behind-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial intelligence</category><category>artificial-intelligence</category><category>ArtificialIntelligence</category><category>game development</category><category>game-development</category><category>GameDevelopment</category><category>kynapse</category><category>kynogon</category><category>middleware</category><category>wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 04 Dec 2007 11:56:00 EST</pubDate></item></channel></rss>