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Geometry Wars 2 available Aug 6, features 4-player modes

gwre2
Four polygonal ships rendered on the same screen ... at the same time?! On August 6, Bizarre will prove the impossible possible when Geometry Wars: Retro Evolved 2 bursts onto Xbox Live Arcade. The sequel features a "remixed" version of the original game, along with 5 additional game modes: Waves (from PGR4), Pacifism (Achievement Evolved!), and newcomers King, Deadline, and Sequence. Each game mode supports up to 4 players locally (read: not online), for either 2-vs-2 or every polygon for itself gameplay. Additionally, GWRE2 will feature a Co-Pilots mode, where one player steers and the other shoots. As expected, all those particles still add up, as online leaderboards make a return -- hey K4rn4ge, you still got it?

Bizarre will reveal further details leading up to the game launch, including info on new enemy types and 12 new achievements -- and hopefully ... a price! 400 points, pretty please?

Gallery: Geometry Wars: Retro Evolved 2

Bizarre Creations's new racing IP due FY 2010


Note: Image from PGR4, not new Bizarre IP
Activision-owned Bizarre Creations' new racing franchise -- which is not PGR5 -- is due out in the 2010 fiscal year, which begins on April 1, 2009. In a conference call (start at 29:55 mark), Activision Publishing CEO Mike Griffith said, "Bizarre is deep in development on two multi-platform titles and we are looking forward to the release of our first new racing IP in fiscal 2010, which already looks very strong."

Bizarre just recently said goodbye to its Project Gotham Racing series, handing off PGR4 downloadable content duties to IP owner Microsoft.

Continue reading Bizarre Creations's new racing IP due FY 2010

Family Album: Activision

Thanks to a pending merger with Blizzard, the Activision family is going to be growing in the near future, but a look at its current development resources reveals that the company already has a pretty diverse galaxy of stars. With such a variety, how will you ever keep track of all the devs under the Activision bumbershoot? Worry not, dear reader.

We've got you covered.

(Also: Check out our other family albums.)

PGR4 DLC brings new cars, modes, achievements

Not content to let their premiere racer rest with just a release and a quick update, Bizarre Creations is offering up new downloadable content for Project Gotham Racing 4. The content is split into two downloadable packs:

Free Challenge Pack (free download!)
  • A playable, hydrogen-powered Peugeot Flux
  • Tourist Mode - Just drive around the city and admire the scenery with no explicit goal
  • "Free Roam" Cat and Mouse Mode - Implements the delayed updates previously discussed here
  • Seven unlockable achievements
Premium Challenge Pack (400 MS points)
Includes all the content of the Free Challenge Pack, PLUS:
  • Seven new cars - Including the "1987 BMW M3 E30 DTM," whatever that means
  • World Challenge Arcade Mode - With 20 new events in three themed chapters
  • Three more unlockable achievements
The packs will be available for download on Feb. 14, just in time to play Cat and Mouse with your valentine.

Bizarre seeking level designer with shooter experience

bizarre
A new job posting on Bizzare's website targets single-player level designers, preferably with 1st/3rd person shooter experience. The call-out adds to growing speculation that the studio's action-oriented wing (which just wrapped up The Club) has been assigned to develop Activision's next Bond game. We know, at least, that the team will likely work with an existing IP owned by its publisher parent; and with Bizarre actively seeking 'shooter' talent, the options appear considerably narrowed. With nearly every Activision shooter closely tied to a developer (including Call of Duty 5 to Treyarch), our money's on the currently orphaned 007 franchise.

Update:
The next Bond game is in Treyarch's hands, according to the studio's website. So, uh, all bets are off... [Thanks, Nima]

[Via VideoGamer]

Big surprise: Guitar Hero 4, Call of Duty 5, and Tony Hawk 11 confirmed

Activision's biggest pre-merger franchises are all (GASP!) getting sequel treatment. In a fact sheet concerning the Activision Blizzard deal (PDF file), the publisher lists Guitar Hero 4, Call of Duty 5, a new Tony Hawk title (which would be its 11th iteration), a James Bond game and a racing title with the recently-acquired Bizarre Creations, as well as licensed titles with Dreamworks and Marvel.

None of these sequels come as a surprise, as they are all critical and commercial successes, but this is the first official confirmation of their existence. According to Activision Blizzard's earlier conference call, 50% of Activision's revenues are derived from franchises it owns outright, including Guitar Hero and Call of Duty. It should be noted that as well that all three franchises also have competition from rival Electronic Arts in the form of Rock Band, Medal of Honor and Skate. No word on project release dates for any of the sequels.

Read - Fact sheet [Warning: PDF file]

Reminder: Bizarre not working on PGR5, working on 'new racing series'


Buried in the Q&A section towards the end of a Bizarre Creations newspost regarding an update to the Cat and Mouse mode in PGR4, the recently acquired third-party developer (Activision nabbed the UK-based devs in September if you'll recall) confirm that they won't be working on Project Gotham Racing 5. Instead, they're hard at work on "a brand new racing series" no doubt full of cars and tracks and all the other thrilling hallmarks of the genre.

We'd seen reports stating the same – that Bizarre's second, more action-oriented dev-team (think The Club) would be working on existing Activision IPs and their accomplished XBLA team (think Boom Boom Rocket) would be continuing with that platform while the PGR team would be working on something new – but confirmation from the developers themselves serves as a nice, short reminder for PGR fans that it's a brave new world for Bizarre.

PGR4 update changes Cat and Mouse mode, adds tournaments [update]


Project Gotham Racing 4 (or as we like to call it, the meaty, primitive husk which envelops and safeguards Geometry Wars: Waves) is going into the shop for a shiny new coat tomorrow, as Bizarre Creations is releasing a free update for the title which will address the concerns of some of their valued vehicular veterans.

A major feature of the update
is the Cat and Mouse mode's change from a linear race to a free roam chase around the city of your choice. Now, each team will have only one "mouse" car, which must be at least one class lower than the other "cat" cars on its team. Teams earn points by keeping their mouse alive, by having their mouse perform style moves, and by hitting the other team's mouse.

Also scheduled for the update are four tournament modes: Daily Tournaments (Mon. through Fri.), Super Saturdays, Simulation Sundays, and the Global Cup (a grueling, 512-man event which takes two weeks to complete). Rumor has it that, for a fortnight, the winner gets to sit high upon a tower crafted from the bones of their fallen competitors, and declare supreme dominance over all of Xbox Live. Let us all hope for a merciful and benevolent ruler.

Read -- Cat and Mouse mode details
Read -- Tournament mode details

Update: Apparently, the newly renovated Cat and Mouse mode was late for the morning train, and will not be featured on todays update. However, a Bizarre Creations employee has assured us that the new mode will be "rolled out in a separate update in a few weeks."

Bizarre likely to work on existing Activision IP

While still poised to work on a new racing franchise, recently-acquired developer Bizarre Creations has a second, action-oriented team that will "probably be working on a property that [new parent company] Activision already owns," according to executive vice president of publishing Robin Kaminsky (via Develop).

As noted by Develop, major Activision properties include Call of Duty (staying firmly with Infinity Ward, we'd presume), Tony Hawk, Guitar Hero and a multitude of license titles. Could Bizarre be assigned a James Bond game? The Club, Bizzare's arcade shooter, is scheduled for early 2008.

PGR4 demo to have exclusive content

A demo from Bizarre Creations' Project Gotham Racing 4 should be hitting Xbox Live soon, according to the developer (via Eurogamer). In addition to five playable vehicles (cars and bikes) that presumably will be in the full game, there will be an Arcade mode exclusive to the demo set in Macau, featuring exclusive challenges.
We're a bit perplexed about the exclusive content. If it's good, why not include it in the full game. Conversely, if the content is not good, or not on par with the full game, why use it to promote the title?

A time trial for Nurburgring Snow will also be in the demo. Project Gotham Racing 4 (with Geometry Wars: Waves) is due out October 2 in North America.

The Club goes dancing, shooting February 2008

When Bizarre Creations is not driving fast cars or pulverizing polygons, the Liverpool-based developer likes to blast bullets at a blistering rate with little regard for their surroundings. According to a press release from publisher Sega, their incoming shoot 'em up The Club will ship this February for PC, Xbox 360 and PlayStation 3, hopefully just in time for Valentine's Day.

In the meantime, check out our impressions of the title from E3. And speaking of shoot 'em ups, we hear Clive Owen's new film has an action sequence or two.

Gallery: The Club (360, PS3)

Bizarre clarifies DVD limitations remark

After recently commenting on the constraints of DVD, Project Gotham Racing 4 developer Bizarre Creations has a new post on their company website providing some clarification as to their opinion of ye olde disc format.

Citing the much larger number of environments (10 in PGR4, vs. five in PGR3), the article lauds the new lighting system over having two "fixed" times of day (and therefore two sets of textures). "DVD size is absolutely not [their emphasis] a factor that we consider when designing our games ... and PGR4 is no exception. DVD9 gives us more than we need to create a fabulous experience for you guys," it said, later adding, "we've never had to cut content to fit on the disc, and we probably never will." Maybe it wasn't cut, but we're pretty sure they would've planned for more environments on a larger disc.

The original comment, which sparked the discussion, was, "Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD." While we applaud the ingenuity of a new lighting system, they did say the data for two textures could not fit.

Should the extra content situation ever arise, we're sure they could make it downloadable on Xbox Live, possibly for a fee. Bizarre's biggest concern right now should be including a new Geometry Wars onto the disc -- if it's not there, there's going to be heck to pay. Heck, I tell you.

Bizarre confirms PGR4's cities, comments on DVD constraints

Bizarre Creations has divulged the final list of cities to be seen and recklessly raced through in the upcoming automotive extravaganza, Project Gotham Racing 4:
  • Macau, China
  • Las Vegas, USA
  • London, England
  • St. Petersburg, Russia
  • Tokyo, Japan
  • New York, USA
  • Shanghai, China
  • Quebec, Canada
  • Nurburgring, Germany
The sequel to the Xbox 360 launch title will also boast weather effects, motorcycles and a Michelin-sponsored test track, with some of the returning tracks from the previous game seeing adjustments to enhance the flow of racing and prevent pileups. They will also be presented at a different time of day, though this aspect itself will not be adjustable. Posting in the official Bizarre Creations forum, a staff member noted, "You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD."

To counter this issue, however, Bizarre points to the game's varied lighting models: "For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy."

Expect to drive around a bright and yellowy Macau sometime in September (if the game's done, that is).

Gallery: PGR4 (Xbox 360)


Gallery: Project Gotham Racing 4 motorcycles



Read -- Bizarre Studio Update
Read -- Bizarre Creations Forums [thanks, Anonymous]

Joystiq impressions: Geometry Wars Galaxies

Despite what developers Kuju tell us, we don't think fans of previous Geometry Wars games will necessarily enjoy Galaxies for the Wii. Though it may have been more enjoyable with the classic controller, our playtime with the Wii remote and nunchuk proved needlessly hard to use.

Movement is done with then nunchuk's joystick, and the direction of your fire is determined by where you point on screen and is shown via a thin red line shooting out of your ship. Given the sheer necessity to be accurate in more difficult phases, having to deal with Wii remote's imprecise pointing proves detrimental.

Compensating for the control issues is your little drone buddy that will team up with you against the Shapes of Evil. By collecting geoms, the game's currency dropped by the bad guys, you can upgrade your drone. We couldn't get a descriptive answer as to what upgrades will be available, but a representative gave us the example of buying an upgrade that tells the drone to target a specific type of foe.

Gallery: Geometry Wars Galaxies (Wii)

Continue reading Joystiq impressions: Geometry Wars Galaxies

Joystiq impressions: The Club

Bizarre Creation's next big title, Project Gotham Racing notwithstanding, is The Club, a pretty over-the-shoulder shooter with an arcade twist. Don't worry about a story: each level takes approximately five minutes to finish, and the point of the game is to achieve higher scores.

We got a chance to try out the prison level. The pace is brisk and aiming is easy. Where the challenge is going to lie is maintaining a combo multiplier, which drops when you miss a shot. You can also increase the multiplier by shooting skull signs. In our initial run through, we only found two skulls, meaning we'll have a lot more exploration to do upon its release. Blue barrels cause big explosions and major points, which is a plus.

The game is challenging enough and we did have enough near death experiences. We tried easy mode, meaning health packs are plentiful, but the other difficulty level reportedly ramps up noticeably. Each of the eight levels have six to eight game modes each, and each one has its own target score you need to earn a medal, dubbed "bullets." Four-player split screen and deathmatch will be available in the final game. The point of this game was quick, fun experiences. We're looking forward to this game when it releases early 2008 for PlayStation 3 and Xbox 360.

Gallery: The Club (360, PS3)

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