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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Iwata Asks: 25 years with Miyamoto's dev posse]]></title><link>http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/</guid><comments>http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/iwataasksheaderimg580px.jpg" alt="" /></a></div>
In the most recent edition of <a href="http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp">Iwata Asks</a>, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with Shigeru Miyamoto. Let's break it down: Takashi Tezuka and Toshihiko Nakago both started at Nintendo around 1984, helping to shape everything from <em><a href="http://www.joystiq.com/tag/balloon-fight">Balloon Fight</a></em> to <em><a href="http://www.joystiq.com/tag/super-mario-bros">Super Mario Bros</a></em>. These guys were part of the team that developed <em>Super Mario Bros</em>. and <em>The Legend of Zelda --</em> <em>at the same time</em>. <br />
<br />
During the 10-page chat, a plethora of interesting tidbits are revealed about some of the game industry's most influential Nintendo titles. Did you know that <em>Zelda</em> was initially designed as a dungeon game <em>without</em> an overworld? Or, how about the revelation that World 1-1 was created last, after the rest of the levels in <em>Super Mario Bros</em>., and designed implicitly to teach the game to non-gamers? The chat even gets into the lurid sleeping arrangements of Miyamota-san and Nakago-san while on business trips for <em><a href="http://www.joystiq.com/tag/excitebike">ExciteBike</a></em> (spoiler: it's not that lurid).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/">Iwata Asks: 25 years with Miyamoto's dev posse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Dec 2009 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19281893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/iwata-asks-25-years-with-miyamotos-dev-posse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balloon-fight</category><category>excite-bike</category><category>iwata-asks</category><category>Nintendo</category><category>nintendo-of-japan</category><category>satoru-iwata</category><category>shigeru-miyamoto</category><category>super-mario-bros</category><category>takashi-tezuka</category><category>the-legend-of-zelda</category><category>toshihiko-nakago</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 15 Dec 2009 21:30:00 EST</pubDate></item><item><title><![CDATA[VC Tuesday: Balloon Fight wasn't already out?]]></title><link>http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/</guid><comments>http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.nintendo.co.jp/wii/vc/index.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/balloonfight111307.jpg"  alt="" /></a><br /></div>
The biggest surprise for us this week is right there in the title. <em>Balloon Fight</em> is one of the canonical first-generation NES games. It's already out in the <a href="http://www.joystiq.com/2007/07/16/vc-monday-madness-paper-mario-balloon-fight-and-silent-debugge/">U.S.</a> and <a href="http://www.joystiq.com/2007/06/08/vc-friday-shooting-rubber-balloons/">Europe</a>, and it was even <em>remade for the DS</em> in Japan in a Club Nintendo-exclusive <a href="http://www.joystiq.com/2007/04/25/introducing-tingles-balloon-fight/">Tingle version</a>. So why has it taken so long to show up on the Virtual Console in Japan? In the time that Japanese Wii owners have been waiting for <em>Balloon Fight</em>, they've gotten <em>two</em> versions of <em>Wonder Boy in Monster World.</em> Similarly, today brings the <em>second</em> version of <em><a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/">Gradius II</a>.</em> <br /><br />Speaking of repeat performances, we'd like to point out how awesomely Treasure is represented on the VC. <em>Light Crusader</em> is the fourth Treasure game to appear on the VC so far, and we appreciate every one. <em>Even <a href="http://en.wikipedia.org/wiki/Light_Crusader">Light Crusader</a>.</em><br />
<ul>
    <li><em><a href="http://www.nintendo.co.jp/wii/vc/vc_bf/index.html">Balloon Fight</a></em> (Famicom, 1-2 players, 500 Wii Points)<br /></li>
    <li><em><a href="http://vc.sega.jp/vc_lightcrusader/">Light Crusader</a></em> (Mega Drive, 1 player, 600 Wii Points)<em><br /></em></li>
    <li><em><a href="http://vc-pce.com/jpn/j/title/dragon_spirit.html">Dragon Spirit</a> </em>(PC Engine, 1 player, 600 Wii Points)</li>
    <li><em><a href="http://vc-pce.com/jpn/j/title/gradius2.html">Gradius II GOFER no Yabou</a> </em>(PC Engine, 1 player, 800 Wii Points)</li>
    <li><em><a href="http://en.wikipedia.org/wiki/Baseball_Stars_2">Baseball Stars 2</a> </em>(Neo Geo, 1-2 players, 900 Wii Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/">VC Tuesday: Balloon Fight wasn't already out?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1038406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/vc-tuesday-balloon-fight-wasnt-already-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balloon-fight</category><category>balloonfight</category><category>baseball-stars-2</category><category>dragon-spirit</category><category>dragonspirit</category><category>gradius</category><category>light-crusader</category><category>vctuesday</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 13 Nov 2007 09:45:00 EST</pubDate></item></channel></rss>
