<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SXSW 2009: Being Indie and Successful in the Video Game Industry]]></title><link>http://www.joystiq.com/2009/03/17/sxsw-2009-being-indie-and-successful-in-the-video-game-industry/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/17/sxsw-2009-being-indie-and-successful-in-the-video-game-industry/</guid><comments>http://www.joystiq.com/2009/03/17/sxsw-2009-being-indie-and-successful-in-the-video-game-industry/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/blowdollsm.jpg" alt="" /><br /></div>
There's a wealth of indie-related gaming panels and goings on at SXSW this year, ranging from the previous "Games By The People, For The People" panel, the <a href="http://www.joystiq.com/2009/03/15/sxsw-2009-gamesalad-and-the-promise-of-iphone-game-development/">GameSalad</a> folks, and the retro-cool <a href="http://www.joystiq.com/2009/03/15/sxsw-2009-indie-meets-arcade-in-get-outta-my-face/"><em>Get Outta My Face</em></a> arcade cabinet. Heck, there's even a <a href="http://www.tilestack.com/">company</a> that wants to bring back Hypercard stack games. So we went back for more indie gaming panel goodness, just because we could. <br /><br />This was a panel by the game developers this time, rather than the people who run the companies ... so what did we learn? A lot of the same from the <a href="http://www.joystiq.com/2009/03/14/sxsw-2009-games-by-the-people-for-the-people/">previous panel</a>. Sadly Jonathan Blow couldn't make it, and was replaced by the above inflatable doll with the Freddie Mercury mug. Although covering his absence nicely were panelists Kellee Santiago from <a href="http://thatgamecompany.com/">thatgamecompany</a>, John Baez of <a href="http://thebehemoth.com/">The Behemoth</a>, Ron Carmel of <a href="http://2dboy.com/">2D BOY</a>, and Joel DeYoung from <a href="http://www.hotheadgames.com/blog/">Hothead Games</a> who moderated. Check out the highlights after the break.<p><a href="http://www.joystiq.com/2009/03/17/sxsw-2009-being-indie-and-successful-in-the-video-game-industry/" rel="bookmark">Continue reading <em>SXSW 2009: Being Indie and Successful in the Video Game Industry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/sxsw-2009-being-indie-and-successful-in-the-video-game-industry/">SXSW 2009: Being Indie and Successful in the Video Game Industry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/17/sxsw-2009-being-indie-and-successful-in-the-video-game-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1488687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/sxsw-2009-being-indie-and-successful-in-the-video-game-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d-boy</category><category>blueprint</category><category>Castle-Crashers</category><category>EA</category><category>Electronic-Arts</category><category>Henry-Hatsworth</category><category>Hothead-Games</category><category>Joel-Deyoung</category><category>John-Baez</category><category>Kellee-Santiago</category><category>Ron-Carmel</category><category>SXSW</category><category>sxsw-2009</category><category>thatgamecompany</category><category>The-Behemoth</category><category>World-of-Goo</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 17 Mar 2009 00:15:00 EST</pubDate></item><item><title><![CDATA[EA Blueprint developing games for social networking sites]]></title><link>http://www.joystiq.com/2008/02/11/ea-blueprint-developing-games-for-social-networking-sites/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/11/ea-blueprint-developing-games-for-social-networking-sites/</guid><comments>http://www.joystiq.com/2008/02/11/ea-blueprint-developing-games-for-social-networking-sites/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gametap.com/home/read/article/3731"><img width="490" vspace="4" hspace="0" height="219" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/socialnetworkingmain.jpg" /></a><br /></div>
EA has put two of its major players behind EA Blueprint, a new project focusing on creating games for social networking sites like Facebook. The team is lead by EA Los Angeles heavies General Manager Neil Young and Director of Artist and Repertoire Alan Yu. <br /><br />According to <a href="http://www.gametap.com/home/read/article/3731">Gametap</a>, Blueprint will work with small developers and assist with funding and project management. There will be some new IPs mixed in with extensions of current EA games, but the key focus is high-quality "small-scale transmedia" titles that can reach millions. <a href="http://joystiq.com/tag/ea">EA</a> is already testing the waters with a game on Facebook (and its 62 million users) called <em>Facebook Smarty Pants</em>. With EA's own CEO presenting a <a href="http://www.joystiq.com/2008/02/08/dice-08-riccitiello-warns-against-consolidation-says-ea-blew/">different type of EA recently</a>, perhaps small-scale transmedia cooperation could take the place of the <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">mega-acquisitions</a> we're used to with the company.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/11/ea-blueprint-developing-games-for-social-networking-sites/">EA Blueprint developing games for social networking sites</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Feb 2008 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametap.com/home/read/article/3731>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/ea-blueprint-developing-games-for-social-networking-sites/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1111879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/ea-blueprint-developing-games-for-social-networking-sites/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ea</category><category>ea-blueprint</category><category>Electronic-Arts</category><category>Mac</category><category>PC</category><category>young</category><category>yu</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 11 Feb 2008 17:25:00 EST</pubDate></item><item><title><![CDATA[Promotional Consideration: Having word ability continues to pay]]></title><link>http://www.joystiq.com/2007/11/04/promotional-consideration-having-word-ability-continues-to-pay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/04/promotional-consideration-having-word-ability-continues-to-pay/</guid><comments>http://www.joystiq.com/2007/11/04/promotional-consideration-having-word-ability-continues-to-pay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/promotional-consideration/" rel="tag">Promotional Consideration</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/pc-word-coach2-0-dsf.jpg" alt="" /><br /></div>
<a href="http://www.joystiq.com/tag/promotionalconsideration">Promotional Consideration</a> is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.<br /><br /> In <a href="http://www.joystiq.com/2007/10/28/promotional-consideration-it-pays-to-have-word-ability-word-sm/">last week's edition</a> of Promotional Consideration, we snickered over Ubisoft's scandalous <em><a href="http://www.joystiq.com/tag/my-word-coach/">My Word Coach</a></em> ad, reveling in the juvenility of its baseball/sex metaphor. Imagine our surprise and mirth when we stumbled upon <em>another</em> printed piece promoting the vocabulary trainer, this time targeted at women! While not even half as bawdy as its brother, nor as clever, this advertisement still has some qualities worth examining.<p><a href="http://www.joystiq.com/2007/11/04/promotional-consideration-having-word-ability-continues-to-pay/" rel="bookmark">Continue reading <em>Promotional Consideration: Having word ability continues to pay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/04/promotional-consideration-having-word-ability-continues-to-pay/">Promotional Consideration: Having word ability continues to pay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Nov 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/04/promotional-consideration-having-word-ability-continues-to-pay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1029814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/04/promotional-consideration-having-word-ability-continues-to-pay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>magazine</category><category>my-word-coach</category><category>mywordcoach</category><category>promotional-consideration</category><category>promotionalconsideration</category><category>shoes</category><category>trainer</category><category>ubisoft</category><category>vocabulary</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 04 Nov 2007 16:30:00 EST</pubDate></item></channel></rss>