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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Gears of War prequel novel gets new name, author, release date</title><link>http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/</guid><comments>http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamesindustry.biz/articles/gears-of-war-series-of-spin-off-novels-on-the-way-from-del-ray-books"><img width="225" vspace="4" hspace="4" height="339" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/gears-book-cover-mk2.jpg" class="imagepadding" /></a>We hope you used pencil when you marked up the August 26 quadrant of your Burly Men of Sera calendar with the following info: "<a href="http://www.joystiq.com/2008/01/02/gears-of-war-the-pendulum-wars-the-prequel-book-treatment/"><em>Gears of War: The Pendulum Wars</em> by Steven L. Kent</a> today!" Turns out the preorder info on Amazon.ca - even the cover image! - was a tad premature; Epic and Del Ray Books announced that the Gears of War prequel trilogy of books will be written by sci-fi veteran Karen Traviss, and the first installment will be called <em>Gears of War: The Battle of Aspho Fields</em> (there's a joke here ... what's an Aspho?). No word on why Kent's out - an Epic representative tols us, "While we think very highly of Steven L. Kent's work, we are not working with him at this time."<br /><br />Here's a snippet from the presser: "Marcus and Dom can take anything the Locust Horde throws at them - but will their friendship survive the truth about Dom's brother Carlos?" Well, will it? We just don't know, but you can find out when it roadie runs into your neighborhood bookstore on October 28, just in time for the sequel's <a href="http://www.joystiq.com/2008/07/14/gears-of-war-2-to-be-released-november-7-2008/">November 7 Re-mergence Day</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/articles/gears-of-war-series-of-spin-off-novels-on-the-way-from-del-ray-books>Read</a> | <a href="http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1262227/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>Epic-Games</category><category>Gears-of-War</category><category>Karen-Traviss</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-07-21T10:51:00+00:00</dc:date></item><item><title>Next Halo novel, 'Cole Protocol,' detailed</title><link>http://www.joystiq.com/2008/06/18/next-halo-novel-cole-protocol-detailed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/18/next-halo-novel-cole-protocol-detailed/</guid><comments>http://www.joystiq.com/2008/06/18/next-halo-novel-cole-protocol-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.bungie.net/news/content.aspx?type=topnews&amp;cid=14284"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/halo_pen_ink_490.jpg" alt="" /></a></div>
Just because there are Spartans in it doesn't mean it's a history book. Sci-fi scribe Tobias S. Buckell has been tapped to write the <em>sixth</em> novel based on and in the <a href="http://www.joystiq.com/tag/halo"><em>Halo</em></a> universe, <a href="http://www.bungie.net/news/content.aspx?type=topnews&amp;cid=14284"><em>Halo: The Cole Protocol</em></a>, due this fall.<br /><br />Buckell is no stranger to the genre, his most recent work, <a href="http://www.amazon.com/Ragamuffin-Sci-Fi-Essential-Books/dp/0765315076"><em>Ragamuffin</em></a>, having received a 2007 Nebula Award nomination for Best Novel. According to <a href="http://www.joystiq.com/tag/bungie">Bungie</a>, <em>The Cole Protocol</em> promises plenty of fan service, focusing on the whereabouts of the Spartan Gray Team and "an unexplored conflict of the Human-Covenant War where unlikely alliances are formed and shattered." Formed <em>and</em> shattered.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.bungie.net/news/content.aspx?type=topnews&amp;cid=14284>Read</a> | <a href="http://www.joystiq.com/2008/06/18/next-halo-novel-cole-protocol-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1228591/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/18/next-halo-novel-cole-protocol-detailed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>bungie</category><category>halo</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-06-18T06:00:00+00:00</dc:date></item><item><title>GDC08: Touring the GDC Store</title><link>http://www.joystiq.com/2008/02/18/gdc08-touring-the-gdc-store/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/18/gdc08-touring-the-gdc-store/</guid><comments>http://www.joystiq.com/2008/02/18/gdc08-touring-the-gdc-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/photos/gdc08-bookstore/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/gdc-store-entrance-490.jpg" /></a></div>
Although the show floors haven't opened yet, the GDC Store was packed with potential consumers. Highlights include: a teddy bear ($10) slouched over and surrounded by empty shot glasses ($5) and flasks ($10), a line of clothing for toddlers ($16 to $25) and the <em>Outlaw Volleyball</em> soundtrack. Check out the gallery below.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gdc08-bookstore/">GDC08 Store</a></strong></p><a href="http://www.joystiq.com/photos/gdc08-bookstore/649011/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/dscf4611_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-bookstore/649010/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/dscf4610_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-bookstore/649009/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/dscf4609_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-bookstore/649008/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/dscf4608_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-bookstore/649007/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/dscf4607_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/18/gdc08-touring-the-gdc-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1118210/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/18/gdc08-touring-the-gdc-store/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bears</category><category>books</category><category>buttons</category><category>gdc-store</category><category>gdc08</category><category>swag</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-02-18T22:15:00+00:00</dc:date></item><item><title>Finally, a game about the Library of Congress classification system [Updated]</title><link>http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/</guid><comments>http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.library.cmu.edu/Libraries/etc/game1/game1.swf"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/librarygame.jpg" alt="" /></a><br /></div>
Since the inception of the video game, there have been those who would try to re-purpose electronic interactive entertainment for more ... educational pursuits. As a rule we're typically supportive of these efforts, but a recent project by students at Carnegie Mellon's Entertainment Technology Center has just pushed us too far. They've just used a game called <em>Within Range</em> to ... teach the <strike>Dewey Decimal System</strike>. [<strong>Update</strong>: It's the Library of Congress classification system. See below paragraph for more insight into how this error was made.]<br /><br />We've made it clear how we feel about libraries (or as we think of them, the crappy, flammable Internet that also has homeless people), so you can understand why this is so offensive to us. That's doubled by the fact that the fun has been filed under "N" for "non-existent." Think all games deserve a fair shake? <a href="http://www.library.cmu.edu/Libraries/etc/game1/game1.swf">Go ahead</a>, but don't say we didn't warn you.<br /><br />[Thanks, Michael S.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.library.cmu.edu/Libraries/etc/game1/game1.swf>Read</a> | <a href="http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1090362/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>edutainment</category><category>libraries</category><category>sadness</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-01-18T10:25:00+00:00</dc:date></item><item><title>Second Mass Effect book, Ascension, announced</title><link>http://www.joystiq.com/2007/12/21/second-mass-effect-book-ascension-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/21/second-mass-effect-book-ascension-announced/</guid><comments>http://www.joystiq.com/2007/12/21/second-mass-effect-book-ascension-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=178208"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/bioreader.jpg"  alt="" /></a><br /></div>
Say what you will about <em><a href="http://www.joystiq.com/tag/MassEffect/">Mass Effect</a></em>, but you've got to admit that it was a great read. In fact, the game's copious amounts of text will be spilling into dead-tree form a second time with Del-Rey Books' just announced <em>Mass Effect: Ascension</em>, which will be penned by <em>Mass Effect</em> lead writer Drew Karpyshyn, as was the first <a href="http://www.joystiq.com/2007/02/25/mass-effect-prequel-novel-announced/">prequel book</a> in the game's universe. (A second book had previously been hinted at with the (apparently) temporary subtitle of "Revolution.")<br /><br />This second novel, <em>Ascension</em>, will span the events between the end of the first game (Spoiler: Rosebud is his space sled!) and the beginning of the second. There's no word on a date yet, but we're going to go out on a limb and guess "sometime before the second game is released."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=178208>Read</a> | <a href="http://www.joystiq.com/2007/12/21/second-mass-effect-book-ascension-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1068628/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/21/second-mass-effect-book-ascension-announced/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioware</category><category>books</category><category>Drew-Karpyshyn</category><category>mass-effect</category><category>masseffect</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-12-21T10:30:00+00:00</dc:date></item><item><title>Halo novel Contact Harvest coming Oct. 30</title><link>http://www.joystiq.com/2007/09/26/halo-novel-contact-harvest-coming-oct-30/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/26/halo-novel-contact-harvest-coming-oct-30/</guid><comments>http://www.joystiq.com/2007/09/26/halo-novel-contact-harvest-coming-oct-30/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/09/contact.jpg" />If you've already blown through the single-player campaign of <em><a href="http://www.joystiq.com/tag/Halo3/">Halo 3</a></em>, we can understand if you have a little depression. When you stare into the future of the <em>Halo </em>fiction, all you can see is inky blackness. ... (Yes, and <em>Halo Wars</em>, but play along.) Luckily for you, salvation is coming on Oct. 30 in the form of the novel <a href="http://www.joystiq.com/2007/05/10/bungies-joseph-staten-to-pen-latest-novel-halo-contact-harves/"><em>Halo: Contact Harvest</em></a>.<br /><br />We know, we're no happier than you are about sullying our hands by touching dead trees than you are. But reseach shows that reading books about video games is a close as you can get to playing video games without electricity. <em>Contact Harvest </em>follows Avery Johnson through the first battle with the Covenant and is written by Joseph Staten, Bungie' s lead writer. It seems like a good purchase if you're looking for a gaming read ... or you win our <a href="http://www.joystiq.com/2007/09/25/joyswag-joystiqs-legendary-halo-3-giveaway/">Legendary Halo 3 Giveaway</a> and want to complete your collection of everything in the world with Halo written on it.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/09/26/halo-novel-contact-harvest-coming-oct-30/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/998660/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/26/halo-novel-contact-harvest-coming-oct-30/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>bungie</category><category>halo</category><category>halo3</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-09-26T10:00:00+00:00</dc:date></item><item><title>Persuasive Games' Ian Bogost on Colbert Report tonight</title><link>http://www.joystiq.com/2007/08/07/persuasive-games-ian-bogost-on-colbert-report-tonight/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/07/persuasive-games-ian-bogost-on-colbert-report-tonight/</guid><comments>http://www.joystiq.com/2007/08/07/persuasive-games-ian-bogost-on-colbert-report-tonight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.watercoolergames.org/archives/000832.shtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/ianbogostcolbert02.jpg" alt="" /></a>Fans of serious games and/or snarky conservative satires should tune in to Comedy Central's <em>The Colbert Report</em> tonight, as faux-Republican <a href="http://www.joystiq.com/tag/colbert">Steven Colbert</a> will be talking with <a href="http://www.joystiq.com/tag/ianbogost">Ian Bogost</a>, game designer and author of the recently-released <a href="http://www.amazon.com/Persuasive-Games-Expressive-Power-Videogames/dp/0262026147/ref=pd_bbs_sr_1/103-7479591-8393426?ie=UTF8&amp;s=books&amp;qid=1186513320&amp;sr=8-1"><em>Persuasive Games: The Expressive Power of Videogames</em></a>.<br /><br />According to Bogost's blog, he'll be talking about his book, and <a href="http://www.persuasivegames.com/">his company of the same name</a>, which<a href="http://www.joystiq.com/2007/05/24/ny-times-now-publishing-persuasives-newsgames/"> has been producing news-oriented games</a> for the New York Times' online Times Select section. <em>The Colbert Report </em>airs tonight at<strong> 11:30 PM EST</strong>. Who's gonna post the YouTube video? Anyone?<br /><br /><strong>Updated the time; thanks to everyone who corrected this.</strong><br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.watercoolergames.org/archives/000832.shtml>Read</a> | <a href="http://www.joystiq.com/2007/08/07/persuasive-games-ian-bogost-on-colbert-report-tonight/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/958928/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/07/persuasive-games-ian-bogost-on-colbert-report-tonight/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>colbert</category><category>colbertreport</category><category>ianbogost</category><category>persuasivegames</category><category>seriousgames</category><category>television</category><category>tivoalert</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-08-07T15:55:00+00:00</dc:date></item><item><title>Library lures potential readers with video games</title><link>http://www.joystiq.com/2007/07/30/library-lures-potential-readers-with-video-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/30/library-lures-potential-readers-with-video-games/</guid><comments>http://www.joystiq.com/2007/07/30/library-lures-potential-readers-with-video-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><a href="http://www.messengernews.net/News/articles.asp?articleID=11409"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/ghbook.jpg"  alt="" /></a><br /></div>
<br />Beware, bibliophobes!   Nefarious librarians are luring gamers into their hallowed halls with promises of <em>Guitar Hero</em> goodness.  The Fort Dodge Messenger <a href="http://www.messengernews.net/News/articles.asp?articleID=11409">reports</a> that a public library in Humboldt, Iowa is using <em>Guitar Hero</em> as a hook to get teens interested in reading.  Gaming aficionados from local schools were invited to the library to play the rhythm music game, and peers from the library's Teen Advisory Board used the opportunity to encourage reading as an enjoyable past-time. Books? Enjoyable? Who knew?<br /><br />[Via <a href="http://gamepolitics.com/2007/07/30/librarians-prepare-book-ambush-for-guitar-hero-players/">GamePolitics</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.messengernews.net/News/articles.asp?articleID=11409>Read</a> | <a href="http://www.joystiq.com/2007/07/30/library-lures-potential-readers-with-video-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/953612/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/30/library-lures-potential-readers-with-video-games/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>education</category><category>guitarhero</category><category>library</category><category>literacy</category><category>reading</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-07-30T18:25:00+00:00</dc:date></item><item><title>'Videogame Style Guide' now available for free, for limited time</title><link>http://www.joystiq.com/2007/05/30/videogame-style-guide-now-available-for-free-for-limited-time/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/30/videogame-style-guide-now-available-for-free-for-limited-time/</guid><comments>http://www.joystiq.com/2007/05/30/videogame-style-guide-now-available-for-free-for-limited-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.gamestyleguide.com/"><img width="425" vspace="4" hspace="4" height="641" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/styleguide-cover-425px.jpg" /></a><br /></div>
When he's not busy blogging about the <a href="http://www.joystiq.com/2007/05/16/mythbusters-pee-on-the-ps2-edition/">potentially deadly mix</a> of urine and PlayStations, Joystiq blogger Kyle Orland has been busy at work on <em>The Videogame Style Guide and Reference Manual</em>, a ... uh, style guide and reference manual about video games. Or is that <em>videogames</em>? <br /><br />Over a year ago, style guide coauthor Dave Thomas prompted <a href="http://www.joystiq.com/2005/12/14/poll-videogames-or-video-games-which-is-it/">this Joystiq poll </a>to determine whether we'd use "videogames" or "video games" here at the 'stiq. Astute readers will certainly note that we use the latter, as <a href="http://www.joystiq.com/2005/12/22/video-space-games-declared-victor">determined</a> by our savvy voters. Those who voted for that winner will be disheartened to learn that "videogames" -- Thomas' preferred variant -- is indeed the guide's preferred spelling.<br /><br />So, why a style guide for games writers? Kyle attempts to tackle that question over at GameDaily, while edifying readers on the correct styling of Xbox (hint: that's the correct version). But what about PLAYSTATION 3? We don't have to write it in all caps, do we? Interested parties -- even you FAQ writers -- can request a free eBook copy of the book for a limited time -- an altruistic effort we can only imagine is intended to save each and every one of us from reading "X-BoX-360" ever again. Want to add a leatherbound* copy to your mahogany bookcase? Hard copies are available for $15 paperback and $25 hardback. <br /><br />*Leather binding not available.<br /><br /><a href="http://www.gamestyleguide.com/">Free</a> - Request <em>The Videogame Style Guide and Reference Manual</em><br /><a href="http://biz.gamedaily.com/industry/feature/?id=15345">Read</a> - Book Excerpt: 'A Question of Style' (GameDaily BIZ)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/30/videogame-style-guide-now-available-for-free-for-limited-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/907043/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/30/videogame-style-guide-now-available-for-free-for-limited-time/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>free</category><category>styleguide</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-05-30T13:42:00+00:00</dc:date></item><item><title>Off the Grid reads McKenzie Wark's Gamer Theory</title><link>http://www.joystiq.com/2007/05/07/off-the-grid-reads-mckenzie-warks-gamer-theory/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/off-the-grid-reads-mckenzie-warks-gamer-theory/</guid><comments>http://www.joystiq.com/2007/05/07/off-the-grid-reads-mckenzie-warks-gamer-theory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column on gaming away from the television screen or monitor.</span></font><br /><br /><a href="http://web.futureofthebook.org/mckenziewark/gamertheory2.0/"><img vspace="4" hspace="4" border="0" align="right" alt="" id="img2" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/otg_warkweb.jpg" /></a>In the spirit of the book - and of Off the Grid's focus on the disparities between digital and non-digital formats - I'm going to concentrate less on the content of McKenzie Wark's <span style="font-style: italic;">Gamer Theory</span>, and more on the differences between its <a href="http://web.futureofthebook.org/mckenziewark/gamertheory2.0/">web-based</a> and <a href="http://www.amazon.com/dp/0674025199?tag=bringyourbrainco&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=0674025199&amp;adid=1A4K475MW8REKQKZ4PMY&amp;">treeware</a> versions. Marshall McLuhan would be proud.<br /><br />Wark - a writer, scholar, and academic - first published <span style="font-style: italic;">GAM3R 7H30RY</span> in 2006. The text, produced with the Brooklyn-based Institute for the Future of the Book, appeared as a specially-designed, collaborative website. Divided into chapters, with each chapter divided into notecard-like sections, the "book" encouraged its readers to leave comments/criticisms on the material covered. Once moderated, comments would then appear alongside the sections. The site itself is beautifully designed, and allows users easy access to any of the 225 pages of content within three intuitive clicks of the mouse.<br /><br />After collecting enough comments and feedback, Wark and the IFB closed down the response-system for <span style="font-style: italic;">GAM3R 7H30RY</span> Version 1.1. In mid-April, they introduced Version 2.0, now called <span style="font-style: italic;">Gamer Theory, </span>alongside a non-digital book of the same name, published IRL by Harvard University Press.<br /><br />In both forms of <span style="font-style: italic;">Gamer Theory</span>, Wark applies the literary process of "close reading" to video games in a series of essays, starting with an eerie, arcade-oriented adaptation of Plato's Allegory of the Cave. Each subsequent chapter focuses on a particular game and overlying theme. The games chosen range from the artistic (<span style="font-style: italic;">Katamari Damacy</span>) to the inane (though to be fair, Wark does focus his <a href="http://www.penny-arcade.com/comic/2002/02/22"><span style="font-style: italic;">State of Emergency</span></a> chapter on the concept of "boredom"). <span style="font-style: italic;"><br /><br />Gamer Theory</span>'s chapters shouldn't be approached as light reading. Complicated charts accompany heady statements regarding <span style="font-style: italic;">Katamari</span> as an anti-analog, topological response to the Mith of Sisyphus. But Wark isn't trying to walk on water; there's a playful, exploratory tone present throughout the book that suggests a certain camaraderie with the reader. He might be be the one typing, but Wark also makes it clear that nothing is for certain.<br /><br /><a href="http://www.amazon.com/dp/0674025199?tag=bringyourbrainco&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=0674025199&amp;adid=1A4K475MW8REKQKZ4PMY&amp;"><img vspace="4" hspace="4" border="0" align="right" alt="" id="img1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/otg_warktreeware.jpg" /></a>Both versions of the text present the same content; it's the form that differs. Version 2.0 of the digital iteration compiles the comments and footnotes from the first version of <span style="font-style: italic;">GAM3R 7H30RY</span>, and makes them available via pop-up windows for each section of the chapters. What's interesting is Wark's blending of his own citations and his reader's commentary, as though both were reactions to text and should be treated the same way. <br /><br />Given the playful nature of <span style="font-style: italic;">Gamer Theory</span>'s digital version, I was disappointed to find the non-digital iteration to be so rigid in its conforming to the standards of its medium. The print version still includes the citations and comments from <span style="font-style: italic;">GAM3R 7H30RY</span>, but unlike the website, it collects them all in a special endnotes appendix titled "Cuts." If a particular section has an asterisk in it, that means one or more footnotes for that section appear in "Cuts." This format is surprisingly counter-intuitive, and contrary to the nature of hypertext to which the digital version so strongly adheres. Still, the non-digital version does eschew standard pagination, relying solely on the numbered sections taken from the website's notecard format. But why not take this a step further? Could the book have had one notecard per page, with all that notecard's requisite citations and comments printed alongside? Even standard footnotes would have felt more hypertextual than relegating all ancillary material to "the back of the book."<br /><br />Then again, perhaps Wark intended for this divide between the iterations. Ultimately, the two versions read very different. The website constantly encourages readers/users to respond; even in Version 2.0, an entry field for comments accompanies every notecard. In the printed copy of the book, however, the closest you can come to impacting the text is scribbling in the margins. It makes for a vastly different experience... but at least you can take it to the beach.<br /><br /><br /><hr width="100%" size="2" /><font color="gray"><em>Scott Jon Siegel is a fledgling game designer, and fancies himself a bit of a writer on the topic as well. His words and games can be found at <a href="http://www.numberless.net/">numberless</a>, which is almost always a work in progress.</em></font><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.amazon.com/dp/0674025199?tag=bringyourbrainco&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=0674025199&amp;adid=1A4K475MW8REKQKZ4PMY&amp;>Read</a> | <a href="http://www.joystiq.com/2007/05/07/off-the-grid-reads-mckenzie-warks-gamer-theory/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/888780/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/07/off-the-grid-reads-mckenzie-warks-gamer-theory/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>gamertheory</category><category>mckenziewark</category><category>offthegrid</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-05-07T09:15:00+00:00</dc:date></item><item><title>Game designer turns geek mafia</title><link>http://www.joystiq.com/2007/01/09/game-designer-turns-geek-mafia/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/09/game-designer-turns-geek-mafia/</guid><comments>http://www.joystiq.com/2007/01/09/game-designer-turns-geek-mafia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><p><a href="http://rickdakan.com/geekmafia.htm"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/g33kmafia.jpg" align="right" vspace="4" border="1" /></a>Before you lynch us for recommending entertainment that's neither electronic nor interactive (books, they're the ultimate retro portable), know that <a href="http://rickdakan.com/geekmafia.htm"><em>GEEK MAFIA</em></a> ain't just any book. First, it's hella cheap: $5. Second, the book features as hero protagonist a video game designer who gets entangled in a comic book counterfeiting scheme and uses game design skills to pull off a big con.</p>
<p>Author Rick Dakan's bio includes a hint of the intrigue that may have inspired the novel. According to his bio, Dakan dreamed up the idea for popular MMORPG <em>City of Heroes</em>, helped found Cryptic Studios, and was fired by his business partners three years later.</p>
<p>The kid's got chops, the book's getting props, and the price is right. We bought one.</p>
<p>[Via <a href="http://feeds.feedburner.com/~r/typepad/sethsmainblog/~3/72393572/odds_and_ends.html">Seth Godin</a>]</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://rickdakan.com/geekmafia.htm>Read</a> | <a href="http://www.joystiq.com/2007/01/09/game-designer-turns-geek-mafia/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/732128/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/09/game-designer-turns-geek-mafia/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>dakan</category><category>geek mafia</category><category>l33t</category><category>leet</category><category>richard dakan</category><category>rickdakan</category><category>videogames</category><dc:creator>Vladimir Cole</dc:creator><dc:date>2007-01-09T08:55:00+00:00</dc:date></item><item><title>Henry Jenkins has a blog (and a new book)</title><link>http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/</guid><comments>http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.henryjenkins.org/"><img width="225" vspace="4" hspace="4" height="266" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/henryjenkins_blogger.jpg" /></a>Erudite academic and advocate for all things gaming, MIT Professor <a href="http://joystiq.com/tag/henryjenkins/">Henry Jenkins</a> has started <a href="http://www.henryjenkins.org/">a blog</a> titled "Confessions of an Aca/Fan:     The Official Weblog of Henry Jenkins." Now you can finally trash all those unofficial Henry Jenkins fansites from your RSS feed, cause this one's <em>official</em>. With only a couple <a href="http://www.henryjenkins.org/games_culture/">gaming posts</a> -- like <a href="http://www.henryjenkins.org/2006/06/brain_dump_games_as_branded_en.html">this one</a> on games as branded entertainment -- there's still plenty for the interested nerd to uncover and look forward to.<br /><br />But the blog isn't supposed to be all about games, it's about his new book, <em><a href="http://www.amazon.com/gp/product/0814742815/ref=ase_profhenryjenkins/104-9986884-4771158?n=283155&amp;tagActionCode=profhenryjenkins">Convergence Culture: Where Old and New Media Collide</a></em>. We could try to condense what Prof. Jenkins is gonna be writing on his blog, but we'd only be doing a disservice to you, reader. So we'll just tease you into it: "Reduced to its most core elements, this book is about the relationship between three concepts - media convergence, participatory culture, and collective intelligence <a href="http://www.henryjenkins.org/2006/06/welcome_to_convergence_culture.html">....</a>"<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.henryjenkins.org/>Read</a> | <a href="http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/638425/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Academia</category><category>Books</category><category>Henry Jenkins</category><category>HenryJenkins</category><category>MIT</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-06-30T09:15:00+00:00</dc:date></item><item><title>Stephen Colbert frags Steven Johnson</title><link>http://www.joystiq.com/2006/06/09/stephen-colbert-frags-steven-johnson/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/09/stephen-colbert-frags-steven-johnson/</guid><comments>http://www.joystiq.com/2006/06/09/stephen-colbert-frags-steven-johnson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img width="425" vspace="4" hspace="4" height="319" border="1" align="middle" src="http://www.joystiq.com/media/2006/06/stevenjohnson_colbertreport.jpg" id="vimage_1" alt="" /><br />Steven Johnson, author of the excellent book <em>Everything Bad is Good for You,</em> made an appearance on Stephen Colbert's faux-news show last night to talk about "how today's popular culture is actually making us smarter." Johnson writes on his <a href="http://www.stevenberlinjohnson.com/2006/06/colbert_the_mor.html">blog</a>: <br /><br /><em>"... [Colbert] wasn't too over-the-top with his O'Reilly imitation in our chat last night. He played it a bit straighter than I had expected, which made the conversation a little easier. The interesting twist was that he chose not to do the 'you're destroying the youth of America' rant that you might have expected him to do; in fact, his major in character joke was that he agreed with my argument that books are a waste of time. (By the way, if you're just coming to the site for the first time, that's not my argument at all, of course.)"</em><br /><br />Almost one year ago (to the <a href="http://www.stevenberlinjohnson.com/2006/06/in_which_i_deba.html">day</a>!) Johnson appeared on The Daily Show with Jon Stewart (<a href="http://www.youtube.com/watch?v=lMkcg2-JqQ4">video</a>) pushing the same book and the same message. We're suckers for his argument (not that books are a waste of time, the other one: that video games <em>aren't</em> a waste of time), so we don't mind one bit. He name drops games like <em>Civilization IV</em> and <em>Spore</em> as games that are emblematic of his thesis that today's games are increasingly complicated. I don't know about you, Steven, but I can't stop playing <em>UNO</em> on Xbox Live Arcade. Not sure that counts though ...<br /><br /><strong>More on Steven Johnson:</strong><span id="ppt70994"></span><span id="ppt75417"></span><span id="ppt71907"><br /><a href="http://www.joystiq.com/2005/10/24/why-we-should-take-games-seriously/">Why we should take games seriously</a></span><span id="ppt75417"><br /><a href="http://joystiq.com/2005/07/27/an-open-letter-to-senator-clinton/">An open letter to senator Clinton</a></span><span id="ppt70994"><br /><a href="http://joystiq.com/2005/05/27/video-games-are-good-for-you-except-when-theyre-just-bad/">Video Games Are Good for You, Except When They're Just Bad</a><br /><br /><span style="font-style: italic;">(Update: video is embedded after the break. Thanks, daneo!)</span></span><br /><br /><embed width="330" height="286" src="http://www.vsocial.com/v/1ca1a29518d063a2e3cb57e1a7626e23"></embed><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.stevenberlinjohnson.com/2006/06/colbert_the_mor.html>Read</a> | <a href="http://www.joystiq.com/2006/06/09/stephen-colbert-frags-steven-johnson/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/631738/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/09/stephen-colbert-frags-steven-johnson/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Books</category><category>Everything Bad is Good for You</category><category>EverythingBadIsGoodForYou</category><category>Stephen Colbert</category><category>StephenColbert</category><category>Steven Johnson</category><category>StevenJohnson</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-06-09T22:30:00+00:00</dc:date></item><item><title>From Sun Tzu to Xbox; a new book on war and videogames</title><link>http://www.joystiq.com/2006/06/06/from-sun-tzu-to-xbox-a-new-book-on-war-and-videogames/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/06/from-sun-tzu-to-xbox-a-new-book-on-war-and-videogames/</guid><comments>http://www.joystiq.com/2006/06/06/from-sun-tzu-to-xbox-a-new-book-on-war-and-videogames/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=10519"><img width="225" vspace="4" hspace="4" height="338" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/From_suntzu_toxbox.jpg" /></a>Firing Squad caught up with Ed Halter, author of <em>From Sun Tzu to Xbox: War and Videogames</em>, to <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=10519">talk with him</a> about the intersection of ... <em>umm</em>, war and videogames. Anyone who's read <a href="http://www.joystiq.com/2006/01/25/joystiq-review-smartbomb-the-quest-for-art-entertainment-and/"><em>Smartbomb</em></a> is already familiar with the intimate and storied relationship between the two, from early Defense Department research to current <a href="http://www.americasarmy.com/">Army recruitment tools</a>. Halter says:<br /><br /><em>"The Army loves to say that America's Army is 'authentic' but only a fool would believe that real war is like that game. A more realistic form of America's Army, for example, would be one in which your soldier might lose a limb or get brain-damaged in combat, then come home to a Sims-style scenario in which you have to manage the rest of your life that way. Or maybe a game where you don't get into combat at all-you just camp out in the desert, running exercises. But I doubt those kind of game would serve as very effective advertisements."</em><br /><br />Halter will continue to follow the topic with <a href="http://www.warandvideogames.com/">a blog</a> -- as a supplement to the more traditional <a href="http://www.fromsuntzutoxbox.com/">dead tree edition</a> and as potential material for a new edition -- that's already full of interesting stuff. Anyone pick this up yet?<br /><br />[Thanks, John]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.firingsquad.com/news/newsarticle.asp?searchid=10519>Read</a> | <a href="http://www.joystiq.com/2006/06/06/from-sun-tzu-to-xbox-a-new-book-on-war-and-videogames/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/630392/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/06/from-sun-tzu-to-xbox-a-new-book-on-war-and-videogames/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Book</category><category>Books</category><category>Ed Halter</category><category>EdHalter</category><category>From Sun Tzu to Xbox</category><category>FromSunTzuToXbox</category><category>War and Videogames</category><category>WarAndVideogames</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-06-06T15:25:00+00:00</dc:date></item><item><title>The dubious value of a signed game guide</title><link>http://www.joystiq.com/2006/05/11/the-dubious-value-of-a-signed-game-guide/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/11/the-dubious-value-of-a-signed-game-guide/</guid><comments>http://www.joystiq.com/2006/05/11/the-dubious-value-of-a-signed-game-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/05/guide_author_signings_e3.jpg" alt="" /><br />If only I had gotten my vintage, first-edition <em>Zelda</em> game guide signed by the author when I had the chance. Well, I won't make the same mistake twice! I'm a gonna get my <em>Oblivion</em> guide signed by the author! One highly valuable collector's item coming up!<br /><br />In all seriousness, who wants their strategy book John Hancocked anyhow? Is there really a market for this, or is this just misplaced promotion?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/05/11/the-dubious-value-of-a-signed-game-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/617213/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/05/11/the-dubious-value-of-a-signed-game-guide/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Author</category><category>books</category><category>e32006</category><category>Guide books</category><category>GuideBooks</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-05-11T10:45:00+00:00</dc:date></item></channel></rss>