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GoldenEye XBLA stuck in 'no man's land'


Having foiled countless doomsday devices, monologuing masterminds and aesthetically pleasing assassins, James Bond has felt the bite of reality and become inextricably entangled in a web of legal nonsense. Though an Xbox Live Arcade version of the classic N64 FPS, GoldenEye, continues to make appearances both in dreams and alleged screenshots, nobody's been able to pull the game out of a web spun by numerous lawyers and license holders. "It's kind of locked in this no man's land."

That's according to Rare's senior software engineer, Nick Burton, who recently discussed the game's fate with VideoGamer.com. "It's incredibly hard to solve because there's so many licence holders involved," explained Burton. "You've got the guys that own the license to the gaming rights now, the guys that have the licence to Bond as an IP, and there are umpteen licensees." Last time we checked, "umpteen" was quite a lot ... at least 37 or so.

Burton goes on to explain that the game's release is no longer in Rare's hands -- it's up to the publishers to figure out how Microsoft can get its hands on a Nintendo game starring one of Activision's favorite characters. "It's probably going to go down in the annuls of gaming history as one of the big mysteries."

Wait ... the "annuls" of gaming history? What an appropriate misspelling.

Bourne game rights forget Vivendi, return to Ludlum Entertainment


With Blizzavision cleaning house of all the Vivendi properties it doesn't want, the Bourne game rights have been reqacquired by Ludlum Entertainment, the company handling Bourne author Robert Ludlum's properties. The Bourne Conspiracy was the only game to come out of the original Vivendi deal, and Ludlum Entertainment CEO, Jeffrey Weiner, says the success of the title will cause the company to find new "innovative partners in the gaming community."

The short version of why Actilizzard doesn't really care about Bourne: The company already has its own super-spy franchise to worry about. A man named Bond ... James Bond.

New Bond game Quantum of Solace runs on COD4 engine, launching with movie

The upcoming 007 game just got an ammo clip of good news.* Quantum of Solace, currently in development at Treyarch, is running on the Call of Duty 4 game engine and due out this Fall alongside the movie. "We look forward to launching Bond: Quantum of Solace in Q3 concurrent with movie. This game uses the Call of Duty 4 engine and technology to bring Bond games to a new level," said Activision Publishing CEO Mike Griffith in a conference call yesterday (36:20 mark).

Why does this excite us? Simply put: COD4 is one of the best multiplayer experiences currently available on consoles, and it gives us hope that this version will be able recapture the magic we felt when we first tried split-screen Goldeneye on the Nintendo 64. It also gives us an idea as to what platforms we can expect to see the game on -- likely Xbox 360, PlayStation 3 and perhaps PC. Quantum of Solace, the film, is releasing October 31 in the UK, November 7 in North America.

* Note: Fear not, the writer of this joke has indeed been eliminated.

Continue reading New Bond game Quantum of Solace runs on COD4 engine, launching with movie

Bizarre seeking level designer with shooter experience

bizarre
A new job posting on Bizzare's website targets single-player level designers, preferably with 1st/3rd person shooter experience. The call-out adds to growing speculation that the studio's action-oriented wing (which just wrapped up The Club) has been assigned to develop Activision's next Bond game. We know, at least, that the team will likely work with an existing IP owned by its publisher parent; and with Bizarre actively seeking 'shooter' talent, the options appear considerably narrowed. With nearly every Activision shooter closely tied to a developer (including Call of Duty 5 to Treyarch), our money's on the currently orphaned 007 franchise.

Update:
The next Bond game is in Treyarch's hands, according to the studio's website. So, uh, all bets are off... [Thanks, Nima]

[Via VideoGamer]

Possible title of James Bond's next game announced


So, we (like many of the film fans out there) heard yesterday that James Bond's 22nd adventure would not, as we had secretly hoped, be called James Bond 22. No, producers decided to go once more to Ian Fleming's back catalog and dredge up the name Quantum of Solace, lifted from a short story featuring the world's most prolific spy. We didn't think much more about it.

But then today, we started wondering: Could Quantum of Solace also be the name of Bond's next video game adventure too? It makes a lot of sense, though we're not laying any money on it. What we are willing to say is that it would be the best title for a Bond game ever, except for Goldeneye, Everything Or Nothing, The World Is Not Enough, Nightfire, Agent Under Fire, Tomorrow Never Dies and From Russia With Love. Oh ... and what ever that racing game was called. Except for those, it's the best.

Activision doubles up 007 projects

After snatching the James Bond license out of EA's metallic hands in 2006, Activision has quietly been endeavoring to revitalize the franchise which had recently grown about as tiresome as the films it was based on. Heck, when you get to the point where an invisible car escapes from an ice palace being melted by a space laser, the point of no return is but a speck in the rear-view mirror. Will Activision find the gaming equivalent of Casino Royale?

Speaking at a BMO Capital Markets conference (as covered by GamesIndustry.biz), Activision CEO Bobby Kotick pointed to the N64's GoldenEye as the title that made Ian Fleming's suave spy into "one of the great videogame franchises of all time." He revealed that Activision is currently working on two Bond projects, and that his plan for success involves the obvious: "I think the key to re-energising the Bond franchise is going to be ultimately the highest possible game quality." Make a good game to reinvigorate a franchise full of crap ones -- got it.

It was revealed in July last year that Treyarch, developer of Spider-Man 3 and Call of Duty 3, was to create a new 007 game for Activision. If Treyarch can administer a Casino Royale reboot of the games, we imagine it'll make them a bit like Daniel Craig. We'll make fun of them at first, but the final product will silence us.

Bond takes order from Activision, EA's out

As of yesterday, our favorite secret-agent with a license to kill will be taking orders from somewhere else. Yup, M EA's out of the picture and number two publisher, Activision, will be handling the James Bond franchise from now on. "Who does number two work for?"

EA has been chasing the success of Rare's 1997 N64 classic, Goldeneye; having secured the rights to the Bond franchise until 2009, EA has made five Bond titles, none of which achieved Goldeneye's level of success. When Sony bought MGM in 2004, things apparently went south (shades of the messy Never Say Never Again situation). EA has since decided to give up the franchise to "refocus on all-new games" allowing Activision to obtain the exclusive license to the franchise until 2014.

Will Activision reinvigorate the Bond franchise while EA creates attractive, original titles? Never say never.

[Thanks to everyone that sent this one in]

(Update: cleared up some confusing language. It's much better now.)

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