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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Doom 3 'BFG Edition' brings Hell to 360/PS3/PC 'this fall' with entire back catalog in tow]]></title><link>http://www.joystiq.com/2012/05/30/doom-3-bfg-edition-brings-hell-to-360-ps3-pc-this-fall-with/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/30/doom-3-bfg-edition-brings-hell-to-360-ps3-pc-this-fall-with/</guid><comments>http://www.joystiq.com/2012/05/30/doom-3-bfg-edition-brings-hell-to-360-ps3-pc-this-fall-with/#comments</comments><description><![CDATA[<div style="text-align: center;"><!--[if IE]><object width="530" height="318" id="viddlerOuter-631dff2e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/631dff2e/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=77870593&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-631dff2e"><video id="viddlerVideo-631dff2e" src="//www.viddler.com/file/631dff2e/html5mobile?openURL=77870593" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/631dff2e/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/631dff2e/" height="318" id="viddlerOuter-631dff2e" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/631dff2e/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=77870593&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-631dff2e"><video controls="controls" height="298" id="viddlerVideo-631dff2e" poster="//www.viddler.com/thumbnail/631dff2e/" src="//www.viddler.com/file/631dff2e/html5mobile?openURL=77870593" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/doom84.jpg" style="width: 530px; height: 345px; display:none" /></div><br />Are you experiencing a dearth of <em>Doom</em>? id Software is worried about just that possibility, as evidenced by today's announcement of <em>Doom 3</em> "BFG Edition." <em>Doom 3</em> is getting remastered and repackaged, with the "Resurrection of Evil" expansion and seven brand new levels, which id are wrapping up as "The Lost Mission."<br /><br />Beyond remastering graphics, id's also adding Achievements, Trophies, and 3D. In the gameplay department, a "new check point save system" is being added, and the ever-frustrating flashlight issue is being resolved with "the new armor-mounted flashlight." If that weren't enough, the BFG Edition includes both <em>Doom 1 </em>and <em>2</em>, so you can truly vanquish every single last demon in all of the space hells, all in one package. Finally!<p><a href="http://www.joystiq.com/2012/05/30/doom-3-bfg-edition-brings-hell-to-360-ps3-pc-this-fall-with/" rel="bookmark">Continue reading <em>Doom 3 'BFG Edition' brings Hell to 360/PS3/PC 'this fall' with entire back catalog in tow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/30/doom-3-bfg-edition-brings-hell-to-360-ps3-pc-this-fall-with/">Doom 3 'BFG Edition' brings Hell to 360/PS3/PC 'this fall' with entire back catalog in tow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2012 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/30/doom-3-bfg-edition-brings-hell-to-360-ps3-pc-this-fall-with/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20247619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/30/doom-3-bfg-edition-brings-hell-to-360-ps3-pc-this-fall-with/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>bfg-edition</category><category>Doom-3</category><category>doom-3-bfg-edition</category><category>id-software</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 30 May 2012 10:35:00 EST</pubDate></item><item><title><![CDATA[Skyrim reference 'Hearth Fire' being trademarked by Bethesda]]></title><link>http://www.joystiq.com/2012/05/29/skyrim-reference-hearth-fire-being-trademarked-by-bethesda/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/29/skyrim-reference-hearth-fire-being-trademarked-by-bethesda/</guid><comments>http://www.joystiq.com/2012/05/29/skyrim-reference-hearth-fire-being-trademarked-by-bethesda/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/29/skyrim-reference-hearth-fire-being-trademarked-by-bethesda/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/dragonapproach.jpg" width="530" /></a></div>Zenimax Media, parent company of <em>Skyrim</em> developer Bethesda Softworks, has filed a trademark for "Hearth Fire," the latest in a stream of applications related to the game. <a href="http://fusible.com/2012/05/zenimax-media-files-trademark-for-hearth-fire-computer-game-software/">Fusible</a> picked up on the trademark, which is a reference to a conjuration skill book and part of the "2920" book series found in the lands of Skyrim. Feel free to read the book on the <a href="http://www.uesp.net/wiki/Skyrim:2920,_Hearth_Fire,_v9">Unofficial Elder Scrolls wiki</a>.<br /><br />Other trademarks recently filed by the company include last month's "Dragonborn" and April's "<a href="http://www.joystiq.com/2012/04/11/zenimax-files-fus-ro-dah-trademarks-uspto-cowers-behind-desk/">FUS RO DAH</a>." The first... yes, <em>the first</em>... piece of Skyrim DLC, "<a href="http://www.joystiq.com/2012/05/01/skyrim-dawnguard-dlc/">Dawnguard</a>," will be detailed next week at the industry's mega E3 trade show.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/29/skyrim-reference-hearth-fire-being-trademarked-by-bethesda/">Skyrim reference 'Hearth Fire' being trademarked by Bethesda</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/29/skyrim-reference-hearth-fire-being-trademarked-by-bethesda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20246679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/29/skyrim-reference-hearth-fire-being-trademarked-by-bethesda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 29 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Dishonored exacts revenge on October 9]]></title><link>http://www.joystiq.com/2012/05/10/dishonored-finds-honor-in-october-9-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/10/dishonored-finds-honor-in-october-9-release-date/</guid><comments>http://www.joystiq.com/2012/05/10/dishonored-finds-honor-in-october-9-release-date/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/10/dishonored-finds-honor-in-october-9-release-date/"><img alt="Image" height="345" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dishonored530.jpg" style="margin:4px" width="530" /></a></div>Bethesda's steampunk-ish assassin action game, <em><a href="http://joystiq.com/game/dishonored">Dishonored</a>,</em> will make its way to North American and European retailers on October 9 and 12, respectively.<br /><br />We'll find out more about <em>Dishonored -</em> this fall's <em>other</em> assassin game and best summed up as <em>BioShock</em> + <em>Assassin's Creed</em> + <a href="http://www.joystiq.com/2012/04/17/dishonoreds-steamy-dickensian-world-as-seen-from-its-rooftops/">Dickens</a> - and get some hands-on time with it at E3 in a few weeks.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dishonored-4-26-12/">Dishonored (4/26/12)</a></strong></p><a href="http://www.joystiq.com/photos/dishonored-4-26-12/#4987241"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/dishonoredfloodeddistrict_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dishonored-4-26-12/#4987242"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/dishonoredgoldencatsniping_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dishonored-4-26-12/#4987243"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/dishonoredgrenadeexplosion_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dishonored-4-26-12/#4987244"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/dishonoredhamam_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dishonored-4-26-12/#4987245"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/dishonoredtallboysinfloodeddistrict_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/10/dishonored-finds-honor-in-october-9-release-date/">Dishonored exacts revenge on October 9</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2012 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/10/dishonored-finds-honor-in-october-9-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20235438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/10/dishonored-finds-honor-in-october-9-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arkane-Studios</category><category>Bethesda-Softworks</category><category>dishonored</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 10 May 2012 10:20:00 EST</pubDate></item><item><title><![CDATA[Wolfenstein 3D celebrating its 20-year history by going free on browsers, iOS]]></title><link>http://www.joystiq.com/2012/05/09/wolfenstein-3d-celebrating-its-20-year-history-by-going-free-on/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/09/wolfenstein-3d-celebrating-its-20-year-history-by-going-free-on/</guid><comments>http://www.joystiq.com/2012/05/09/wolfenstein-3d-celebrating-its-20-year-history-by-going-free-on/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/09/wolfenstein-3d-celebrating-its-20-year-history-by-going-free-on/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/wofl3dheaderimg530pxh1351.jpg" /></a></div>Yesterday, <em>Wolfenstein 3D</em> was a measly 19 years and 364 days old. <em>Puh-shaw</em>, we say. Today, however, the game is a full 20 years old, and id Software is throwing the classic FPS a celebration. Rather than sending all the game's fans party hats and individual slices of cake, though, id's ported <em>Wolf 3D</em> <a href="http://wolfenstein.bethsoft.com/">to web browsers</a>, making it totally free!<br /><br />But perhaps you're not around a computer at the moment, and you'd prefer to play on the go? id's got that covered too, making the iOS port of <em>Wolfenstein 3D</em> free for today only (<a href="http://itunes.apple.com/us/app/wolfenstein-3d-classic-platinum/id309470478?mt=8">the iTunes page</a> still reflects a $1.99 price as of this writing, but Bethesda says it'll flip to free "later today").<br /><br />Or maybe you've already played <em>Wolf 3D</em> more than you'll ever need to? Creator John Carmack recorded a director commentary aimed at superfans of the series, which we've embedded just below the break. Let us know if he talks about rockets at all!<p><a href="http://www.joystiq.com/2012/05/09/wolfenstein-3d-celebrating-its-20-year-history-by-going-free-on/" rel="bookmark">Continue reading <em>Wolfenstein 3D celebrating its 20-year history by going free on browsers, iOS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/09/wolfenstein-3d-celebrating-its-20-year-history-by-going-free-on/">Wolfenstein 3D celebrating its 20-year history by going free on browsers, iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/09/wolfenstein-3d-celebrating-its-20-year-history-by-going-free-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20234548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/09/wolfenstein-3d-celebrating-its-20-year-history-by-going-free-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>free</category><category>id</category><category>id-software</category><category>ios</category><category>ipad</category><category>iphone</category><category>john-carmack</category><category>mac</category><category>mobile</category><category>pc</category><category>Wolfenstein-3D</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 09 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[More ouroboros: The Elder Scrolls Online announcement trailer]]></title><link>http://www.joystiq.com/2012/05/04/more-ouroboros-the-elder-scrolls-online-announcement-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/04/more-ouroboros-the-elder-scrolls-online-announcement-trailer/</guid><comments>http://www.joystiq.com/2012/05/04/more-ouroboros-the-elder-scrolls-online-announcement-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/elderonline530pxheaderimg.jpg" style="display:none;" vspace="4" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-9afd1812" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/9afd1812/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=71940695&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-9afd1812"><video id="viddlerVideo-9afd1812" src="//www.viddler.com/file/9afd1812/html5mobile?openURL=71940695" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/9afd1812/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/9afd1812/" height="318" id="viddlerOuter-9afd1812" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/9afd1812/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=71940695&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-9afd1812"><video controls="controls" height="298" id="viddlerVideo-9afd1812" poster="//www.viddler.com/thumbnail/9afd1812/" src="//www.viddler.com/file/9afd1812/html5mobile?openURL=71940695" tabindex="0" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Old alliances broken, new things forged, the enemy of your enemy is your friend ... and all that faux-wise voice-over material culminates in another shot of the triple ouroboros. Enjoy this teaser for <em><a href="http://www.joystiq.com/tag/the-elder-scrolls-online/">The Elder Scrolls Online</a></em> that tells you less than is <a href="http://www.joystiq.com/2012/05/04/first-elder-scrolls-online-details-unfurled/">already known</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/04/more-ouroboros-the-elder-scrolls-online-announcement-trailer/">More ouroboros: The Elder Scrolls Online announcement trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 May 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/04/more-ouroboros-the-elder-scrolls-online-announcement-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20230903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/04/more-ouroboros-the-elder-scrolls-online-announcement-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>mac</category><category>pc</category><category>the-elder-scrolls-online</category><category>zenimax-media</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 04 May 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[Steam Workshop's Skyrim mods top over 13.6 million downloads, Macho Man is pleased]]></title><link>http://www.joystiq.com/2012/05/03/steam-workshops-skyrim-mods-top-over-13-6-million-downloads-ma/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/03/steam-workshops-skyrim-mods-top-over-13-6-million-downloads-ma/</guid><comments>http://www.joystiq.com/2012/05/03/steam-workshops-skyrim-mods-top-over-13-6-million-downloads-ma/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/03/steam-workshops-skyrim-mods-top-over-13-6-million-downloads-ma/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/machomanoooohyeah530pxheaderimg.jpg" /></a></div>Between <a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/">Valentine's Day</a> and now, 11.6 million <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> mods were downloaded from Steam, totaling 13.6 million. That's a lot of <a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/">hanging out with space cores</a> and <a href="http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/">dragons modeled after Randy Savage</a>.<br /><br />The top mods represented on Steam's Workshop as of this writing aren't adding or subtracting major things from the original game. Many extend the experience in minor ways - bolstered sound offerings, more robust map markers, new spells - while a few add whole new quests. Thankfully, <em>Skyrim</em>'s mod community moved away from its obsession with clean faces. At least for today.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/03/steam-workshops-skyrim-mods-top-over-13-6-million-downloads-ma/">Steam Workshop's Skyrim mods top over 13.6 million downloads, Macho Man is pleased</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/03/steam-workshops-skyrim-mods-top-over-13-6-million-downloads-ma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20229951/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/03/steam-workshops-skyrim-mods-top-over-13-6-million-downloads-ma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>mods</category><category>pc</category><category>skyrim</category><category>statistics</category><category>stats</category><category>steam</category><category>steam-workshop</category><category>the-elder-scrolls-v-skyrim</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 03 May 2012 11:15:00 EST</pubDate></item><item><title><![CDATA[Skyrim's Dawnguard DLC coming this summer, more info at E3]]></title><link>http://www.joystiq.com/2012/05/01/skyrim-dawnguard-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/01/skyrim-dawnguard-dlc/</guid><comments>http://www.joystiq.com/2012/05/01/skyrim-dawnguard-dlc/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/01/skyrim-dawnguard-dlc/"><img alt="Image" height="450" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/skyrimdawnguard530.jpg" style="margin:4px" width="530" /></a></center><em>Skyrim</em> will receive its first DLC pack, entitled Dawnguard, this summer. Bethesda announced the name of the pack today, simply saying it was coming to Xbox 360, and that more info would be available come E3.<br /><br />The announcement comes over six months since the lands of the north were opened to adventurers, and <em>former</em> adventurers who once took an arrow ... well, <em>you know</em>. Files in the latest Skyrim patch <a href="http://www.joystiq.com/2012/04/27/report-skyrim-files-reveal-snow-elf-prince-crossbows-as-futu/">heralded the DLC's approach</a> roughly a week ago.<br /><br />Today marks the arrival of a <a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/">free Kinect update</a> for <em>Skyrim</em>, which adds over <a href="http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/">200 different voice commands</a> to English (and Dragon) speaking regions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/01/skyrim-dawnguard-dlc/">Skyrim's Dawnguard DLC coming this summer, more info at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2012 14:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/01/skyrim-dawnguard-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20228013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/01/skyrim-dawnguard-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>dawnguard</category><category>dlc</category><category>elder-scrolls-5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 01 May 2012 14:10:00 EST</pubDate></item><item><title><![CDATA[Skyrim Kinect patch out tomorrow; here's a list of voice commands]]></title><link>http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/</guid><comments>http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/skyrimdraugrlord_530x298.jpg" /></a></div>Tomorrow Bethesda hatches its scheme to coax your inner Dragonborn into speaking - well, Dragonborn with a second-language credit in English, anyway. The <a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/">free Kinect update</a> adds over 200 different voice recognition commands to English-speaking regions; there are a bunch of new things to memorize, so Bethesda made a handy glossary for you to load up on your iPad or print out. The .pdf files can be accessed by <a href="http://cdnstatic.bethsoft.com/akqacms/files/tes/extras/skyrim-kinect-voice-commands.pdf">clicking here</a>.<br /><br />Simply boot up <em>Skyrim</em> and install the mandatory Xbox 360 update tomorrow. After spending some time with it ourselves earlier this month, we liked how it <a href="http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/">bypassed a lot of menu work</a>. The <a href="http://www.bethblog.com/2012/04/30/skyrim-kinect-support-arrives-tomorrow/">Bethesda Blog</a> says the German, Italian, Spanish and French versions are all "in final testing" and that we should hear more regarding those territories soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/">Skyrim Kinect patch out tomorrow; here's a list of voice commands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20227697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>kinect</category><category>kinect-update</category><category>microsoft</category><category>release-date</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 30 Apr 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Bethesda teases first concept of Mikami's 'Zwei,' explains what 'pure survival horror' means]]></title><link>http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/</guid><comments>http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/mikamizweitangogworks.jpg" /></a></div>After Tango Gameworks head and veteran game dev Shinji Mikami outed news on his current game, "Project Zwei," to Famitsu <a href="http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/">earlier this week</a>, publisher Bethesda apparently decided to do its own big debut. In an email missive early this morning, Bethesda announced Mikami's project as "the realization of *pure* survival horror" (Bethesda's asterisks, not ours), and included a collage of various environments in <em>Zwei</em>, "that communicate the tone and direction that the production is taking."<br /><br />Mikami said true survival horror is a situation "in which the player confronts and overcomes fear." From that note, we can only assume that the Black Eyed Peas <em>must</em> play some role in <em>Zwei</em>. Mikami added, "I've found my focus and once again I'm striving for pure survival horror. I am being very hands-on in the development of this game to ensure that the quality is there. Rest assured."<br /><br />As reported earlier, the game is still in the initial stages of development (as evidenced by the collage of environments above). It's expected to launch on "HD consoles" at some point in 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/">Bethesda teases first concept of Mikami's 'Zwei,' explains what 'pure survival horror' means</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20225160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>concept</category><category>horror</category><category>microsoft</category><category>playstation</category><category>project-zwei</category><category>ps3</category><category>shinji-mikami</category><category>survival-horror</category><category>tango</category><category>tango-gameworks</category><category>xbox</category><category>zenimax-media</category><category>zwei</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 26 Apr 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Dishonored screens take a stab at ... well, everything]]></title><link>http://www.joystiq.com/2012/04/26/dishonored-screens-take-a-stab-at-well-everything/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/26/dishonored-screens-take-a-stab-at-well-everything/</guid><comments>http://www.joystiq.com/2012/04/26/dishonored-screens-take-a-stab-at-well-everything/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/dishonored599pxheaderimg1351.jpg" /></div>It looks like Ezio and co. are getting a run for their money in Bethesda's latest, <a href="http://www.joystiq.com/game/dishonored"><em>Dishonored</em></a>. The new slew of screens depict more of the madness we've seen in previous <em>Dishonored</em> media: giant walkers, stabby knives, and ... let's call them "ladies of the night." Take a peek for yourself below.<p><a href="http://www.joystiq.com/2012/04/26/dishonored-screens-take-a-stab-at-well-everything/" rel="bookmark">Continue reading <em>Dishonored screens take a stab at ... well, everything</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/26/dishonored-screens-take-a-stab-at-well-everything/">Dishonored screens take a stab at ... well, everything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2012 11:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/26/dishonored-screens-take-a-stab-at-well-everything/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20224711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/26/dishonored-screens-take-a-stab-at-well-everything/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkane</category><category>arkane-studios</category><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>dishonored</category><category>gameplay</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 26 Apr 2012 11:20:00 EST</pubDate></item><item><title><![CDATA[Resident Evil's Mikami welcomes Bethesda to the world of survival horror]]></title><link>http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/</guid><comments>http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/shinji.jpg" style="width: 530px; height: 294px; " /></a></div>Nope, it's not Billy Corgan's next group - "Project Zwei" is actually Resident Evil creator Shinji Mikami's first project from his Bethesda Softworks-supported Tango Gameworks. The name (codename?) of Mikami's project was revealed to Famitsu in a recent interview (interpreted by <a href="http://andriasang.com/con0st/shinji_mikami_zwei_interview/">Andriasang</a>, via <a href="http://hokanko-alt.ldblog.jp/archives/67468292.html">Sokuho</a>), wherein Mikami says the game will be of the survival horror variety, drawing on his past work with the Resident Evil series.<br /><br />The interview also reveals that the game is still rather early in development - not entirely unexpected for a game not due for <a href="http://www.joystiq.com/2012/03/13/expect-shinji-mikamis-next-game-in-2013-or-beyond/">at least another year</a> - and that Mikami is content in his relationship with Maryland-based publisher Bethesda Softworks.<br /><br />Little else is known about the title, with Mikami only saying that the game is intended for "HD consoles." As for the name? "Zwei" is tied to the German for "two," but Mikami says the name has no connection to the game's content.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/">Resident Evil's Mikami welcomes Bethesda to the world of survival horror</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2012 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20223960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>project-zwei</category><category>shinji-mikami</category><category>survival-horror</category><category>tango-gameworks</category><category>zwei</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 25 Apr 2012 13:15:00 EST</pubDate></item><item><title><![CDATA[QuakeCon 2012 pre-registration opens Wednesday, bonuses announced]]></title><link>http://www.joystiq.com/2012/04/24/quakecon-2012-pre-registration-opens-wednesday-bonuses-announce/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/24/quakecon-2012-pre-registration-opens-wednesday-bonuses-announce/</guid><comments>http://www.joystiq.com/2012/04/24/quakecon-2012-pre-registration-opens-wednesday-bonuses-announce/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/04/24/quakecon-2012-pre-registration-opens-wednesday-bonuses-announce/"><img alt="Image" height="350" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/quakeconshirty530.jpg" style="margin:4px" width="530" /></a></div>Pre-registration for QuakeCon 2012 begins this Wednesday, April 25, with goodies for the early angry birds. General admission is still free, but those looking to lock a seat to bring their own computer or get a "fast pass" for the four-day event will want to plunk down a bit of dough.<br /><br />The three pre-order packages include: the "Swag Pack," which includes the official QuakeCon 2012 shirt (pictured), a <em>Dishonored</em> Tallboy T-shirt and a limited edition poster for $40; the "BYOC Select-a-Seat" is $30, with a limit of 1,500 packages, and includes the QuakeCon 2012 shirt and the ability to select and reserve a seat in the "bring your own computer" (BYOC) room.<br /><br />Finally, "QuakeCon done Quick" is $50, includes the "BYOC Select-a-Seat" package, along with a "fast pass" for BYOC registration and access to every speaker, panel and public event at the show. There is a limit of 350 packages available.<br /><br />QuakeCon 2012 will take place at the Hilton Anatole Hotel in Dallas, Texas, from August 2 - 5.<p><a href="http://www.joystiq.com/2012/04/24/quakecon-2012-pre-registration-opens-wednesday-bonuses-announce/" rel="bookmark">Continue reading <em>QuakeCon 2012 pre-registration opens Wednesday, bonuses announced</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/24/quakecon-2012-pre-registration-opens-wednesday-bonuses-announce/">QuakeCon 2012 pre-registration opens Wednesday, bonuses announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/24/quakecon-2012-pre-registration-opens-wednesday-bonuses-announce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20222877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/24/quakecon-2012-pre-registration-opens-wednesday-bonuses-announce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>dishonored</category><category>pc</category><category>QuakeCon</category><category>QuakeCon-2012</category><category>zenimax-media</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 24 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Talking my way through Skyrim's free Kinect update]]></title><link>http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/</guid><comments>http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/dragonapproach.jpg" width="530" /></a></div>As much as I love <a href="http://www.joystiq.com/game/skyrim/"><em>Skyrim</em></a>, there are some tedious parts of the game that could use a good streamlining.<br /><br />The monotony of having to go through menus to deal with inventory and skills is something, in particular, we could all do without. Enter: Kinect. The <a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/">free update</a> coming to <em>Skyrim</em> on Xbox 360 next week goes more for function than flash, and after spending some time issuing voice commands, I can unequivocally say it's much-welcomed functionality.<p><a href="http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/" rel="bookmark">Continue reading <em>Talking my way through Skyrim's free Kinect update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/">Talking my way through Skyrim's free Kinect update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20218132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/20/talking-my-way-through-skyrims-free-kinect-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>kinect</category><category>microsoft</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 20 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Quake 4 is up for download on Macs]]></title><link>http://www.joystiq.com/2012/04/19/quake-4-is-up-for-download-on-macs/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/19/quake-4-is-up-for-download-on-macs/</guid><comments>http://www.joystiq.com/2012/04/19/quake-4-is-up-for-download-on-macs/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/19/quake-4-is-up-for-download-on-macs/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/quake-4-1334856347.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div><a href="http://www.joystiq.com/game/quake-4"><em>Quake 4</em></a> has been around the console block for almost a decade, and no, that's not an insult. For the first time since its initial launch in 2005, <em>Quake 4</em> is available to download through the Mac App Store, GameAgent and other distribution hubs for $19.99.<br /><br /><em>Quake 4</em> offers cross-platform PC-Mac play, so even if you're late to the party and on a Mac (two handicaps, we like to call it) you'll be able to strap in and take out some Strogg.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/19/quake-4-is-up-for-download-on-macs/">Quake 4 is up for download on Macs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/19/quake-4-is-up-for-download-on-macs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20219621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/19/quake-4-is-up-for-download-on-macs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>digital-download</category><category>id-Software</category><category>mac</category><category>microsoft</category><category>pc</category><category>quake-4</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 19 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Prey 2 delayed beyond 2012, has 'not been canceled']]></title><link>http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/</guid><comments>http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/prey-2-sumwalt-041811-530.jpg" style="width: 530px; height: 326px; " /></div><a href="http://www.joystiq.com/game/prey-2"><em>Prey 2</em></a> "will not be released in 2012," Bethesda Softworks announced this morning. The game has apparently "not been canceled," but at this point doesn't match Bethesda's "quality standards."<br /><br />Bethesda released a statement this morning revealing the delay. "The delay is due to the fact that game development has not progressed satisfactorily this past year," it reads. Despite the game showing "great promise," the publisher is "unwilling to compromise our quality standards to meet a release schedule."<br /><br />The Human Head-developed sequel to 2006's <em>Prey</em> suffered <a href="http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/">rumors regarding its cancellation</a> earlier this year - rumors which Bethesda refused to engage at the time. Given Bethesda's track record with shooting down cancellation rumors, that put <em>Prey 2</em> in a nebulous place for the past month.<br /><br /><strong>Update:</strong> Bethesda declined to comment "beyond anything that's in the statement."<p><a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/" rel="bookmark">Continue reading <em>Prey 2 delayed beyond 2012, has 'not been canceled'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/">Prey 2 delayed beyond 2012, has 'not been canceled'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Apr 2012 10:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20219342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>delay</category><category>human-head</category><category>human-head-studios</category><category>microsoft</category><category>pc</category><category>playstation</category><category>prey</category><category>prey-2</category><category>ps3</category><category>release-date</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 19 Apr 2012 10:07:00 EST</pubDate></item><item><title><![CDATA[Dishonored's steamy, Dickensian world as seen from its rooftops]]></title><link>http://www.joystiq.com/2012/04/17/dishonoreds-steamy-dickensian-world-as-seen-from-its-rooftops/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/17/dishonoreds-steamy-dickensian-world-as-seen-from-its-rooftops/</guid><comments>http://www.joystiq.com/2012/04/17/dishonoreds-steamy-dickensian-world-as-seen-from-its-rooftops/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/dishonored599pxheaderimg13512.jpg" style="width: 598px; height: 336px; display:none" /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-c56c93" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/c56c93/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=48510920&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-c56c93"><video id="viddlerVideo-c56c93" src="//www.viddler.com/file/c56c93/html5mobile?openURL=48510920" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/c56c93/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/c56c93/" height="318" id="viddlerOuter-c56c93" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/c56c93/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=48510920&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-c56c93"><video controls="controls" height="298" id="viddlerVideo-c56c93" poster="//www.viddler.com/thumbnail/c56c93/" src="//www.viddler.com/file/c56c93/html5mobile?openURL=48510920" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Yesterday's <a href="https://twitter.com/#!/Bethblog/status/191905149365653507">tease</a> from Bethesda depicting a Kurt Cobain-esque character down on his luck was in no way indicative of today's blistering, vengeance-filled <a href="http://www.joystiq.com/game/dishonored"><em>Dishonored</em></a> trailer. Sure, we've seen the game's <a href="http://www.joystiq.com/2011/08/08/dishonored-screens-may-light-your-fire-definitely-light-a-guy-o/">crazy giant walking machines</a> before, but glimpsing them in action threw us right back to similarly terrifying experiences in and around City 17.<br /><br />Regardless, Arkane Studios' latest for Bethesda Softworks looks to be a thrilling mix of <em>Assassin's Creed</em>-like sneaking, <em>BioShock</em>-like power-based action, and ... uh ... early Industrialization era Neo-Darwinism. Color us intrigued! Take a look for yourself in the lengthy new trailer, just above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/17/dishonoreds-steamy-dickensian-world-as-seen-from-its-rooftops/">Dishonored's steamy, Dickensian world as seen from its rooftops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/17/dishonoreds-steamy-dickensian-world-as-seen-from-its-rooftops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20217419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/17/dishonoreds-steamy-dickensian-world-as-seen-from-its-rooftops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkane</category><category>arkane-studios</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>dishonored</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 17 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's voice-enabled Dragon Shouts arrive 'the week of April 23']]></title><link>http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/</guid><comments>http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/skyrimfront530.jpg" style="width: 530px; height: 350px; display:none " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-62dbc198" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/62dbc198/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=95276502&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-62dbc198"><video id="viddlerVideo-62dbc198" src="//www.viddler.com/file/62dbc198/html5mobile?openURL=95276502" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/62dbc198/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/62dbc198/" height="318" id="viddlerOuter-62dbc198" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/62dbc198/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=95276502&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-62dbc198"><video controls="controls" height="298" id="viddlerVideo-62dbc198" poster="//www.viddler.com/thumbnail/62dbc198/" src="//www.viddler.com/file/62dbc198/html5mobile?openURL=95276502" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />When <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>'s Kinect functionality arrives some time during "the week of April 23," it'll come in five different languages (English, Italian, Spanish, German, and French). Bethesda revealed said details to CNN in an exclusive interview, wherein the concept was referred to as "Project Adam" and outed as having begun "shortly after the game's release in November."<br /><br />Despite <a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/">the addition of Kinect to <em>Skyrim</em></a> in a voice-based way, Bethesda VP of marketing and PR Pete Hines said replacing any combat with physical actions in front of a Kinect sensor wouldn't make a lot of sense. "Doing combat and swinging your sword and all that stuff without a controller would dramatically change the game. We're trying to enhance the experience as we designed it with some additional functionality." We can't help but agree, Mr. Hines.<br /><br />Take a look at the upcoming Kinect support for <em>Skyrim</em> in the video just above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/">Skyrim's voice-enabled Dragon Shouts arrive 'the week of April 23'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>kinect</category><category>microsoft</category><category>patch</category><category>pete-hines</category><category>q2-2012</category><category>release-date</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 13 Apr 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Skyrim adds Kinect support for 'more than 200' voice commands]]></title><link>http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/</guid><comments>http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/skyrimfront530.jpg" style="width: 530px; height: 350px; display:none " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-62dbc198" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/62dbc198/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=95276502&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-62dbc198"><video id="viddlerVideo-62dbc198" src="//www.viddler.com/file/62dbc198/html5mobile?openURL=95276502" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/62dbc198/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/62dbc198/" height="318" id="viddlerOuter-62dbc198" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/62dbc198/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=95276502&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-62dbc198"><video controls="controls" height="298" id="viddlerVideo-62dbc198" poster="//www.viddler.com/thumbnail/62dbc198/" src="//www.viddler.com/file/62dbc198/html5mobile?openURL=95276502" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Bethesda Softworks announced this morning that <a href="http://www.joystiq.com/game/skyrim"><em>The Elder Scrolls V: Skyrim</em></a> is getting Kinect support for "more than 200 voice commands" at some point this month via a title update. The developer promises the commands will apply to a variety of verbs across the world of <em>Skyrim</em>, from Dragon Shouts (Fus Roh Dah!) to follower instructions, and a mess of other voice-activated actions.<br /><br />The Kinect functionality for <em>Skyrim</em> is the latest product of Bethesda's <a href="http://www.joystiq.com/2012/02/08/internal-bethesda-skyrim-game-jam-sizzle-reel-features-dragon/">internal <em>Skyrim</em> game jam</a>, following on the heels of the 1.5 update that enabled kill cams. There's an adorable video showing off how it'll all work just above.<br /><br /><strong>Update:</strong> A Bethesda rep told Joystiq that the update is exclusive to the Xbox 360, despite Kinect existing on PC.<p><a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/" rel="bookmark">Continue reading <em>Skyrim adds Kinect support for 'more than 200' voice commands</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/">Skyrim adds Kinect support for 'more than 200' voice commands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>kinect</category><category>microsoft</category><category>patch</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>voice-commands</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 12 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Zenimax files 'FUS RO DAH' trademarks, USPTO cowers behind desk]]></title><link>http://www.joystiq.com/2012/04/11/zenimax-files-fus-ro-dah-trademarks-uspto-cowers-behind-desk/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/11/zenimax-files-fus-ro-dah-trademarks-uspto-cowers-behind-desk/</guid><comments>http://www.joystiq.com/2012/04/11/zenimax-files-fus-ro-dah-trademarks-uspto-cowers-behind-desk/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/skyrimfront530.jpg" style="width: 530px; height: 350px; display:none" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/e8THFJ3siv0" width="530"></iframe></div><br />There's little we like more than some good ol' fashioned wind shouting, Dragonborn-style, and it looks like Bethesda Softworks parent company Zenimax Media agrees with us. The company recently filed a sextet of trademark applications with the United States Patent and Trademark Office for the term "Fus Roh Dah" - a trio of words that originate with <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>.<br /><br />In particular, the filings pertain to everything from the typical computer game trademark to a variety of merchandising and "entertainment services." Though it's fun to fantasize about the ridiculous merchandizing possibilities, it's likely that Bethesda's parent company is just locking up said trademarks against potential profiteers. Now, if you'll excuse us, we'll get back to dreaming about "Fus Roh Dah"-themed sporting equipment (covered by <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=85589296">filing number 85589296</a>).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/11/zenimax-files-fus-ro-dah-trademarks-uspto-cowers-behind-desk/">Zenimax files 'FUS RO DAH' trademarks, USPTO cowers behind desk</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/11/zenimax-files-fus-ro-dah-trademarks-uspto-cowers-behind-desk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20213096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/11/zenimax-files-fus-ro-dah-trademarks-uspto-cowers-behind-desk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>fus-ro-dah</category><category>fus-roh-dah</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>trademark</category><category>uspto</category><category>zenimax</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 11 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim 1.5 live on 360, hits PS3 'this afternoon']]></title><link>http://www.joystiq.com/2012/04/05/skyrim-1-5-live-on-360-hits-ps3-this-afternoon/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/05/skyrim-1-5-live-on-360-hits-ps3-this-afternoon/</guid><comments>http://www.joystiq.com/2012/04/05/skyrim-1-5-live-on-360-hits-ps3-this-afternoon/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/05/skyrim-1-5-live-on-360-hits-ps3-this-afternoon/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/dragonmountains-copy_530x298.jpg" style="width: 530px; height: 298px; display:none;" /></a><!--[if IE]><object width="530" height="318" id="viddlerOuter-1f54cd47" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/1f54cd47/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=79687751&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-1f54cd47"><video id="viddlerVideo-1f54cd47" src="//www.viddler.com/file/1f54cd47/html5mobile?openURL=79687751" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/1f54cd47/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/1f54cd47/" height="318" id="viddlerOuter-1f54cd47" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/1f54cd47/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=79687751&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-1f54cd47"><video controls="controls" height="298" id="viddlerVideo-1f54cd47" poster="//www.viddler.com/thumbnail/1f54cd47/" src="//www.viddler.com/file/1f54cd47/html5mobile?openURL=79687751" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br /><a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> version 1.5 is now live on Xbox 360 and should be live on PS3 "later this afternoon," according to Bethesda VP of PR <a href="https://twitter.com/#!/DCDeacon/statuses/187899139307216896">Pete Hines</a>. This update contains, among other things, the addition of kill-cam cinematics for projectile weapons and spells, as well as new kill animations for melee weapons. Check out all the newness in the trailer above, and check out the full patch notes after the break.<p><a href="http://www.joystiq.com/2012/04/05/skyrim-1-5-live-on-360-hits-ps3-this-afternoon/" rel="bookmark">Continue reading <em>Skyrim 1.5 live on 360, hits PS3 'this afternoon'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/05/skyrim-1-5-live-on-360-hits-ps3-this-afternoon/">Skyrim 1.5 live on 360, hits PS3 'this afternoon'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/05/skyrim-1-5-live-on-360-hits-ps3-this-afternoon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20209369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/05/skyrim-1-5-live-on-360-hits-ps3-this-afternoon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>kill-cam</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>version-1.5</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 05 Apr 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Bethesda has no comment on Prey 2 cancellation rumor]]></title><link>http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/</guid><comments>http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/prey2mugging_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Publisher Bethesda has no statement on the rumor that <em><a href="http://joystiq.com/game/prey-2">Prey 2</a></em> has been canceled, a story which gained significant traction yesterday. Dutch site <a href="http://translate.google.nl/translate?sl=nl&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=nl&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;u=http%3A%2F%2Fpsfocus.nl%2F2_29318_Prey_2_is_mogelijk_geannuleerd_door_Bethesda.aspx&amp;act=url">PSFocus</a> reported that the game, in development at <a href="http://en.wikipedia.org/wiki/Human_Head_Studios">Human Head Studios</a>, was kaput and that an official announcement would be made next week.<br /><br />The last time <em>Prey 2</em> showed up on our radar in a significant capacity was around GamesCom last August. As <a href="http://pc.ign.com/articles/122/1221532p1.html">IGN</a> notes, GDC talks planned for the game were cut a few weeks before the show.<br /><br />This isn't the first time this year a high-profile Bethesda title made its way into the rumored cancellation mill, as <em>DOOM 4</em> went through the experience twice in six month. The difference? Bethesda flat-out stated "<a href="http://www.joystiq.com/2012/02/28/bethesda-doom-4-isn-t-cancelled/"><em>DOOM 4</em> isn't cancelled</a>."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/prey-2-gamescom-2011/">Prey 2 (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/prey-2-gamescom-2011/#4375615"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/prey2alleyway-1313677979_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prey-2-gamescom-2011/#4375616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/prey2attack-1313677980_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prey-2-gamescom-2011/#4375617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/prey2exodus-1313677981_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prey-2-gamescom-2011/#4375618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/prey2majar-etattack-1313677982_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prey-2-gamescom-2011/#4375619"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/prey2tommyfinalcropped-1313677982_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/">Bethesda has no comment on Prey 2 cancellation rumor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>canceled</category><category>cancellation</category><category>human-head-studios</category><category>prey-2</category><category>zenimax-media</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 24 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim Machinima Theater: The fall of Markarth]]></title><link>http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/</guid><comments>http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/skyrimmod599pxheaderimg1512.jpg" style="width: 599px; height: 317px; display:none" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/1uYsnoUvv8Q" width="599"></iframe></div><br />Not since the great battle of <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> have we seen such a an <a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/">impressive example</a> of machinima in Tamriel. Unsurprisingly, this video is by the same folks who brought us that previous epic battle.<p><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/" rel="bookmark">Continue reading <em>Skyrim Machinima Theater: The fall of Markarth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/">Skyrim Machinima Theater: The fall of Markarth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>machinima</category><category>mod</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Latest Dishonored screens depict Steam Punk X Dickens crossover]]></title><link>http://www.joystiq.com/2012/03/20/latest-dishonored-screens-depict-steam-punk-x-dickens-crossover/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/20/latest-dishonored-screens-depict-steam-punk-x-dickens-crossover/</guid><comments>http://www.joystiq.com/2012/03/20/latest-dishonored-screens-depict-steam-punk-x-dickens-crossover/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/19/latest-dishonored-screens-depict-steam-punk-x-dickens-crossover/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/dishonored599pxheaderimg13512.jpg" vspace="4" /></a></div>If "Dishonored" doesn't pick up steam as a marketable title, they can always fall back on "Steam Punk X Dickens."<p><a href="http://www.joystiq.com/2012/03/20/latest-dishonored-screens-depict-steam-punk-x-dickens-crossover/" rel="bookmark">Continue reading <em>Latest Dishonored screens depict Steam Punk X Dickens crossover</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/20/latest-dishonored-screens-depict-steam-punk-x-dickens-crossover/">Latest Dishonored screens depict Steam Punk X Dickens crossover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/20/latest-dishonored-screens-depict-steam-punk-x-dickens-crossover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20196252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/20/latest-dishonored-screens-depict-steam-punk-x-dickens-crossover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkane</category><category>arkane-studios</category><category>bethesda</category><category>bethesda-softworks</category><category>dishonored</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Mar 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Obsidian missed Fallout: New Vegas Metacritic bonus by one point]]></title><link>http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/</guid><comments>http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/metaheaderimg530pxheadre.jpg" /></a></div>Business sucks, alright? It's cold and rigid and occasionally unfair. Such is the case with Obsidian's <a href="http://www.joystiq.com/game/fallout-new-vegas"><em>Fallout: New Vegas</em></a> contract with Bethesda, wherein the developer only received royalties if the game matched or exceeded an 85 rating on Metacritic. Leaving aside the fact that Metacritic is a woefully unbalanced aggregation of review scores from both vetted and unvetted publications, agreements like this can leave indie studios -- like Obsidian -- in the lurch should that Metacritic score just barely miss the mark.<br /><br />Unfortunately for Obsidian, <em>Fallout: New Vegas</em> <a href="http://www.metacritic.com/game/pc/fallout-new-vegas">currently</a> has a Metacritic average of 84, a single point below the average that would've earned the company royalties on its product. "[<em>Fallout: New Vegas</em>] was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't," Obsidian creative director and co-owner <a href="https://twitter.com/#!/ChrisAvellone/status/180062439394643968">Chris Avellone</a> told one Twitter user.<br /><br />The Metacritic news comes just one day after we <a href="http://www.joystiq.com/2012/03/14/report-obsidian-hit-with-layoffs-south-park-team-affected-fut/">reported layoffs</a> at the California-based developer -- layoffs that were said to be the result of a canceled next-gen project (codenamed "North Carolina") for an unnamed console. New Vegas lead producer Jason Fader's Facebook profile reflects the recent layoffs, also outing himself as former lead producer on the North Carolina project. His credentials also list an unnamed project known as "Vermont," but that could be Obsidian's upcoming <a href="http://www.joystiq.com/game/south-park-the-game"><em>South Park RPG</em></a> (we've reached out for clarification).<br /><br />Additionally, Kotaku reports that the North Carolina project was to be published by Microsoft, and was intended for the still unannounced Xbox 360 successor console. Our tipster tells us that the North Carolina project was "desperately needed" for the studio's continued survival, which matches reports that Obsidian CEO Feargus Urquhart "choked up" while addressing his employees about the canned project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/">Obsidian missed Fallout: New Vegas Metacritic bonus by one point</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-softworks</category><category>chris-avellone</category><category>Fallout-New-Vegas</category><category>metacritic</category><category>microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Mar 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda's Todd Howard on Skyrim's biggest development hurdle, fan-made mods, and what happens next]]></title><link>http://www.joystiq.com/2012/03/12/bethesdas-todd-howard-on-skyrims-biggest-development-hurdle-f/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/bethesdas-todd-howard-on-skyrims-biggest-development-hurdle-f/</guid><comments>http://www.joystiq.com/2012/03/12/bethesdas-todd-howard-on-skyrims-biggest-development-hurdle-f/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/09/bethesdas-todd-howard-on-skyrims-biggest-development-hurdle-f/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/dragonmountains-copy_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>Todd Howard and his clan of designers from Bethesda Game Studios walked off the stage with top honors for 'Game of the Year' at the <a href="http://www.joystiq.com/2012/03/07/the-elder-scrolls-v-skyrim-awarded-game-of-the-year-at-2012-g/">2012 Game Developers Coice Awards</a> last week, for <em><a href="http://www.joystiq.com/tag/TheElderScrollsVSkyrim/">The Elder Scrolls V: Skyrim</a></em>. As the large group shuffled off to party, Howard, the company's boss, took a few moments to speak with the media.<br /><br />Topics of discussion quickly merged into one frame of thought: what happens next? Everyone wants to know when the first piece of downloadable content will launch, how will it change the award-winning experience, and more.<br /><br />Howard, being as used to sidestepping media inquires about unannounced items as he is working with a talented team, quickly shot those questions down.<br /><br />Our focus, however, was slightly different. With a game as large as <em>Skyrim</em>, we wondered what complications arose during development. What is the hardest part about crafting a world meant to live on its own, away from the player's eyes?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-11-10-11/">The Elder Scrolls V: Skyrim (11/10/11)</a></strong></p><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-11-10-11/#4599566"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/windhelmthrone_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-11-10-11/#4599567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/windhelminn_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-11-10-11/#4599568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/windhelmdocks_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-11-10-11/#4599569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/windhelm_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-11-10-11/#4599570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/whiteruntundra_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/03/12/bethesdas-todd-howard-on-skyrims-biggest-development-hurdle-f/" rel="bookmark">Continue reading <em>Bethesda's Todd Howard on Skyrim's biggest development hurdle, fan-made mods, and what happens next</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/bethesdas-todd-howard-on-skyrims-biggest-development-hurdle-f/">Bethesda's Todd Howard on Skyrim's biggest development hurdle, fan-made mods, and what happens next</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/bethesdas-todd-howard-on-skyrims-biggest-development-hurdle-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20189595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/bethesdas-todd-howard-on-skyrims-biggest-development-hurdle-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>creation-kit</category><category>elder-scrolls-5</category><category>gdc-2012</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>todd-howard</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 12 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Mojang can't use 'Scrolls' in any sequels to 'Scrolls,' lawsuit dictates]]></title><link>http://www.joystiq.com/2012/03/12/mojang-cant-use-scrolls-in-any-sequels-to-scrolls-lawsuit/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/mojang-cant-use-scrolls-in-any-sequels-to-scrolls-lawsuit/</guid><comments>http://www.joystiq.com/2012/03/12/mojang-cant-use-scrolls-in-any-sequels-to-scrolls-lawsuit/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/12/mojang-cant-use-scrolls-in-any-sequels-to-scrolls-lawsuit/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/scrolls.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Notch seems to be happy with the <a href="http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/">outcome</a> of Mojang's legal tussle with Bethesda, which allows Mojang to use <em>Scrolls </em>as the title of a coming game that looks and plays nothing like anything in the <em>Elder Scrolls</em> series. Bethesda retains the trademark for "Scrolls," but Mojang can use it for its title, a result that had Notch beaming -- but as with all legal battles, it's not that simple.<br /><br />After the celebratory "Yaaaay! &lt;3" Notch tweeted, "The actual document I signed was like a billion pages, so at least we know a bunch of lawyers got rich. Good, wouldn't want them to starve." Within those billion-odd pages comes an interesting deal that prohibits Mojang from using "Scrolls" in the title of any sequels to <em>Scrolls</em>:<br /><br />"ZeniMax has licensed the 'Scrolls' mark to Mojang to be used solely in conjunction with its existing Scrolls digital card game and any add-on material it makes to that game," a Bethesda statement reads. "The terms of the settlement bar Mojang from using the Scrolls mark for any sequel to the current card game, or any other video game."<br /><br />Either Notch doesn't plan on making more than one iteration of <em>Scrolls</em>, or the subsequent titles will be called "Reams," "Parchments" or "Ancient Paper that One Rolls Up and can Unravel to Read From, Such as a Decree."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/mojang-cant-use-scrolls-in-any-sequels-to-scrolls-lawsuit/">Mojang can't use 'Scrolls' in any sequels to 'Scrolls,' lawsuit dictates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/mojang-cant-use-scrolls-in-any-sequels-to-scrolls-lawsuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/mojang-cant-use-scrolls-in-any-sequels-to-scrolls-lawsuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>lawsuit</category><category>legal</category><category>Markus-Persson</category><category>mojang</category><category>notch</category><category>pc</category><category>scrolls</category><category>sequel</category><category>Trademark</category><category>zenimax-media</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 12 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda and Mojang settle, Scrolls will keep its name]]></title><link>http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/</guid><comments>http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/scrolls31.jpg" /></a></center>Everything's coming up Notch. The Swedish indie game rockstar has so much money he's <a href="http://www.joystiq.com/2012/03/02/notch-gives-3-million-mojang-dividend-to-employees/">giving it away</a>, presented several GDC panels to adoring throngs, and has even sparked a fashion trend (Notch hats were <em>the</em> accessory at GDC). And now he's settled with Bethesda over the use of the name "Scrolls".<br /><br />Notch <a href="https://twitter.com/#!/notch/status/178527342073876480">tweeted</a> today that the two companies had settled, adding "Yaaaay! &lt;3" Mojang had been locked in a court case with Bethesda, who claimed that the title of the upcoming game was too close to the "Elder Scrolls" series name. Notch later <a href="https://twitter.com/#!/notch/status/178527852969459712">tweeted</a> details of the agreement: "The settlement is that we give them the trademark," he said, "get to keep the name, and won't make an Elder Scrolls competitor using the name." Not that it was likely to in the first place.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/">Bethesda and Mojang settle, Scrolls will keep its name</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Mar 2012 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20190641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>lawsuit</category><category>mojang</category><category>notch</category><category>pc</category><category>scrolls</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 10 Mar 2012 20:40:00 EST</pubDate></item><item><title><![CDATA[Skyrim beta update 1.4.26 live on Steam]]></title><link>http://www.joystiq.com/2012/02/20/skyrim-beta-update-1-4-26-live-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/20/skyrim-beta-update-1-4-26-live-on-steam/</guid><comments>http://www.joystiq.com/2012/02/20/skyrim-beta-update-1-4-26-live-on-steam/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/20/skyrim-beta-update-1-4-26-live-on-steam/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/skyrimfront530.jpg" style="width: 530px; height: 350px; " /></a></div>Bethesda's approach to avoiding "latest patch does horrible thing," which is to publicly beta test its updates, is paying off. <em>Skyrim</em> version 1.4.26 is now downloadable from Steam, and the general working theory is: if it breaks the game, it's <em>almost</em> your fault for downloading it in the first place. (We jest!)<br /><br />Bethesda warns that only players affected by the issues found after the break should download the update. Remember to back up any save files if you plan to go down the beta route.<p><a href="http://www.joystiq.com/2012/02/20/skyrim-beta-update-1-4-26-live-on-steam/" rel="bookmark">Continue reading <em>Skyrim beta update 1.4.26 live on Steam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/20/skyrim-beta-update-1-4-26-live-on-steam/">Skyrim beta update 1.4.26 live on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/20/skyrim-beta-update-1-4-26-live-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20175550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/20/skyrim-beta-update-1-4-26-live-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 20 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda remembers Fallout 3 concept artist Adam Adamowicz]]></title><link>http://www.joystiq.com/2012/02/17/bethesda-remembers-fallout-3-concept-artist-adam-adamowicz/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/17/bethesda-remembers-fallout-3-concept-artist-adam-adamowicz/</guid><comments>http://www.joystiq.com/2012/02/17/bethesda-remembers-fallout-3-concept-artist-adam-adamowicz/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/17/bethesda-remembers-fallout-3-concept-artist-adam-adamowicz/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/adamaimage.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>In a touching tribute to <em>Fallout 3</em> concept artist Adam Adamowicz who <a href="http://www.joystiq.com/2012/02/10/fallout-3-concept-artist-adam-adamowicz-passes-away/">fell to cancer</a> last week, Bethesda is featuring a collection of his work on sites attached to their biggest properties. Though Adamowicz will no longer be seen sketching new worlds for players to explore, the development team at Bethesda says players have yet to see the end of his work.<br /><br />"Right until the end he was drawing, creating images for a new game many years off. It is in that game, and our past games, that he will live on. You have not seen the last of his amazing talent and spirit," Bethesda's <a href="http://fallout.bethsoft.com/adam/">tribute page notes</a>. "We will miss him terribly, but he will always be with us."<p><a href="http://www.joystiq.com/2012/02/17/bethesda-remembers-fallout-3-concept-artist-adam-adamowicz/" rel="bookmark">Continue reading <em>Bethesda remembers Fallout 3 concept artist Adam Adamowicz</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/17/bethesda-remembers-fallout-3-concept-artist-adam-adamowicz/">Bethesda remembers Fallout 3 concept artist Adam Adamowicz</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/17/bethesda-remembers-fallout-3-concept-artist-adam-adamowicz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20174559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/17/bethesda-remembers-fallout-3-concept-artist-adam-adamowicz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-adamowicz</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>Fallout-3</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 17 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Fallout 3 and Oblivion unite in double pack on April 3]]></title><link>http://www.joystiq.com/2012/02/17/fallout-3-and-oblivion-unite-in-double-pack-on-april-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/17/fallout-3-and-oblivion-unite-in-double-pack-on-april-3/</guid><comments>http://www.joystiq.com/2012/02/17/fallout-3-and-oblivion-unite-in-double-pack-on-april-3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/17/fallout-3-and-oblivion-double-pack-coming-together-in-na-on-apri/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/oblivion-fallout-3dpackshots.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><a href="http://www.joystiq.com/game/fallout-3"><em>Fallout 3</em></a> and <em><a href="http://www.joystiq.com/game/the-elder-scrolls-iv-oblivion">The Elder Scrolls IV: Oblivion</a></em><i> </i>invite you to participate in their joyous union on April 3 in North America. Bethesda's double pack will feature the standard edition of both games, at $29.99 for Xbox 360 or $19.99 for PC.<br /><br />Bethesda isn't allowed to release the double pack on PS3, Pete Hines told Joystiq. "We will continue to work to try to change that, but at present it is still not approved," he said. "We would like to release a PS3 version a well."<br /><br />Seeing as <em>Fallout 3</em> launched in 2008 and <em>Oblivion</em> in 2006, it's about time they settled down, found a partner and relinquished their previous $60 lifestyle. Of course the age gap may upset a few people since two years is, like, 80 years in video game time, but they'll get over it. While they're buying the double pack, probably.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/17/fallout-3-and-oblivion-unite-in-double-pack-on-april-3/">Fallout 3 and Oblivion unite in double pack on April 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/17/fallout-3-and-oblivion-unite-in-double-pack-on-april-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20174277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/17/fallout-3-and-oblivion-unite-in-double-pack-on-april-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>double-pack</category><category>Fallout-3</category><category>microsoft</category><category>Oblivion</category><category>pc</category><category>q2-2012</category><category>release-date</category><category>the-elder-scrolls-iv-oblivion</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 17 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's PC fans are modding the crap out of it with Steam Workshop]]></title><link>http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/</guid><comments>http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/PTZMIZxrcdE" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/skyrim-mudcrabs.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />When <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a> </em>and Steam teamed up, we had a feeling whatever they created would be an instant, smash hit, and it looks like we were right. More than 2 million mods have been downloaded from Steam's <a href="http://www.joystiq.com/tag/Steam-Workshop/">Skyrim Workshop</a>, and players have published more than 2,500 mods since its launch on February 2, Bethesda says. Mods range from Valve's own <a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/">Fall of the Space Core</a>, to graphics updates, varied weapons options, mechanics changes and posh mudcrabs, as seen in the "best of" video above.<br /><br /><em>Skyrim </em>outsold all Steam games three-to-one in its first month, and it outsold all exclusive titles for both PS3 and Xbox 360, Bethesda claims. The average Steam user has played <em>Skyrim </em>for more than 75 hours, which is a ridiculously high <em>average</em>. <a href="http://www.joystiq.com/game/call-of-duty-modern-warfare-3"><em>Modern Warfare 3</em></a> outsold <em>Skyrim </em>for the year, but <em>Skyrim </em>was the second-most-successful title of 2011, beating other blockbusters such as EA's <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefiled 3</em></a>. And it doesn't even have multiplayer!<p><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/" rel="bookmark">Continue reading <em>Skyrim's PC fans are modding the crap out of it with Steam Workshop</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/">Skyrim's PC fans are modding the crap out of it with Steam Workshop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>microsoft</category><category>mod</category><category>mudcrabs</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>steam-workshop</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 14 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Fallout 3 concept artist Adam Adamowicz passes away]]></title><link>http://www.joystiq.com/2012/02/10/fallout-3-concept-artist-adam-adamowicz-passes-away/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/10/fallout-3-concept-artist-adam-adamowicz-passes-away/</guid><comments>http://www.joystiq.com/2012/02/10/fallout-3-concept-artist-adam-adamowicz-passes-away/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/10/fallout-3-concept-artist-adam-adamowicz-passes-away/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/adam.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Adam Adamowicz died of cancer <a href="https://twitter.com/#!/DCDeacon/status/167829593665974272">yesterday</a>, and while his career may have focused on building digital worlds, his impact can be felt just as intensely in our physical lives. As the concept artist for <a href="http://www.joystiq.com/game/fallout-3"><em>Fallout 3</em></a> and other Bethesda titles, including <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>, Adamowicz shaped the reality of some of our favorite video game experiences, regardless of whether the wider world knew his name.<br /><br /><a href="http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html">Awesome Robo</a> offers an in-depth, heartfelt glimpse into Adamowicz's work and life, highlighting the hand-drawn process he used to create <em>Fallout 3</em>'s vault jumpsuit, weapons and super mutants, among dozens of other integral pieces that made up the game's universe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/10/fallout-3-concept-artist-adam-adamowicz-passes-away/">Fallout 3 concept artist Adam Adamowicz passes away</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/10/fallout-3-concept-artist-adam-adamowicz-passes-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20169474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/10/fallout-3-concept-artist-adam-adamowicz-passes-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-adamowicz</category><category>Bethesda-Softworks</category><category>cancer</category><category>concept-artist</category><category>died</category><category>Fallout-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 10 Feb 2012 20:15:00 EST</pubDate></item><item><title><![CDATA[Sit down, relax and release some Rage tonight for $15 on Steam]]></title><link>http://www.joystiq.com/2012/02/09/sit-down-relax-and-release-some-rage-tonight-for-15-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/09/sit-down-relax-and-release-some-rage-tonight-for-15-on-steam/</guid><comments>http://www.joystiq.com/2012/02/09/sit-down-relax-and-release-some-rage-tonight-for-15-on-steam/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/09/sit-down-relax-and-release-some-rage-tonight-for-15-on-steam/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rage.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>It's the end of the day, you've set aside work for the night and just enjoyed a delicious dinner of something breaded, fried and dipped in a seasoned dairy product, and now you need something to do -- something that doesn't require too much movement. Steam has predicted your desires with today's Daily Deal, <em><a href="http://www.joystiq.com/game/rage">Rage</a> </em>at 50 percent off, for <a href="http://store.steampowered.com/app/9200/">$15</a>.<br /><br />If you don't already own it and want to give id Software's shooter a try, now might be a good time to pick up <em>Rage</em>. It's not called the <em>Daily </em>Deal for nothing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/09/sit-down-relax-and-release-some-rage-tonight-for-15-on-steam/">Sit down, relax and release some Rage tonight for $15 on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Feb 2012 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/09/sit-down-relax-and-release-some-rage-tonight-for-15-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20168653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/09/sit-down-relax-and-release-some-rage-tonight-for-15-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>daily-deal</category><category>id-Software</category><category>pc</category><category>rage</category><category>STEAM</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 09 Feb 2012 21:15:00 EST</pubDate></item><item><title><![CDATA[Watch Bethesda's 'Skyrim Game Jam' sizzle reel right here]]></title><link>http://www.joystiq.com/2012/02/09/watch-bethesdas-skyrim-game-jam-sizzle-reel-right-here/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/09/watch-bethesdas-skyrim-game-jam-sizzle-reel-right-here/</guid><comments>http://www.joystiq.com/2012/02/09/watch-bethesdas-skyrim-game-jam-sizzle-reel-right-here/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/skeletalbutler599pxheaderimg.jpg" style="width: 599px; height: 329px; display:none " /><iframe width="599" height="337" src="http://www.youtube.com/embed/uFXJu9S7zNc" frameborder="0" allowfullscreen></iframe></div><br />Skeleton butlers? Seasonal foliage? <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> knows not these things, but it <em>maybe perhaps we sure hope </em>could according to a seriously noncommittal Todd Howard speaking at the beginning of the video above, shot at his DICE 2012 keynote last evening in Las Vegas.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/09/watch-bethesdas-skyrim-game-jam-sizzle-reel-right-here/">Watch Bethesda's 'Skyrim Game Jam' sizzle reel right here</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/09/watch-bethesdas-skyrim-game-jam-sizzle-reel-right-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/09/watch-bethesdas-skyrim-game-jam-sizzle-reel-right-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>dice</category><category>dice-2012</category><category>elder-scrolls-5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>skyrim-game-jam</category><category>the-elder-scrolls-v-skyrim</category><category>todd-howard</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 09 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim goes Braveheart in amazing machinima video]]></title><link>http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/</guid><comments>http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/dragonmountains-copy_530x298.jpg" style="width: 530px; height: 298px; display:none" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/M2DshotexMU" width="599"></iframe></div><br />YouTube user "Tyrannicon" has a bit of flair for the dramatic, it seems. Between the epic music, dramatic shots, and hundreds (thousands?) of dead <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> characters he lays waste to in this incredible video, we're gonna go ahead and say he's got a pretty apt username.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/">Skyrim goes Braveheart in amazing machinima video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>incredible</category><category>mod</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 08 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's Fall of the Space Core mod may be hiding a Portal 2 quest]]></title><link>http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/</guid><comments>http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/QX4wPZLt_tQ" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/skyrim-portal.png" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />Valve released Fall of the Space Core, Vol. 1 <a href="http://www.joystiq.com/2012/02/07/skyrims-creation-kit-released-with-surprise-high-resolution-t/">yesterday</a> as a harmless, clever <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a> </em>mod featuring a personality sphere from the Portal franchise. As far as anyone could tell, the mod was a cute Easter Egg and the sphere itself didn't do anything -- at least, it hasn't done anything <em>yet</em>.<br /><br />YouTuber <a href="http://www.youtube.com/user/MemorabIe?feature=watch">Memborable</a>'s video -- the one right up there -- shows where to find the Space Core and runs down what is does (and doesn't do). He then accesses the console and types "help portal," which pulls up a list of all the things relating to "portal" in <em>Skyrim</em>. One of these things is titled "portal2quest."<br /><br />Valve hasn't confirmed any Portal-themed quests in <em>Skyrim</em>, but as the mod is titled "Vol. 1," we wouldn't be surprised to see more content, and perhaps even, yes, an entire quest.<br /><br />[Thanks, Jarrett!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/">Skyrim's Fall of the Space Core mod may be hiding a Portal 2 quest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>Fall-of-the-Space-Core-Vol-1</category><category>mod</category><category>pc</category><category>portal</category><category>portal-2</category><category>Portal-2-quest</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>valve</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 08 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The thrilling difference the high-res texture pack makes in Skyrim]]></title><link>http://www.joystiq.com/2012/02/08/the-thrilling-difference-the-high-res-texture-pack-makes-in-skyr/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/the-thrilling-difference-the-high-res-texture-pack-makes-in-skyr/</guid><comments>http://www.joystiq.com/2012/02/08/the-thrilling-difference-the-high-res-texture-pack-makes-in-skyr/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/bethcratkit530px.jpg" style="width: 530px; height: 309px; display:none" /><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/Bw8RxFt6o30" width="599"></iframe></div><br />Wondering what kind of difference <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>'s high-res texture pack makes to the game's already gorgeous PC graphics? The folks at <a href="http://hardocp.com/news/2012/02/07/skyrim_high_res_texture_pack_on_video">HardOCP</a> are <em>all over that</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/the-thrilling-difference-the-high-res-texture-pack-makes-in-skyr/">The thrilling difference the high-res texture pack makes in Skyrim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/the-thrilling-difference-the-high-res-texture-pack-makes-in-skyr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/the-thrilling-difference-the-high-res-texture-pack-makes-in-skyr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>high-res-texture-pack</category><category>high-resolution</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 08 Feb 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Skyrim takes top honors at NY Video Game Critics Circle Awards]]></title><link>http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/</guid><comments>http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/nyvgcca530pxheaderimgwmed-1328301105.jpg" /></a></div>You'd have to be a fus-ro-<em>dummy</em> to think that <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> would be through with receiving accolades. At last night's New York Video Game Critics Circle Awards, the Bethesda Game Studios-developed RPG took home yet one more, earning the "Big Apple Award for Best Game" as decided by a <a href="http://nygamecritics.com/2012/01/09/who-are-we-a-list-of-members/">cabal of NY-based game journos</a> from various outlets.<br /><br />Other winners include two apiece for <em>Bastion</em> and <em>Portal 2</em>, portable love for <em>Super Mario 3D Land</em> and <em>Superbrothers: Sword and Sworcery EP</em>, and explosive nods to both <em>Crysis 2</em> and <em>Saints Row: The Third</em>. Harold Goldberg's "All Your Base Are Belong To Us" took home the "Algonquin Roundtable Award for Best Book" and <a href="http://www.joystiq.com/2011/10/05/playstation-characters-say-thanks-in-awesome-new-ad/">Sony's "Michael" commercial</a> won the "Mad Men Award," mysteriously beating out <a href="http://www.joystiq.com/2011/06/15/ocarina-of-time-3ds-ad-starring-robin-williams-his-daughter-an/">Robin Williams' luxurious beard</a>. Frankly, we were <em>baffled</em>. The full list of winners can be found below the break.<p><a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/" rel="bookmark">Continue reading <em>Skyrim takes top honors at NY Video Game Critics Circle Awards</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/">Skyrim takes top honors at NY Video Game Critics Circle Awards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20164286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>all-your-base-are-belong-to-us</category><category>bastion</category><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>cantor-film-center</category><category>crysis-2</category><category>elder-scrolls-5</category><category>game-center</category><category>harold-goldberg</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>new-york-city</category><category>new-york-game-critics-circle</category><category>new-york-game-critics-circle-awards</category><category>new-york-game-critics-circle-awards-2012</category><category>new-york-university</category><category>nintendo</category><category>nyu-game-center</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>saints-row-the-third</category><category>skyrim</category><category>super-mario-3d-land</category><category>superbrothers-sword-and-sworcery-ep</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Rage: Campaign Edition available on Mac for your pleasure, anger]]></title><link>http://www.joystiq.com/2012/02/02/rage-campaign-edition-available-on-mac-for-your-pleasure-anger/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/02/rage-campaign-edition-available-on-mac-for-your-pleasure-anger/</guid><comments>http://www.joystiq.com/2012/02/02/rage-campaign-edition-available-on-mac-for-your-pleasure-anger/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/02/rage-campaign-edition-available-on-mac-for-your-pleasure-anger/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/ragelogofinishresize.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><em><a href="http://www.joystiq.com/game/rage">Rage</a> </em>has officially launched on Mac with the <em>Campaign Edition</em>, which includes the complete single-player campaign, the Wasteland sewer missions and <em>Anarchy Edition</em> content for $40. <em>Rage: Campaign Edition</em> is available through the <a href="http://itunes.apple.com/us/app/rage-campaign-edition/id468808410?mt=12&amp;ign-mpt=uo%3D4">Mac App Store</a>, publisher Aspyr's <a href="http://www.gameagent.com/store?SiteID=aspyr&amp;Action=DisplayProductDetailsPage&amp;productID=242103900&amp;pgm=78347700&amp;OfferID=14815871409">Game Agent</a>, and other Mac retailers (excluding Steam, it seems).<br /><br />Obviously <em>Rage: Campaign Edition</em> doesn't include multiplayer, but we assume that's why it's not called <em>Rage</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/02/rage-campaign-edition-available-on-mac-for-your-pleasure-anger/">Rage: Campaign Edition available on Mac for your pleasure, anger</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Feb 2012 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/02/rage-campaign-edition-available-on-mac-for-your-pleasure-anger/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20163008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/02/rage-campaign-edition-available-on-mac-for-your-pleasure-anger/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aspyr</category><category>bethesda</category><category>Bethesda-Softworks</category><category>campaign</category><category>id</category><category>id-Software</category><category>mac</category><category>rage</category><category>Rage-Campaign-Edition</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 02 Feb 2012 13:15:00 EST</pubDate></item><item><title><![CDATA[PSA: Skyrim 1.4 passed its beta test, out on Steam]]></title><link>http://www.joystiq.com/2012/02/02/psa-skyrim-1-4-passed-its-beta-test-out-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/02/psa-skyrim-1-4-passed-its-beta-test-out-on-steam/</guid><comments>http://www.joystiq.com/2012/02/02/psa-skyrim-1-4-passed-its-beta-test-out-on-steam/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/01/psa-skyrim-1-4-passed-its-beta-test-out-on-steam/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/dragonmountains-copy_530x298.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>'s monster of a patch, update 1.4, is available now on Steam following its beta test last week. Update 1.4 adds support for the Skyrim Workshop, which opens up modding to the wider (Brony and otherwise) community. For the full list of fixes, check out our <a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/">details</a> post.<br /><br />If you participated in the beta, your account should be automatically updated.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/02/psa-skyrim-1-4-passed-its-beta-test-out-on-steam/">PSA: Skyrim 1.4 passed its beta test, out on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Feb 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/02/psa-skyrim-1-4-passed-its-beta-test-out-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20162437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/02/psa-skyrim-1-4-passed-its-beta-test-out-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update-1.4</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 02 Feb 2012 02:00:00 EST</pubDate></item></channel></rss>
