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Meet Trauma Team's voice team
In the first of two videos (above), Atlus offers a tour of PCB Productions, the company producing the voice work for the multidisciplinary medical adventure. In the second (after the break), we meet a few of the actors portraying the quirky medical team, allowing us to put different faces to the voices behind the cartoon characters. Trauma Team is currently scheduled for an April 20 release date.
Trauma Team screens feature the whole team at work

click to cut open the gallery
They all seem to involve similar activities: jabbing, cutting, and otherwise manipulating human bodies with Wii Remote motions. Still, the variety of methods through which you manipulate said bodies should help keep the Trauma Center formula from going stale, as should the personalities of the six quirky doctors (the "Drama Team," if you will).
Gallery: Trauma Team (12/22)
Persona teams reunite for new project in 2010
After the completion of Persona 4, the team responsible for the game at Atlus split in two, with one half tasked with creating Persona 3 Portable, while the other half got to work on "an original new game." According to a translation by Andriasang of the P3 Portable creator's blog, that first game is "nearing completion," and the two teams will re-form [insert Voltron reference here] in 2010.
Persona 4 producer Katsura Hashino says that the re-unified team will work on "an even bigger title" in the coming year, though no details have been formally announced. We'll just have to giddily think about the impending release of 3D Dot Game Heroes in North America, while we wait for Hashino to dish.
[Via Andriasang]
Persona 4 producer Katsura Hashino says that the re-unified team will work on "an even bigger title" in the coming year, though no details have been formally announced. We'll just have to giddily think about the impending release of 3D Dot Game Heroes in North America, while we wait for Hashino to dish.
[Via Andriasang]
Solstice shifting Demon's Souls to 'pure white tendency' for short time
Atlus' Demon's Souls will take pity on the masses this holiday as the game shifts to the "pure white tendency" this holiday. What this means is that "new areas and special NPCs" will exist in Boletaria during that time -- as a bonus, enemies cause less damage and players inflict more. Pure white is not easy to achieve, so this is a great opportunity for players. Atlus does note that adventurers may need to "log in and out a few times before [the] tendency shifts to match the server."
Demon's Souls had a similar event during Halloween, but that was "pure black." There is no shame in using the game's official wiki and, for soul's sake, we recommend using it.
Update: We followed up with Atlus and received a more specific time for the event: "Noon PST to noon PST, 12/21-28." Happy hunting!
Demon's Souls had a similar event during Halloween, but that was "pure black." There is no shame in using the game's official wiki and, for soul's sake, we recommend using it.
Update: We followed up with Atlus and received a more specific time for the event: "Noon PST to noon PST, 12/21-28." Happy hunting!
Shin Megami Tensei: Strange Journey launch copies to include bonus soundtrack

That won't happen with Shin Megami Tensei: Strange Journey, though. Atlus announced today that every launch copy of the first-person RPG will include a soundtrack disc. You'll have to wait a bit longer to get that launch copy: the publisher also announced that the release date has moved from the March 10 date found on Nintendo's Q1 schedule to March 23.
Zeno Clash: Ultimate Edition trailer isn't creepy enough
The trailer we've placed below the break for XBLA's Zeno Clash: Ultimate Editiion is a failure. It's not that you won't get a good idea of the first-person-brawler-slash-shooter's gameplay -- you will. It's that the clip doesn't come within a million miles of communicating just how skin-crawlingly creepy the experience of playing Zeno Clash is.
Just for the record, it's kind of like taking a shower in Neil Gaiman's bathwater after its been filtered through David Lynch's birth certificate. Cr-eepy.
Just for the record, it's kind of like taking a shower in Neil Gaiman's bathwater after its been filtered through David Lynch's birth certificate. Cr-eepy.
Back into the labyrinth: Atlus announces Etrian Odyssey 3

According to the 1UP translation, the new game will include new character classes "including prince/princess, phalanx, monk, pirate, and shinobi," and will allow players to explore the ocean by ship when they aren't being killed in the labyrinth. The game will be released March 4 in Japan, and has a pretty good shot at a North American release: not only has Atlus USA translated the previous games in the series, it continues to show willingness to publish first-person DS RPGs like The Dark Spire and the upcoming Shin Megami Tensei: Strange Journey.
Atlus announces PhotoWorld for DSi -- through the ESRB

As Siliconera notes, Atlus already sort of has a program like this on DSiWare. Nintendo's Sparkle Snapshots is based on Atlus's popular Print Club (Purikura) booths. We look forward to finding out how this one differs -- there's absolutely no way it could be any more sparkly, that's for sure. Of course, we aren't even sure this is DSiWare -- while this sounds like the kind of thing you would sell as a download, all we know is that it's for the DSi.
Shin Megami Tensei password system lets your demons make Strange Journeys
Atlus revealed a password system for its upcoming Shin Megami Tensei: Strange Journey, through which players will be able to trade copies of their customized, leveled-up, fused demons. In addition to being able to generate your own passwords to share your awesome demons with others, Atlus will release passwords for some rare creatures.In addition, the updated box art image shows an M rating. Clearly, demon hunting is serious business, to be left to the big kids! As Siliconera notes, there are only ten DS games with M ratings, out of 1,366 total releases.
The key to Shiren the Wanderer's story

Atlus also highlights Shiren's pal Koppa in the trailer, allowing us to hope that the company will choose to bundle the game with Sega's Koppa Wiimote stand.
Gallery: Shiren the Wanderer (Wii)
Shiren the Wanderer turns up in February minus online features

"Despite our best efforts, the North American version of Shiren will not include the Rescue, Versus, or Item Transfer online features," Atlus's Aram Jabbari said in the announcement. "However, the downloadable dungeon content from the Japanese version will be included on the disc." Jabbari said that Atlus felt compelled to alert fans because "the absence of these features may influence some fans' decision to purchase the game."
The most identifiable feature of any Shiren game -- repeated, unavoidable death -- should remain intact.
Gallery: Shiren the Wanderer (Wii)
English 3D Dot Game Heroes trailer revives your inner child
3D Dot Game Heroes is set to pixelate North American PS3s (and our hearts) on May 11.
Atlus shipping 3D Dot Game Heroes in North America on May 11

We've got some delightful new screens in the gallery below, if, like us, you're nowhere near over the novelty of giant pixels rendered in HD.
Update: Commenter Orchard Pear points out that the GameStop listing also prices the game at just $39.99. If that turned out to be the final price, it would basically be a miracle performed by the gods of retro gaming.
Demon's Souls strategy guide replacement program now live
Atlus has announced that it's previously revealed Demon's Souls strategy guide replacement program is now active. If you purchased the deluxe edition and wound up with a defective strategy guide -- the defective units have "unusual cover ink wear / fading" -- then all you have to do is visit the replacement program website and follow the instructions. In short, it amounts to filling out a form and shipping off the front cover and first page of the guide. Within 8-12 weeks, players should receive a shiny new copy.
All requests have to be postmarked by December 31, 2009, so hop to it if you've got a defective copy.*
*The editors of Joystiq realize that this post doesn't include a single crack about how incredibly difficult Demon's Souls is. Please accept their heartfelt apology.
All requests have to be postmarked by December 31, 2009, so hop to it if you've got a defective copy.*
*The editors of Joystiq realize that this post doesn't include a single crack about how incredibly difficult Demon's Souls is. Please accept their heartfelt apology.
Demon's Souls director talks difficulty, sequel possibility
Perhaps you've heard, but Demon's Souls is a hard game. Like really hard. Like bone-crushingly, soul-scathingly hard. Speaking to Game Informer, Demon's Souls director Hidetaka Miyazaki explains why. According to Miyazaki, the difficulty was designed around giving players "a sense of accomplishment," specifically in regard to the soul collecting mechanic. For those who haven't played the game, souls act as currency and you lose all of them upon death. They can be regained, but only if you make it back to your bloodstain without dying twice more. Trust us, it's not as easy as it sounds.
According to Miyazaki, "If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment." He added that he wants players to feel like, "I did it! I made it to my bloodstain!" Of course, Miyazaki fails to mention the sense of utter, despairing failure one feels when they don't make it back to their bloodstain (a frequent occurrence).
Regarding the possibility of a sequel, Miyazaki said he couldn't give a direct answer, but noted that the team learned a great deal on Demon's Souls and there were several things that didn't make it into the game. Given the opportunity, Miyazaki said he would "welcome the chance to create an even better game in the same style." Gluttons for punishment that we are, we'll take it.
According to Miyazaki, "If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment." He added that he wants players to feel like, "I did it! I made it to my bloodstain!" Of course, Miyazaki fails to mention the sense of utter, despairing failure one feels when they don't make it back to their bloodstain (a frequent occurrence).
Regarding the possibility of a sequel, Miyazaki said he couldn't give a direct answer, but noted that the team learned a great deal on Demon's Souls and there were several things that didn't make it into the game. Given the opportunity, Miyazaki said he would "welcome the chance to create an even better game in the same style." Gluttons for punishment that we are, we'll take it.

















