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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BioWare Edmonton and producer Casey Hudson working on 'a whole new fictional universe']]></title><link>http://www.joystiq.com/2013/03/24/bioware-edmonton-and-producer-casey-hudson-working-on-a-whole-n/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/24/bioware-edmonton-and-producer-casey-hudson-working-on-a-whole-n/</guid><comments>http://www.joystiq.com/2013/03/24/bioware-edmonton-and-producer-casey-hudson-working-on-a-whole-n/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/24/bioware-edmonton-and-producer-casey-hudson-working-on-a-whole-n/" target="_self"><img alt="BioWare Edmonton and Casey Hudson working on new IP" data-src-height="307" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/caseyhudsonbioware.jpg" /></a></div>During a panel this weekend at PAX East, <a href="http://joystiq.com/game/mass-effect"><em>Mass Effect</em></a> producer Casey Hudson revealed that his team at BioWare Edmonton <a href="http://www.ign.com/articles/2013/03/23/mass-effect-studio-working-on-new-franchise">has started work</a> on "a whole new fictional universe." Other details weren't shared, except that Hudson said that he and BioWare's Senior Creative Director Preston Watamaniuk are going to be "building something new" together.<br /><br />Hudson oversaw <em>Mass Effect 3</em> as an executive producer, and he says he'll still serve that role on the next <em>Mass Effect</em> title. But that game is being <a href="http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/">developed at BioWare Montreal</a>, so Hudson's team at BioWare Edmonton has moved on to something completely new. Hopefully we'll hear more about it soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/24/bioware-edmonton-and-producer-casey-hudson-working-on-a-whole-n/">BioWare Edmonton and producer Casey Hudson working on 'a whole new fictional universe'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/24/bioware-edmonton-and-producer-casey-hudson-working-on-a-whole-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20516081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/24/bioware-edmonton-and-producer-casey-hudson-working-on-a-whole-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware-edmonton</category><category>bioware-montreal</category><category>casey-hudson</category><category>mass-effect</category><category>mass-effect-3</category><category>new</category><category>new-ip</category><category>new-title</category><category>pax-east</category><category>pax-east-2013</category><category>pc</category><category>preston-watamaniuk</category><category>universe</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 24 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[BioWare producers tease potential Mass Effect 3 DLC]]></title><link>http://www.joystiq.com/2013/01/28/bioware-producers-tease-potential-mass-effect-3-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/28/bioware-producers-tease-potential-mass-effect-3-dlc/</guid><comments>http://www.joystiq.com/2013/01/28/bioware-producers-tease-potential-mass-effect-3-dlc/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/28/bioware-producers-tease-potential-mass-effect-3-dlc/"><img alt="BioWare's Casey Hudson, Mike Gamble tease potential Mass Effect 3 DLC" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/me3silversun.jpg" /></a></div>Last December, BioWare Edmonton confirmed that <a href="http://www.joystiq.com/2012/12/05/more-mass-effect-3-dlc-from-almost-every-bioware-edmonton-writ/">more DLC is in the works</a> for <em>Mass Effect 3. </em>Today series executive producer Casey Hudson and producer Michael Gamble both teased screens, with no information beyond that.<br /><br />Above you can see what looks to be the Silversun Strip, a den of future iniquity with a casino and presumably a lot of dancing Asari - we've been to enough neo night clubs to know how things work. Past the break, you can see a towering Krogan warrior wielding an equally hulking mace. We're not sure if the guy is trying to kill ghosts or cockroaches but we wish him godspeed all the same.<p><a href="http://www.joystiq.com/2013/01/28/bioware-producers-tease-potential-mass-effect-3-dlc/" rel="bookmark">Continue reading <em>BioWare producers tease potential Mass Effect 3 DLC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/28/bioware-producers-tease-potential-mass-effect-3-dlc/">BioWare producers tease potential Mass Effect 3 DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2013 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/28/bioware-producers-tease-potential-mass-effect-3-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20441041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/28/bioware-producers-tease-potential-mass-effect-3-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-edmonton</category><category>dlc</category><category>ea</category><category>mass-effect</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 28 Jan 2013 19:15:00 EST</pubDate></item><item><title><![CDATA[Next Mass Effect gets a rough launch window of 2014 - 2015 [Update: Or not]]]></title><link>http://www.joystiq.com/2012/12/12/next-mass-effect-gets-a-rough-launch-window-through-2015/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/12/next-mass-effect-gets-a-rough-launch-window-through-2015/</guid><comments>http://www.joystiq.com/2012/12/12/next-mass-effect-gets-a-rough-launch-window-through-2015/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/12/next-mass-effect-gets-a-rough-launch-window-through-2015/"><img alt="Next Mass Effect gets a rough launch window through 2015" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/omegan7day6.jpg" /></a></div><strong>Update:</strong> <a href="http://gamersyndrome.com/2012/video-games/gamersyndrome-talks-with-bioware-about-the-mass-effect-series/">Gamer Syndrome</a>, the source of this interview, has removed its own story and provided the following statement: "This interview has been removed. The information provided previously by the author of this post was deemed to be obtained from an inaccurate source and NOT an official Bioware or EA interview response. We apologize for the inconvinience."<br /><br /><strong>Original story: </strong>The next Mass Effect game, in development at BioWare Montreal, has a tentative launch window of late 2014 to mid-2015, according to <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3 </em></a>producer Mike Gamble. Speaking to <a href="http://gamersyndrome.com/2012/video-games/gamersyndrome-talks-with-bioware-about-the-mass-effect-series/">Gamer Syndrome</a>, Gamble provided "rough idea on a release window" with the following estimate:<br /><br />"Late 2014 to mid-2015. I honestly can't tell you an exact because full development on the game started a month or two ago."<br /><br />In September BioWare outed a <a href="http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/">new Mass Effect game</a> from series executive producer Casey Hudson, and in November we learned it would run on <a href="http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/">Frostbite</a>, from BioWare Montreal rather than Edmonton, which handled the previous iterations.<br /><br />"While I can't comment on why it changed studios, fans can expect a similar style of choices and action that they've come to know in Mass Effect," Gamble said. "Casey Hudson is very much involved in the new Mass Effect game, as well as many from Edmonton. BioWare Montreal is a great studio and they did fantastic with the multiplayer for <em>Mass Effect 3</em>, so fans should know the series is in good hands.<br /><br />"The game isn't far along in development so I can't comment on specifics because they isn't any yet. Frostbite 2 is a really good game engine that we are also using on Dragon Age 3. As far as release date, there's nothing to be announced yet. You'll hear more about the new Mass Effect game in 2013."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/12/next-mass-effect-gets-a-rough-launch-window-through-2015/">Next Mass Effect gets a rough launch window of 2014 - 2015 [Update: Or not]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/12/next-mass-effect-gets-a-rough-launch-window-through-2015/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20401371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/12/next-mass-effect-gets-a-rough-launch-window-through-2015/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bioware-edmonton</category><category>bioware-montreal</category><category>mass-effect</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 12 Dec 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[More Mass Effect 3 DLC from almost 'every' BioWare Edmonton writer]]></title><link>http://www.joystiq.com/2012/12/05/more-mass-effect-3-dlc-from-almost-every-bioware-edmonton-writ/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/05/more-mass-effect-3-dlc-from-almost-every-bioware-edmonton-writ/</guid><comments>http://www.joystiq.com/2012/12/05/more-mass-effect-3-dlc-from-almost-every-bioware-edmonton-writ/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/05/more-mass-effect-3-dlc-from-almost-every-bioware-edmonton-writ/"><img alt="More Mass Effect 3 DLC from almost 'every' BioWare Edmonton writer" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/omegan7day3.jpg" /></a></div>Mass Effect series developer BioWare Edmonton is working on a new piece <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a> DLC, and it's "all hands on deck," level designer Jos Hendriks said on the <a href="http://social.bioware.com/forum/1/topic/323/index/12486978/112#15028852">BioWare forums</a>.<br /><br />"It's all hands on deck for this one. Pretty much every <em>ME3</em> DLC writer here in Edmonton is involved (which would include both Patrick Weekes AND John Dombrow)," Hendriks wrote. Other writers included Jay Watamaniuk and Cathleen Rootsaert. Additionally, composer <a href="https://twitter.com/SamHulick/status/276049651684229121">Sam Hulick</a> tweeted that he's working on "unannounced <em>Mass Effect 3</em> DLC."<br /><br />"Tossing in piano and muted strings for this one particular piece. High potential for tears. #ME3DLC," Hulick <a href="https://twitter.com/SamHulick/status/276114356650008577">tweete</a><a href="http://twitter.com/SamHulick/status/276114356650008577">d</a>.<br /><br />Twitter previously outed <a href="https://twitter.com/CabLivingstone/status/273184841040805888">Seth Green</a> and <a href="https://twitter.com/RaphaelSbarge/status/260773254606757889">Raphael Sbarge</a>, voices of Joker and Kaidan Alenkowere, as working on something for <em>Mass Effect 3</em>. Neither appeared in <a href="http://www.joystiq.com/2012/11/26/psa-mass-effect-3-omega-dlc-available-tomorrow-on-xbox-360-pc/">Omega</a>, the DLC that hit last week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/05/more-mass-effect-3-dlc-from-almost-every-bioware-edmonton-writ/">More Mass Effect 3 DLC from almost 'every' BioWare Edmonton writer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Dec 2012 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/05/more-mass-effect-3-dlc-from-almost-every-bioware-edmonton-writ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20395442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/05/more-mass-effect-3-dlc-from-almost-every-bioware-edmonton-writ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bioware-edmonton</category><category>DLC</category><category>mass-effect-3</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 05 Dec 2012 20:15:00 EST</pubDate></item><item><title><![CDATA[BioWare Montreal's Mass Effect game runs on Frostbite]]></title><link>http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/</guid><comments>http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/masseffect3.jpg" /></a></div>BioWare Montreal was largely responsible for multiplayer in <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>, with some additional input on the single-player side like the upcoming <a href="http://www.joystiq.com/2012/10/12/report-mass-effect-3-omega-dlc-out-nov-27-priced-1200-msp-15/">Omega</a> DLC, but it looks like the studio is ready to undertake its own game in the series. In fact, it already has - the next <em>Mass Effect</em> is <a href="http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/">already in the works</a> at BioWare Montreal.<br /><br />"To ensure a proper and effective transition, we'll continue to be supported by the Edmonton studio through the game's development, working with and learning from them on some critical initiatives," BioWare Montreal studio director Yanick Roy says in <a href="http://blog.bioware.com/2012/11/12/an-update-from-bioware-montreal/">a blog post</a>. Casey Hudson will still serve as executive producer from BioWare Edmonton, but the project director will be firmly entrenched in Montreal. Roy can't go into specifics on the new game, but he says it will be powered by Frostbite, which has been "enhanced by many of the systems that the <a href="http://www.joystiq.com/game/dragon-age-3"><em>Dragon Age III</em></a> team has already spent a lot of time building."<br /><br />Roy also adds the team is looking to explore new gameplay avenues and story ideas - while paying respect to the heritage the original trilogy has built, it seems like the team at Montreal is looking for new directions to take the series in. "You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling," Roy adds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/">BioWare Montreal's Mass Effect game runs on Frostbite</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Nov 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20377494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-edmonton</category><category>bioware-montreal</category><category>casey-hudson</category><category>ea</category><category>mass-effect</category><category>yanick-roy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 12 Nov 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[BioWare docs defend subscription model, tease free-to-play iteration of classic IP]]></title><link>http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/</guid><comments>http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/swtorpaidsubplan530pxheaderimg.jpg" /></a></div>
Understandably, BioWare heads Ray Muzyka and Greg Zeschuk seem tired of beating the drum for <a href="http://www.joystiq.com/game/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>'s subscription-based business model. I didn't actually bother asking them about their thoughts on subscription vs free-to-play gaming during an interview early last week, but Zeschuk launched into a spirited defense nonetheless, perhaps conditioned by being asked over and over in the run up to <em>SW: TOR</em>'s launch last Monday.<br />
<br />
"You look at the online space in general and it's fragmenting into all these different areas, but the core still works. The subscription model still works," Zeschuk said. "We know a lot of people say, 'Oh, everything's just going free-to-play.' But that's just one slice. There's one slice that's free-to-play, there's one slice that's social, there's traditional subscription still going." He was also quick to point out that, "it's obviously been the free-to-play guys trumpeting this," though his own company certainly isn't above working in the free-to-play space, as evidenced by <a href="http://www.joystiq.com/game/warhammer-online-wrath-of-heroes"><em>Warhammer: Wrath of Heroes</em></a>.<br />
<br />
"I'm not saying it's better or worse. It just doesn't supplant the other things. 'Cause we can do some things no one else can," Zeschuk added. In his eyes, a free-to-play dev isn't able to throw the same amount of resources and time at an MMO project, and that marks a big differentiation between the two business models. "The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create," he said. The idea that free-to-play will take over all other MMO business models, he said is, "from a business perspective, ridiculous."<p><a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/" rel="bookmark">Continue reading <em>BioWare docs defend subscription model, tease free-to-play iteration of classic IP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/">BioWare docs defend subscription model, tease free-to-play iteration of classic IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Dec 2011 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20136499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-austin</category><category>bioware-edmonton</category><category>bioware-label</category><category>bioware-mythic</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>free-to-play</category><category>greg-zeschuk</category><category>new-york-city</category><category>nyc</category><category>pc</category><category>play-4-free</category><category>play-for-free</category><category>ray-muzyka</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 28 Dec 2011 13:45:00 EST</pubDate></item><item><title><![CDATA[Dragon Age 3 artists wanted, Bioware sr. director tweets]]></title><link>http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/</guid><comments>http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/dragon-age-3-tweet-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>Dragon Age 3</em> was unceremoniously outed on Twitter last night in a call by BioWare creative lead Alistair McNally for new artists. "I'm looking for exceptional environment artists to join me at #BioWare Edmonton, Canada to work on #DragonAge3," he <a href="http://twitter.com/#!/Al_McNally/status/71316422445371393">tweeted</a> yesterday evening.<br />
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He added a few corresponding hashtags, but otherwise left the subtle reveal at that. An hour later, seemingly with environment artists still on his mind, McNally was praising <em><a href="http://www.joystiq.com/game/the-witcher-2">The Witcher 2</a></em> for its topnotch graphics. "Looks stunning with DX11 and everything turned up," he <a href="http://twitter.com/#!/Al_McNally/status/71339359089065985">tweeted</a>.<br />
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[Thanks, <a href="http://polygonalgrass.wordpress.com/">Tyler C.</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/">Dragon Age 3 artists wanted, Bioware sr. director tweets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 May 2011 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19945826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/20/dragon-age-3-artists-wanted-bioware-sr-director-tweets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alistair-mcnally</category><category>bioware</category><category>bioware-edmonton</category><category>dragon-age</category><category>dragon-age-3</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 20 May 2011 10:25:00 EST</pubDate></item></channel></rss>