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Final Halo: Legends sneak peek hits Waypoint Jan. 2

Microsoft has dropped (though not from orbit) word that January 2, 2010 will see the 24-hour-only debut of Halo: Legends episode "Origins" on Xbox Live's Halo Waypoint. The episode, created by Japan's Studio 4°C, is basically a recap of events leading up to the Halo trilogy as we know it, including the Forerunners going toe-to-fleshy-thing with the Flood more than 100,000 years before the events of the first game. Hey, it is called "Origins."

Also announced today is a special three-part Red vs. Blue holiday feature that will be accessible via Waypoint between December 24 (that's tomorrow!) and December 26 (that's Saturday!). Halo: Legends arrives on DVD, Blu-ray Disc and digital download formats February 16 (a Tuesday!).

VGA 2009: Bungie explains lack of Halo 3: ODST DLC

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. HHere's what we learned from Bungie's Curtis Creamer about Halo 3: ODST.

Was there a decision made to have no DLC for Halo 3: ODST?

Well, that was something that we didn't really think we could do for ODST because traditionally all of our DLC has been about competitive multiplayer. That's something that we had the systems in place for. But, since Firefight is more based on the co-operative campaign mode, that was a technology that we hadn't built up to a point where we could add DLC to the game. It would have been too much of an investment to make that happen.

Halo: Reach gameplay premieres with multiple Spartans (and some ladies!) [update: now with hi-res]

Update: Microsoft sent over a hi-res version of the trailer (seen above) as well as the screenshot in the gallery below. According to the publisher, Halo: Reach will follow the story of "Noble Team in their heroic stand to defend the planet Reach." The company also noted that a "multiplayer beta is coming [in] Spring 2010." Hooray!

As promised, Spike's 2009 Video Game Awards delivered the first footage (in-game, 'natch) of Halo: Reach to the masses. More Spartans? Check! Female Spartans? Check check! A skullfaced Spartan? Wait ... what?! Since the show just aired, we've got a low-res version of the trailer for you after the break and will have a prettied up version as soon as it's available.

Bungie explains 'series of stumbles' in ODST marketing

From the initial talk of a lower price to a renaming, Bungie's ever-changing plans for Halo 3: ODST left a lot of people confused as to what the final product would be. "I'm no PR expert, but it's pretty obvious the game had a series of stumbles; from the naming, to the initial E3 2008 countdown reveal failure, and finally pricing ... it would definitely be nice to have a do-over for the game introduction," senior designer Lars Bakken told G4TV in a recent interview. "The big takeaway for us is just to never comment on matters that are outside of our control," added community manager Brian Jarrard.

The subject of ODST becoming an "expansion pack," however, was never an arguable point to executive producer Curtis Creamer. "Though ODST was built from the Halo 3 engine, there were enough changes made to the engine that we could not have released it as an expansion in the way that you might equate with a PC game expansion pack ... the ODST executable is not compatible with Halo 3."

The crew of Bungie devs also reconfirmed that "there are currently no plans for any ODST DLC," with all of the studio's resources tied up with Halo: Reach. Hopefully, our thirst for more Firefight maps will be quenched by the inclusion of the mode in future Halo games -- a prospect to which the developers responded, "Only time will tell." Do it for us, Bungie! Please?

Halo: Reach premiere at VGAs will be actual gameplay, says Keighley

To clear up any misconceptions with "the kids on Twitter," Spike Video Game Awards host Geoff Keighley took to Major Nelson's podcast this weekend and explained that the Halo: Reach trailer on next week's show will be "actual gameplay." That's right, folks: none of that live-action or CG mumbo jumbo. "You'll get a first glimpse at the world of Reach," Keighley told the Major during this week's show. "I think it's going to be the biggest game next year by far."

When addressing the contents of the trailer -- something Keighley claimed to have not seen just yet -- he noted that he thinks people will be shocked by the direction than Bungie is taking, calling it a "huge leap forward." So, Mr. Keighley, it could be said that the studio is reaching new ground then?

... Hello? Where are you going?!

250GB Elite bundle with Halo 3 and ODST drops into Canada

Microsoft just pulled back the curtain on a brand-new bundle exclusively for our brothers and sisters to the north. Aside from a 250GB Xbox 360 Elite console, the bundle also includes a double dose of Bungie goodness: Halo 3 and Halo 3: ODST.

Starting today, you can get your maple syrup-soaked hands on this for a suggested retail price of $399.99 CAD. If you're a US gamer wondering why we didn't get this piece of gear down here, relax -- let Canada win this one! You have any idea how many driveways a Canadian has to shovel to earn this thing?

Halo: Reach premiere to pull in VGA audience Dec. 12

Spike TV's Geoff Keighley has tweeted that Halo: Reach will make its video debut at the 2009 Video Game Awards on December 12. It's probably no stretch to think that this WORLD EXCLUSIVE will extend the audience of the awards show, who will thrust their DVRs into action to obtain the trailer.

... or, you know, they can just come around the internet ten minutes later. Whatever, their choice.

Rumor: First screens, details for Halo Reach leaked

MLG forum user (and MS Paint fanatic) ToM MoReLLo claims to have played Halo: Reach, and was somehow able to nab multiple blurry screenshots of the game as evidence. Now, when we say blurry we mean blurry. In fact, the classic images of Bigfoot were of higher quality than some of these screens. Perhaps our natural skepticism is taking over, but we're taking these images with a rather large grain of salt.

As for details, the forum post claims Reach will feature squad-based combat and perks, similar to that of Modern Warfare. Squad-based mechanics certainly make sense, considering former Ghost Recon Advanced Warfighter creative director Christian Allen joined Bungie in 2007. But again, grain of salt.

Halo: Reach -- Bungie's final title in the Halo universe -- is expected to ship in 2010. Microsoft has yet to reply to our request for a comment on the images.

[Via Shacknews & NeoGAF]

First Halo Waypoint programming revealed

Even if you're not in the Halo Waypoint preview, you can get an early look at what's going to be available when it launches for real on Thursday, November 5, thanks to a weekly schedule we received from 343 Industries. By Thursday's launch, you'll already be able to watch a "Spotlight on Louis Wu" and a "Halo in Five Minutes" presentation, as well as page through some Firefight screens from the community.

Other content up this week: "Welcome to Waypoint," which serves as an introduction and overview to the service, some Firefight strategy from Prima, and, on Saturday, a full episode of Halo Legends called "The Babysitter." See the full schedule after the break.

Gallery: Halo Waypoint

Continued →

Xbox Live Top 10: Halo 3, Trials HD continue to dominate


Surprising no one, Major Nelson's weekly list of most-played games on Xbox Live showcases Halo 3 and a double dose of Call of Duty on the top of the charts, with Modern Warfare and World at War grabbing second and third, respectively. XBLA top-seller Trials HD continues to lead the downloadable space, beating out newcomers Tower Bloxx Deluxe and Panzer General: Allied Assault.

The most notable item on the list is Gearbox Software's Borderlands, debuting at (a disappointing) ninth on the list. Perhaps evidence that inventory shortages may in fact muck up the wheels of a critically acclaimed game's launch. Color us surprised ... then trace us with sarcasm.

G4 competition dishes out rare Halo 3 flaming armor


Beyond cries from fanboys for Recon, the rarest of all Halo 3 armor permutations -- or at least the rarest option -- is strutting around multiplayer matches with a flaming skull. Originally only available to employees of Bungie, the heated helmets are now the prize for G4's upcoming Sarkathlon.

In order to enter the contest, which runs until midnight on November 8, players must download a special variant of the map Longshore (only found on the second disk of Halo 3: ODST) and find eight hidden grenades scattered throughout the map. The player who completes the task and crosses the finish line in the shortest amount of time with saved replay proof walks away with the flaming skull. It's the Halo equivalent of painting a giant bulls eye on your back, so why wouldn't you want it?

[Image Credit: Hushed Casket]

Animatronic Covenant Elite costume blows yours out of the water

The night of All Hallows' Eve is swiftly approaching. We're sure that, by now, you've got a rough outline of what pop culture icon you'll attempt to disguise yourself as. We're also sure that it's not one-tenth as awesome nor as intricate as the Covenant Elite (of Halo fame) costume recently created by YouTube user petemander1. That is, unless your Optimus Prime costume has animatronic, remote-controlled eyes and mandibles. No? It doesn't? That's what we thought.

Check out the two videos posted after the jump to get an early look at Pete's humbling (and slightly terrifying) creation. We'd say we can't wait to see how the full costume turns out, but we've already got plenty of subjects on which to base our nightmares.

Continued →

There's a Battle Rifle in ODST after all

Many Halo fans were not pleased to hear that the BR55HB SR Battle Rifle had been cut from the Halo 3: ODST. Like, seriously unhappy. Thanks to Halo.Bungie.Org. we're pleased to report that the hardest of all hardcore weapons was actually included in the game after all. Unfortunately, the weapon only shows up in a cut scene. You'll need quick eyes -- or the pause button -- to see it, but it's definitely there, wielded by an NMPD officer at the end of the NMPD HQ mission. Well, he wields it up until a Brute Chieftain uses the officer's gray matter as hammer lubricant, anyway.

No, you can't use it, but at least you get a badass pistol to compensate for it, right?

ODST reaches 2.5 million sales; Haloverse expansions detailed

After yesterday's full-fledged assault on mainstream gaming news coverage, we were refreshed to read this great USA Today report on the current state of the Halo franchise. Sure, it further promotes the tired opinion that Bungie's ever-popular shooter is set to overtake the Star Wars franchise in the cultural marketplace. However, it backs up that assertion with startling figures: According to the report, Halo 3: ODST has sold 2.5 million units in the past two weeks, bringing the total sales for the entire franchise up to a cool 27 million.

Additionally, USA Today further supports its thesis by compiling a list of the future franchise spin-offs, including -- *deep breath* -- Halo: Reach, the Halo: Blood Line comic series, Halo Legends, Halo Waypoint, the Halo: Evolutions novel (and another heretofore unnamed book trilogy), and more McFarlane toys. Some may accuse this franchise of succumbing to over-saturation -- we think it crossed that bridge around the time it got its own Mountain Dew.

Three ex-Bungie vets form Moonshot Games

Tired of telling the tale of Master Chief and all of those spinning rings in space, three Bungie veterans have packed their bags and left the company, GI.biz reports. The trio -- Michel Bastien, Damián Isla and Rob Strokes -- have decided to embark on their own adventure together as Moonshot Games, a studio based in both the Seattle and Boston areas.

There's no word on what the new studio will be focusing on, but with all three having spent years making Halo 2 and Halo 3, we'd say it's safe to assume the studio's new project won't include any AI constructs or multi-billion dollar cyborgs. Well, unless they decide to stick to what they know best ...

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