- 1Up (100/100): "Boom Blox is simply a laundry list of great features and options wrapped around an incredibly fun, expertly designed, and well-tuned puzzle game. Sure, its cute veneer won't do it any favors with the more intense console crowd, but I found it charming and refreshingly cheery. It's a casual game made for a casual crowd, but it's far and away the best one I've ever played. Buy this game."
- IGN (81/100): " If you're looking for a game you can play with friends and family - - one that everybody will be able to pick up and enjoy in a matter of minutes -- look no further than EA Boom Blox. It's a fun puzzler and also a game that really puts Nintendo's controller to great use."
- GameTap (80/100): "In Boom Blox, however, you might complete one level that is pretty challenging only to unlock a new level that's strangely simple, which is particularly odd in a game that requires you to finish one level in order to move on to the next. ... Nevertheless, Boom Blox is still a worthy purchase for Wii owners. It's one of those rare family games that doesn't fall into the genres of minigame collection or rhythm title, and your seven-year-old kid will have as much fun as you do."
Metareview -- Boom Blox (Wii)
New games this week: Boom Blox edition
The other big two are (by far) getting the shorter end of the stick this week, with nothing on the Xbox 360 and just the Call of Duty 4: Game of the Year edition on PS3. Check out the full list after the break.
Boom Blox could go multi-platform
Though it might be passable with the SixAxis/DualShock 3, we're concerned with how the package would translate to the 360. Unless of course, you work for EA and you know that Microsoft is developing a motion control device ... Not that Amir Rahimi knows that, of course. We're just saying.
Joystiq impressions: Boom Blox (Wii)

The game's adventure mode introduces other mechanics. Players move through successive levels, trying to initially knock down structures with as few throws as possible. But following levels give gamers unlimited baseballs to toss at a pack of bears, for example; these cranky creatures try to amble off with your gem blocks, and you have to knock them down. Another change on later levels forces you to protect an advancing group of sheep. Monkeys throw items from their own block-built castle, and you need to knock them all down before the sheep are wiped out.
Head-tracking feature pulled from Boom Blox
EA wouldn't go on-record to say exactly why the mode was cut, only just confirming it again through public-relations channels. An email statement noted, "Head-tracking was something we considered including as an Easter egg in BOOM BLOX however, we did not end up including it in the final version of the game. ..."
Perhaps EA feared that we'd hack together a candelabra helmet as an IR emitter. They should have; we totally would.
Johnny Lee's Wii-nnovations blow TED's collective mind
We've all witnessed the incredible ways that technomancer Johnny Lee can put a Wiimote to good use, but apparently, attendees of the TED (Technology, Entertainment, Design) conference were unaware of the handheld peripheral's vast potential. You can actually hear their minds crackle, then implode as Lee shows off two of his cost-efficient tech demos -- the multi-touch whiteboard, and 3-D head tracking (which was further confirmed to be in EA/Speilburg's Boom Blox as an easter egg). Like all Johnny Lee videos, we can guarantee this to be the coolest thing you've seen today -- unless, of course, you've just watched the entire "American Ninja" quintology.
Boom Blox dated May 6th
Spielberg's name outshines EA on Boom Blox box art
GDC08: Boom Blox to include head tracking. Seriously.

Speaking briefly to Joystiq after the session, Castle explained that it was more of an easter egg inclusion and they weren't planning to actively promote the feature. We'll have more from the Boom Blox session later this week. After the break, a video of do-it-yourself head tracking.
Continue reading GDC08: Boom Blox to include head tracking. Seriously.
Joystiq impressions: Boom Blox ... a Steven Spielberg game

An idea so simple, it's really only plausible for Wii. You just pitch a baseball at blocks -- that's it (well, sometimes it's a bowling ball, bomb, or shotty blast ... you get the idea). But where so many mindless motion farts dissipate into the foul heap of Wii "mini-game" crap, Boom Blox stands tall, as a tangible actualization of what Wii games
Continue reading Joystiq impressions: Boom Blox ... a Steven Spielberg game
EA, Spielberg break out Boom Blox for Wii, mobile
While details are light, EA notes that Boom Blox will boast more than 300 levels, a cast of more than 30 "wacky" characters, "full real-time physics model," and an in-game level editor that promises to let players "remix any level," which include Tiki, Haunted, Medieval, and Frontier, themed backdrops. EA also promises that once created, players will be able to share their masterpieces with their friends over the Wii's online service. While we may all have grown weary of the Wii's casual focus, it's hard not to get at least a little excited for this game given Spielberg's involvement. Then again, he did make A.I.
[Update: GameDaily has an interview up with the game's creator at EA, Louis Castle – along with the exclusive trailer embedded just after the break.]
Continue reading EA, Spielberg break out Boom Blox for Wii, mobile
Spielberg's BOOM BLOX to be featured at GDC 2008
The game will be discussed during "Creating Spielberg's BOOM BLOX", a session led by EALA's VP of Creative Development, Louis Castle. Sadly, it doesn't seem like Spielberg himself will be on-hand to discuss the physics-based puzzle game.
Check out some early footage of BOOM BLOX from E3 2007 after the break.
Continue reading Spielberg's BOOM BLOX to be featured at GDC 2008
























