<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Will work for Wasteland 2: inXile asks fans to create its Unity assets]]></title><link>http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/</guid><comments>http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/"><img alt="Wasteland 2 crowdsourcing experiment sees fans have a creative hand in assets" data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/unity-turret.jpg" /></a></div><em><a href="http://www.joystiq.com/game/wasteland-2/">Wasteland 2</a></em> is hosting a crowdsourcing experiment that feels more like a straight-up art contest:  interested artists can create game assets in Unity, based on concept images, and inXile will review the entries. inXile will pay and credit artists to use any designs it likes in-game, with other creations that meet the requirements available for purchase in the Unity Asset Store.<br /><br />The <a href="http://wasteland.inxile-entertainment.com/unity">first batch of concept art</a> is live now, and artists have one week to create something beautiful and submit it to the Unity Asset Store. inXile has a special start-up artist pack available for free <a href="http://t.ymlp344.net/yqyarahwjyaoabwarauqeqs/click.php">here</a>. The concept art will update weekly until inXile has all the <strike>cheap labor</strike> assets it can handle.<p><a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/" rel="bookmark">Continue reading <em>Will work for Wasteland 2: inXile asks fans to create its Unity assets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/">Will work for Wasteland 2: inXile asks fans to create its Unity assets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Dec 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20396141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>artist</category><category>assets</category><category>inxile-entertainment</category><category>pc</category><category>unity</category><category>wasteland-2</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 06 Dec 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Battleblock Theater will have 200 playable characters, and at least one duck]]></title><link>http://www.joystiq.com/2012/08/04/battleblock-theater-will-have-200-playable-characters-and-at-le/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/04/battleblock-theater-will-have-200-playable-characters-and-at-le/</guid><comments>http://www.joystiq.com/2012/08/04/battleblock-theater-will-have-200-playable-characters-and-at-le/#comments</comments><description><![CDATA[<center> <img alt="Battleblock Theater will have 200 playable characters, and at least one duck" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/battleblocksketches.jpg" style="display:none" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/hkTvkjK4A1A?wmode=opaque" width="530"></iframe></center><br />Developer The Behemoth has been toiling away on its latest, <a href="http://joystiq.com/game/battleblock-theater"><em>Battleblock Theater</em></a>, for a while now, and all we've learned about the game has come from <a href="http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/">a few scant glances</a> at various industry events. But the game <a href="http://www.joystiq.com/2012/07/17/battleblock-theater-passes-microsoft-certification-slated-for/">is finally code complete</a>, so the developer is being a little more forthcoming with details.<br /><br />On the latest company blog, the team goes through the numbers on the new game: There will be over 200 characters to unlock (compared to <a href="http://castlecrashers.wikia.com/wiki/Playable_Characters"><em>Castle Crashers</em>' 30</a>), over 200 levels to play through, and over 10 "weapontools" to use. There will also be a full slate of online multiplayer modes, Achievements and avatar awards to earn, and a "soundtrack created by well-known artists and members of our community" (that community being <a href="http://www.newgrounds.com/">Newgrounds</a>, which was created by The Behemoth co-owner Tom Fulp).<br /><br />The dev has also shared a video (above) of artist Dan Paladin working on some of the creations in the game. The Behemoth promises more announcements later this year - here's hoping they'll finally be able to bring this long-awaited game to players soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/04/battleblock-theater-will-have-200-playable-characters-and-at-le/">Battleblock Theater will have 200 playable characters, and at least one duck</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Aug 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/04/battleblock-theater-will-have-200-playable-characters-and-at-le/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20293523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/04/battleblock-theater-will-have-200-playable-characters-and-at-le/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artist</category><category>battleblock-theater</category><category>castle-crashers</category><category>characters</category><category>dan-paladin</category><category>duck</category><category>levels</category><category>microsoft</category><category>newgrounds</category><category>the-behemoth</category><category>tom-fulp</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 04 Aug 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Dave Gross, Nat Jones join Baldur's Gate: Enhanced Edition team]]></title><link>http://www.joystiq.com/2012/04/29/dave-gross-nat-jones-join-baldurs-gate-enhanced-edition-team/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/29/dave-gross-nat-jones-join-baldurs-gate-enhanced-edition-team/</guid><comments>http://www.joystiq.com/2012/04/29/dave-gross-nat-jones-join-baldurs-gate-enhanced-edition-team/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/29/dave-gross-nat-jones-join-baldurs-gate-enhanced-edition-team/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/baldursgateeedition.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 529px; height: 257px; " /></a></div>Beamdog has <a href="http://www.shacknews.com/article/73532/lead-writer-named-for-baldurs-gate-enhanced">announced the writer</a> for all of <a href="http://www.joystiq.com/2012/03/15/baldurs-gate-enhanced-edition-arrives-this-summer/">that new content</a> coming in the Enhanced Edition of <a href="http://joystiq.com/game/baldurs-gate-enhanced-edition"><em>Baldur's Gate</em></a>: Dave Gross. A very experienced fantasy and D&amp;D writer, Gross has worked for TSR in the past, as well as having written two Forgotten Realms novels. More recently, he says, he was "sitting in a coffee shop complaining about the lack of classic RPGs for the iPad, when [Beamdog's] Trent [Oster] appeared in a sulphurous cloud and said, 'Have I got a job for you.'" Gross will presumably work to update the old game, as well as oversee all the writing on the new content as well.<br /><br />Elsewhere on that team, artist <a href="http://en.wikipedia.org/wiki/Nat_Jones">Nat Jones</a> has also joined up. He's got a background in fantasy and horror comics, and has worked on some story elements in Frank Frazetta's <em>Death Dealer</em> comic series as well. Good to hear there's some substantial talent working on this much-anticipated revival.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/29/dave-gross-nat-jones-join-baldurs-gate-enhanced-edition-team/">Dave Gross, Nat Jones join Baldur's Gate: Enhanced Edition team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/29/dave-gross-nat-jones-join-baldurs-gate-enhanced-edition-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20226666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/29/dave-gross-nat-jones-join-baldurs-gate-enhanced-edition-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>artist</category><category>baldurs-gate</category><category>baldurs-gate-enhanced-edition</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>pc</category><category>writer</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 29 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Pixel artist releases free pack of gaming-related Minecraft character skins]]></title><link>http://www.joystiq.com/2010/10/22/pixel-artist-releases-free-pack-of-gaming-related-minecraft-char/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/pixel-artist-releases-free-pack-of-gaming-related-minecraft-char/</guid><comments>http://www.joystiq.com/2010/10/22/pixel-artist-releases-free-pack-of-gaming-related-minecraft-char/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/22/pixel-artist-releases-free-pack-of-gaming-related-minecraft-char/"><img border="0" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/minecraftskins.jpg" alt="" /></a></div>
Sure, you've created <a href="http://www.joystiq.com/2010/09/30/working-16-bit-computer-built-inside-minecraft/">a working computer in <em>Minecraft</em></a>, or <a href="http://www.joystiq.com/2010/10/19/blockman-dash-mod-mixes-mega-man-legends-and-minecraft/">recreated a <em>Mega Man</em> game</a>, but maybe you should spend a little time customizing the most important part of that blocky world: yourself. Pixel artist Gary Lucken, also known as <a href="http://www.armyoftrolls.co.uk/">Army of Trolls</a>, has created <a href="http://www.bytejacker.com/blog/army-of-trolls-releases-over-a-dozen-amazing-minecraft-skins">a pack of 15 different <em>Minecraft</em> character skins</a> featuring video game luminaries like Mario Link and Viewtiful Joe, plus <em>Street Fighter</em>'s Ken and Ryu. The pack also has a few <em>Star Wars</em> characters in it, along with some Halloween and miscellaneous skins.<br />
<br />
Of course, given that <em>Minecraft </em>is basically a first-person game, you won't be able to tell what you look like, but we're sure everyone else on your server will appreciate seeing you bounding around as a <a href="http://finalfantasy.wikia.com/wiki/Cactuar">Cactuar</a>. The pack is <a href="http://www.armyoftrolls.co.uk/SKINS/AOT_MINECRAFT_SKINS.zip">a free download from Lucken's website</a> -- just grab the skin you want and <a href="http://minecraftblog.com/2010/09/how-to-install-minecraft-skins/">upload it right into <em>Minecraft</em> to use</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/pixel-artist-releases-free-pack-of-gaming-related-minecraft-char/">Pixel artist releases free pack of gaming-related Minecraft character skins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/pixel-artist-releases-free-pack-of-gaming-related-minecraft-char/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19684482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/pixel-artist-releases-free-pack-of-gaming-related-minecraft-char/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>army-of-trolls</category><category>artist</category><category>character</category><category>download</category><category>gary-lucken</category><category>Minecraft</category><category>pc</category><category>pixel-art</category><category>skins</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 22 Oct 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[GDC: The UI of The Beatles Rock Band]]></title><link>http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/</guid><comments>http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/harmonixartofinterfacedesign.jpg" /></div>
<div style="text-align: left;">Most UI panels at the <a href="http://www.joystiq.com/tag/gdc2010">Game Developers' Conference</a> tend to be full of dry technical information, all about how the team developed their own font kerning tool and organized menu elements in a data-driven fashion. The <a href="http://joystiq.com/tag/harmonix">Harmonix</a> UI panel this morning hosted by Senior Artist Kevin McGinnis did have that stuff (McGinnis is a self-diagnosed font geek, and did sound overly excited about formatting bitmaps), but it was also full of art -- beautiful <a href="http://www.joystiq.com/tag/beatles-rock-band"><em>The Beatles: Rock Band</em></a> inspired art.<br />
<br />
McGinnis talked about the different concepts the team had tried -- they first attempted to do a very clean, serene respectful version of the menus, but then decided to go much more colorful. They hired a few artists to build the menus up into actual 3D spaces (after accidentally telling Apple Corps that yes, the menus would all be animated), and McGinnis even showed off the 3D model that the camera zooms around in to guide the player into the game. You can see all of the art in the gallery below, from the various pieces of flair to the menu designs and concept work.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/">The Beatles: Rock Band Art</a></strong></p><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797140"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel67_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797141"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel66_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797143"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel65_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797144"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel64_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-beatles-rock-band-art/#2797145"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatlesrbartpanel63_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/">GDC: The UI of The Beatles Rock Band</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19397515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/14/gdc-the-ui-of-the-beatles-rock-band/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>apple-corps</category><category>art</category><category>artist</category><category>artists</category><category>colorful</category><category>concepts</category><category>fonts</category><category>gallery</category><category>gdc</category><category>gdc-2010</category><category>harmonix</category><category>kevin-mcginnis</category><category>model</category><category>plain</category><category>rock-band</category><category>spaces</category><category>the-beatles-rock-band</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 14 Mar 2010 18:00:00 EST</pubDate></item></channel></rss>