
Show of hands: Left 4 Dead box art gets a thumbs off

Valve's Doug Lombardi just shot us an email containing the final box art for ... wait, what was it again? Something about "Left" and "Dead." Ah, that's right! It's Left 4 Dead. Thanks, Mangled Hand! What would we have done without you? It's a shame you won't be able to grace the cover of the sequel, though. Perhaps your brother could ... unless he's let all that money he got from the Dead Space cover shoot go to his head thumb.
Capcom offers box art 'redemption' for Okami Wii
Capcom has responded to the Okami Wii box snafu by offering replacement cover artwork "to better reflect the artistic nature of the game," which we presume is a more professional way to say "to better remove the reflection of the IGN watermark."
Head over to the Cover Artwork Redemption page (yes, they call it redemption) to fill out the form and choose one of three designs, including a "redesigned" version of the original. Previews for the other two replacements are shown above. The offer is free and an email confirmation from Capcom states the cover art will be shipping "in the next few weeks."
Head over to the Cover Artwork Redemption page (yes, they call it redemption) to fill out the form and choose one of three designs, including a "redesigned" version of the original. Previews for the other two replacements are shown above. The offer is free and an email confirmation from Capcom states the cover art will be shipping "in the next few weeks."
Mario Kart Wii boxed, logo'd

[Via Official Nintendo Press Room]
CVG picks the Best and Worst Box Art of 2007
Regardless of your loyalties to any particular console, we think we can all agree that 2007 was a damn fine year for video games as a whole. Every system had a number of well received games over the past year, as reflected by the fairly diverse Game of the Year lists springing up around the video game blogosphere. The gaming industry has grown and further caught the attention of the mainstream business media. A video game broke the one-day entertainment sales record in the States. It was a year that all of us, gamers and professionals alike, can feel very good about.Except for you, box art designers. While the rest of the video game industry strove to bring their "A game", or rather, their "AAA game" this year, you chose 2007 to be the year when you collectively dropped the ball. Computer and Video Games has a chronicling of your failure; from Shadowrun's poorly drawn case, to the nightmarish box art for Cheggers' Party Quiz; and who could forget the decadently homoerotic cover for Fire Pro Wrestling Returns? Not us. We've tried.
New Burnout Paradise box art ditches crashes for white space
If you think about it, box art is a video game's calling card. It makes the first impression, and inspires the consumer, especially those who don't follow game news day to day, to pick the release up from retail shelves for a second look. Because of this, box art often tries to capture the essence of the game in a single picture, which only makes us scratch our heads at EA's newly redesigned cover art for the forthcoming Burnout Paradise. The new cover ditches the previous art, which featured a car being smashed like a twisted metal flapjack, and replaces it with a serene, overly white piece that looks like it just drove off the set of an Ah Ha video.
The new art reinforces the series' change in direction, from a crash-centric racer to something a bit more open. While early impressions of the racer are encouraging, we cannot help but be a bit worried at the game's seemingly constant push to separate itself from its legacy. With a demo slated for both XBL and PSN next month, we'll know soon enough if the game's Jan. 22 release date will be one to keep on the radar, or if the day will be better spent playing Takedown in remembrance of the series that was.
The new art reinforces the series' change in direction, from a crash-centric racer to something a bit more open. While early impressions of the racer are encouraging, we cannot help but be a bit worried at the game's seemingly constant push to separate itself from its legacy. With a demo slated for both XBL and PSN next month, we'll know soon enough if the game's Jan. 22 release date will be one to keep on the radar, or if the day will be better spent playing Takedown in remembrance of the series that was.




















