<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Torchlight 2's Berserker goes ... well, you know]]></title><link>http://www.joystiq.com/2012/04/09/torchlight-2s-berserker-goes-well-you-know/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/09/torchlight-2s-berserker-goes-well-you-know/</guid><comments>http://www.joystiq.com/2012/04/09/torchlight-2s-berserker-goes-well-you-know/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/torchlight2pets4_530x298.jpg" style="display:none" /><!--[if IE]><object width="599" height="357" id="viddlerOuter-6bdb9717" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/6bdb9717/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=102496213&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-6bdb9717"><video id="viddlerVideo-6bdb9717" src="//www.viddler.com/file/6bdb9717/html5mobile?openURL=102496213" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/6bdb9717/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/6bdb9717/" height="357" id="viddlerOuter-6bdb9717" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/6bdb9717/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=102496213&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-6bdb9717"><video controls="controls" height="337" id="viddlerVideo-6bdb9717" poster="//www.viddler.com/thumbnail/6bdb9717/" src="//www.viddler.com/file/6bdb9717/html5mobile?openURL=102496213" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />If you've got some anger issues over <a href="http://www.joystiq.com/2012/04/06/torchlight-2-will-ideally-launch-shortly-after-diablo-3/"><em>Torchlight 2's</em> expected time of arrival</a>, you might find some common ground with the guy showcased in this new trailer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/09/torchlight-2s-berserker-goes-well-you-know/">Torchlight 2's Berserker goes ... well, you know</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/09/torchlight-2s-berserker-goes-well-you-know/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20211304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/09/torchlight-2s-berserker-goes-well-you-know/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>berserker</category><category>gameplay</category><category>pc</category><category>runic</category><category>runic-games</category><category>torchlight-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 09 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight 2 preview: Embers only]]></title><link>http://www.joystiq.com/2011/06/08/torchlight-2-preview-embers-only/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/08/torchlight-2-preview-embers-only/</guid><comments>http://www.joystiq.com/2011/06/08/torchlight-2-preview-embers-only/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/torchlight2.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></div>
Runic Games is showing <a href="http://joystiq.com/game/torchlight-2"><em>Torchlight 2</em></a> on the floor of E3 this week, and we're just as busy as you are looking at all of this E3 news, so we'll get right to it: It's great. All of the things you loved about the first <em>Torchlight</em> are back, polished and updated, along with one of the most long awaited features of the game, co-op multiplayer. Not a lot has changed, but not a lot needed to -- this is <em>Torchlight</em> with a lot of smoothing, a great graphical upgrade, and a whole lot of fan lovin'.<br />
<br />
There are two big announcements for the game at E3 this week. First, the Berserker has been revealed as one of the game's new classes, joining the Railman, the Outlander, and one other as of yet unannounced class. Second, the game's multiplayer will support something we haven't seen developers talk about in a while: Local Area Network, or LAN, play.<br />
<br />
Wait a minute. LAN support? As in offline, play-with-your-friends, Fritos and Mountain Dew-fueled late night LAN party support? Runic Games CEO Max Schafer knows you don't actually have to do that for games any more, right? Like dedicated servers, LAN support is something of a lost art in this modern age of console gaming. "But people asked for it," Schafer told us, so yes, <em>Torchlight 2</em> will be playable on a LAN.<br />
<meta content="text/html; charset=utf-8" http-equiv="content-type" />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/torchlight-2-e3-2011/">Torchlight 2 (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/torchlight-2-e3-2011/#4207337"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/05272011131808499_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2-e3-2011/#4207338"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/05272011133115640_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2-e3-2011/#4207339"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/05272011134410187_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2-e3-2011/#4207340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/05312011152014110_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2-e3-2011/#4207341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/05312011152417165_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/08/torchlight-2-preview-embers-only/" rel="bookmark">Continue reading <em>Torchlight 2 preview: Embers only</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/08/torchlight-2-preview-embers-only/">Torchlight 2 preview: Embers only</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/08/torchlight-2-preview-embers-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19961331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/08/torchlight-2-preview-embers-only/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>berserker</category><category>e3</category><category>e3-2011</category><category>max-schafer</category><category>pc</category><category>runic-games</category><category>torchlight</category><category>torchlight-2</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Too Human demo classes unlock over time, internal clock shift makes them all available]]></title><link>http://www.joystiq.com/2008/07/27/too-human-demo-classes-unlock-over-time-internal-clock-shift-ma/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/27/too-human-demo-classes-unlock-over-time-internal-clock-shift-ma/</guid><comments>http://www.joystiq.com/2008/07/27/too-human-demo-classes-unlock-over-time-internal-clock-shift-ma/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.eurogamer.net/article.php?article_id=200697"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/too-human-gdc-09-490.jpg" alt="" /></a><br />Despite some <a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/">minor qualms with the game's control scheme</a>, we're actually somewhat fond of what we've seen from Silicon Knights' Norse mythology flavored action/RPG, <em><a href="http://www.joystiq.com/search/?q=Too%20Human">Too Human</a></em>. We were disappointed, however, when we discovered <a href="http://www.joystiq.com/2008/07/14/too-human-demo-now-available/">the game's demo, released during E3</a>, only contained one out of five of the game's playable classes -- the Champion. Fortunately, Silicon Knights included a clever time release system with the demo, which will unlock other classes as we approach <em>Too Human</em>'s August 19 release date.<br /><br />The Berserker class actually appeared on Friday, and according to mysteriously informed GameFAQs commenter Dimascus, <a href="http://xboxoz360.wordpress.com/2008/07/24/too-human-demo-all-classes-unlocked/">the Commando will report for duty on August 12</a>. However, patience isn't really a virtue possessed by most gamers, so it's no surprise that many <em>Too Human</em> players discovered that with by tinkering with the 360's internal clock and doing a bit of tricky menu navigation, <a href="http://www.eurogamer.net/article.php?article_id=200697">it's possible to play as all five of the classes before their initial dates of arrival</a>. We've got Dimascus' method after the jump -- are you brave enough to propel your 360 <em>into the future</em>?<br /><br />[Thanks, Boff.]<p><a href="http://www.joystiq.com/2008/07/27/too-human-demo-classes-unlock-over-time-internal-clock-shift-ma/" rel="bookmark">Continue reading <em>Too Human demo classes unlock over time, internal clock shift makes them all available</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/27/too-human-demo-classes-unlock-over-time-internal-clock-shift-ma/">Too Human demo classes unlock over time, internal clock shift makes them all available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=200697>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/27/too-human-demo-classes-unlock-over-time-internal-clock-shift-ma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1268030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/27/too-human-demo-classes-unlock-over-time-internal-clock-shift-ma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>berserker</category><category>champion</category><category>classes</category><category>commando</category><category>demo</category><category>dennis-dyack</category><category>silicon-knights</category><category>time-release</category><category>too-human</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 27 Jul 2008 15:00:00 EST</pubDate></item></channel></rss>