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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Batman gets a big head in this Arkham City Easter egg]]></title><link>http://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/</guid><comments>http://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/batmanarkhamsizedhead.jpg" style="width: 530px; height: 301px; display:none" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/RKsce7wYC4s" width="530"></iframe></div>
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Wondering how to take Batman's already Arkham-sized head and make it into something more Gotham-sized? The Rooster Teeth folks have figured it out, releasing a tell-all video (watch out for the F-bomb!) on <a href="http://www.joystiq.com/game/batman-arkham-city"><em>Batman: Arkham City</em></a>'s "Big Head Mode," which can apparently be applied using the Cryptography Sequencer.<br />
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The guys warn that the mode is only available in "Normal or higher" difficulties, though it'll also work in New Game Plus mode. Essentially, by holding down both triggers and maneuvering each analog stick in opposite circles of movement, the Big Head mode Easter egg will activate, rendering all forms of Batman and Catwoman (as well as enemies) with enormous noggins and puffy hands. And yes, in case you can't watch the video above just yet, it is <em>absolutely adorable</em>.<br />
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[Thanks, Geoff.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/">Batman gets a big head in this Arkham City Easter egg</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Nov 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20107673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/16/batman-gets-a-big-head-in-this-arkham-city-easter-egg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>big-head-mode</category><category>easter-egg</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rocksteady</category><category>rocksteady-studios</category><category>warner-bros</category><category>warner-bros-interactive</category><category>warner-bros-interactive-entertainment</category><category>warner-brothers-interactive</category><category>wbie</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 16 Nov 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[EA talks big head mode, faces for NBA Jam]]></title><link>http://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/</guid><comments>http://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://multiplayerblog.mtv.com/2010/04/01/nba-jam-big-head-mode-cure-for-the-uncanny-valley/"><img hspace="0" height="326" width="580" vspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamnbajamlogo580.jpg" /></a></div>
Speaking with <a href="http://multiplayerblog.mtv.com/2010/04/01/nba-jam-big-head-mode-cure-for-the-uncanny-valley/">Multiplayer</a>, <a href="http://joystiq.com/tag/nba-jam"><em>NBA Jam</em></a> creative director Trey Smith shared the inspiration behind the digitized faces of the upcoming Wii remake. According to Smith, tne of the key features of the original <em>NBA Jam</em> was the ability to tell who each individual player was from a distance. "You could tell who each [player] was," said Smith, "and that was something really key to us." He added that the team behind the new <em>Jam</em> worked closely with series creator <a href="http://joystiq.com/tag/mark-turmell">Mark Turmell</a>, who currently works with EA Tiburon. "He spent time with the team, and really kind of talked to us about it," said Smith, adding that Turmell shared "a lot of the stories" about the visual style of the first game.<br />
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And, if you like the crazy, 2D faces used for each player model as much as we do, there's more good news. Smith confirmed that <em>NBA Jam</em> will include a big head mode. "Wait until you see big head mode, because that's where we really start playing around with it." He concludes that the team wanted to be "as true to the original <em>NBA Jam</em> as possible, but using all the bells and whistles we have in the last 17 years since it came out."<br />
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Whatever the team is doing, <a href="http://www.joystiq.com/2010/03/31/nba-jam-wii-preview/">it seems to be working</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/">EA talks big head mode, faces for NBA Jam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Apr 2010 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2010/04/01/nba-jam-big-head-mode-cure-for-the-uncanny-valley/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19424537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/ea-talks-big-head-mode-faces-for-nba-jam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-head-mode</category><category>ea</category><category>ea-canada</category><category>Electronic-Arts</category><category>nba-jam</category><category>Nintendo</category><category>sports</category><category>Wii</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 02 Apr 2010 21:45:00 EST</pubDate></item></channel></rss>