Posts with tag ban
by Kyle Orland Apr 10th 2008 6:25PM
Filed under: Nintendo Wii, Microsoft Xbox 360

No sooner does Rockstar finally succeed in getting
Manhunt 2 unbanned in the UK than another Rockstar game gets banned in another country. This time around it's
Bully:
Scholarship Edition that's been banned by a Brazilian judge, as the
AP is reporting.
According to the report, the ban prevents the game from "being imported, distributed, sold or promoted on Web sites and stores" in the country. Brazilian distributors and retailers will have thirty days to comply with the ban, which came in response to a request from a Brazilian youth center. "The aggravating factor is that everything in the game takes place inside a school" said prosecutor Alcindo Bastas. "That is not acceptable."
A Take-Two spokesman said the decision "will not have a material impact on the sales of this popular title." We're relatively sure this is not the last we'll hear from the publisher about this matter.
by Griffin McElroy Feb 24th 2008 5:30PM
Filed under: Culture
The Sunburnt Country has never been a very friendly place for video games with adult content. With a maximum game rating of MA15+, games which are deemed unsuitable for the pubescent, corruptible senses of a 15-year-old are often refused classification, and therefore banned. Several North American best-sellers have fallen victim to Australian banning, or been forced to release censored versions for the land down under, such as
GTA III,
Postal,
Manhunt, and (preemptive attack!)
Dark Sector.
Luckily for gaming Aussies (50 percent of which are over the age of 18),
government officials are considering the addition of an R18+ rating, allowing the sale of more mature titles. This proposition will be discussed at the next Standing Committee of Attorneys-General on March 28. Should the system undergo the change, for the first time in Australian video games,
there will be blood, nudity, and strong language. You know,
the good stuff.
by Ross Miller Nov 16th 2007 1:47PM
Filed under: Culture, Microsoft Xbox 360
The Singapore Media Developmental Authority has reversed its decision to ban
Mass Effect from the country. The game will go on sale next week and have an M18 rating. According to
The Strait Times, the Board of Film Censors will selectively use game ratings on high-profile games until January, when they expect to initiate a game classification system.
The decision to
ban the game earlier this week spurred from a
lesbian love scene found in BioWare's anticipated RPG. The Strait Times also noted that
Assassin's Creed was released this week with a rating for graphic violence.
by Ross Miller Oct 31st 2007 2:08PM
Filed under: Culture, Hacks, Microsoft Xbox 360, Online

Rocking in his comfortable, leather office chair, Microsoft's Larry "Major Nelson" Hyrb scours the landscape viewed through his widescreen computer monitor, his hand gently resting on an enormous and ominous banhammer.
... okay, maybe it's not Major Nelson personally banning accounts (although we love the scene we've envisioned), but the director of programming for Xbox Live has
delivered a rather stern message to the community about the consequences of sharing and/or tampering with Xbox Live accounts. We're not sure what exactly prompted the public warning, although there is a specific reference to people sharing gamertags for the purpose of earning
Halo 3 skulls (tsk, tsk people).
The short answer: just don't do it. If you need more motivation, Major Nelson outlines what will happen should Microsoft have to go
to the pain on you.
[Via
X3F]
by Alexander Sliwinski Sep 19th 2007 11:35AM
Filed under: Microsoft Xbox 360, First Person Shooters
Update 2: A Microsoft rep has confirmed to Joystiq: "We are not banning people."
[Previous headline: Rumor: MS banning its employees for playing Halo 3]
Update: Pro-G
now reports that a second Microsoft rep has contacted the site to say the ban only applies to MS employees and consumers will not be affected. Pro-G is still awaiting
the official explanation.
[Original headline: Rumor: MS to freeze Live accounts playing
Halo 3]
We're still gathering info, so at this point we're mostly giving a heads-up to those who
may have gotten their hands on Halo 3 early. Pro-G reports that a Microsoft rep had
confirmed to them that gamers who play
Halo 3 early will have their Live accounts banned. Not connecting to the net won't help either because the console tracks when the game was played, so according to this rep the first time you connect to Live they'll know. Microsoft is preparing an official statement on the issue, according to Pro-G.
If true, this opens up a big scary can of "Big Brother is watching" for us. Why should consumers be punished for the actions of retailers who sell the game early? We're going to wait for the official statement from Microsoft, but if you happened to have gotten lucky and have
Halo 3 in your possession, either don't stick it in your console just yet, or tell us if you get banned. We're a bit skeptical about this as well because we've played
Halo 3 (with permission) and it's been linked to our gamertags, which haven't necessarily been registered as "press" with Microsoft. As such, the alleged banning can't be done automatically. Will Microsoft really be doing a case-by-case banathon? We'll update as soon as we get the official statement.
by Ross Miller Sep 10th 2007 2:55PM
Filed under: Culture, Online

It looks like British prisoners will not be playing
Heavenly Sword this Friday. According to UK tabloid
The Sun, Xbox 360, PlayStation 3 and Nintendo DS have all been banned from jail due to their abilities to to "send and receive radio signals"
(the signals aren't radio waves, but we're not going to picky over terminology).
The concern is that the messaging capabilities will allow those on the inside to plan terror attacks. Said one source to the tabloid, "The technology in the new generation of computer games makes them a security risk ... There is concern that top terror suspects have been using systems already in jails. Radio software is an integral part of the equipment."
The ban could later spread to all consoles.
[Via
Next-Gen]
Continue reading Terror threat prompts prisons' console bans
by Ross Miller Sep 7th 2007 3:45PM
Filed under: Culture, Hacks, Microsoft Xbox 360, First Person Shooters, Online
An Xbox 360 user by the gamertag Scar allegedly obtained a copy of
Halo 3 Epsilon, the near-final build of the game, and went online with the title. Busted. According to this picture at
Homicidal Insomniac, the name Scar won't be able to post his
Geometry Wars high scores until a time where the universe is actually threatened by power-hungry polygons.
You can read a response allegedly from Scar
here. We've contacted Major Nelson to find out if there is a planned server maintenance scheduled for January 1, 10000 AD. (Which, not to concern anyone, is January 1 7990 AR, or After the Robot Revolution.)
[Via
Xbox 360 Fanboy]
by Alexander Sliwinski Aug 25th 2007 1:20PM
Filed under: Sony PlayStation 2, Nintendo Wii, Action, Adventure
The Campaign For a Commercial-Free Childhood (
CCFC), the group that
successfully disturbingly pulled-off getting
GTA Vice City ads
removed from the Boston metro system, has begun their
Manhunt 2 marketing campaign. Sure one could view it as they're trying to
stop the game, but these groups seem to only help
generate sales, so let us call a spade a spade.
As
reported by GamePolitics, back in the day the CCFC
demanded Manhunt 2 be rated AO just as the ESRB
beat them to the punch. Then came the
saga of
Manhunt 2, with the latest twist coming this week that the game would be
out by Halloween. The CCFC is saying, "Despite industry claims to the contrary, M-rated games continue to be marketed and sold to children under seventeen ... We call upon Rockstar Games to allow the content of
Manhunt 2 to be reviewed by an independent review board with no ties to the video game industry ... We ask the Federal Trade Commission to investigate the process by which
Manhunt 2's rating was downgraded from AO to M."
Hmm, so the CCFC is demanding a ratings organization allow an outside group to tell them how to do their job, wonder how the
MPAA would feel about that for movies? And as if the FTC didn't already have to deal with enough
video game related silliness this week. Maybe the Boston-based CCFC can get the city's Mayor Tom Menino to
help them out while he's trying to
court the video game industry at the same time.
by Ross Miller Aug 9th 2007 3:55PM
Filed under: Culture, Sony PlayStation 2, Nintendo Wii, Action, Politics

British novelist and journalist John Lanchester has penned a piece for the
London Review of Books discussing the
Manhunt 2 ban. While not taking sides, Lanchester does opine that the BBFC's decision will help the industry if it gets developers to focus more on pushing video games as a form of art.
The article gets some important facts right, specifically when it comes to how the public and news outlets can unfairly blame video games for acts of violence.
However, others facts presented seem based on a lot of FUD, particularly with Rockstar's history. Lanchester wrote that the infamous sex sequence was "unlockable," implying it could be done in-game without modifications (not true). He also talks about
Bully (or
Canis Canem Edit in the UK) in a manner to imply public outcry was justified, when anyone who did play the game realized it actually punished bullying and rewarded you for being a good student.
[Thanks, amit]
Continue reading London Review of Books weighs in on Manhunt 2
by Kyle Orland Jun 25th 2007 12:25PM
Filed under: Sony PlayStation 2, Sony PSP, Nintendo Wii, Politics

Newsweek's N'gai Croal hasn't been afraid to defend his tastes on his
LevelUp blog. The site's
Vs. Mode debates feature some of the best back-and-forth gameplay analysis to be found anywhere. So when Croal and
MTV News game writer Stephen Totilo got to play the first few levels of
Manhunt 2 at Rockstar's office, you know the
resulting conversation is going to be good.
Totilo's portion includes some graphic descriptions of the asylum escape in level one, which includes scenes of public urination, in-cell hangings and stealth kills via syringe and axe-based decapitation. The protagonist isn't completely cold to his role, though -- Totilo describes how he "watched Daniel vomit because of his quick-passing guilt."
Most of the discussion so far, though, deals with the game through the lens of comparative media studies, comparing it to controversial movies like
Natural Born Killers and
Taxi Driver. Croal and Totilo both harp on the idea of organizations like the
BBFC and
IFCO and companies like
Nintendo and Sony imposing content decisions on consumers. As Croal aptly puts it, "Unless they have good reason to believe that this game is an imminent threat to the public order, or that it will in and of itself incite adults to violence, [the BBFC and IFCO's] decision seems to me to be based on taste, and I will never believe in substituting anyone else's tastes for my own." Amen!
by Kyle Orland Jun 21st 2007 5:25PM
Filed under: Culture, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Fashion

Following the lead of developer
Rockstar,
Manhunt 2 publisher Take Two has come out in support of the game in light of restrictions on its sale in
England,
America,
Ireland and likely bans in
Australia and Germany. Take Two Chairman Strauss Zelnick said in a statement that the game's content "fits squarely within the horror genre" and "is in line with other mainstream entertainment choices for adult consumers."
A fine enough defense, but Zelnick went even farther in support of the game, saying it "brings a unique, formerly unheard of cinematic quality to interactive entertainment, and is also a fine piece of art."
We haven't played the latest
Manhunt game so we can't really judge it on its artistic merits just yet. That being said, the whole idea of games as art is a
pretty thorny subject as it is. Throw it in with the "
do game cause violence?" debate currently raging around
Manhunt 2 and you've got a perfect storm of controversy liable to melt message board servers the world over.
Which is, of course, what Take Two probably wants right now. Remember that
2 Live Crew's "As Nasty as They Wanna Be" went on to sell over two million copies due in part to the controversy over its racy lyrics. If
Manhunt 2 is eventually released for sale, in any form, you can bet all the controversy surrounding it will only make it more desirable to its potential audience.
by Kyle Orland Jun 19th 2007 11:30AM
Filed under: Business, Politics
ELSPA Director General Paul Jackson has issued a
statement praising the BBFC's
recent decision to deny classification for Rockstar's
Manhunt 2, effectively banning the game from sale in Great Britain. Jackson said the decision "demonstrates that we have a games ratings system in the UK that is effective" and emphasized that the arrangement "works and works well."
Frankly, we're a bit shocked that an organization whose
stated mission is to "protect, promote and provide for the interests of all its members" would support state-sponsored censorship of one of its member's products. The point of ratings, at least as we see it, is to inform the public about the content of a game before they buy it, so they're not surprised by any objectionable materials contained within. The whole idea is that informed consumers can make the best choices for themselves and their families. The BBFC's decision goes against this ideal by effectively telling British adults they're not mature enough to decide whether or not they can handle this game. How is that an "effective" system?
Jackson's statement does not address BBFC Director David Cooke's unsupported
assertion that the game's availability would "involve a range of unjustifiable harm risks, to both adults and minors ... [that] would be unacceptable to the public." Does ELSPA really agree that the mere availability of a game to adults can damage a society so badly that its distribution must be stopped? If so, is that a message ELSPA's member organizations are willing to get behind as well?
In his statement, Jackson stresses that games "appeal to all kinds of people across the country, young and old, male and female." What about the people
Manhunt 2 appeals to? Apparently, they're just out of luck, as far as ELSPA's concerned.
[Via
GameStooge]
by Kyle Orland Apr 6th 2007 1:45PM
Filed under: Culture, Nintendo DS, Nintendo GameCube, Nintendo Wii

This is your friendly neighborhood rumor debunker, letting you all know that, despite what you
may have read presented as fact elsewhere, the Kansas school board has NOT banned Pokemon products for promoting evolution content, as was amusingly asserted in
this Daily Gaming News article.
Evidence to this effect (in rough ascending order of persuasiveness):
- The AP and other national news organizations failed to pick up the story, despite obvious newsworthiness and popular interest.
- National news outlets also failed to pick up the supposed church-led "Pokemon burnings" that supposedly led up to the decision.
- The "Calvary Glorious Christ Church Militant and Triumphant Baptist Temple" mentioned in the article turns up exactly one Google result -- the article itself.
- The Kansas School Board web site makes no mention of such an action.
- The ACLU web site makes no mention of the alleged lawsuit against the school board.
- The title bar on every page of Daily Gaming News includes the phrase "Seriously Satirical."
- Everything on the Daily Gaming News site is an obvious joke, from a preview of Dentist Dentist Revolution to Latin textbooks containing a guild naming chapter.
Remember, just because April Fools Day is over doesn't mean we can let our guard down when it comes to picking out fake stories. Eternal vigilance is the price we pay for accurate game news.
[Thanks, Keavin]
by James Ransom-Wiley Jan 5th 2007 11:28PM
Filed under: Culture, Microsoft Xbox 360, Action, Adventure

The German ratings board has refused to issue a rating for
Crackdown, marking the third instance in which an Xbox 360 title will be ostensibly blacklisted in the country.
This peculiar circumstance does not make
Crackdown illegal, but its sale to minors is. In addition, the game cannot be displayed or advertised by retailers, and all purchases of
Crackdown must be made in person. The ratings board was likely turned off by the game's violence, which has yet to draw attention from other critics.
See also:
by Kyle Orland Dec 7th 2006 2:25PM
Filed under: Culture, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, First Person Shooters

The Financial Times
reports that the German states of Bavaria and Lower Saxony have drafted legislation the would lead to fines and jail time for developers, distributors and even players of games that involve "cruel violence on humans or human-looking characters." The proposed laws, which would affect nearly 19 million Germans, come in response to a recent school shooting by a masked, 18-year-old German
Counter-Strike fan that has turned public sentiment in the country against violent games.
Bavarian Interior Minister Gunther Beckstein is leading the effort to pass the legislation, arguing "it is absolutely beyond any doubt that such killer games desensitise [sic] unstable characters and can have a stimulating effect." Despite complaints by German gamers, 59 percent of Germans at large support such a ban, according to a poll cited by the Financial Times.
Germany has a long history of tough restrictions on violent games from
Doom to
Gears of War, and an outright ban would likely affect high-profile PS3 launch games like
Resistance: Fall of Man and
Call of Duty 3.Next Page >