Posts with tag call-of-duty
by Randy Nelson Jul 7th 2008 6:30PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Business
With development of the
latest Call of Duty falling to
Treyarch, what's
COD1/2/4 dev
Infinity Ward up to? We'll give you one guess. If you said "
Call of Duty 5," Activision would say "no comment." But you'd
likely definitely be correct. But the company, who recently renewed its publishing contract with Activision, has its sights set on more than sequels.
In an update
on his blog, IW's director of communications / community manager Robert "Fourzerotwo" Bowling reveals that the company is looking at "the possibility of a unique new IP" – one that it will "have complete control over." We're going out on a limb and betting that it won't have
anything to do with military combat.
As for its next game? The one that's
not an original IP and wow-that-sure-sounds-like-
COD5? Bowling says that IW is "excited to be working on our next project, but it's going to be quite a while before I can share any details on exactly what that project is." "Quite a while" = [insert industry event here] '09.
[Via
GameSpot]
by James Ransom-Wiley Jun 23rd 2008 6:15PM
Filed under: PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360
Variables a =
Call of Duty: World at War for Xbox 360, PlayStation 3 & PC
b =
Call of Duty: World at War for Wii
c =
Call of Duty: World at War for PlayStation 2
ProofIf
a=b, and variations of
c have been
known to equal corresponding variations of
b, then does
a=
c?
...
Yes? Well, the problem is
c doesn't exist.
Call of Duty: World at War will be "next-gen only baby!" Treyarch studio head Mark Lamia confirmed with Joystiq, correcting an
earlier report that the game would mark a return of the series on PS2; the first since Treyarch's
Call of Duty 3. Despite claims that
World at War is "not a different game on Wii" (with, um, a few exceptions) -- and therefore, wouldn't be
all that different of a game on PS2 -- Activision and Treyarch have apparently retired PS2 from duty ... for good.
Check out our full interview with Treyarch
right here.
by Christopher Grant Jun 23rd 2008 4:15PM
Filed under: Business
Wondering what happened to the number "5" trailing
Call of Duty and preceding
World at War? Senior producer Noah Heller offered some
insight into its absence, saying, "We're getting rid of the number in
Call of Duty for a very specific reason: It's because we want you to know that when you're playing
Call of Duty: World at War you're playing the best shooter, the best WW2 game ever. Likewise when you're playing
Modern Warfare, likewise when you play any game that will be called
Call of Duty."
Now, a handful of us have tried to parse that quote and, no matter which angle we take, it proves elusive. Is he saying that
Modern Warfare didn't have a number in the title (because
the game's box clearly says otherwise)? Is he saying that future
Call of Duty installments, including whatever Infinity Ward is presumably working on, will also be
sans number? Or perhaps, as
rumored, Infinity Ward has renegotiated their relationship with the flagship title and any numbered sequels (all future sequels?) will be saved for them to develop?
We've sent our own inquiry into Activision for some clarification. We'll let you know what it throws back.
by James Ransom-Wiley Jun 23rd 2008 3:45PM
Filed under: PC, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, First Person Shooters
Call of Duty: World at War began life right after
Call of Duty 3, before
Call of Duty 4: Modern Warfare was released. So, following this logic, "there was no modern warfare" when
World at War was conceived, Treyarch studio head Mark Lamia told Joystiq, responding to skeptics who fear that the series' return to World War II will be a return to mediocrity. In fact,
Call of Duty's "B Team" alternate developer doesn't consider its next entry a rehash at all. "We don't really look at it like we're going back to World War II," said Lamia. "For [Treyarch], it's totally new."
Lamia pointed to
World at War's two-year development cycle as a key factor; a full 12 months more than the team had to complete
Call of Duty 3, which, while by no means a commercial or critical failure, stands as a definitive low point for the franchise. "When you got one year, you do what you know, and get it done well -- don't mess around. When you got two years, you have a chance to introduce new gameplay, new elements."
Check out our full interview with Treyarch
right here.
by Kevin Kelly Jun 23rd 2008 2:45PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Fighting
By now, you already know that
Call of Duty is indeed coming back, though not in the
Modern Warfare variety you've come to know and love. You know, that edition which sold over ten million copies and was developed by another studio. No, Activision has handed the reins back to Treyarch to create
Call of Duty: World at War, which returns the franchise to the WWII genre, albeit in a new theater: The Pacific. Find everything we know about
Call of Duty 5, err,
Call of Duty: World at War, after the break.
Continue reading Joystiq impressions -- Call of Duty: World at War
by Kevin Kelly Jun 23rd 2008 2:40PM
Filed under: Nintendo Wii, Action, Fighting
Treyarch has ambitious plans for
Call of Duty: W
orld at War, namely in making sure that the Wii version is "not a different game," according to what Treyarch studio head Mark Lamia told Joystiq. "We have dedicated engineers, artists, and designers associated to the Wii platform. So we have a ton of resources, stable platform to start with while we're making that thing -- but it will be the exact experience except for the changes we need to make for the controls and everything else."
Everything else, eh? Aside from Waggletech® and
Overpriced Plastic Shell® integration (yes, Zapper support confirmed), expect the Wii version of
World at War to feature some significant scaling back in the graphics department, and
co-op and online multiplayer modes. So, same game? Or just the same
name?
Check out our full interview with Treyarch
right here.
by Jason Dobson Jun 23rd 2008 8:15AM
Filed under: PC, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Action
There are times when going at it alone just isn't enough, and you want a buddy by your side to help make it through to the day, not to mention help soak up enemy bullets. For this, Activision has revealed how co-op multiplayer will be handled in
Call of Duty: World at War, in which players will lace up in the military boots of either U.S. Marines or Russian soldiers in both the South Pacific and European theaters of war.
Specifically, the Treyarch-developed shooter will include four-player online co-op for the Xbox 360, PS3, and PC, while the console versions will also allow soldiers to pair up offline for local split-screen gameplay, with "a unique co-op mode for two players" reserved for soldiers waggling on the Wii. However, the game's online focus won't end with simply gunning down enemy soldiers and offering moral support to buddies trying to make it through the game's "
darker themes." Activision notes that
Call of Duty: World at War will shell out persistent experience points to players participating in both competitive and cooperative online battles, as well as a difficulty curve that will scale depending on "a player's experience rank and rank of the player's friends."
by Griffin McElroy Jun 21st 2008 11:30AM
Filed under: First Person Shooters

Following the tremendous success of Infinity Ward's
well-received Call of Duty 4: Modern Warfare, fans were generally disappointed to learn that the next installment in the wartime franchise
would not only have a different developer, but would also be replacing their
M4s with
M1s, taking the series
back to its World War II roots. If a recently uncovered rumor is credible, we're not entirely sure these same fans would approve of Infinity Ward's plans to throw the bullet-riddled franchise into the DeLorean, gun it to 88, and take it to
where they don't need roads.
This rumor (and accompanying clumsy "Back to the Future" reference) finds its origins in a statement from an Infinity Ward insider,
who mentioned the company is working on "a sci-fi title", and that further details concerning said title may or may not be made available during E3. It's extremely possible that Infinity Ward would get their hands back on the
Call of Duty franchise once Treyarch has had its way with it, but would they really introduce elements of unrealism into such a history-steeped series, or could they be working on an entirely new,
space marine-flavored franchise?
by Jason Dobson Jun 17th 2008 2:55PM
Filed under: Microsoft Xbox 360, First Person Shooters
With Treyarch-developed
Call of Duty: World at War recently unveiled by the
UK's Official Xbox Magazine, you may be asking yourself when footage of the game's darker "new military theater" will be yours for the watching. Now Microsoft has announced that the game's reveal trailer will premiere over Xbox Live this weekend worldwide, giving gamers a first look at "the darkest corners of WWII."
Being built upon a refined version of the same engine that powers
Call of Duty 4,
World at War is expected to emphasize fear and tackle darker themes than those in
earlier titles. Interestingly, today's trailer announcement notes that the video will be available over the Xbox Live Marketplace from June 21-22, suggesting that players on platforms such as the PS3 or PC may be able to poke their heads up from the trenches to watch it soon afterward, though nothing has yet been announced.
by Jason Dobson Jun 9th 2008 8:00AM
Filed under: Microsoft Xbox 360, First Person Shooters
It surprised precisely no one when Activision last month
revealed plans for yet another game in the publisher's popular
Call of Duty franchise, though until now details have been kept just beyond our line of sight. Now
new scans lifted from the latest issue of the UK's Official Xbox Magazine have confirmed
earlier rumors that the series' fifth installment, apparently dubbed
Call of Duty: World at War, will be handled by developer Treyarch, and that the game's previously teased "new military theater" will again drop players behind enemy lines in a battle for the Pacific during World War II.
According to the article, Treyarch aims to "explore the darkest corners of WWII," giving the military shooter more of a survival horror flavor by "tackling darker themes" and pitting players against a "new, seemingly alien fighting force." Activision has yet to officially announce
Call of Duty: World at War, though it seems clear that we'll be trading in our
guided anti-tank missiles for submachine guns sooner than we'd like.
[Thanks Nathan]
by Ross Miller Jun 4th 2008 11:00PM
Filed under: Microsoft Xbox 360, First Person Shooters
It appears some of the
enthusiasm for
Grand Theft Auto IV's multiplayer has waned, as the title has dropped to number three for top Xbox Live titles for the week of May 26. Old stalwarts
Halo 3 and
Call of Duty 4 raced to reclaim the throne, with the latter title
once again taking
the top spot.
To express gratitude, Infinity Ward's
iamfourzerotwo said that this weekend will provide double experience points for all
COD4 players. That will apply to both Xbox 360 and PlayStation 3. Additionally, the variety map packs will now show up as often as normal maps (they are currently twice as likely to now).
by Ross Miller Jun 4th 2008 1:00AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, Business
Infinity Ward's
Call of Duty 4 has just reached that coveted eighth digit in unit sales. The developer
told CNET yesterday that the shooter had sold over 10 million units across all platforms. While unable to provide a breakdown of the figures, Infinity Ward said it had sold the best on Xbox 360.
According to the studio, it is one of "less than 10" games to reach the 10 million mark since 2000. Although we don't know for sure what those games are, our best guesses are
The Sims, The Sims 2,
World of Warcraft, a
half dozen Nintendo DS games and
Wii Play. As of
January 2008,
Halo 3 was at 8.1 million units sold worldwide. (It should be noted that the
Call of Duty 4 has an advantage here by merit of the PC and PS3 versions.)
As for
Call of Duty 5, Activision has
still not confirmed which franchise regular is developing the game, be it Treyarch or Infinity Ward.
Rumors suggest the former, but given
COD4's success, we really hope IW gets to latch onto the series and keep hold.
Update: We just got word from Activision that the 10 million figure does not take into account the Mac and DS versions of the game.
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