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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Burnout Paradise teases 'Cops and Robbers' ]]></title><link>http://www.joystiq.com/2009/04/15/burnout-paradise-teases-cops-and-robbers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/15/burnout-paradise-teases-cops-and-robbers/</guid><comments>http://www.joystiq.com/2009/04/15/burnout-paradise-teases-cops-and-robbers/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=xqfvbD4zY2Y"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/cops_robbers_top_jd_trailer.jpg" alt="" /></a><br /></div>
We're not exactly sure what they stole, but judging by the teaser trailer for <a href="http://www.joystiq.com/tag/burnout-paradise/"><span style="font-style: italic;">Burnout Paradise</span>'s</a> looming <a href="http://playstation.joystiq.com/tag/cops-and-robbers/">Cops and Robbers</a> mode, criminals will have their jobs cut out for them outrunning the Paradise City fuzz. <br /><br />As a latest move to "change the way people <a href="http://www.joystiq.com/2009/02/06/joystiq-interview-downloading-criterions-thoughts-on-dlc/">think about and experience</a>" the chaotic racer, much of Cops and Robbers' details remain behind bars, including the premium DLC's as-yet-unannounced release date. Still, if nothing else, this early look shows that Paradise City's police force is more than equipped to keep pace with lead foots on the wrong side of the law.<p><a href="http://www.joystiq.com/2009/04/15/burnout-paradise-teases-cops-and-robbers/" rel="bookmark">Continue reading <em>Burnout Paradise teases 'Cops and Robbers' </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/15/burnout-paradise-teases-cops-and-robbers/">Burnout Paradise teases 'Cops and Robbers' </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Apr 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=xqfvbD4zY2Y>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/15/burnout-paradise-teases-cops-and-robbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1517853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/15/burnout-paradise-teases-cops-and-robbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>cops</category><category>cops-and-robbers</category><category>criterion</category><category>criterion-games</category><category>dlc</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 15 Apr 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: Downloading Criterion's thoughts on DLC]]></title><link>http://www.joystiq.com/2009/02/06/joystiq-interview-downloading-criterions-thoughts-on-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/06/joystiq-interview-downloading-criterions-thoughts-on-dlc/</guid><comments>http://www.joystiq.com/2009/02/06/joystiq-interview-downloading-criterions-thoughts-on-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/burnout_crit_int_jd_top.jpg" /><br /></div>
Over the course of the 2008, Criterion did its best to win over our hearts, though as fond as we are of <a href="http://www.joystiq.com/tag/burnout-paradise"><span style="font-style: italic;">Burnout Paradise</span></a> it was the UK developer's knack for releasing quality DLC that kept us coming back. In a market where most games are shelved weeks -- if not days -- after first spinning up, Criterion managed to keep its open-world racer relevant all year long with a steady stream of downloads, adding night driving, motorcycles and a host of new online challenges.<br /> <br /> This tradition looks to continue well into 2009, with <a href="http://www.joystiq.com/2009/01/09/burnout-dlc-adds-ecto-1-kitt-and-the-general-lee-parodies/">famous cars</a>, <a href="http://www.joystiq.com/2008/11/14/criterion-driving-toy-cars-into-burnout-paradise/">inflated toys</a>, <a href="http://www.joystiq.com/2008/11/21/criterion-teases-next-burnout-paradise-dlc-pack/">hot rods</a> and now <a href="http://www.joystiq.com/2009/02/06/criterion-bringing-cops-and-robbers-to-burnout-paradise/">the fuzz</a> all slotted to pull out onto Paradise City streets in the coming months. Now, with a newly released <a href="http://playstation.joystiq.com/2009/02/05/review-burnout-paradise-party-criterions-first-premium-dlc/">Party Pack</a> under the hood, and PC gamers <a href="http://www.joystiq.com/2009/01/16/burnout-ultimate-box-dated-exclusive-to-pc-in-north-america/">racing against the flow of traffic</a> with a keyboard and mouse, we spoke with <span style="font-style: italic;">Burnout Paradise</span> senior producer Pete Lake to get his thoughts on why we just can't seem to let go of the steering wheel.<p><a href="http://www.joystiq.com/2009/02/06/joystiq-interview-downloading-criterions-thoughts-on-dlc/" rel="bookmark">Continue reading <em>Joystiq interview: Downloading Criterion's thoughts on DLC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/06/joystiq-interview-downloading-criterions-thoughts-on-dlc/">Joystiq interview: Downloading Criterion's thoughts on DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Feb 2009 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/06/joystiq-interview-downloading-criterions-thoughts-on-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1450693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/06/joystiq-interview-downloading-criterions-thoughts-on-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnout-paradise-dlc</category><category>burnoutparadise</category><category>criterion</category><category>dlc</category><category>ea</category><category>electronic-arts</category><category>interview</category><category>Microsoft</category><category>PC</category><category>PS3</category><category>x3f-twitter</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 06 Feb 2009 21:45:00 EST</pubDate></item><item><title><![CDATA[See Burnout's Jansen 88 Special fly into action]]></title><link>http://www.joystiq.com/2008/12/22/see-burnouts-jansen-88-special-fly-into-action/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/22/see-burnouts-jansen-88-special-fly-into-action/</guid><comments>http://www.joystiq.com/2008/12/22/see-burnouts-jansen-88-special-fly-into-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/burnout.paradise.delorean.490w.jpg" alt="" /><br /></div>
What it lacks in a Flux Capacitor and time circuits,<em> <a href="http://www.joystiq.com/tag/burnout-paradise">Burnout Paradise</a></em><a href="javascript:void(0);/*1229953556440*/">'s</a> hover-enabled "Jansen 88 Special" more than makes up for in its ability to make us drool, as evidenced in new footage released by Criterion Games. View it after the break!<br /><br />The car, which certainly meets with Doc Brown's seal of approval, is one quarter of the upcoming <a href="http://www.joystiq.com/2008/11/07/burnout-paradise-goes-back-to-the-future/">Legendary Cars Pack</a>, which will also include the Cavalry Bootlegger, Manhattan Spirit and GT Nighthawk. Now, if only our Flux Capacitor would start fluxing so we could leap ahead a few months and try this DLC out for ourselves.<p><a href="http://www.joystiq.com/2008/12/22/see-burnouts-jansen-88-special-fly-into-action/" rel="bookmark">Continue reading <em>See Burnout's Jansen 88 Special fly into action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/22/see-burnouts-jansen-88-special-fly-into-action/">See Burnout's Jansen 88 Special fly into action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Dec 2008 08:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/22/see-burnouts-jansen-88-special-fly-into-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1408570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/22/see-burnouts-jansen-88-special-fly-into-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back-to-the-future</category><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>cavalry-bootlegger</category><category>criterion</category><category>criterion-games</category><category>dlc</category><category>flux-capacitor</category><category>gt-nighthawk</category><category>jansen-88-special</category><category>legendary-cars</category><category>manhattan-spirit</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 22 Dec 2008 08:58:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise 'Cagney' update delayed again for Xbox 360]]></title><link>http://www.joystiq.com/2008/07/24/burnout-paradise-cagney-update-again-delayed-for-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/burnout-paradise-cagney-update-again-delayed-for-xbox-360/</guid><comments>http://www.joystiq.com/2008/07/24/burnout-paradise-cagney-update-again-delayed-for-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=332"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/burnoutparameta.jpg" /></a><br /></div>
Have you ever had that dream where you're running down a hallway but are unable to reach the exit because the doorway is constantly stretching out of reach? For fans of <a href="http://www.joystiq.com/tag/burnout"><em>Burnout Paradise</em></a> for the Xbox 360, this has become a waking nightmare, as Criterion has <a href="http://www.joystiq.com/2008/07/05/burnout-paradise-cagney-update-for-xbox-360-delayed-until-july/">again pushed back</a> the title's forthcoming "Cagney" update until early August.<br /><br />Criterion is currently "aiming" to release the free update on August 4, nearly a month after the patch <a href="http://www.joystiq.com/2008/07/01/burnout-paradise-to-receive-retroactive-playstation-trophies/">arrived on the PS3</a>. However, according to a post on the dev's website, this merely represents the "earliest" that we can expect it to show up. Interestingly, while the previous hold-up was laid at the feet of Xbox Live's burdensome certification process, this latest information indicates that the update, much like the patience of street carnage virtuosos, is now in the "final stages of testing."<br /><br />[Thanks Greg]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/burnout-paradise-cagney-update-again-delayed-for-xbox-360/">Burnout Paradise 'Cagney' update delayed again for Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/article.php?artID=332>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/burnout-paradise-cagney-update-again-delayed-for-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1266106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/burnout-paradise-cagney-update-again-delayed-for-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>cagney</category><category>criterion</category><category>criterion-games</category><category>delay</category><category>dlc</category><category>freeburn</category><category>patch</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 24 Jul 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[Criterion softens PC 'Paradise' with ambient occlusion]]></title><link>http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/</guid><comments>http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://criteriongames.com/article.php?artID=258"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/2553273047_9438171d72.jpg" alt="" /></a><br /></div>
When Criterion Games announced that it was building a version of <a href="http://www.joystiq.com/tag/burnout"><em>Burnout Paradise</em></a> "<a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/">specifically</a>" for the PC, our minds raced with ideas of what the devs might have in store of armchair racers unable to break away from their keyboard and mouse. While we're still in the dark concerning the port's "expanded multiplayer, enhanced online features, and community driven content," Criterion has softened those shadows by announcing that the PC version will support some fancy techno-babble known as 'ambient occlusion.'<br /><br />Wondering what this will mean for you as you're barreling down the streets of Paradise City? We'll let Criterion explain: "It's an effect that uses soft shadows to add extra depth. Enclosed spaces naturally receive less light than open spaces and look darker - that helps us to see how close objects are to each other." We'll be honest, just <a href="http://www.flickr.com/photos/criteriongames/2553273047/sizes/o/">judging by the above comparison</a> shot it's difficult for our eyeballs to tell much of a difference, though admittedly <em>Burnout Paradise</em> was already easy on the eyes. Besides, shadows are the last thing on our mind as we smash headlong into the concrete median.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/">Criterion softens PC 'Paradise' with ambient occlusion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criteriongames.com/article.php?artID=258>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1221778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/criterion-softens-pc-paradise-with-ambient-occlusion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>PC</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 11 Jun 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Criterion dates Burnout Paradise 'Cagney' update]]></title><link>http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/</guid><comments>http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=263"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/stunt_run_online.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/burnout"><em>Burnout Paradise</em></a>'s forthcoming "Cagney" patch will peel out on Thursday, July 10 according to developer Criterion Games, finally letting Paradise City motorists take the game's Stunt Run, Road Rage, and Marked Man events online in FreeBurn.<br /><br />The <a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/">previously announced</a> update will also introduce 70 new FreeBurn challenges, a handful of new liveries, a trunk full of bug fixes, and a pair of new vehicles just waiting to be wrapped around a light pole. Once applied, PS3 drivers can also look forward to finally being able to orchestrate their crashes to <a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/">custom soundtracks</a>. As the first of three <a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/">new expansion islands</a>, "Cagney" looks to include plenty to keep our four wheels spinning, at least until August when we begin to <a href="http://www.joystiq.com/2008/04/23/burnout-paradise-getting-motorcycles-night-driving-this-august/">send motorcycles</a> careening onto oncoming traffic.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/">Criterion dates Burnout Paradise 'Cagney' update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jun 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/article.php?artID=263>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1219910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/09/criterion-dates-burnout-paradise-cagney-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>cagney</category><category>criterion</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 09 Jun 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[EA, Criterion bringing Burnout Paradise to PCs]]></title><link>http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/</guid><comments>http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://info.ea.com/news/pr/pr1069.pdf"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/burnoutparameta.jpg" alt="" /></a><br /></div>
Console sandbox racer <a href="http://www.joystiq.com/tag/burnoutparadise"><em>Burnout Paradise</em></a> will soon be careening into oncoming traffic for PC, as developer Criterion announced this morning that it is rebuilding the title "specifically" to be played on a computer.<br /><br />As the the first <em>Burnout </em>title to make the leap to the kingdom of the keyboard and mouse, Criterion is keeping mum on exactly what about <em>Burnout Paradise</em> is being tweaked in the move, stating only that the version will include "expanded multiplayer, enhanced online features, and community driven content." More information is expected to be announced later this morning as part of a <a href="http://www.criteriongames.com/podcast/live/">live webcast </a>on the Criterion Games website, so look for more PC-centric street carnage soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/">EA, Criterion bringing Burnout Paradise to PCs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 May 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://info.ea.com/news/pr/pr1069.pdf>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1190971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>criterion-games</category><category>electronic-arts</category><category>electronicarts</category><category>PC</category><category>port</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 09 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[PS3 Burnout Paradise gets cartography update]]></title><link>http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/</guid><comments>http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=164"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/analyze_this_bp.jpg" /></a><br /></div>
For the <a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/">second time</a> in as many weeks the developers at Criterion have given players of the PS3 version of <a href="http://www.joystiq.com/tag/burnout"><em>Burnout Paradise</em></a> a little extra hug. However, this time, instead of simply leveling the playing field, the devs have announced that they're working on what's called the Save Game Analyser -- a fancy way of letting perfectionists look at what they have and have not accomplished in the game.<br /><br />The feature will let players import <em>Burnout Paradise</em> saves from the PS3 using a USB drive or Memory Stick and onto the official Criterion website in order to view all of their unfinished business on the streets of Paradise City. A post on the <a href="http://www.criteriongames.com/article.php?artID=164">Criterion website</a> points out that the developers are putting the final coat of paint on the feature, and while no release date as been announced the post notes that it's expected to go live "imminently," which if we're lucky will give us just enough time to get our Hunter Citizen out of the shop.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/">PS3 Burnout Paradise gets cartography update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 May 2008 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/article.php?artID=164>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1182660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>exclusive</category><category>PS3</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 01 May 2008 02:00:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise for PS3 getting custom soundtracks]]></title><link>http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/</guid><comments>http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=119"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ps3_custom_soundtracks.jpg" alt="" /></a><br /></div>
On top of the previously announced <a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/">three new online modes</a> to be introduced in <em><a href="http://www.joystiq.com/tag/burnout">Burnout Paradise</a></em>'s so-called "Cagney" software update, developer Criterion has revealed that the forthcoming download will also level the pavement between the open-world racer's two console versions, finally bringing custom soundtracks to <em>Burnout Paradise</em> for the PS3.<br /><br />After the update, PS3 owners will be able to get at their own music using the game's Easy Drive in-game menu, allowing them to cycle through their own collection of tunes while trying to avoid careening into oncoming traffic. Even better, this update, welcome as it is, is just <a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/">one of several</a> Criterion has planned this year, ensuring many repeat visits to the junk yard in the months ahead.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/">Burnout Paradise for PS3 getting custom soundtracks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Apr 2008 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/article.php?artID=119>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1173971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>custom</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>PS3</category><category>racing</category><category>soundtrack</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 22 Apr 2008 03:00:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise 'Cagney' update to include three new online modes]]></title><link>http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/</guid><comments>http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://criteriongames.com/article.php?artID=114"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/stunt_run_online.jpg" /></a><br /></div>
With about seven days until <a href="http://www.joystiq.com/tag/burnout/"><em>Burnout Paradise</em></a>'s second update, codenamed Bogart, and just over a week since promising to transform the game's crash-centric Paradise City through <a href="http://www.joystiq.com/2008/04/04/burnout-paradise-will-transform-criterion-vows/">a series of downloadable content updates</a>, Criterion has announced that it is currently kicking the tires on three new FreeBurn game modes, adding online flavor to Stunt Run, Road Rage, and Marked Man. <br /><br />According to Criterion, the online variants of both Stunt Run and Road Rage will support up to eight players at a time, while the number of drivers supported by Marked Man has not yet been specified. The trio of modes will be lumped in with the first of three previously announced <a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/">expansion islands</a>, codenamed "Cagney," and while no release date has been announced Criterion has confirmed that we can expect all three to pull up to the stoplight over "the next 12 months."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/">Burnout Paradise 'Cagney' update to include three new online modes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Apr 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://criteriongames.com/article.php?artID=114>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1168744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/burnout-paradise-cagney-update-to-include-three-new-online-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bogart</category><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>cagney</category><category>criterion</category><category>freeburn</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 16 Apr 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise's Bogart patch out on April 24]]></title><link>http://www.joystiq.com/2008/04/09/burnout-paradises-bogart-patch-out-on-april-24/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/09/burnout-paradises-bogart-patch-out-on-april-24/</guid><comments>http://www.joystiq.com/2008/04/09/burnout-paradises-bogart-patch-out-on-april-24/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/patches/" rel="tag">Game Patches</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=91"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/425_935291_20071211_screen005.jpg" /></a></div>
Do you remember about <a href="http://www.joystiq.com/2008/03/05/criterion-details-upcoming-burnout-paradise-v1-2-patch">a month ago</a> we posted that a <a href="http://www.joystiq.com/tag/burnout-paradise/"><em>Burnout Paradise</em></a> patch was coming? Back then we didn't have a set date for when the patch would go live; however, we do now. April 24, mark that day off on your calendar <em>Paradise</em> players so you won't be surprised when you need to make an update.<br /><br />Not much has changed since we first reported it -- save for the patch name changing to codename "Bogart." All the promised fixes are still the same. If you need an extra reminder of what they are, then read them <a href="http://www.criteriongames.com/article.php?artID=91">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/09/burnout-paradises-bogart-patch-out-on-april-24/">Burnout Paradise's Bogart patch out on April 24</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Apr 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/article.php?artID=91>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/burnout-paradises-bogart-patch-out-on-april-24/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1162808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/burnout-paradises-bogart-patch-out-on-april-24/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 09 Apr 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[New islands coming to Burnout Paradise as free DLC]]></title><link>http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/</guid><comments>http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/forum/viewtopic.php?f=13&amp;t=242#p2162"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/burnoutparadisedlcforfree.jpg"  alt="" /></a><br /></div>
Talk of new downloadable content for <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a> has been burbling around the Criterion Games website. On the forums, creative director Alex Ward has revealed that new cars will be made available as downloadable content in both the Xbox 360 and PS3 version. More exciting, though, is <a href="http://www.criteriongames.com/forum/viewtopic.php?f=13&amp;t=242#p2162">news of the expansion of Paradise City</a>, with the introduction of several islands to the map. Perhaps even more exciting, however, is news that the islands will be <a href="http://www.criteriongames.com/forum/viewtopic.php?f=12&amp;t=309#p2903">offered as a free update to the game</a>.<br /><br />Details are still scarce at this point, but Alex Ward states that bridges from the main section of Paradise City will lead out to the new islands, each of which will offer "a different type of gameplay." Whether this means that islands will depart from the open-ended style of <em>Paradise</em>, or whether the terrain of each will be suited to certain play styles remains to be seen. The islands themselves will be offered as free, mandatory software updates, while the new cars will be sold via the traditional microtransaction system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/">New islands coming to Burnout Paradise as free DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Mar 2008 11:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/forum/viewtopic.php?f=12&amp;t=309#p2903>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1140208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/14/new-islands-coming-to-burnout-paradise-as-free-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>criterion-games</category><category>dlc</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 14 Mar 2008 11:10:00 EST</pubDate></item><item><title><![CDATA[Zero Punctuation doesn't find paradise in Burnout]]></title><link>http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/</guid><comments>http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3016-Zero-Punctuation-Burnout-Paradise"><img width="490" vspace="4" hspace="0" height="318" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/zeropuncpara.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/zero-punctuation">Zero Punctuation</a> takes a spin in <a href="http://www.joystiq.com/tag/burnoutparadise"><em>Burnout Paradise</em></a> this week and discovers that cars have taken over Paradise City and people are nowhere to be found. The main sticking point Yahtzee has with the game is that while <em>Burnout Paradise</em> has an open world like <em>Grand Theft Auto</em>, requiring the player to look at a map during a high-speed chase is a bit awkward. He realizes the game isn't designed for him, but rather for people who don't have time to play games and are too busy having carnal relations.<br /><br /><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3016-Zero-Punctuation-Burnout-Paradise">This week's</a> NSFW review of <em>Burnout Paradise</em>, involving a joke about female menstruation and biscuit mutilation, can be found after the break.<br /><br />[Thanks, Sam]<p><a href="http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/" rel="bookmark">Continue reading <em>Zero Punctuation doesn't find paradise in Burnout</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/">Zero Punctuation doesn't find paradise in Burnout</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Mar 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3016-Zero-Punctuation-Burnout-Paradise>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/zero-punctuation-doesnt-find-paradise-in-burnout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout-paradise</category><category>burnoutparadise</category><category>escapist</category><category>konami</category><category>paradise</category><category>PS3</category><category>theescapist</category><category>Xbox-360</category><category>yahtzee</category><category>zero-punctuation</category><category>zeropunctuation</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 12 Mar 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Kid gets mooned on Burnout Paradise]]></title><link>http://www.joystiq.com/2008/03/10/kid-gets-mooned-on-burnout-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/10/kid-gets-mooned-on-burnout-paradise/</guid><comments>http://www.joystiq.com/2008/03/10/kid-gets-mooned-on-burnout-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.theinquirer.net/gb/inquirer/news/2008/03/10/ps3-arse-shocker"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/425_et.jpg" vspace="4" border="1" /><br /></a></div>
So here is another one of those "<a href="http://www.theinquirer.net/gb/inquirer/news/2008/03/10/ps3-arse-shocker">blame videogames</a> for screwing up our kids" kind of stories. This time, a British tween had the unfortunate run-in with a picture of a crude gamer's buttocks in <a href="http://www.joystiq.com/tag/burnout-paradise/"><em>Burnout Paradise</em></a>. Apparently, the takedown pics that get swapped every time a player gets knocked out didn't feature the gamer's face, but his unlovable backside -- yes, the dimples were on the other cheeks. <br /><br />You naughty <span style="FONT-STYLE: italic">Paradise</span> players ... what are you guys doing? Seriously though, the kid isn't traumatized or anything like that but the story was picked up by CBS TV which linked the story with online <span id="intelliTXT" name="intelliTxt">pedophile practices</span> -- something completely out of context with the issue at hand. The point here folks, don't go doing something so brash; your actions may be interpreted and misunderstood by others so much so that it may land you in trouble. Just keep it fun and clean. While this story would probably make parents more cautious about gaming, it isn't as bad as another <a href="http://xbox.joystiq.com/2008/03/09/michigan-kids-exposed-to-nudity-via-xbl-vision-cam/">recent controversy</a>. <br /><br />[Via Google News]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/10/kid-gets-mooned-on-burnout-paradise/">Kid gets mooned on Burnout Paradise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Mar 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.theinquirer.net/gb/inquirer/news/2008/03/10/ps3-arse-shocker>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/10/kid-gets-mooned-on-burnout-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1136130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/10/kid-gets-mooned-on-burnout-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout-paradise</category><category>burnoutparadise</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Mon, 10 Mar 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Criterion details upcoming Burnout Paradise v1.2 patch]]></title><link>http://www.joystiq.com/2008/03/05/criterion-details-upcoming-burnout-paradise-v1-2-patch/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/05/criterion-details-upcoming-burnout-paradise-v1-2-patch/</guid><comments>http://www.joystiq.com/2008/03/05/criterion-details-upcoming-burnout-paradise-v1-2-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/patches/" rel="tag">Game Patches</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/425_935291_20071211_screen005.jpg" alt="" /></a></div>
Criterion Games wants to let everyone know that the company is <a href="http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/">working on a v1.2</a> patch for <em><a href="http://www.joystiq.com/tag/burnout-paradise/">Burnout Paradise</a></em>. The patch is aimed at fixing a whole slew of glitches, exploits, and game-crashing events, so this must be extremely good news for <em>Burnout Paradise</em> owners. The only downside is that the v1.2 patch is currently not ready and Criterion has yet to schedule a final release date. We are, however, pretty sure that it shouldn't be too far off before this baby becomes available.<br /><br />The patch will most notable fix issues regarding online multi-player crash errors and hanging. Audio distortion and connection problems will all be addressed as well. Aside from fixing the problem spots, Criterion is also enhancing the gameplay by tweaking things here and there. Drifting and boosting will be slghtly modified for better control, and the Online Takedown logic and physical behavior will be tuned -- just to name a few. To see the entire list of changes, head on over to Criterion's <a href="http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/">official website</a>.<br /><br />[Via <a href="http://ps3.gamespy.com/playstation-3/burnout-5/857015p1.html?RSSwhen2008-03-05_100500&amp;RSSid=857015">Gamespy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/05/criterion-details-upcoming-burnout-paradise-v1-2-patch/">Criterion details upcoming Burnout Paradise v1.2 patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Mar 2008 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/criterion-details-upcoming-burnout-paradise-v1-2-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1132424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/criterion-details-upcoming-burnout-paradise-v1-2-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>criterion-games</category><category>patch</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 05 Mar 2008 16:45:00 EST</pubDate></item><item><title><![CDATA[Criterion explains Burnout Paradise online hard drive requirement]]></title><link>http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/</guid><comments>http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/burnout/paradise/press/features/xboxonline/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/burnouthddreqonline.jpg" alt="" /></a><br /></div>
Hoping to diffuse some of the resentment felt by Xbox 360 Arcade owners who <a href="http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/">only recently learned</a> that they can't race online in <em>Burnout Paradise</em>, Criterion has <a href="http://www.criteriongames.com/burnout/paradise/press/features/xboxonline/">issued a public statement</a> on the game's official website, clarifying the reasons for the hard-drive-only requirement.<br /><br />The <em>Burnout</em> team explains that it was a priority to have the offline and online modes of the game transition seamlessly into each other, something that wouldn't be possible using the limited space of a memory card. <a href="http://www.joystiq.com/tag/criterion">Criterion</a> states that they had been in talks with Microsoft to work out a solution for Core and Arcade owners, but when none could be found they opted to not limit the robust online gameplay experience in order to facilitate HDD-less 360 owners.<br /><br />While this does leave Core and Arcade users in the lurch, Criterion does point out that the online leaderboards for <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a> are fully accessible without the hard disk drive, meaning players can compete for best times with their friends, just not during the same race.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/">Criterion explains Burnout Paradise online hard drive requirement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 22:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/burnout/paradise/press/features/xboxonline/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1106297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/criterion-explains-burnout-paradise-online-hard-drive-requiremen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>ea</category><category>Electronic-Arts</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 04 Feb 2008 22:55:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise 360 requires HDD for online play]]></title><link>http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/</guid><comments>http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://arstechnica.com/journals/thumbs.ars/2008/01/31/burnout-paradise-requires-360-hard-drive-for-online-play"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/burnouthddreqonline.jpg"  alt="" /></a><br /></div>
Xbox 360 Arcade owners will be saddened to learn that the online mode of Criterion's <em>Burnout Paradise</em> <a href="http://arstechnica.com/journals/thumbs.ars/2008/01/31/burnout-paradise-requires-360-hard-drive-for-online-play">requires the Xbox 360 hard drive</a>, leaving HDD-less console owners to explore the streets of Paradise City by their lonesomes. <br /><br />Reports that this information was not presented on <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Paradise</em></a>'s box are false, as the back of the box lists the hard drive requirement for online multiplayer under the game's features (as seen above). EA support representatives state that the temporary storage space required for online play exceeds that available on the Arcade's included memory card, making the hard drive necessary.<br /><br />Of course, this isn't new information by any means. Several already-released games require the 360's hard disk drive for online play, including <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a> and <a href="http://www.joystiq.com/tag/finalfantasyxi"><em>Final Fantasy XI</em></a>. The problem is that while this information is presented on these games' boxes, it's not presented as clearly as it could be. And for online shoppers, the hard drive requirement isn't listed at all. Sites like Amazon.com and EBGames.com fail to list the hard drive requirement in their product descriptions of <em>Burnout Paradise</em>, and never include images of the back of the box as part of their product pages.<br /><br />While EA can likely not be held accountable for the hard drive issue, online retailers should be responsible for sharing all relevant information about products. That Amazon and GameStop/EB fail to mention the hard drive requirement is a serious problem, and while consumers should be more careful about researching before purchasing, this process should be made easier by sellers, and not more difficult.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/">Burnout Paradise 360 requires HDD for online play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Feb 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/journals/thumbs.ars/2008/01/31/burnout-paradise-requires-360-hard-drive-for-online-play>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1103867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/01/burnout-paradise-360-requires-hdd-for-online-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>ea</category><category>ea-games</category><category>Electronic-Arts</category><category>microsoft</category><category>retail</category><category>Xbox-360</category><category>xbox360arcade</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 01 Feb 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Metareview - Burnout Paradise (PS3, Xbox 360)]]></title><link>http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/</guid><comments>http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/ps3/burnoutparadise"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/burnoutparameta.jpg" /></a><br /></div>
The reviews are starting to come in for <em>Burnout Paradise</em>, and we're beginning to notice a pattern. While most aspects of the game (controls, graphics) are getting slathered with praise, the game's open-world-as-menu system is proving to be fairly divisive. But it seems like even the biggest haters weren't put off enough by it to ignore all of <em>Burnout Paradise</em>'s other strengths.<br />
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3165508">1UP</a> <strong>(90/100)</strong>: "As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as <em>Burnout: Paradise.</em> ... while the most recent franchise offerings (<em>Revenge</em> and <em>Dominator</em>) feel like playin'-it-safe rehashes, <em>Paradise</em> brilliantly reimagines <em>Burnout</em> as a go-anywhere, do-anything open-world adventure in the vein of <em>Grand Theft Auto</em>." </li>
    <li><a href="http://www.eurogamer.net/article.php?article_id=91271">Eurogamer</a> <strong>(80/100): </strong>"Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits. <em>Burnout Paradise</em> isn't everything it could have been, but what's here is still worthy of serious consideration for anyone hell-bent on demented arcade thrills."</li>
    <li><a href="http://www.gametap.com/home/read/article/3252">GameTap</a> <strong>(90/100): </strong>"And driving in <em>Burnout</em>--having the freedom to do nothing at all--is amazingly addictively fun. The open world is an evolution that keeps this from becoming a series that has only minor changes from year to year, and it's executed really well, with graphics that are still gorgeous and a frame rate that runs as smoothly as butter. I love this new format and can't imagine going back."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/">Metareview - Burnout Paradise (PS3, Xbox 360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jan 2008 10:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/ps3/burnoutparadise>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1094828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Burnout</category><category>Burnout-Paradise</category><category>BurnoutParadise</category><category>Criterion</category><category>EA</category><category>Electronic-Arts</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 24 Jan 2008 10:10:00 EST</pubDate></item><item><title><![CDATA[Burnout demo boosted with 8-player support, new challenges]]></title><link>http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/</guid><comments>http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/burnout/paradise/press/features/demo/8player/"><img vspace="4" hspace="0" border="0" alt="burnout paradise" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/burnour-paradise-art.jpg" /></a></div>
Still not convinced <em>Burnout Paradise</em> was <a href="http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/" target="_blank"><em>"THE best demo released"</em></a> last year? Criterion has rubbed some grease on frontman Alex Ward's heaping helping of self-praise by doubling the maximum number of online players (from 4 to 8) and adding 13 new Freeburn Challenges. So does this mean that <em>Burnout</em> is now the best demo of 2008? Quick! Somebody give these guys an award!<br /><br />(Note: The multiplayer boost will take effect on servers between today and Jan. 14th. The demo is available on PSN and Xbox Live.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/">Burnout demo boosted with 8-player support, new challenges</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jan 2008 10:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/burnout/paradise/press/features/demo/8player/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1077251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/04/burnout-demo-boosted-with-8-player-support-new-challenges/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnout-paradise-demo</category><category>BurnoutParadise</category><category>criterion</category><category>ea</category><category>Electronic-Arts</category><category>PS3</category><category>psn</category><category>xbl</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 04 Jan 2008 10:29:00 EST</pubDate></item><item><title><![CDATA[Criterion (cockily) responds to Burnout Paradise criticisms]]></title><link>http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/</guid><comments>http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/burnoutparadisecockyaintthey.jpg" /></a><br /></div>
The <a href="http://www.joystiq.com/2007/12/13/psn-thursday-bowled-over-by-burnout-paradise/">PS3</a> and <a href="http://www.joystiq.com/2007/12/13/demo-rama-frontlines-burnout-paradise-samples-live/">Xbox 360 demos</a> for <em>Burnout Paradise</em> seem to have been met with largely positive reception, but Criterion is <a href="http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/">not content</a> to let the few small criticisms fall through the cracks. They're also not content to do so without a little pomp and self-importance, either.<br /><br />In between references to the "experience" of <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a>, and claims that it's the "best demo released all year," Alex Ward <a href="http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/">addresses concerns</a> regarding the lack of a "retry" option in the game's races, stating that the game is better off without one, as it would require a load screen, and the <em>Burnout Paradise</em> team "hates loading with a passion." <br /><br />In addition, Ward brings up the former Crash Mode (now called Showtime), promising that it's better than anything ever, and also makes sure to point out that feedback on the demo will in no way affect the final game, as work on <em>Paradise</em> has already wrapped up. Good to know Criterion's open to constructive criticism, eh?<br /><br />[Via <a href="http://www.gamestooge.com/2007/12/24/criterion-responds-to-burnout-paradise-feedback/">GameStooge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/">Criterion (cockily) responds to Burnout Paradise criticisms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Dec 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1070149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/24/criterion-cockily-responds-to-burnout-paradise-criticisms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>ea</category><category>ea-games</category><category>Electronic-Arts</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 24 Dec 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise gets new trailer]]></title><link>http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/</guid><comments>http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28817"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28817" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>We're just one day away from the new demo for <em><a href="http://www.joystiq.com/tag/BurnoutParadise/">Burnout Paradise</a></em>, and we couldn't be more excited. We've stocked up on insurance, filled every part of our cars but the driver's seat with pillows and, of course, told our families goodbye. Now, there is only the waiting, the awful, awful waiting. ... And trying to come up with a good reason why we're wearing a helmet indoors.<br /><br />If you're like us (and millions in market research says <em>you are</em>) we're going to help you ease the waiting with this new clip from the game. Well, it's a clip of the demo of the game. ... OK, fine, we know it's not super-substantial. But if you're counting the seconds to tomorrow, it may just be the scrap of hope you need to <em>live through the night</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/">Burnout Paradise gets new trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2007 10:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/28817.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/burnout-paradise-gets-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion-games</category><category>demos</category><category>PS3</category><category>psn</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 12 Dec 2007 10:52:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise demo coming Dec. 13]]></title><link>http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/</guid><comments>http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/democountdown.jpg" /></a><br /></div>
We don't know if you've done your holiday shopping yet, but take it from us: You'll want to get it out of the way before Dec. 13. Because after that day, the roads will be littered with psychopaths actively <em>trying</em> to get in collisions, all thanks to the new demo for <em><a href="http://www.joystiq.com/tag/BurnoutParadise/">Burnout Paradise</a></em>. <br /><br />You can check out the countdown on <a href="http://www.criteriongames.com/">Criterion's site</a>, but don't expect to get any more details or even learn what systems the demo is coming to. Of course, with PSN getting updated on Thursdays (which the 13th is) we expect both 360 and PS3 owners will be making auto body shops very happy next week.<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=176955">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/">Burnout Paradise demo coming Dec. 13</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Dec 2007 11:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1055396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/burnout-paradise-demo-coming-dec-13/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>demos</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 05 Dec 2007 11:54:00 EST</pubDate></item><item><title><![CDATA[New Burnout trailer welcomes us to 'Paradise']]></title><link>http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/</guid><comments>http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27650"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27650" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center> While <a href="http://www.joystiq.com/tag/burnoutparadise/"><span style="font-style: italic;">Burnout Paradise</span></a> isn't appearing on shelves until <a href="http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/">January 22, 2008</a>, that doesn't mean we aren't already planning on taking a "sick day" from the 'stiq (cover blown!) to enjoy this vehicular destruction porn without interruption. The "<a href="http://www.gametrailers.com/player/27649.html">Welcome to Paradise City</a>" trailer offers us a look at the city, which is all available right from the start (know as "Freeburn").<br /><br />That didn't fill up your tank? Why, then check out our <a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/">hands-on impressions</a> to satisfy your need for speed. Come on, turn those keys and drive.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/">New Burnout trailer welcomes us to 'Paradise'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Nov 2007 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/27649.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1034705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/09/new-burnout-trailer-welcomes-us-to-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Burnout-Paradise</category><category>BurnoutParadise</category><category>Criterion</category><category>EA</category><category>Electronic-Arts</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Dan Dormer]]></dc:creator><pubDate>Fri, 09 Nov 2007 04:00:00 EST</pubDate></item><item><title><![CDATA[Ridiculously pretty Burnout Paradise footage]]></title><link>http://www.joystiq.com/2007/11/02/ridiculously-pretty-burnout-paradise-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/02/ridiculously-pretty-burnout-paradise-footage/</guid><comments>http://www.joystiq.com/2007/11/02/ridiculously-pretty-burnout-paradise-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="339">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=25918"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=25918" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="339"></embed> </object></center>The <span style="font-style: italic;">Burnout</span> series has always had a penchant for looking good. With that in mind, it looks like <a href="http://www.joystiq.com/2007/10/26/burnout-paradise-release-locked-demo-coming-too/"><em>Burnout Paradise</em></a> is set to raise the bar again. GameTrailers has posted a handful of <a href="http://www.gametrailers.com/game/4419.html">new videos</a> showing off some of the cars in the game, and it is hard not to be impressed by the visual fidelity presented here. Our only gripe, the stupid cars stay in one piece. Where's the crashing, damn it?! Ah, well, for now you'll have to be satisfied with death-defying jumps and traffic evasion. Someone owes us an explosion though.<p><a href="http://www.joystiq.com/2007/11/02/ridiculously-pretty-burnout-paradise-footage/" rel="bookmark">Continue reading <em>Ridiculously pretty Burnout Paradise footage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/02/ridiculously-pretty-burnout-paradise-footage/">Ridiculously pretty Burnout Paradise footage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Nov 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/4419.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/02/ridiculously-pretty-burnout-paradise-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1028465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/02/ridiculously-pretty-burnout-paradise-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>ea</category><category>electronic-arts</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 02 Nov 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise smashes into North America Jan. 22]]></title><link>http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/</guid><comments>http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/49649"><img width="490" vspace="4" hspace="0" height="179" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/burnoutpara1.jpg" alt="" /></a><br /></div>
The next installment in the <em>Burnout</em> franchise, <a href="http://www.joystiq.com/tag/burnoutparadise/"><em>Burnout Paradise</em></a>, races (and crashes) its way into Xbox 360s and PS3s across North America on Jan. 22. Can't wait until the '08 for your <em>Paradise</em> fix? Then be happy in knowing that a demo will be available on PSN and XBLM this December.<br /><br />The demo will have the new "stunt" mode and also feature online support for apparently one other friend. You'll be able to play with them in three challenges or "simply smash each other up and grab your friend's Burnout Mugshot." Oh <em>Burnout</em>, <a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/">never disappointing</a> in vicariously allowing us to experience our real life driving fantasies. One day we'll slip up forgetting we're driving a real car and attempt some <em>Burnout</em> maneuvers ... one day, soon.<br /><br />[Via press release]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/burnout-paradise/">Burnout Paradise</a></strong></p><a href="http://www.joystiq.com/photos/burnout-paradise/#308570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308566"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-09_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/">Burnout Paradise smashes into North America Jan. 22</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Oct 2007 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/49649>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1022798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/26/burnout-paradise-smashes-into-north-america-jan-22/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>Criterion</category><category>EA</category><category>Electronic-Arts</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 26 Oct 2007 13:25:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Burnout Paradise]]></title><link>http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/</guid><comments>http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/burnoutparadiseps3box225.jpg"  alt="" />I recently got sucked into <span style="font-style: italic;">Burnout Paradise</span>, playing about a half-hour of the racing game due for release this Winter. While a half-hour may not seem like much, at hands-on gaming events, we writers rarely have the time or interest to play more than about fifteen minutes of a title before moving to the next.<br /><br />Criterion creative director, Alex Ward chatted while I raced through the realistic city; he was clearly proud and excited by the game's <a href="http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/">deviation</a> from previous <span style="font-style: italic;">Burnout</span> franchise titles. And I was also impressed.<br /><br />Admittedly, a half-hour isn't enough time to make a complete <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/">assessment</a> of a game. But I'm optimistic that the new version of the title will be a smash even if it breaks <span style="font-style: italic;">Burnout</span> traditions.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/burnout-paradise/">Burnout Paradise</a></strong></p><a href="http://www.joystiq.com/photos/burnout-paradise/#308570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308566"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-09_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/" rel="bookmark">Continue reading <em>Joystiq hands-on: Burnout Paradise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/">Joystiq hands-on: Burnout Paradise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Sep 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/999362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/27/joystiq-hands-on-burnout-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-ward</category><category>burnout-paradise</category><category>burnoutparadise</category><category>crash</category><category>criterion</category><category>driving</category><category>hands-on</category><category>impressions</category><category>online</category><category>preview</category><category>ps3</category><category>race</category><category>racing</category><category>xbox-360</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Thu, 27 Sep 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise events, online focus confirmed]]></title><link>http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/</guid><comments>http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><em><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070921005104&amp;newsLang=en"><img vspace="0" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/bopargenpftger_jpg_jpgcopy.jpg" alt="burnout paradise" /></a>Burnout Paradise</em> at E3 was <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/">something of a love/hate experience</a>. On the one hand, its frenzied high-definition crashes and pyrotechnic displays reminded us why we love Criterion's visceral racing series in the first place. On the other hand, the demo was devoid of any of the modes popularized by previous entries, particularly <em>Takedown</em>, instead spearheading the series into an online free for all that seemed decidedly removed from what what players had come to expect from <em>Burnout</em>. <br /><br />With such tremendous focus being placed this time around on multiplayer racing, the developers now reveal that they have garnished the <em>Burnout </em>experience with "hundreds" of online challenges and an 'EasyDrive Friends List,' which will be internal to the game. According to the team, this will allow players to pop in and out of online races on a whim without having to fuss with a lobby.<br /><br />In addition, for those who remain conflicted, Electronic Arts has offered up just what single player challenges players can expect from <em>Burnout Paradise</em> once it ships in early 2008. Specifically, EA has confirmed that the game will feature four types of single player events, including regular races, 'Marked Man,' 'Stunt,' and 'Road Rage' challenges, though sadly it appears that the 'Crash' events did not make the cut. In addition, taking a page from Atari's <em>Test Drive: Unlimited,</em> EA notes that the entire Paradise City game world will be available from the word <em>go</em>, and that players will be able to "start and even end a challenge at their leisure." <br /><br />Finally, as <a href="http://www.joystiq.com/2007/09/19/released-ps3-titles-may-become-rumble-compatible/">previously mentioned</a>, <em>Burnout Paradise</em> is among those titles confirmed to take advantage of Sony's upcoming rumble-ready DualShock 3 controller. In addition, as demonstrated at E3, the game will also include support for both the PlayStation Eye and Xbox Live Vision webcams, which will be chiefly used to take candid snapshots of players at the moment of impact.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/">Burnout Paradise events, online focus confirmed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Sep 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070921005104&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/995582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/21/burnout-paradise-events-online-focus-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnoutparadise</category><category>ea</category><category>Electronic-Arts</category><category>openworld</category><category>paradisecity</category><category>playstationeye</category><category>PS3</category><category>Xbox-360</category><category>xboxlivevision</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 21 Sep 2007 23:00:00 EST</pubDate></item><item><title><![CDATA[Video: Crashtacular Burnout Paradise gameplay]]></title><link>http://www.joystiq.com/2007/09/09/video-crashtacular-burnout-paradise-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/09/video-crashtacular-burnout-paradise-gameplay/</guid><comments>http://www.joystiq.com/2007/09/09/video-crashtacular-burnout-paradise-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="420" height="358">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=103752"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=103752" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="420" height="358"></embed> </object>We've seen its crashing mayhem in official trailers and video demos, but today we've got your first look at some actual in-game <a href="http://www.gametrailers.com/player/usermovies/103752.html"><em>Burnout Paradise</em> footage</a>. Embedded above is a six minute gameplay demo of <em>Burnout Paradise</em> pulled from an unknown source and let's just say it's lovely. Watch as the pretty muscle car races down the streets, hits other pretty cars and blows up into pretty car bits. It's like an exploding pinata, but medal and octane fueled. We're not sure how intuitive accessing the various race modes in this free roam racer will be, but from the looks of things we're thinking EA has this one figured out. Watch the video above and see for yourself how crashtacular <em>Burnout Paradise</em> will be.<br /><br />[Thanks, Darkstar]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/09/video-crashtacular-burnout-paradise-gameplay/">Video: Crashtacular Burnout Paradise gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Sep 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/usermovies/103752.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/09/video-crashtacular-burnout-paradise-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/984782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/09/video-crashtacular-burnout-paradise-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnoutparadise</category><category>ea</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 09 Sep 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[Eurogamer previews Burnout Paradise]]></title><link>http://www.joystiq.com/2007/09/03/eurogamer-previews-burnout-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/03/eurogamer-previews-burnout-paradise/</guid><comments>http://www.joystiq.com/2007/09/03/eurogamer-previews-burnout-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=82351&amp;page=1"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/e3_action25.jpg" /><br /></a></div>
The fancy lads over at Eurogamer gave a good, <a href="http://www.eurogamer.net/article.php?article_id=82351&amp;page=1">hard look</a> at <em><a href="http://www.joystiq.com/tag/BurnoutParadise/">Burnout Paradise</a></em>, and how Criterion is focusing on the "seamless" gameplay. Given the open environment of Paradise City, where we suppose the grass is indeed green and the girls above average, there are plenty of opportunities to expand on the number of things to do beyond racing and crashing. <br /><br />Aided by the addition of a handbrake, Burners will be able to perform Power Parking, where if you see a space between two parks vehicles that you may be able to squeeze into, and hopefully you can pull it off without hitting the curb or their parked vehicles. It's the little things like that which give us a lot of hope for this iteration of the Burnout series. Check out the full scoop by clicking the "read" link.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/03/eurogamer-previews-burnout-paradise/">Eurogamer previews Burnout Paradise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Sep 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=82351&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/03/eurogamer-previews-burnout-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/03/eurogamer-previews-burnout-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Burnout</category><category>BurnoutParadise</category><category>Criterion</category><category>EA</category><category>ElectronicArts</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 03 Sep 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Videos: Burnout Paradise from GameTrailers]]></title><link>http://www.joystiq.com/2007/07/15/video-burnout-paradise-gametrailers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/15/video-burnout-paradise-gametrailers/</guid><comments>http://www.joystiq.com/2007/07/15/video-burnout-paradise-gametrailers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="362">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=21413"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=21413" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="362"></embed> </object><br />While we didn't get a chance to get hands on here at X3F, you're welcome to check out Joystiq's <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/">outlook</a> on <em><a href="http://www.joystiq.com/tag/BurnoutParadise/">Burnout Paradise</a></em>. In the meantime though, we have a bunch of video from GameTrailers. The first of which is a gameplay trailer that shows what some readers complained that the teaser lacked: crashes. The game runs silky smooth and on top of that eye candy we have a trifecta of videos for you after the break. The first is more gameplay, followed by a developer interview that covers a new feature: "Road Rules". The last one goes over the open world of Paradise City. Enjoy.<p><a href="http://www.joystiq.com/2007/07/15/video-burnout-paradise-gametrailers/" rel="bookmark">Continue reading <em>Videos: Burnout Paradise from GameTrailers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/15/video-burnout-paradise-gametrailers/">Videos: Burnout Paradise from GameTrailers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Jul 2007 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/4419.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/15/video-burnout-paradise-gametrailers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/940459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/15/video-burnout-paradise-gametrailers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout5</category><category>burnoutparadise</category><category>criterion</category><category>E3</category><category>e307</category><category>ea</category><category>electronicarts</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Sun, 15 Jul 2007 19:15:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise screens careen online]]></title><link>http://www.joystiq.com/2007/07/12/burnout-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/12/burnout-paradise/</guid><comments>http://www.joystiq.com/2007/07/12/burnout-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/e3_action25.jpg" /><br /></div>
Electronic Arts released a slew of screenshots for Burnout Paradise after the Press Conference earlier today. Shots show off an exotic and muscle car racing through the streets of Paradise City. Joystiq has some impressions <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/">up</a>, though the only version showing at E3 is the PS3 version. Either way, the game is looking great, and we'll try to get some time to talk with EA/Criterion about the 360 version and should the versions be identical, get some hands on impressions, blasphemous or not.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/12/burnout-paradise/">Burnout Paradise screens careen online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2007 05:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/12/burnout-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/938823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/12/burnout-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Burn out</category><category>BurnOut</category><category>Burnout 5</category><category>Burnout Paradise</category><category>Burnout5</category><category>BurnoutParadise</category><category>Criterion</category><category>E A</category><category>E3</category><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Thu, 12 Jul 2007 05:15:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Burnout Paradise]]></title><link>http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/</guid><comments>http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-ps3-box.jpg" alt="burnout paradise" /></center>"Paradise" because this is the <em>Burnout</em> that Criterion has always wanted to develop, an EA marketing associate told us. Rebuilt on a yet-named engine (though internally, it's being called something like "smoldering BM"), <em>Burnout Paradise</em> drops us into a virtual city and promptly lets go. '<em>Burnout</em> without boundaries' can be intimidating to the unimaginative, but it's simple enough to stop at any of the 150 traffic lights, spin your car wheels, and initiate a classic-style race (though even these races are open to interpretation, since checkpoints can be reached from numerous routes). Time trial and crash mode are also cleanly embedded into the open-world, seamlessly attached to each street in the game.<br /><br />Still, this looks and plays a lot like <em>Burnout Takedown</em> and its subsequent sequels, and it's not until your friends (up to 8) start to pile up in your city that Criterion's vision of <em>Paradise</em> starts to become clear. Suddenly, spontaneous barrel rolls don't seem so, well, pointless. Now it's a high score competition, or a lure into a <em>friendly</em> takedown. But watch out, if you're victim's using a web cam, the game will automatically snap a mug shot just as your buddy becomes a crumpled wreck and plaster it on your screen -- and there's no telling where said victim's camera might be pointed... <br /><br />Criterion has made sacrifices, giving up real-time lighting and weather effects to ensure 60fps, and has scrapped the neatly packaged standard of menus and sub-menus that tend to guide the gameplay of most racing titles. Perhaps <em>Paradise</em> is a place where the sun is always perched just past noon; where there are no traffic laws; where horrific crashes don't have haunting consequences -- instead they're pleasures. But <em>Paradise</em> was never meant to be a loner's retreat. It's multiplayer, and multiplayer alone, that will save this franchise from monotony.<br /><br />Note: PlayStation 3 box art is used above to reflect that Criterion and EA are currently previewing <em>Burnout Paradise</em> on PS3 only.<br /><br />Update: EA has set a tentative "winter" release -- expect <em>Burnout Paradise</em> in early 2008.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/burnout-paradise/">Burnout Paradise</a></strong></p><a href="http://www.joystiq.com/photos/burnout-paradise/#308570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308566"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-09_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/">Joystiq impressions: Burnout Paradise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2007 04:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/938537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>BurnoutParadise</category><category>criterion</category><category>E3</category><category>e307</category><category>ea</category><category>Electronic-Arts</category><category>handson</category><category>impressions</category><category>ps3</category><category>psn</category><category>racing</category><category>Xbox-360</category><category>Xbox360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 12 Jul 2007 04:29:00 EST</pubDate></item><item><title><![CDATA[New Burnout Paradise vid shows off vehicular destruction]]></title><link>http://www.joystiq.com/2007/07/10/new-burnout-paradise-trailer-shows-off-vehicular-destruction/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/new-burnout-paradise-trailer-shows-off-vehicular-destruction/</guid><comments>http://www.joystiq.com/2007/07/10/new-burnout-paradise-trailer-shows-off-vehicular-destruction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><a href="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" class="abp-objtab visible" title="Click here to block this object with Adblock Plus" style="left: 314px ! important; top: 0px ! important;"></a><a href="http://www.gametrailers.com/remote_wrap.php?umid=82166" class="abp-objtab visible" title="Click here to block this object with Adblock Plus" style="left: 314px ! important; top: 0px ! important;"></a><object width="425" height="362" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param value="sameDomain" name="allowScriptAccess" />
<param value="http://www.gametrailers.com/remote_wrap.php?umid=82166" name="movie" />
<param value="high" name="quality" /> <embed width="425" height="362" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?umid=82166"></embed> </object></center> <br /><a href="http://www.joystiq.com/2007/04/30/new-name-for-burnout-5-new-trailer-and-screenshots/">Previous</a><em> Burnout Paradise</em> trailers have failed to show off any of the features that make a <em>Burnout </em>game a <em>Burnout </em>game, i.e., massive crashes with explosions of shrapnel. Criterion has finally given into our ravenous demands for destruction and they have released a new pre-E3 trailer that shows off a ton of sexy vehicular destruction. It also highlights some changes to level design, as it appears that the levels have more huge jumps and vertical pathways than the previous entries in the <em>Burnout </em>series. Though the whole sandbox aspect of the gameplay is still pretty suspicious, the rest of the gameplay is looking fantastic. The graphics look gorgeous and the game moves at the standard blistering pace we'd expect.<br /><br />With Criterion focusing on the PlayStation 3 version of <em>Burnout</em>, expect some top-notch carnage when the game hits the pavement later this year. Until then, check out the trailer above!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/10/new-burnout-paradise-trailer-shows-off-vehicular-destruction/">New Burnout Paradise vid shows off vehicular destruction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2007 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/10/new-burnout-paradise-trailer-shows-off-vehicular-destruction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/937246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/new-burnout-paradise-trailer-shows-off-vehicular-destruction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout paradise</category><category>BurnoutParadise</category><category>criterion</category><category>e307</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Tue, 10 Jul 2007 19:30:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise: it's crashtastic!]]></title><link>http://www.joystiq.com/2007/07/08/burnout-paradise-its-crashtastic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/08/burnout-paradise-its-crashtastic/</guid><comments>http://www.joystiq.com/2007/07/08/burnout-paradise-its-crashtastic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><center><a href="http://ps3.ign.com/articles/802/802255p1.html?RSSwhen2007-07-08_000000&amp;RSSid=802255"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/img_2774_burn5_450x360.jpg" alt="" /></a></center>Realistic and powerful. That's how the cars in <em>Burnout Paradise</em> are being described. Their engines are loud, their paint is shiny, their speed is ferocious! Basically, the cars are pretty badass. Built from the ground up instead of using an existing engine, Criterion's <em>Burnout Paradise</em> has a lot going for it. The neatest feature is the damage physics. Ramming a pole at extremely high speeds will result in car-wrapping goodness, with details mirroring all those old crash test dummy videos. Sometimes, if you're especially violent in your wipeout, you can crack your vehicle right in half.<br /><br />Online racing is incredibly simple and incredibly seamless. Invite a buddy to race and when the person accepts, the race begins. No menus apparently. No waiting. This was demoed on the PS3 version, so we know we'll be getting this seamless feature. Chances are, the 360 build will get the same thing. The point is this: we're not getting shafted this time.<br /><br />Every street has "race rules" across the 30 square mile city, so again you won't be bothered by pop-up menus or interrupting boxes of text to tell you the rules. It's hard to imagine how they'll do this, since it's nearly unprecedented, but it sounds lovely. There's a lot more to this game than meets the eye (no, they don't transform), with tune-up shops, crash mode, freeburn and more. Check out the <a href="http://ps3.ign.com/articles/802/802255p1.html?RSSwhen2007-07-08_000000&amp;RSSid=802255">rest of the preview</a> if you're curious. It's worth the read!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/08/burnout-paradise-its-crashtastic/">Burnout Paradise: it's crashtastic!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Jul 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/802/802255p1.html?RSSwhen2007-07-08_000000&amp;RSSid=802255>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/08/burnout-paradise-its-crashtastic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/935509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/08/burnout-paradise-its-crashtastic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout paradise</category><category>BurnoutParadise</category><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Sun, 08 Jul 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise's Teaser collides with Marketplace]]></title><link>http://www.joystiq.com/2007/06/06/burnout-paradises-teaser-collides-with-marketplace/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/burnout-paradises-teaser-collides-with-marketplace/</guid><comments>http://www.joystiq.com/2007/06/06/burnout-paradises-teaser-collides-with-marketplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><div align="center"><a href="http://www.majornelson.com/archive/2007/06/04/trailer-burnout-paradise.aspx"><img width="415" vspace="4" hspace="4" height="164" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/brphotrod.jpg" alt="" /></a><br /></div>
The beautiful, serene, and surprisingly <a href="http://www.joystiq.com/2007/04/30/burnout-paradise-trailer-releases-require-new-pants/">crashless</a> teaser trailer for <a href="http://www.joystiq.com/tag/burnout5"><em>Burnout Paradise</em></a> is now <a href="http://www.majornelson.com/archive/2007/06/04/trailer-burnout-paradise.aspx">available</a> in glorious High Definition on Xbox Live Marketplace. While some of you readers complained that the lack of destruction didn't really do anything for you, the focal point was the city that will be literally at your disposal in the new gen aggressive racer. The trailer weighs in at 36.23 MB, which sounds about right for 60-ish seconds of content. Does it look like the new hawtness compared to the YouTube version we showed you <a href="http://www.youtube.com/watch?v=9OJ9WGX8QRc">before</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/burnout-paradises-teaser-collides-with-marketplace/">Burnout Paradise's Teaser collides with Marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 07:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/06/04/trailer-burnout-paradise.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/burnout-paradises-teaser-collides-with-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/burnout-paradises-teaser-collides-with-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout 5</category><category>burnout paradise</category><category>Burnout5</category><category>BurnoutParadise</category><category>criterion</category><category>E A</category><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><category>Paradise</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 06 Jun 2007 07:15:00 EST</pubDate></item><item><title><![CDATA[Calling All Cars due for release tonight!]]></title><link>http://www.joystiq.com/2007/05/10/calling-all-cars-due-for-release-tonight/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/calling-all-cars-due-for-release-tonight/</guid><comments>http://www.joystiq.com/2007/05/10/calling-all-cars-due-for-release-tonight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/new-releases/" rel="tag">New Releases</a>, <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/callingallcars.jpg" alt="" /><br /></div>
<br />Finally, after a month or so of <a href="http://www.joystiq.com/2007/05/02/calling-all-cars-delayed-again-david-jaffe-crushes-my-dreams/">doing the will-it-won't-it dance</a>, David Jaffe's <a href="http://www.joystiq.com/search/?q=calling+all+cars"><em>Calling All Cars</em></a> has a set release date: Today! It will appear alongside <a href="http://www.joystiq.com/search/?q=Rampart"><em>Rampart</em></a> (<a href="http://www.joystiq.com/2007/05/09/rampart-this-thursday/">as promised</a>) as part of the US PlayStation Store line-up tonight. There's no word on when it will be coming to Europe, but we're hoping it'll be within the next few weeks.<br /><br />The full line-up for tonight is as follows: <br />
<ul>
    <li><a href="http://www.joystiq.com/search/?q=calling+all+cars"><em>Calling All Cars</em></a> ($9.99)</li>
    <li><a href="http://www.joystiq.com/search/?q=Rampart"><em>Rampart</em></a> ($4.99)</li>
    <li><a href="http://www.joystiq.com/search/?q=Warhawk"><em>Warhawk</em></a> video (free)</li>
    <li><a href="http://www.joystiq.com/search/?q=Burnout+Paradise"><em>Burnout Paradise</em></a> trailer (free)</li>
    <li><a href="http://www.joystiq.com/search/?q=Rampage"><em>Rampage</em></a> video (free)</li>
</ul>
All in all, not a bad haul. You lucky Americans. No doubt we'll have a review up for <span style="font-style: italic;">Calling All Cars</span> before too long. Until then, be sure to comment and let us know what you think. Enjoy!<br /><br />[Via SCEA press release]<span style="font-size: 11pt; font-family: Arial;"><span style="font-size: 11pt; font-family: Arial;">
<p style="margin: 0in 0in 0pt 0.25in;"> </p>
</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/10/calling-all-cars-due-for-release-tonight/">Calling All Cars due for release tonight!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/10/calling-all-cars-due-for-release-tonight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/893490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/calling-all-cars-due-for-release-tonight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Burnout Paradise</category><category>BurnoutParadise</category><category>Calling All Cars</category><category>CallingAllCars</category><category>Daivd Jaffe</category><category>DaivdJaffe</category><category>Playstation store update</category><category>PlaystationStoreUpdate</category><category>Rampage</category><category>Rampart</category><category>Warhawk</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 10 May 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[New name for Burnout 5 + new trailer and screenshots!]]></title><link>http://www.joystiq.com/2007/04/30/new-name-for-burnout-5-new-trailer-and-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/30/new-name-for-burnout-5-new-trailer-and-screenshots/</guid><comments>http://www.joystiq.com/2007/04/30/new-name-for-burnout-5-new-trailer-and-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><img vspace="4" hspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/450_burnout.jpg" /></center>Criterion announced today that the tentatively titled <em>Burnout 5</em> is now officially called <em><a href="http://ps3.ign.com/articles/784/784220p1.html">Burnout Paradise</a></em>. To commemorate the occasion, they've also released a handful of <a href="http://media.ps3.ign.com/media/850/850815/imgs_1.html">new screenshots</a> and a <a href="http://media.ps3.ign.com/media/850/850815/vids_1.html">sexy teaser trailer</a>.<br /><br /><em>Burnout Paradise</em> is supposed to mix up the <em>Burnout</em> experience by providing a kind of free-roaming gameplay with online integration that sounds similar to <em>Test Drive Unlimited</em>, though not a lot of details have come out yet. <br /><br />I'm a bit wary about it myself, I rather dislike free-roaming gameplay in racing games. I liked the arcade-y feeling of the earlier <em>Burnout</em> tracks, and I'm worried you're going to lose some of the pacing by making it a sandbox racer. At the same time, Criterion has a fantastic track record and they haven't let me down yet.<br /><br />What do you guys think? Do you think sandbox style gameplay will be beneficial to the <em>Burnout</em> formula?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/30/new-name-for-burnout-5-new-trailer-and-screenshots/">New name for Burnout 5 + new trailer and screenshots!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/784/784220p1.html?RSSwhen2007-04-30_041500&amp;RSSid=784220>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/new-name-for-burnout-5-new-trailer-and-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/new-name-for-burnout-5-new-trailer-and-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout 5</category><category>burnout paradise</category><category>Burnout5</category><category>BurnoutParadise</category><category>criterion</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Mon, 30 Apr 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[Burnout: Paradise trailer releases; require new pants]]></title><link>http://www.joystiq.com/2007/04/30/burnout-paradise-trailer-releases-require-new-pants/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/30/burnout-paradise-trailer-releases-require-new-pants/</guid><comments>http://www.joystiq.com/2007/04/30/burnout-paradise-trailer-releases-require-new-pants/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/game-announcements/" rel="tag">Game announcements</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=4037"><img width="425" vspace="4" hspace="0" height="168" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/brphotrod.jpg" /></a><br />Wow. Gamertagradio just <a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=4037">posted</a> the teaser trailer for the next <em>Burnout</em> game, now titled <em>Burnout: Paradise</em>, accompanied by a press release touching on some information we already knew, as well as that the game is slated for a <em>northern hemispherical</em> "Winter 2007" release. Anyway, the trailer starts off similarly to GTA:IV, showing the ... paradisiacal Paradise City, with the calm hustle and bustle of the streets, inter-cut with the roaring engine of the burners racing along the road. <br /><br />For those of you curious, the music featured is "My Curse" by Killswitch Engage, with "Burning The Lives" by Shadows Fall almost being audible behind the sound of the cars careening between traffic. So, out of care for your well being, we have the teaser available after the break, but plead that you come <a href="http://www.kleenex.com">prepared</a>, lest your week start off on the wrong foot.<p><a href="http://www.joystiq.com/2007/04/30/burnout-paradise-trailer-releases-require-new-pants/" rel="bookmark">Continue reading <em>Burnout: Paradise trailer releases; require new pants</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/30/burnout-paradise-trailer-releases-require-new-pants/">Burnout: Paradise trailer releases; require new pants</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamertagradio.com/vbportal/forums/showthread.php?t=4037>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/burnout-paradise-trailer-releases-require-new-pants/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/burnout-paradise-trailer-releases-require-new-pants/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Burn out</category><category>BurnOut</category><category>Burnout Paradise</category><category>Burnout: Paradise</category><category>Burnout:Paradise</category><category>BurnoutParadise</category><category>Criterion</category><category>E A</category><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><category>Paradise</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 30 Apr 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Burnout Paradise emerges from Burnout 5 cocoon]]></title><link>http://www.joystiq.com/2007/04/30/burnout-paradise-emerges-from-burnout-5-cocoon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/30/burnout-paradise-emerges-from-burnout-5-cocoon/</guid><comments>http://www.joystiq.com/2007/04/30/burnout-paradise-emerges-from-burnout-5-cocoon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div style="text-align: center;"><em><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070430005337&amp;newsLang=en"><img width="425" vspace="4" hspace="4" height="278" border="0" align="middle" alt="paradise" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/burnout_paradise_425px.jpg" /></a></em><br /></div>
<em><a href="http://www.joystiq.com/tag/Burnout/">Burnout</a> </em>has always been paradise for degenerates <a href="http://www.imdb.com/title/tt0115964/">like Rosanna Arquette</a>, but EA <a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070430005337&amp;newsLang=en">has announced</a> that the next iteration of the series will draw the rest of us into her and Elias Koteas' sick game, as <em><a href="http://www.joystiq.com/tag/Burnout5">Burnout 5</a> </em>becomes <em><a href="http://www.joystiq.com/tag/BurnoutParadise/">Burnout Paradise</a>. </em><br /><em><span style="font-style: italic;"><span style="font-style: italic;"><span style="font-style: italic;"><br /></span></span></span></em>Besides the assertion that the game "proves that crashing is awesome!" (take that, <a href="http://en.wikipedia.org/wiki/James_Dean#Death">James Dean</a><span style="text-decoration: underline;"></span>) there's not a lot of info that we didn't <a href="http://www.joystiq.com/2006/08/29/surprise-burnout-5-coming-to-xbox-360-and-ps3/">already know</a> in the official announcement. It's an open-world approach to the game and there are crashes. The release says that you'll "experience the most explosive pile-ups in the series<span id="bwanpa5">'</span> history," but they don't have any scientists backing that up, so we really don't feel comfortable reporting it. Luckily, you'll be able to do your own research when <span style="font-style: italic;">Burnout Paradise</span> hits <a href="http://www.joystiq.com/tag/Xbox360/">Xbox 360</a> and <a href="http://www.joystiq.com/tag/PS3/">PS3</a> this winter.<br /><br />[Via <a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=4037">Gamertag Radio</a>]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/burnout-paradise/">Burnout Paradise</a></strong></p><a href="http://www.joystiq.com/photos/burnout-paradise/#308570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/burnout-paradise/#308566"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/burnout-paradise-09_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/04/30/burnout-paradise-emerges-from-burnout-5-cocoon/" rel="bookmark">Continue reading <em>Burnout Paradise emerges from Burnout 5 cocoon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/30/burnout-paradise-emerges-from-burnout-5-cocoon/">Burnout Paradise emerges from Burnout 5 cocoon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2007 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070430005337&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/burnout-paradise-emerges-from-burnout-5-cocoon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/burnout-paradise-emerges-from-burnout-5-cocoon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout5</category><category>burnoutparadise</category><category>ea</category><category>Electronic-Arts</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 30 Apr 2007 10:55:00 EST</pubDate></item></channel></rss>
