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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Longest Journey creator Ragnar Tørnquist opens up in Reddit AMA]]></title><link>http://www.joystiq.com/2013/02/10/the-longest-journey-creator-ragnar-tornquist-opens-up-in-reddit/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/10/the-longest-journey-creator-ragnar-tornquist-opens-up-in-reddit/</guid><comments>http://www.joystiq.com/2013/02/10/the-longest-journey-creator-ragnar-tornquist-opens-up-in-reddit/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/10/the-longest-journey-creator-ragnar-tornquist-opens-up-in-reddit/"><img alt="SUNDAY Dreamfall creator doing Reddit AMA at 2 EST" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dreamfall.jpg" /></a></div>Ragnar T&oslash;rnquist, the creator of The Longest Journey adventure game saga and founder of Red Thread Games, is answering all the leftover questions from his mind-numbing puzzles with an Ask Me Anything thread on Reddit, <a href="http://www.reddit.com/r/IAmA/comments/189al6/i_am_ragnar_t%C3%B8rnquist_creator_of_the_longest/">right now</a>. T&oslash;rnquist and Red Thread have a live <a href="http://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey">Kickstarter</a> for <a href="http://www.joystiq.com/game/dreamfall-chapters-the-longest-journey"><em>Dreamfall Chapters: The Longest Journey</em></a>, a continuation of the Dreamfall tale that's been rooting around development for six years. If all goes as planned and the Kickstarter raises $850,000, <em>Dreamfall Chapters</em> is scheduled to launch on PC in November 2014.<br /><br />If you have a question for T&oslash;rnquist, check out the AMA thread on <a href="http://www.reddit.com/r/IAmA/comments/189al6/i_am_ragnar_t%C3%B8rnquist_creator_of_the_longest/">Reddit</a>, but be warned, <a href="http://www.reddit.com/r/IAmA/comments/189al6/i_am_ragnar_t%C3%B8rnquist_creator_of_the_longest/c8cr9cy">hackmed</a> already asked the most important question: "How the hell did you guys come up with that rubber ducky puzzle?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/10/the-longest-journey-creator-ragnar-tornquist-opens-up-in-reddit/">The Longest Journey creator Ragnar Tørnquist opens up in Reddit AMA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Feb 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/10/the-longest-journey-creator-ragnar-tornquist-opens-up-in-reddit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20455673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/10/the-longest-journey-creator-ragnar-tornquist-opens-up-in-reddit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-me-anything</category><category>Dreamfall</category><category>dreamfall-chapters-the-longest-journey</category><category>kickstarter</category><category>pc</category><category>Ragnar-Tornquist</category><category>red-thread-games</category><category>reddit</category><category>reddit-ama</category><category>the-longest-journey</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 10 Feb 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Humble Indie Bundle 6 devs ask you to ask them anything on Reddit]]></title><link>http://www.joystiq.com/2012/09/26/humble-indie-bundle-6-devs-ask-you-to-ask-them-anything-on-reddi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/26/humble-indie-bundle-6-devs-ask-you-to-ask-them-anything-on-reddi/</guid><comments>http://www.joystiq.com/2012/09/26/humble-indie-bundle-6-devs-ask-you-to-ask-them-anything-on-reddi/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/26/humble-indie-bundle-6-devs-ask-you-to-ask-them-anything-on-reddi/"><img alt="Humble Indie Bundle 6 devs ask you to ask them anything on Reddit" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/spaz.jpg" /></a></div>A few of the developers with games in <a href="http://www.joystiq.com/2012/09/25/humble-indie-bundle-6-adds-bit-trip-runner-wizorb-more-goodnes/">the rather fantastic</a> Humble Indie Bundle 6 are hosting an <a href="http://www.reddit.com/r/IAmA/comments/10ir6n/were_humble_indie_bundle_6_creators_of_torchlight/">AMA on Reddit</a> right now.<br /><br />In attendance is Runic Games co-founder Max Schaefer, representing <em>Torchlight</em> (and <em>Torchlight 2</em>, it seems); programmer Matt Bush and composer Terrence Lee of <em>Dustforce</em>'s Hitbox Team; Jan Achrenius and Sampsa Lehtonen of Recoil and <em>Rochard</em>; Mario Wynands of <em>Shatter</em>'s Sidhe, co-founders of MinMax Games Andrew Hume and Richard with <em>Space Pirates and Zombies</em>; and John Krajewski of Strange Loop Games representing <em>Vessel</em>.<br /><br />Already the developers are discussing the likelihood of their Linux games on Steam, the benefits of being in the Humble Indie Bundle, and answering programming and gameplay questions galore. If you want to know what engines these guys use, how they handle physics or what those space pirates are doing hanging out with zombies in the first place, head on over to <a href="http://www.reddit.com/r/IAmA/comments/10ir6n/were_humble_indie_bundle_6_creators_of_torchlight/">Reddit</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/26/humble-indie-bundle-6-devs-ask-you-to-ask-them-anything-on-reddi/">Humble Indie Bundle 6 devs ask you to ask them anything on Reddit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Sep 2012 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/26/humble-indie-bundle-6-devs-ask-you-to-ask-them-anything-on-reddi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20334340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/26/humble-indie-bundle-6-devs-ask-you-to-ask-them-anything-on-reddi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-me-anything</category><category>dustforce</category><category>hitbox-team</category><category>humble-indie-bundle-6</category><category>Linux</category><category>mac</category><category>minmax-games</category><category>pc</category><category>recoil-games</category><category>reddit</category><category>rochard</category><category>runic-games</category><category>shatter</category><category>sidhe</category><category>space-pirates-and-zombies</category><category>spaz</category><category>strange-loop-games</category><category>torchlight</category><category>Torchlight-2</category><category>vessel</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 26 Sep 2012 15:45:00 EST</pubDate></item><item><title><![CDATA[Super Hexagon sells 10K on iOS, ask Terry Cavanagh anything]]></title><link>http://www.joystiq.com/2012/09/09/super-hexagon-sells-10k-on-ios-ask-terry-cavanagh-anything/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/09/super-hexagon-sells-10k-on-ios-ask-terry-cavanagh-anything/</guid><comments>http://www.joystiq.com/2012/09/09/super-hexagon-sells-10k-on-ios-ask-terry-cavanagh-anything/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/09/super-hexagon-sells-10k-on-ios-ask-terry-cavanagh-anything/"><img alt="Super Hexagon sells 10K on iOS, ask Terry Cavanagh anything" data-src-height="235" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/super-hex-1347220640.jpg" /></a></div><em>Super Hexagon</em> has sold "about 10,000 copies in three days and has been in the top 25 on the iPhone charts," developer Terry Cavanagh says on <a href="http://www.reddit.com/r/IAmA/comments/zm05m/hello_im_independent_game_designer_terry_cavanagh/">Reddit</a>, where he's currently hosting an Ask Me Anything thread. Personally, we find <em>Super Hexagon</em> to be "<a href="http://www.joystiq.com/2012/09/07/portabliss-super-hexagon-ios/">beyond ideal for the mobile format</a>," so its success isn't a huge surprise.<br /><br />Cavanagh is looking to make Android, PC and Mac ports of <em>Super Hexagon</em>, and maybe even one for Blackberry Playbook, since a friend of his has one of those. Sales on iOS have been "way beyond expectations" so far.<br /><br />"I didn't see that coming at all - I'd really gone into this expecting the game to be a super niche thing that only a tiny handful of iPhone gamers would be interested in, and I'm really glad to be proven wrong," Cavanagh writes.<br /><br />In other news, Cavanagh is interested in board games and has built two, "but neither are very good yet." To learn more about this, Cavanagh's take on Steam Greenlight, or to ask your own question, hit up his <a href="http://www.reddit.com/r/IAmA/comments/zm05m/hello_im_independent_game_designer_terry_cavanagh/">Reddit AMA post</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/09/super-hexagon-sells-10k-on-ios-ask-terry-cavanagh-anything/">Super Hexagon sells 10K on iOS, ask Terry Cavanagh anything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Sep 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/09/super-hexagon-sells-10k-on-ios-ask-terry-cavanagh-anything/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20319418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/09/super-hexagon-sells-10k-on-ios-ask-terry-cavanagh-anything/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>android</category><category>ask-me-anything</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>reddit</category><category>sales</category><category>super-hexagon</category><category>terry-cavanagh</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 09 Sep 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Indie Megabooth devs let anyone ask them anything]]></title><link>http://www.joystiq.com/2012/04/03/indie-megabooth-devs-let-anyone-ask-them-anything/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/03/indie-megabooth-devs-let-anyone-ask-them-anything/</guid><comments>http://www.joystiq.com/2012/04/03/indie-megabooth-devs-let-anyone-ask-them-anything/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/39318947?title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/04/03/indie-megabooth-devs-let-anyone-ask-them-anything/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/indie-megabooth.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 221px; " /></a></div><div style="text-align: left; "> <br /> At PAX East this weekend, 16 popular indie developers (plus one "bonus" developer) will congregate into a super-giant indie creature in the first-ever <a href="http://marctenbosch.com/megabooth/index.html">Indie Megabooth</a>. Developers include Ska Studios, Strange Loop Games, Retro Affect, Dejobaan Games, Fire Hose Games, DrinkBox Studios, Pocketwatch Games, Carbon Games and the rest -- to get the indie love flowing, the previously mentioned developers are running an "<a href="http://www.reddit.com/r/IAmA/comments/rrcfk/iama_wearea_a_collection_of_indie_game_developers/">Ask Me Anything</a>" thread on Reddit, right now.<br /> <br /> So far, we've learned that each developer gets 99 bitches a day and that most of them cried while playing <em>Journey</em>. Andy Schatz of Pocketwatch Games, Eitan Glinert of Fire Hose and Retro Affect's David Carrigg have also offered differing perspectives on the possibility of indie development for the Wii U, or any Nintendo system in general.<br /> <br /> Said Glinert: "We're not. I don't know any small third party companies that make any serious money there. Nintendo sadly isn't serious about supporting non-Nintendo companies, and so it's not worthwhile for us to spend the time and effort bringing our games to their platform. Sad face."<br /> <br /> Schatz disagreed with the doomsday sentiment: "Speak for yourself Eitan! I haven't announced platforms for <em>Monaco </em>yet, but WiiU is still a possibility! Nintendo is slow to change (which is weird given the crazy innovation on their software side), but the boulder is finally starting to move wrt their digital sales storefront."</div><br />Carrigg said Nintendo's eShop is "far behind" the XBLA and PSN competition, but Retro Affect has been talking to Nintendo and would "really like to work with them. I would not be surprised to see a Retro Affect game on a Nintendo platform sometime in the future."<br /><br />James Silva of Ska Studios addressed the lack of deadly dishwasher games on PC, saying he wants to make PC titles, but for now that would be a problematic process. The AMA is ongoing (as of this posting) so <a href="http://www.reddit.com/r/IAmA/comments/rrcfk/iama_wearea_a_collection_of_indie_game_developers/">head on over</a> and uncover some you-specific bits of information from this mega-group of indies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/03/indie-megabooth-devs-let-anyone-ask-them-anything/">Indie Megabooth devs let anyone ask them anything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/03/indie-megabooth-devs-let-anyone-ask-them-anything/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20207554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/03/indie-megabooth-devs-let-anyone-ask-them-anything/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AMA</category><category>ask-me-anything</category><category>Carbon-Games</category><category>dejobaan</category><category>drinkbox-studios</category><category>fire-hose-games</category><category>Indie</category><category>indie-megabooth</category><category>mac</category><category>microsoft</category><category>mobile</category><category>monaco</category><category>nintendo</category><category>pc</category><category>playstation</category><category>Pocketwatch-Games</category><category>ps3</category><category>reddit</category><category>retro-affect</category><category>ska-studios</category><category>strange-loop-games</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 03 Apr 2012 14:00:00 EST</pubDate></item></channel></rss>