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Banjo-Tooie to beat up on XBLA this April

When Microsoft said Banjo-Tooie was coming to Xbox Live Arcade in early 2009, we were hoping for something in the first quarter or so. Rare's announcement this week puts the game just beyond that window and into April.

Rare is calling it a "note-perfect migration" with upped graphics and framerate. BT will also feature the ill-fated Stop 'n' Swop, a relic from the Nintendo 64 days allowing items collected in Banjo-Kazooie to materialize in the sequel. No indication on what such items will be or how they'll affect gameplay. As for the cost, mum's the word for now, but our guess is it'll be at or near BK's 1200 ($15) price tag.

Wii Music accommodates our de facto banjo theme


It's totally a banjo kind of week. We were just talking about Banjo-Kazooie (and its apparent banishment from Virtual Console), and now Nintendo presents a Wii Music video demonstrating that game's interpretation of the instrument of the same name. It's air banjo! Like air guitar, but folksier. While holding the nunchuk aloft, whipping downward with the Wiimote will approximate a single pluck, or a strum, depending on the song. Maybe tomorrow the featured instrument will be the kazoo. Wouldn't that be an odd coincidence?

All this banjo talk makes us want to watch Space Ghost Coast To Coast. BANJOOOOOO!

Gallery: Wii Music


Looking for more on Wii Music? You can catch an E3 trailer here, read about our time with the game here, and learn how to play the steel drum, handbell, trumpet, timpani, acoustic bass, shamisen, harmonica, cello, harpsichord, cheerleader, saxophone, sitar, cowbell, electric bass, drums, dog, accordion, taiko, clarinet, conga, electric guitar, harp, flute, marching drum, violin, piano, guitar, and marimba.

Banjo-Kazooie XBLA remake dated for Nov 26, sequel in 2009 [update]

Microsoft today released -- and promptly pulled -- a press release via Gamerscore blog (original link; via TeamXbox) announcing that the Banjo-Kazooie Nintendo 64 remake is coming "exclusively" (i.e. we're guessing no Virtual Console release) to Xbox Live Arcade on November 26 for 1200 ($15). Additionally, Microsoft announced a Banjo-Tooie remake is coming in early 2009.

Those who pre-order Banjo-Kazooie: Nuts & Bolts will get it about two weeks early (the game launches just under two weeks prior on November 14). Achievements in Banjo-Kazooie will unlock content in Nuts and Bolts via the "Stop n Swop" mode. We don't know why Microsoft pulled the press release, but we'll let you know when it's back up. Update: It's back up.

Nuts & Bolts is $39.99, pre-orders get XBLA Banjo early


Microsoft announced today that gamers can now pre-order Banjo Kazooie: Nuts & Bolts. Much more exciting is the fact that the rumored price of $39.99 is true, making Nuts & Bolts a real bargain. Making the deal even sweeter, gamers that pre-order the game will receive a download code for the Xbox Live Arcade version of the original Banjo Kazooie. Even better than that, the code will work starting on November 14, the day of the Nuts & Bolts launch, a full two weeks before the XBLA game hits Xbox Live Marketplace. The XBLA release will include a feature called "Stop N' Swop" which allows players to unlock new features in XBLA game by playing Nuts & Bolts.

Finally, a new Nuts & Bolts world called Jiggoseum was revealed. You can check out the first images of Jiggoseum in the gallery below.

[Via Joystiq]

Hands on: Banjo Kazooie Nuts & Bolts vehicle creation


During a special reception last night -- held at the same venue as the Gears of War 2 reception -- Microsoft allowed the press to get their grubby mitts on Rare's upcoming Banjo Kazooie: Nuts & Bolts. The game has already been the center of some criticism from gamers, especially fans of the Banjo Kazooie series. Most of the coverage of the game thus far has dealt with the game's unique vehicle creation system, which allows players to build vehicles from dozens of mix and match parts, LEGO style. For those hoping this article contains a revelation regarding the platforming in Nuts & Bolts, we regret to inform you that the game's hub world -- where most of the platforming takes place -- was not available for play at the event. Here's the good news though, the vehicle creation is really, really fun.

Continued →

Mario beheaded by Banjo, everybody freaks



Rare unveiled a trailer yesterday for its forthcoming Xbox 360 vehicle-based platformer Banjo-Kazooie: Nuts & Bolts. It looks very lovely, as Rare games often do, but discussion about the video now seems to be less about the game, and more about a brief cameo from Mario.

Towards the end of the two-minute trailer, the bear and the bird are seen flying a customized plane towards a huge model of Mario, before blasting the revered plumber's head clean off! The cheek! Later versions of the same footage have had the decapitation edited out (there is an unedited version after the break), which suggests that Rare got a slapped wrist over the (hardly scandalous) "scandal."

Anyway, with grim predictability, this scene resulted in the entire internet getting its panties in a bunch. Everywhere one looked, people were speculating boringly over what this could possibly mean. And now, Rare has enlightened us: it means nothing. Zilch. It was all a bit of light-hearted fun. Haha.

MTV's Stephen Totilo spoke to lead software engineer Salvatore Fileccia about the cameo, and came away with the impression that some rascal at Rare had constructed the Mario figure using the game's vehicle editor, and that the scene had been added to the trailer at the last minute, with Microsoft none the wiser. But before you all grab your pitchforks, know that Rare still has tons of respect for Mario, with Fileccia himself commenting at the presentation of the trailer: "Action platformers have gotten a bit stale, except for Mario."

Crisis over, then. Now back to praying for a Banjo game on the Virtual Console.

Continued →

Mario spotted in new Banjo-Kazooie trailer

In case you missed it, check out the Banjo-Kazooie: Nuts & Bolts trailer one more time. Watch closely, especially at the 1:45 mark. Yep, that's an 8-bit Mario in all his planar glory, as both a testament to the user-generated nature of the game as well as we suspect a not-so-subtle nod to their former publishing partner.

[Thanks, Michael]

Today in Joystiq: December 19, 2007

Rare's Christmas image is definitely intriguing -- why would pinatas need copies of their own game? Note the KI3 -- as in Killer Instinct 3 -- stocking. Don't get your hopes up for any announcement, we suspect that stocking is empty and dangling close enough to the fire to soon be up in flames. Check out the highlights for today (note: breaking news will highlighted in bold):

Joystiquery
Joystiq Interview: Kuju's download-only studio doublesix
Today's most remote video: FFVII on your PSP
Wii Fanboy Weekly: December 13th, 2007 - December 19th, 2007

News
MTV's "next big thing": Bruckheimer teams up for game studio
Final Fantasy VII Advent Children Complete trailer
Warren Spector talks retirement, Deus Ex 3, selling out
Sensible World of Soccer has critical bug, gets pulled
GameStop clarifies Wii Reservation program details
Folding@Home gets update, new features
New Ninja Gaiden 2 gameplay video is predictably rad
Codemasters teases 'Project Strike Team'
Kane and Lynch: Dead Men, Live demo
MCV: GTA IV to hit UK April 25
Warhawk expansion arrives day early, free for a few
Duke Nukem Forever teaser perpetuates cycle of non-delivery

Codemasters to continue Wii's mini-game doldrums with Emergency Mayhem
Unreal Tournament III on Macs early 2008
Conan MMO dev: WoW popularity in decline
Pachter: GTA IV is not a Take-Two panacea
Bloomberg: Persona 4 dev sticks with PS2
Folklore gets in the holiday spirit

Rumors & Speculation
Rumorong: More exclusive GTA IV Xbox 360 content in '09
Nintendo teases two new Virtual Console consoles
Super Mario Galaxy DS video a hoax

Culture & Community
Where's Duke Nukem been the last decade?
Rock Band site down for 'upgrades'
NY gov. Spitzer cites hoax site in anti-games campaign
Keep your Wii classy with replacement top panel
GameSetWatch picks top 5 freeware games
Zero Punctuation affected by Mass Effect's verbiage
Beverage companies blame video games for obesity

[Thanks, ShortFuse]

Rare is so not working on Killer Instinct 3

In their latest mailbag answering session of Scribes, Rare squishes then squashes the rumor that their team is currently working on a Killer Instinct sequel stating that "purely out of contractual obligation, no, we're not working on KI3". Rare also re-emphasizes that their main focus right now is the Xbox 360 Banjo-Kazooie sequel which we're sure we'll be seeing at this year's E3.

That pretty much ends the Rare rumor squashing for today. But let it be known that their yet to be announced project after Banjo ships is totally fair game for the rumor generators among us.

[Via Joystiq]

Rare talks Banjo-Kazooie for 360


Lee Schuneman, head of production at Rare, had some time to sit down with GamesIndustry.biz and talk about the upcoming Banjo-Kazooie game for Xbox 360. The first thing he does is assure us that the game is in good hands, stating that the team working on the title is very passionate about it, like Gregg Mayles, the Creative Director, who had the same position for both the original Banjo-Kazooie and Banjo-Tooie. That being said, Banjo's latest outing will bring new elements to the table, and are noted to be unexpected by fans of the series. If you want to get the for report on the interview, including Rare's thoughts on Viva Piñata, hit up the "Read" link and have at it.

Rare on Banjo VC: "It's possible"

In a response to a young Rare fan's letter posted in their Scribes column, Rare discussed the possibility of some of their franchises coming over to the Virtual Console. The Donkey Kong Country sequels are likely, because Donkey Kong is a Nintendo-owned property. But games starring Diddy Kong, the Rare-created pal of DK, are not as clear-cut.

The main focus of the letter was Banjo-Kazooie, which is a Rare-owned property. The Rare "scribe" diplomatically said that "it's possible" for Banjo games to appear either on the VC or on the Xbox 360 Live Arcade. Our advice? Don't wait for any N64 games to come to VC, because they are slow in arriving.

[Via Play-Nintendo]

Don't expect any Rare games on the Virtual Console...

...according to Matt over at IGN, who claims to have spoken with some key Rare folk about the possibility of some of Rare's past greats to be in Nintendo's Virtual Console's starting lineup during GDC. While it's pretty much a given that this would be the case, what with Rare being alligned under the cold, Borg-like, Microsoft Game Studios, no-shows will undoubtedly be Killer Instinct, Perfect Dark, Banjo & Kazooie, Goldeneye 007, and Blast Corps.

That last one hits this Blogger especially hard.

I know many people would say the N64's strongest game was Goldeneye 007 or Perfect Dark, some might claim its stellar first-party offerings in Ocarina of Time and Super Mario 64 were superior, but for this Blogger no other experience on the console could top the sheer ecstasy of uppercutting buildings as a giant mech and bulldozing gas stations in Blast Corps. It was like a digital incarnation of my childhood with Tonka trucks and Transformers.

 

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