<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Criterion softens PC 'Paradise' with ambient occlusion</title><link>http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/</guid><comments>http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://criteriongames.com/article.php?artID=258"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/2553273047_9438171d72.jpg" alt="" /></a><br /></div>
When Criterion Games announced that it was building a version of <a href="http://www.joystiq.com/tag/burnout"><em>Burnout Paradise</em></a> "<a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/">specifically</a>" for the PC, our minds raced with ideas of what the devs might have in store of armchair racers unable to break away from their keyboard and mouse. While we're still in the dark concerning the port's "expanded multiplayer, enhanced online features, and community driven content," Criterion has softened those shadows by announcing that the PC version will support some fancy techno-babble known as 'ambient occlusion.'<br /><br />Wondering what this will mean for you as you're barreling down the streets of Paradise City? We'll let Criterion explain: "It's an effect that uses soft shadows to add extra depth. Enclosed spaces naturally receive less light than open spaces and look darker - that helps us to see how close objects are to each other." We'll be honest, just <a href="http://www.flickr.com/photos/criteriongames/2553273047/sizes/o/">judging by the above comparison</a> shot it's difficult for our eyeballs to tell much of a difference, though admittedly <em>Burnout Paradise</em> was already easy on the eyes. Besides, shadows are the last thing on our mind as we smash headlong into the concrete median.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://criteriongames.com/article.php?artID=258>Read</a> | <a href="http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1221778/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-11T15:30:00+00:00</dc:date></item><item><title>Criterion dates Burnout Paradise 'Cagney' update</title><link>http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/</guid><comments>http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=263"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/stunt_run_online.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/burnout"><em>Burnout Paradise</em></a>'s forthcoming "Cagney" patch will peel out on Thursday, July 10 according to developer Criterion Games, finally letting Paradise City motorists take the game's Stunt Run, Road Rage, and Marked Man events online in FreeBurn.<br /><br />The <a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/">previously announced</a> update will also introduce 70 new FreeBurn challenges, a handful of new liveries, a trunk full of bug fixes, and a pair of new vehicles just waiting to be wrapped around a light pole. Once applied, PS3 drivers can also look forward to finally being able to orchestrate their crashes to <a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/">custom soundtracks</a>. As the first of three <a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/">new expansion islands</a>, "Cagney" looks to include plenty to keep our four wheels spinning, at least until August when we begin to <a href="http://www.joystiq.com/2008/04/23/burnout-paradise-getting-motorcycles-night-driving-this-august/">send motorcycles</a> careening onto oncoming traffic.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/article.php?artID=263>Read</a> | <a href="http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1219910/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>cagney</category><category>criterion</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-09T13:00:00+00:00</dc:date></item><item><title>EA, Criterion bringing Burnout Paradise to PCs</title><link>http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/</guid><comments>http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://info.ea.com/news/pr/pr1069.pdf"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/burnoutparameta.jpg" alt="" /></a><br /></div>
Console sandbox racer <a href="http://www.joystiq.com/tag/burnoutparadise"><em>Burnout Paradise</em></a> will soon be careening into oncoming traffic for PC, as developer Criterion announced this morning that it is rebuilding the title "specifically" to be played on a computer.<br /><br />As the the first <em>Burnout </em>title to make the leap to the kingdom of the keyboard and mouse, Criterion is keeping mum on exactly what about <em>Burnout Paradise</em> is being tweaked in the move, stating only that the version will include "expanded multiplayer, enhanced online features, and community driven content." More information is expected to be announced later this morning as part of a <a href="http://www.criteriongames.com/podcast/live/">live webcast </a>on the Criterion Games website, so look for more PC-centric street carnage soon.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://info.ea.com/news/pr/pr1069.pdf>Read</a> | <a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1190971/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>criterion-games</category><category>electronic-arts</category><category>electronicarts</category><category>port</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-05-09T09:00:00+00:00</dc:date></item><item><title>PS3 Burnout Paradise gets cartography update</title><link>http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/</guid><comments>http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=164"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/analyze_this_bp.jpg" /></a><br /></div>
For the <a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/">second time</a> in as many weeks the developers at Criterion have given players of the PS3 version of <a href="http://www.joystiq.com/tag/burnout"><em>Burnout Paradise</em></a> a little extra hug. However, this time, instead of simply leveling the playing field, the devs have announced that they're working on what's called the Save Game Analyser -- a fancy way of letting perfectionists look at what they have and have not accomplished in the game.<br /><br />The feature will let players import <em>Burnout Paradise</em> saves from the PS3 using a USB drive or Memory Stick and onto the official Criterion website in order to view all of their unfinished business on the streets of Paradise City. A post on the <a href="http://www.criteriongames.com/article.php?artID=164">Criterion website</a> points out that the developers are putting the final coat of paint on the feature, and while no release date as been announced the post notes that it's expected to go live "imminently," which if we're lucky will give us just enough time to get our Hunter Citizen out of the shop.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/article.php?artID=164>Read</a> | <a href="http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1182660/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>exclusive</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-05-01T02:00:00+00:00</dc:date></item><item><title>Burnout Paradise for PS3 getting custom soundtracks</title><link>http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/</guid><comments>http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=119"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/ps3_custom_soundtracks.jpg" alt="" /></a><br /></div>
On top of the previously announced <a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/">three new online modes</a> to be introduced in <em><a href="http://www.joystiq.com/tag/burnout">Burnout Paradise</a></em>'s so-called "Cagney" software update, developer Criterion has revealed that the forthcoming download will also level the pavement between the open-world racer's two console versions, finally bringing custom soundtracks to <em>Burnout Paradise</em> for the PS3.<br /><br />After the update, PS3 owners will be able to get at their own music using the game's Easy Drive in-game menu, allowing them to cycle through their own collection of tunes while trying to avoid careening into oncoming traffic. Even better, this update, welcome as it is, is just <a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/">one of several</a> Criterion has planned this year, ensuring many repeat visits to the junk yard in the months ahead.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/article.php?artID=119>Read</a> | <a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1173971/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>custom</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>racing</category><category>soundtrack</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-04-22T03:00:00+00:00</dc:date></item><item><title>Burnout Paradise 'Cagney' update to include three new online modes</title><link>http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/</guid><comments>http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://criteriongames.com/article.php?artID=114"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/stunt_run_online.jpg" /></a><br /></div>
With about seven days until <a href="http://www.joystiq.com/tag/burnout/"><em>Burnout Paradise</em></a>'s second update, codenamed Bogart, and just over a week since promising to transform the game's crash-centric Paradise City through <a href="http://www.joystiq.com/2008/04/04/burnout-paradise-will-transform-criterion-vows/">a series of downloadable content updates</a>, Criterion has announced that it is currently kicking the tires on three new FreeBurn game modes, adding online flavor to Stunt Run, Road Rage, and Marked Man. <br /><br />According to Criterion, the online variants of both Stunt Run and Road Rage will support up to eight players at a time, while the number of drivers supported by Marked Man has not yet been specified. The trio of modes will be lumped in with the first of three previously announced <a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/">expansion islands</a>, codenamed "Cagney," and while no release date has been announced Criterion has confirmed that we can expect all three to pull up to the stoplight over "the next 12 months."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://criteriongames.com/article.php?artID=114>Read</a> | <a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1168744/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bogart</category><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>cagney</category><category>criterion</category><category>freeburn</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-04-16T09:30:00+00:00</dc:date></item><item><title>New islands coming to Burnout Paradise as free DLC</title><link>http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/</guid><comments>http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/forum/viewtopic.php?f=13&amp;t=242#p2162"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/burnoutparadisedlcforfree.jpg"  alt="" /></a><br /></div>
Talk of new downloadable content for <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a> has been burbling around the Criterion Games website. On the forums, creative director Alex Ward has revealed that new cars will be made available as downloadable content in both the Xbox 360 and PS3 version. More exciting, though, is <a href="http://www.criteriongames.com/forum/viewtopic.php?f=13&amp;t=242#p2162">news of the expansion of Paradise City</a>, with the introduction of several islands to the map. Perhaps even more exciting, however, is news that the islands will be <a href="http://www.criteriongames.com/forum/viewtopic.php?f=12&amp;t=309#p2903">offered as a free update to the game</a>.<br /><br />Details are still scarce at this point, but Alex Ward states that bridges from the main section of Paradise City will lead out to the new islands, each of which will offer "a different type of gameplay." Whether this means that islands will depart from the open-ended style of <em>Paradise</em>, or whether the terrain of each will be suited to certain play styles remains to be seen. The islands themselves will be offered as free, mandatory software updates, while the new cars will be sold via the traditional microtransaction system.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/forum/viewtopic.php?f=12&amp;t=309#p2903>Read</a> | <a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1140208/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>criterion-games</category><category>dlc</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-03-14T11:10:00+00:00</dc:date></item><item><title>Zero Punctuation doesn't find paradise in Burnout</title><link>http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/</guid><comments>http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3016-Zero-Punctuation-Burnout-Paradise"><img width="490" vspace="4" hspace="0" height="318" border="0" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/zeropuncpara.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/zero-punctuation">Zero Punctuation</a> takes a spin in <a href="http://www.joystiq.com/tag/burnoutparadise"><em>Burnout Paradise</em></a> this week and discovers that cars have taken over Paradise City and people are nowhere to be found. The main sticking point Yahtzee has with the game is that while <em>Burnout Paradise</em> has an open world like <em>Grand Theft Auto</em>, requiring the player to look at a map during a high-speed chase is a bit awkward. He realizes the game isn't designed for him, but rather for people who don't have time to play games and are too busy having carnal relations.<br /><br /><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3016-Zero-Punctuation-Burnout-Paradise">This week's</a> NSFW review of <em>Burnout Paradise</em>, involving a joke about female menstruation and biscuit mutilation, can be found after the break.<br /><br />[Thanks, Sam]<br /><br /> <center><embed width="490" height="422" align="middle" src="http://update.videoegg.com/flash/proxy.swf?jsver=1.4" flashvars="gc=c2hvd0FkPXRydWUmYWRWYXJzPWFyZWE9Z2FtZXMmc2l0ZT1lc2NhcGlzdG1hZ2F6aW5lJmZpbGU9aHR0cCUzQSUyRiUyRnNlbGZzZXJ2ZTMwMCUyRWRvd25sb2FkJTJFdmlkZW9lZ2clMkVjb20lMkZnaWQzODklMkZjaWQxMzg5JTJGME0lMkZISSUyRjEyMDUyNjkzODh2QVVvSUtHN3lVRXpwWWJDY0hxbSZzd2ZwYXRoPWh0dHAlM0ElMkYlMkZ1cGRhdGUlMkV2aWRlb2VnZyUyRWNvbSUyRmZsYXNoJTJGcHJveHklMkVzd2YlM0Zqc3ZlciUzRDElMkU0JmF1dG9QbGF5PWZhbHNlJnNob3dBZFByaW1hcnk9dHJ1ZSZ3bW9kZT13aW5kb3cmYWxsb3dGbGFzaDlGdWxsc2NyZWVuPXRydWU=" quality="high" allowfullscreen="true" allowscriptaccess="always" scale="noscale" wmode="window" name="VE_Player" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3016-Zero-Punctuation-Burnout-Paradise>Read</a> | <a href="http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1138324/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout-paradise</category><category>burnoutparadise</category><category>escapist</category><category>konami</category><category>paradise</category><category>theescapist</category><category>yahtzee</category><category>zero-punctuation</category><category>zeropunctuation</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-03-12T18:00:00+00:00</dc:date></item><item><title>Criterion explains Burnout Paradise online hard drive requirement</title><link>http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/</guid><comments>http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/burnout/paradise/press/features/xboxonline/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/burnouthddreqonline.jpg" alt="" /></a><br /></div>
Hoping to diffuse some of the resentment felt by Xbox 360 Arcade owners who <a href="http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/">only recently learned</a> that they can't race online in <em>Burnout Paradise</em>, Criterion has <a href="http://www.criteriongames.com/burnout/paradise/press/features/xboxonline/">issued a public statement</a> on the game's official website, clarifying the reasons for the hard-drive-only requirement.<br /><br />The <em>Burnout</em> team explains that it was a priority to have the offline and online modes of the game transition seamlessly into each other, something that wouldn't be possible using the limited space of a memory card. <a href="http://www.joystiq.com/tag/criterion">Criterion</a> states that they had been in talks with Microsoft to work out a solution for Core and Arcade owners, but when none could be found they opted to not limit the robust online gameplay experience in order to facilitate HDD-less 360 owners.<br /><br />While this does leave Core and Arcade users in the lurch, Criterion does point out that the online leaderboards for <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a> are fully accessible without the hard disk drive, meaning players can compete for best times with their friends, just not during the same race.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/burnout/paradise/press/features/xboxonline/>Read</a> | <a href="http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1106297/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>ea</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-02-04T22:55:00+00:00</dc:date></item><item><title>Burnout Paradise 360 requires HDD for online play</title><link>http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/</guid><comments>http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://arstechnica.com/journals/thumbs.ars/2008/01/31/burnout-paradise-requires-360-hard-drive-for-online-play"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/burnouthddreqonline.jpg"  alt="" /></a><br /></div>
Xbox 360 Arcade owners will be saddened to learn that the online mode of Criterion's <em>Burnout Paradise</em> <a href="http://arstechnica.com/journals/thumbs.ars/2008/01/31/burnout-paradise-requires-360-hard-drive-for-online-play">requires the Xbox 360 hard drive</a>, leaving HDD-less console owners to explore the streets of Paradise City by their lonesomes. <br /><br />Reports that this information was not presented on <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Paradise</em></a>'s box are false, as the back of the box lists the hard drive requirement for online multiplayer under the game's features (as seen above). EA support representatives state that the temporary storage space required for online play exceeds that available on the Arcade's included memory card, making the hard drive necessary.<br /><br />Of course, this isn't new information by any means. Several already-released games require the 360's hard disk drive for online play, including <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a> and <a href="http://www.joystiq.com/tag/finalfantasyxi"><em>Final Fantasy XI</em></a>. The problem is that while this information is presented on these games' boxes, it's not presented as clearly as it could be. And for online shoppers, the hard drive requirement isn't listed at all. Sites like Amazon.com and EBGames.com fail to list the hard drive requirement in their product descriptions of <em>Burnout Paradise</em>, and never include images of the back of the box as part of their product pages.<br /><br />While EA can likely not be held accountable for the hard drive issue, online retailers should be responsible for sharing all relevant information about products. That Amazon and GameStop/EB fail to mention the hard drive requirement is a serious problem, and while consumers should be more careful about researching before purchasing, this process should be made easier by sellers, and not more difficult.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://arstechnica.com/journals/thumbs.ars/2008/01/31/burnout-paradise-requires-360-hard-drive-for-online-play>Read</a> | <a href="http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1103867/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>ea</category><category>ea-games</category><category>microsoft</category><category>retail</category><category>xbox360arcade</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-02-01T10:00:00+00:00</dc:date></item><item><title>Metareview - Burnout Paradise (PS3, Xbox 360)</title><link>http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/</guid><comments>http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/ps3/burnoutparadise"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/burnoutparameta.jpg" /></a><br /></div>
The reviews are starting to come in for <em>Burnout Paradise</em>, and we're beginning to notice a pattern. While most aspects of the game (controls, graphics) are getting slathered with praise, the game's open-world-as-menu system is proving to be fairly divisive. But it seems like even the biggest haters weren't put off enough by it to ignore all of <em>Burnout Paradise</em>'s other strengths.<br />
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3165508">1UP</a> <strong>(90/100)</strong>: "As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as <em>Burnout: Paradise.</em> ... while the most recent franchise offerings (<em>Revenge</em> and <em>Dominator</em>) feel like playin'-it-safe rehashes, <em>Paradise</em> brilliantly reimagines <em>Burnout</em> as a go-anywhere, do-anything open-world adventure in the vein of <em>Grand Theft Auto</em>." </li>
    <li><a href="http://www.eurogamer.net/article.php?article_id=91271">Eurogamer</a> <strong>(80/100): </strong>"Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits. <em>Burnout Paradise</em> isn't everything it could have been, but what's here is still worthy of serious consideration for anyone hell-bent on demented arcade thrills."</li>
    <li><a href="http://www.gametap.com/home/read/article/3252">GameTap</a> <strong>(90/100): </strong>"And driving in <em>Burnout</em>--having the freedom to do nothing at all--is amazingly addictively fun. The open world is an evolution that keeps this from becoming a series that has only minor changes from year to year, and it's executed really well, with graphics that are still gorgeous and a frame rate that runs as smoothly as butter. I love this new format and can't imagine going back."</li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.metacritic.com/games/platforms/ps3/burnoutparadise>Read</a> | <a href="http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1094828/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Burnout</category><category>Burnout-Paradise</category><category>BurnoutParadise</category><category>Criterion</category><category>EA</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-01-24T10:10:00+00:00</dc:date></item><item><title>Burnout demo boosted with 8-player support, new challenges</title><link>http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/</guid><comments>http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/burnout/paradise/press/features/demo/8player/"><img vspace="4" hspace="0" border="0" alt="burnout paradise" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/burnour-paradise-art.jpg" /></a></div>
Still not convinced <em>Burnout Paradise</em> was <a href="http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/" target="_blank"><em>"THE best demo released"</em></a> last year? Criterion has rubbed some grease on frontman Alex Ward's heaping helping of self-praise by doubling the maximum number of online players (from 4 to 8) and adding 13 new Freeburn Challenges. So does this mean that <em>Burnout</em> is now the best demo of 2008? Quick! Somebody give these guys an award!<br /><br />(Note: The multiplayer boost will take effect on servers between today and Jan. 14th. The demo is available on PSN and Xbox Live.)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/burnout/paradise/press/features/demo/8player/>Read</a> | <a href="http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1077251/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnout-paradise-demo</category><category>BurnoutParadise</category><category>criterion</category><category>ea</category><category>psn</category><category>xbl</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-01-04T10:29:00+00:00</dc:date></item><item><title>Criterion (cockily) responds to Burnout Paradise criticisms</title><link>http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/</guid><comments>http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/burnoutparadisecockyaintthey.jpg" /></a><br /></div>
The <a href="http://www.joystiq.com/2007/12/13/psn-thursday-bowled-over-by-burnout-paradise/">PS3</a> and <a href="http://www.joystiq.com/2007/12/13/demo-rama-frontlines-burnout-paradise-samples-live/">Xbox 360 demos</a> for <em>Burnout Paradise</em> seem to have been met with largely positive reception, but Criterion is <a href="http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/">not content</a> to let the few small criticisms fall through the cracks. They're also not content to do so without a little pomp and self-importance, either.<br /><br />In between references to the "experience" of <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a>, and claims that it's the "best demo released all year," Alex Ward <a href="http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/">addresses concerns</a> regarding the lack of a "retry" option in the game's races, stating that the game is better off without one, as it would require a load screen, and the <em>Burnout Paradise</em> team "hates loading with a passion." <br /><br />In addition, Ward brings up the former Crash Mode (now called Showtime), promising that it's better than anything ever, and also makes sure to point out that feedback on the demo will in no way affect the final game, as work on <em>Paradise</em> has already wrapped up. Good to know Criterion's open to constructive criticism, eh?<br /><br />[Via <a href="http://www.gamestooge.com/2007/12/24/criterion-responds-to-burnout-paradise-feedback/">GameStooge</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/>Read</a> | <a href="http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1070149/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>ea</category><category>ea-games</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-12-24T09:30:00+00:00</dc:date></item><item><title>Burnout Paradise gets new trailer</title><link>http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/</guid><comments>http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28817"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28817" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>We're just one day away from the new demo for <em><a href="http://www.joystiq.com/tag/BurnoutParadise/">Burnout Paradise</a></em>, and we couldn't be more excited. We've stocked up on insurance, filled every part of our cars but the driver's seat with pillows and, of course, told our families goodbye. Now, there is only the waiting, the awful, awful waiting. ... And trying to come up with a good reason why we're wearing a helmet indoors.<br /><br />If you're like us (and millions in market research says <em>you are</em>) we're going to help you ease the waiting with this new clip from the game. Well, it's a clip of the demo of the game. ... OK, fine, we know it's not super-substantial. But if you're counting the seconds to tomorrow, it may just be the scrap of hope you need to <em>live through the night</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/28817.html>Read</a> | <a href="http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1060956/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion-games</category><category>demos</category><category>psn</category><category>xbox-live</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-12-12T10:52:00+00:00</dc:date></item><item><title>Burnout Paradise demo coming Dec. 13</title><link>http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/</guid><comments>http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/democountdown.jpg" /></a><br /></div>
We don't know if you've done your holiday shopping yet, but take it from us: You'll want to get it out of the way before Dec. 13. Because after that day, the roads will be littered with psychopaths actively <em>trying</em> to get in collisions, all thanks to the new demo for <em><a href="http://www.joystiq.com/tag/BurnoutParadise/">Burnout Paradise</a></em>. <br /><br />You can check out the countdown on <a href="http://www.criteriongames.com/">Criterion's site</a>, but don't expect to get any more details or even learn what systems the demo is coming to. Of course, with PSN getting updated on Thursdays (which the 13th is) we expect both 360 and PS3 owners will be making auto body shops very happy next week.<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=176955">CVG</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/>Read</a> | <a href="http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1055396/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>demos</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-12-05T11:54:00+00:00</dc:date></item><item><title>New Burnout trailer welcomes us to 'Paradise'</title><link>http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/</guid><comments>http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27650"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27650" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center> While <a href="http://www.joystiq.com/tag/burnoutparadise/"><span style="font-style: italic;">Burnout Paradise</span></a> isn't appearing on shelves until <a href="http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/">January 22, 2008</a>, that doesn't mean we aren't already planning on taking a "sick day" from the 'stiq (cover blown!) to enjoy this vehicular destruction porn without interruption. The "<a href="http://www.gametrailers.com/player/27649.html">Welcome to Paradise City</a>" trailer offers us a look at the city, which is all available right from the start (know as "Freeburn").<br /><br />That didn't fill up your tank? Why, then check out our <a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/">hands-on impressions</a> to satisfy your need for speed. Come on, turn those keys and drive.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/27649.html>Read</a> | <a href="http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1034705/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Burnout-Paradise</category><category>BurnoutParadise</category><category>Criterion</category><category>EA</category><dc:creator>Dan Dormer</dc:creator><dc:date>2007-11-09T04:00:00+00:00</dc:date></item><item><title>Burnout Paradise smashes into North America Jan. 22</title><link>http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/</guid><comments>http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/49649"><img width="490" vspace="4" hspace="0" height="179" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/burnoutpara1.jpg" alt="" /></a><br /></div>
The next installment in the <em>Burnout</em> franchise, <a href="http://www.joystiq.com/tag/burnoutparadise/"><em>Burnout Paradise</em></a>, races (and crashes) its way into Xbox 360s and PS3s across North America on Jan. 22. Can't wait until the '08 for your <em>Paradise</em> fix? Then be happy in knowing that a demo will be available on PSN and XBLM this December.<br /><br />The demo will have the new "stunt" mode and also feature online support for apparently one other friend. You'll be able to play with them in three challenges or "simply smash each other up and grab your friend's Burnout Mugshot." Oh <em>Burnout</em>, <a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/">never disappointing</a> in vicariously allowing us to experience our real life driving fantasies. One day we'll slip up forgetting we're driving a real car and attempt some <em>Burnout</em> maneuvers ... one day, soon.<br /><br />[Via press release]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/burnout-paradise/">Burnout Paradise</a></strong></p><a href="http://www.joystiq.com/photos/burnout-paradise/308570/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308569/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308568/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308567/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308566/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-09_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/49649>Read</a> | <a href="http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1022798/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>Criterion</category><category>EA</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-10-26T13:25:00+00:00</dc:date></item><item><title>Joystiq hands-on: Burnout Paradise</title><link>http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/</guid><comments>http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/09/burnoutparadiseps3box225.jpg"  alt="" />I recently got sucked into <span style="font-style: italic;">Burnout Paradise</span>, playing about a half-hour of the racing game due for release this Winter. While a half-hour may not seem like much, at hands-on gaming events, we writers rarely have the time or interest to play more than about fifteen minutes of a title before moving to the next.<br /><br />Criterion creative director, Alex Ward chatted while I raced through the realistic city; he was clearly proud and excited by the game's <a href="http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/">deviation</a> from previous <span style="font-style: italic;">Burnout</span> franchise titles. And I was also impressed.<br /><br />Admittedly, a half-hour isn't enough time to make a complete <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/">assessment</a> of a game. But I'm optimistic that the new version of the title will be a smash even if it breaks <span style="font-style: italic;">Burnout</span> traditions.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/burnout-paradise/">Burnout Paradise</a></strong></p><a href="http://www.joystiq.com/photos/burnout-paradise/308570/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308569/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308568/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308567/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308566/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-09_thumbnail.jpg" alt="" title="" /></a></div><span style="font-style: italic;">Burnout's</span> fundamental change puts up to eight drivers moving through the vast city at the same time. Instead connecting from a lobby to load a single race, players can explore the whole <span style="font-style: italic;">Burnout</span> world without waiting for new levels. <span style="font-style: italic;">Burnout</span> comes across as a sandbox; I spent much of my time exploring the streets and jumping off ramps, oblivious to any premeditated game goals.<br /><br />Ward didn't have a specific square area, but he estimated Paradise City to be about 15-to-17 <span style="font-style: italic;">Burnout</span> tracks merged together. It felt big. I found mountain passes and rural areas outside of town. When I turned around to go back to the city, the urban landscape looked like a single dense spot, just like a real metropolis from a distance. But when I made it downtown, I was surrounded by detailed buildings, completely obstructed from the previous vantage point.<br /><br />Game architecture looks great. Ward said they copied real buildings and facades from research trips around the world. One of the reference cities, Chicago, was clearly represented with the downtown river, bridges, and brick-and-iron designs.<br /><br />I never grew tired of exploring, but I moved on to the objective-based parts of the game. When players want to race, they just park briefly at a stoplight to activate that intersection's starting point. <span style="font-style: italic;">Burnout</span> asks if you want to race, and after agreeing, you begin. To drop out before the finish, players just stop again, and <span style="font-style: italic;">Burnout</span> ends the competition.<br /><br />I tried familiar favorite, Road Rage, where I rammed opponents off the road. Unlike previous <span style="font-style: italic;">Burnout</span> games, <span style="font-style: italic;">Paradise</span> omits the hovering, obvious arrows that distinguish enemy cars from everyday traffic. I was disoriented by this decision, but I identified my competitors by their aggressive driving.<br /><br />Another change -- finish-line way-points instead of arrow-laden tracks -- also disoriented me at first. Races have only eight possible finish destinations, corresponding to the game world's edges on a compass. If racing to the north-west corner of the world, players are prompted with an on-screen marker pointing north-west. But routes are completely up to drivers. This decision felt as risky as it is unique. Hopefully gamers will remember common routes after playing the game a lot.<br /><br /><span style="font-style: italic;">Burnout's</span> other major change makes every street into an online race. Players just fly as quickly as possible from one end to another, and if they're the fastest of their friends, the game saves the record. Friends can then instantly see who holds the best time. And if a friend beats your record, you'll get an immediate notice of the loss.<br /><br />Ward noted how these decisions fit his design objectives, saying, "The future of gaming is about freedom. It's about removing restrictions. It's about online. ..." <br /><br /><span style="font-style: italic;">Burnout Paradise</span> still felt as chaotic and destructive as before, even if old modes like <a href="http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/">Crash are missing</a>. Will players enjoy the open-ended world Ward wants, or would they rather be led through specific objectives? I liked exploring, and I look forward to seeing how the game changes as gamers earn the layout of the city.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/999362/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>alex-ward</category><category>burnout-paradise</category><category>burnoutparadise</category><category>crash</category><category>criterion</category><category>driving</category><category>hands-on</category><category>impressions</category><category>online</category><category>preview</category><category>ps3</category><category>race</category><category>racing</category><category>xbox-360</category><dc:creator>Zack Stern</dc:creator><dc:date>2007-09-27T09:00:00+00:00</dc:date></item><item><title>Burnout Paradise events, online focus confirmed</title><link>http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/</guid><comments>http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><em><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070921005104&amp;newsLang=en"><img vspace="0" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/09/bopargenpftger_jpg_jpgcopy.jpg" alt="burnout paradise" /></a>Burnout Paradise</em> at E3 was <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/">something of a love/hate experience</a>. On the one hand, its frenzied high-definition crashes and pyrotechnic displays reminded us why we love Criterion's visceral racing series in the first place. On the other hand, the demo was devoid of any of the modes popularized by previous entries, particularly <em>Takedown</em>, instead spearheading the series into an online free for all that seemed decidedly removed from what what players had come to expect from <em>Burnout</em>. <br /><br />With such tremendous focus being placed this time around on multiplayer racing, the developers now reveal that they have garnished the <em>Burnout </em>experience with "hundreds" of online challenges and an 'EasyDrive Friends List,' which will be internal to the game. According to the team, this will allow players to pop in and out of online races on a whim without having to fuss with a lobby.<br /><br />In addition, for those who remain conflicted, Electronic Arts has offered up just what single player challenges players can expect from <em>Burnout Paradise</em> once it ships in early 2008. Specifically, EA has confirmed that the game will feature four types of single player events, including regular races, 'Marked Man,' 'Stunt,' and 'Road Rage' challenges, though sadly it appears that the 'Crash' events did not make the cut. In addition, taking a page from Atari's <em>Test Drive: Unlimited,</em> EA notes that the entire Paradise City game world will be available from the word <em>go</em>, and that players will be able to "start and even end a challenge at their leisure." <br /><br />Finally, as <a href="http://www.joystiq.com/2007/09/19/released-ps3-titles-may-become-rumble-compatible/">previously mentioned</a>, <em>Burnout Paradise</em> is among those titles confirmed to take advantage of Sony's upcoming rumble-ready DualShock 3 controller. In addition, as demonstrated at E3, the game will also include support for both the PlayStation Eye and Xbox Live Vision webcams, which will be chiefly used to take candid snapshots of players at the moment of impact.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070921005104&amp;newsLang=en>Read</a> | <a href="http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/995582/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnoutparadise</category><category>ea</category><category>openworld</category><category>paradisecity</category><category>playstationeye</category><category>xboxlivevision</category><dc:creator>Jason Dobson</dc:creator><dc:date>2007-09-21T23:00:00+00:00</dc:date></item><item><title>Joystiq impressions: Burnout Paradise</title><link>http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/</guid><comments>http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-ps3-box.jpg" alt="burnout paradise" /></center>"Paradise" because this is the <em>Burnout</em> that Criterion has always wanted to develop, an EA marketing associate told us. Rebuilt on a yet-named engine (though internally, it's being called something like "smoldering BM"), <em>Burnout Paradise</em> drops us into a virtual city and promptly lets go. '<em>Burnout</em> without boundaries' can be intimidating to the unimaginative, but it's simple enough to stop at any of the 150 traffic lights, spin your car wheels, and initiate a classic-style race (though even these races are open to interpretation, since checkpoints can be reached from numerous routes). Time trial and crash mode are also cleanly embedded into the open-world, seamlessly attached to each street in the game.<br /><br />Still, this looks and plays a lot like <em>Burnout Takedown</em> and its subsequent sequels, and it's not until your friends (up to 8) start to pile up in your city that Criterion's vision of <em>Paradise</em> starts to become clear. Suddenly, spontaneous barrel rolls don't seem so, well, pointless. Now it's a high score competition, or a lure into a <em>friendly</em> takedown. But watch out, if you're victim's using a web cam, the game will automatically snap a mug shot just as your buddy becomes a crumpled wreck and plaster it on your screen -- and there's no telling where said victim's camera might be pointed... <br /><br />Criterion has made sacrifices, giving up real-time lighting and weather effects to ensure 60fps, and has scrapped the neatly packaged standard of menus and sub-menus that tend to guide the gameplay of most racing titles. Perhaps <em>Paradise</em> is a place where the sun is always perched just past noon; where there are no traffic laws; where horrific crashes don't have haunting consequences -- instead they're pleasures. But <em>Paradise</em> was never meant to be a loner's retreat. It's multiplayer, and multiplayer alone, that will save this franchise from monotony.<br /><br />Note: PlayStation 3 box art is used above to reflect that Criterion and EA are currently previewing <em>Burnout Paradise</em> on PS3 only.<br /><br />Update: EA has set a tentative "winter" release -- expect <em>Burnout Paradise</em> in early 2008.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/burnout-paradise/">Burnout Paradise</a></strong></p><a href="http://www.joystiq.com/photos/burnout-paradise/308570/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308569/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308568/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308567/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/308566/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/burnout-paradise-09_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/938537/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>BurnoutParadise</category><category>criterion</category><category>e307</category><category>ea</category><category>handson</category><category>impressions</category><category>ps3</category><category>psn</category><category>racing</category><category>Xbox360</category><category>XboxLive</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-07-12T04:29:00+00:00</dc:date></item></channel></rss>