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Posts tagged brian-provinciano

The floating, fragile indie bubble

Days after Braid hit Xbox Live Arcade in 2008, we posted a story titled "Why should we care about Braid?" We liked the game and felt the need to explain: It was a simple platformer made by a handful of people, it was pretty and it had solid controls. This wasn't a review of Braid. It was a defense...

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Retro City Rampage DX crashes onto 3DS this week

Retro City Rampage DX, the 3DS port of Brian Provinciano's indie crime sandbox game, is coming to the North American eShop on February 6; it'll be on Europe's eShop on February 20. Retro City Rampage DX will be priced at $10. Retro City Rampage DX includes some major tweaks to missions,...

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Retro City Rampage 3DS won't support stereoscopic 3D

The 3DS port of Retro City Rampage will not include 3D visuals, developer Vblank Entertainment has announced. It's the game's top-down perspective that makes the feat such a significant technical burden. "With sidescrollers, developers can simply separate the background and foreground layers and...

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Indie developers cautiously optimistic about self-publishing on Xbox One

Microsoft's reversal of its publishing philosophy for the Xbox One has obvious and wide-reaching implications for the indie development community. While the original plan mandated that developers release games through a third-party publisher or broker a deal with Microsoft itself, indies will now...

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Retro City Rampage 'Retro+' graphics crash onto PS3, PS Vita

Those purty Retro+ graphics added last month to the PC version of Retro City Rampage have made their way to Theftropolis on the PS3 and PS Vita. The latest version is available on PSN now, bringing the PS3 and PS Vita versions of Retro City Rampage up to par with the PC version. Retro+ ups the...

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Retro City Rampage adds mod support, 'Retro+' enhanced graphics

A new update for Retro City Rampage on PC adds mod support, allowing players to experience a small slice of creator Brian Provinciano's life by creating their own vehicles, characters, fonts and color palettes in the game. The update also includes an optional Retro+ mode, upping the visual fidelity...

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Watch Brian Provinciano's Retro City Rampage talk from GDC

One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big...

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Expect more humorous open-world games from Brian Provinciano

"I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game," Retro City Rampage creator Brian Provinciano told Joystiq following a GDC panel where he broke down sales of his game across the various platforms. "I have about four open-world game...

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Where Retro City Rampage made its money

During his GDC panel, "One Man, 17 SKUs: Shipping on Every Platform at Once," Retro City Rampage creator Brian Provinciano provided a clear breakdown of the game's fiscal performance across various platforms. PSN was where Provinciano saw most of his profit come in: over $600,000 earned across over...

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WiiWare version of Retro City Rampage is a '$20,000 gift' to fans

Developer Brian Provinciano doesn't expect to make any money from the launch of Retro City Rampage on Nintendo's WiiWare – in fact, he stands to lose $20,000 in development costs alone, with little chance of seeing a return. "Between the office rent, hardware, insurance, game ratings and...

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