Before playing the upcoming Assassin's Creed: Revelations, Joystiq looks back at the creation of the franchise's first multiplayer installment, Brotherhood. "It was a very difficult game to design, and making it accessible was even harder. We were starting from scratch, with no...
Posted on Sep 17th 2014 2:00PM
Posted on Sep 17th 2014 1:00PM
Posted on Sep 17th 2014 10:00AM