Oh Super Smash Bros. Brawl. Our blogging super-powers have given us an entire week with your dual-layered, nostalgia-filled awesomeness, where most gamers have only had the past few days. In spite of the nega-review, Brawl still seems to be pure gold in the eyes of most gamers and reviewers.
Of course, a game as massive as Brawl is bound that have hidden its imperfections somewhere. So let's go hunting, listing the game's many gleeful points, each followed by a gripe that may have been overlooked in our fanboyish devotion to the franchise. No facet of the game will go untouched here, so be warned that spoilers may abound. Now that the disclaimer is out of the way, let's play Gripes and Glees!
Glee: The opening cinematic to Brawl is gorgeous as always, and even updates as new characters become unlocked. Gripe: The initial load-screen for the cinematic lasts around ten to fifteen seconds, a wait time normally unheard of in first-party Nintendo titles. The unskippable load time feels even longer due to the lack of music and an almost entirely black screen.
Sure, the Super Smash Bros. Brawl stage editor is a great way to extend the value of the game, but it's only really valuable if you and your friend-code friends have the creativity to come up with interesting stages. Those of us with no creative talent and/or no friends are out of luck!
Enter the web, which has already filled in some of the stage-sharing holes Nintendo left in the game. IGN's recently launched Smash Bros. supersite already has a selection of over 100 user-created stages that players can download to their SD cards, while the Smash World forums Stage Browser currently has 85 or so stages available. Each site offers picture previews, easy instructions for uploading and a rating system to separate the wheat from the chaff. Now if someone could just hack a way to play these user-created stages in online matches we'd really be in business!
Representatives from Boston, Los Angeles, San Francisco and New York met in NYC for Nintendo's official Smash Bros. Melee Brawl launch tournament. Each of these finalists were going to walk home with a Wii and an insane amount of Best Buy gift monies. The victor, however, would get a brand new TV, sound system, and a customized crystal Wii. Boston's representative took home the gold with a stunning performance with Sheik (see video, above).
The Smash competitions went throughout the night, ensuring that patient Best Buy shoppers were treated to some entertainment while they waited for the game's obligatory midnight release. Many New Yorkers, after picking up their copies, rushed to the subway, undoubtedly rushing home to enjoy their spoils.
While we're sure most of us would describe Wii fanatics as the most lighthearted of the console enthusiasts, we can only imagine that being forced to wait nearly two years for the most highly anticipated game on your console, only to come home from a midnight launch to discover you cannot extract the frenzied multiplayer mayhem stored on the disc you've purchased might incite one's dander to "get up". Alas, many a brawler-to-be recently found themselves in this lamentable situation, as Super Smash Bros. Brawl has reportedly had performance anxiety in a number of Wii consoles.
Nintendo has swiftly replied with a North American repair form, explaining that the double-layer disc can only be read by a squeaky-clean disc drive lens. They implore you not to try to clean said lens on your own, and to send in your crudely adhered Gamecubes to Nintendo HQ for a thorough purging. We're sure they'll get your newly spruced console back to you in a timely manner -- which will likely offer little consolation to a Nintyfan scorned.
[Thanks to all the unlucky souls who sent this in. Our thoughts are with you during these trying times.]
Nintendo of America's official Super Smash Bros. Brawl Tournament finals occur this Saturday in New York City after qualifying events last month in cities like San Francisco and Los Angeles. This past Saturday an official qualifying event was held in the city of Worcester, Massachusetts, a well-sized burg about an hour outside of Boston. And although Worcester does have its own distinct identity, don't tell that to the emcee of the Nintendo Brawl event who kept telling "Boston" to "make some noise." For those who need further explanation, that would be like attending an event in Newark, New Jersey and having someone awkwardly scream, "Manhattan, make some noise!"
So, how did such a must-attend event for gamers to get their hands on Brawla week before launch end up being hosted by Worcester Polytechnic Institute? Turns out, it's a classic tale of who you know. Jaime Barriga, a senior at WPI who heads the Game Development Club, won a photo contest Nintendo held last year. Since that time he stayed in contact with the Nintendo PR team and kept trying to get some kind of event hosted at the school. As luck would have it, this Smash Bros. Tournament landed at their feet.
So there's this fighting game coming out, and it's got, like, a bunch of Nintendo characters in it? They all fight each other in these wacky game-inspired stages, and there are items and things like that. It's called -- let me check my notes -- Super Smash Bros. Brawl.
I played it. I was lucky enough to have a friend who was holding a tournament for all the volunteers, which meant that my non-volunteer self was able to sign up and play a round (or more if I hadn't choked). If you're interested in hearing about this obscure indie title from an up-and-coming company called Nintendo, check out my post at Wii Fanboy.
Impatient to get your Brawl on? Some of you North American gamers could get a chance to play Nintendo's all-star fighter as early as this Saturday, when Nintendo kicks off the first of four regional Smash Bros. Brawl tournaments across the United States.
The regional tournaments will take place in Los Angeles, San Francisco, Boston, and New York City, with a maximum of 256 participants at each location. The winners from each tournament will meet in New York for the finals, with the grand prize winner walking away with a crystal-coated Wii, home theatre system, and (of course) a copy of Super Smash Bros. Brawl.
The three finalists will win non-crystal-coated Wii consoles, extra Wii remotes, copies of Brawl, and Best Buy gift certificates ranging from $250 to $1,000. Regional tournaments register players on a first-come, first-serve basis, so we'd recommend getting there nice and early to compete. The first tourney is this Saturday, February 16 in Los Angeles. Full regional tournament details after the break.
And so the total number of Japanese people that we utterly despise rises to 1 million. Actually, it's 1.08 million, which is the number of Super Smash Bros. Brawl discs that have been sold since the game's launch on January 31st. Reuters reminds us that it took Wii Fit seven weeks to accomplish a similar feet feat, with even Wii Sports (sold separately in Japan) dallying for 11 weeks before crossing the 1 million mark.
Falcon Winner! (Sorry, we couldn't resist.) The winner of this week's webcomic wrapup knows the meaning of a good Captain Falcon gag -- thank you, GamerPALs for also promoting educational values and loud screams in public places.
Second and third place goes to VG Cats(note: published before spoilers) and Penny Arcade, respectively. Thanks to everyone who voted, and be sure to let us know of any game-related webcomics you stumble upon this week!
Before the deluge of Super Smash Bros. Brawl information following the Japanese release, we were still all hoping to see Mega Man, Leon Kennedy, or maybe even Ryu appear in the game's sizable roster. Now that the dust has cleared, with no Capcom characters in sight, the only question left to ask is: why?
Kotaku has reportedly spoken with insider sources at Nintendo, who claim that the lost exclusivity of Resident Evil 4 caused Nintendo to reconsider the inclusion of Capcom characters in Brawl. RE4 was originally meant to be exclusive to the Gamecube, but concerns over sales led Capcom to release the title on PS2, and later on PC, with additional content.
While Nintendo has the right to be peeved about the broken exclusivity agreement, the addition of Capcom's franchises to the Brawl lineup could have only benefited Nintendo, and created more hype for the title (if that's even possible). While we're a bit unsure whether to buy into this rumor, if true then we can only hope that Capcom and Nintendo kiss and make up in time to offer some new characters as downloadable content (hey, we can dream, can't we?).
Update: Slight factual error corrected; Capcom announced the PS2 version prior to the release of the Gamecube version. [Thanks, 2bit]
While Wii owners in Japan are feverishly playing Super Smash Bros. Brawl, and everyone in the States is biting their fingernails in anticipation of the March release, we forget our friends in the PAL region, who thus far haven't even been given a firm release date for Nintendo's franchise fighter. Wii Fanboy helps us catch up with all the drama.
A few days ago, Nintendo updated the Brawl page of their UK site, posting a release date of June 1st for the game. Once word had gotten out of the posted date, Nintendo quietly removed it, replacing it with the super-helpful time frame of "2008."
What's even weirder is Nintendo's denial of the slipped release, claiming the update is likely a mistake as June 1st is a Sunday. Keep in mind that the official Brawl release date in the US is March 9th: a Sunday. So either it's a flimsy excuse for an unannounced release date, or the date really doesn't mean anything. Either way, we'll keep you updated on whether Nintendo ever decides to "set a date" with our PAL pals.
Japan is poised to suffer significant Super Smash Bros. Brawl shortages when the game is officially released on Thursday, reports Game|Life. Nintendo has failed to supply as much as 75% of pre-order units to retailers; likely due to production delays and oversights. Though the shortage would seem to pale in comparison to Wii hardware scarcity, a meager Brawl launch would underscore Nintendo's continued struggle to operate a functional supply chain.
Game|Life theorizes that Japan's expected shortages explain Brawl'sdelay in North America, as it will take until March for Nintendo to manufacture an ample shipment of units for the territory – not to mention, fulfill the rest of Japan's demand. Others speculate that Nintendo is intentionally withholding supply to give its WiFi Connection service a chance to adapt to the inescapable surge of online Brawl players. This isn't the first time Nintendo has been accused of such tactics, and – if someone don't fix that damn supply chain – it won't be the last.
With the Japanese release of Super Smash Bros. Brawl only two days away, the deluge of video content has really only just begun. Today, it's the full introductory cinematic to the Japanese version, showing off a mixture of pre-rendered cut-scenes and gameplay footage designed to make us bite our fingernails with anticipation.
Surprisingly, the game's intro sequence even reveals a couple of unannounced old favorites returning to the fray. We won't give away any names here, but suffice it to say that a lot of you will be happy. Check out the full intro after the break.
We're (supposedly) nearing the release of what could arguably be considered the Wii's most anticipated title ever, Super Smash Bros. Brawl, and we're all drowning in a delugeofinformation about the game. However, as much as we hate to add to the noise, you simply must watch the above video, which shows a few short, but sweet, gameplay clips from the Subspace Emissary story mode.
It looks like Nintendo has improved the side-scrolling gameplay featured in Melee, and has crafted personalized single-player (or co-op) stages for a number of characters in the game. With videos like this dropping regularly, and with only a month and some change until the game drops, we're going to need to invest in a fairly sizable drool guard to preserve our poor, saliva-covered computer monitors.
A small slip-up on the Nintendo of Japan website has revealed three previously unannounced characters in Super Smash Bros. Brawl. Fan favorites Ness and Jigglypuff will be returning from the previous Smash Bros. titles, while the pokémon Lucario will also be joining the ever-growing ranks.
Nintendo of Japan recently posted a 5-minute video explaining the many features of Brawl. In one section of the video, the sticker-collecting feature is shown off. A small set of icons along the bottom shows which character can equip each sticker, and originally showed small icons depicting Ness, Jigglypuff, and Lucario.
Nintendo of Japan has since updated the video, conspicuously whiting out these icons and effectively assuring us that this is "for real." More than simply confirming new characters, this news also confirms that the Brawl roster will exceed those characters announced on the official blog, which is just good news for everybody. Check out the original, unedited footage after the break. The icons appear very briefly around 4:20.