Posts tagged audio 
God of War: Ascension update increases level cap, fixes audio glitches
God of War: Ascension's 1.04 multiplayer update, outlined by Sony Santa Monica designer Vincent Napoli in a new PlayStation Blog post, will bump up the level cap over 30 and through the "Elite Levels," up to 40. These new levels will enable a new item, two relics, and a new ultimate magic spell ...
Deus Ex: Human Revolution dev diary describes the sound of cyberspace
Eidos Montreal devs reveal how they put the punk in the steam with a new diary explaining the intricacies of Deus Ex: Human Revolution's audio. Human Revolution balances the cyber symphonies of Deus Ex with a more mechanical Renaissance vibe -- think Vivaldi meets Thomas Savery. ...
FEAR 3 video shows off some high-powered sound recording
Rarely do hardcore gun enthusiasts and A/V nerds have anything in common, but when they do, they drink Dos Equis it's a beautiful thing. "The Sounds of Combat," a F.E.A.R. 3 behind-the-scenes video, shows how the dudes at Day 1 Studios recorded audio from a range of firearms, including a Smith ...
Deep Sea: The scariest game ever
I don't even know if Wraughk Audio Design's Deep Sea is intended to be scary, but it's more effective at generating real fear than any game I've ever seen. And it does so with no graphics at all. The Independent Propeller Award finalist is daunting from the outset: first, the player is helped ...
Brink developer diary on audio design blows us away
Brink audio director Chris Sweetman's got plenty of street cred in the "authentic gun sounds" community, for his work on Black. To learn more about the process of making Brink's armaments as sonically pleasing as possible, go read the game's latest dev diary while listening to the video below. ...
Recording Alan Wake audio was just as scary as listening to it
In a recent interview with Designing Sound, the audio team behind Alan Wake revealed much about their process creating the game's creepy soundscape. One of the more interesting bits in the interview involves the field recording that was done to capture some of the nature sounds of the forest. Pete ...
Interview: Akira Yamaoka explains Grasshopper jump
Having composed Silent Hill's unmistakable audio ever since the series began, Akira Yamaoka is best known for unsettling even the soundest of minds with an unpredictable mixture of industrial noise, haunting melodies and straight-up rock. He left his position as producer and fan-made custodian of ...
GDC: Akira Yamaoka on the disturbing power of audio
The title of Silent Hill composer Akira Yamaoka's GDC panel was "As long as the audio is fun, the game will be too." Kind of a perplexing title, especially if you've enjoyed Yamaoka's work in the horror genre. Don't get us wrong, it's good, we're just not sure fun is the word for it. Yamaoka used ...
Uncharted 2 & Assassin's Creed 2 headline GANG Award finalists
We thought we'd reached a point in the year where Uncharted 2 and Assassin's Creed 2 would stop being nominated for awards; apparently, we were wrong. The Game Audio Network Guild adorned both games with nine nominations in its 8th annual Audio Awards. Winners will be announced and awards will be ...
BlizzCon 2009: Chris Metzen talks about casting Tricia Helfer
We snagged a couple of minutes with Blizzard's Chris Metzen as he strolled across the BlizzCon floor in search of fresh air and daylight, and we asked him about the voice casting of Battlestar Galactica's Tricia Helfer as Sarah Kerrigan in the upcoming Starcraft 2, and both expansions as well. ...
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM
