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Posts tagged balancing

Ultra Street Fighter 4 change log: new mechanics, character tweaks

There isn't a single character who won't undergo some tweaking in Ultra Street Fighter 4. Capcom posted a massive change log over on Capcom-Unity, revealing not only individual character balances, but also some more detail on how the new Red Focus attacks and Ultra Combo Doubles will work. Red F...

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Battlefield 4 PC update tweaks stealth jets, addresses stability

An update for the PC version of Battlefield 4 was issued this morning, bringing with it some stability, balancing and player spawning fixes. Among the more tangible differences players will notice are tweaks to the stealth jets in the game, which see a 25 percent damage increase to their cannons an...

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Mortal Kombat gets a few balance tweaks

NetherRealm Studios delivered a hotfix to Mortal Kombat over the weekend, making some overall balance changes and tweaking a few characters. Some non-specific changes include damage reduction on a few special moves and some adjustment to juggle combo damage scaling. Certain basic combos also saw ...

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MAG designed to be a 'platform,' balancing patches coming soon

We recently got a chance to speak with Zipper Interactive's Alan Van Slyke, who produced the company's recently released multi-multi-multiplayer FPS, MAG. When asked about ongoing support for the title, Van Slyke responded that the developer won't let the game go stale -- in fact, he explained that...

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Puzzle Fighter HD gets balancing changes

Game designer, book author and all-around know-it-all David Sirlin has posted some details about the gameplay changes he's making to the upcoming XBLA/PSN version of Super Puzzle Fighter II Turbo. Sirlin said he was tired of high-level matches in the original always coming down to two characters ...

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