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Posts tagged camera

Microsoft files patent for device that enforces licenses through visual surveillance

Microsoft has filed a patent for a system that could potentially use a camera to determine whether you're breaking its content-viewing rules or not. US Patent Application 20120278904 describes the ability to use a Kinect-like camera-enabled device for "continuously monitoring a number of users at...

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Mutant Blobs Attack! dev on finding the right balance with Vita

Ryan MacLean is the CEO of Toronto-based DrinkBox Studios, which is composed of developers who know how to make games for a console launch. Working at Pseudo Interactive, MacLean's team released Cel Damage in time for the original Xbox launch, and Full Auto 2: Battlelines within a month of the...

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Warren Spector says reviewers 'misunderstood' Epic Mickey's camera

Though plenty of reviewers (our own included) were swept up by the enchanting world of Epic Mickey, its shoddy camera has been pretty much universally maligned. Creator Warren Spector leaped to his team's defense while speaking with MTV, saying, "First, there has never been a game that I couldn't...

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EyePet PSP and Invizimals may not support PSP Go in North America

The upcoming camera-enabled launches of EyePet and Invizimals in North America may not be available to PSP Go owners at all. PlayStation.Blog's Sid Shuman accurately admits that the upcoming PSP camera was "designed for pre-Go models only," and the "current camera will only fit onto the larger PSP...

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Alleged Kinect hardware specs claim two active player limit

During E3, PrimeSense, the company behind the Kinect hardware, told Joystiq that the system it had licensed to Microsoft could only handle a maximum of two active players at a time. PrimeSense couldn't confirm at the time that Kinect could only calculate two players, and Microsoft didn't comment...

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George Romero's App of the Dead shambles to the App Store soon

To put it lightly, George Romero hasn't had the best of luck in recent years. His past few films haven't been that great, and the last game he had his name slapped on a game (2005's Land of the Dead: Road to Fiddler's Green), wasn't received well. We say this because his name is being slapped onto...

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'Second Sight' turns PSP camera into an augmented reality learning tool [update]

We've recently seen augmented reality used in some pretty clever ways in the gaming space, but Sony subsidiary ConnectED has come up with a way to turn real-time graphical overlays into an educational tool. Using a PSP equipped with a camera, the "Second Sight" technology allows tags embedded in...

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Interview: EyePet's Nicolas Doucet discusses Move integration

We were starting to worry that SCEA had forgotten about EyePet when its planned holiday 2009 release came and went. Sony's Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring PlayStation Move support. We chatted with EyePet producer Nicolas Doucet about...

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RE5 'Lost in Nightmares' Easter egg: the classic cam

There's a neat throwback to the first time Jill Valentine and Chris Redfield went stomping around a creepy old mansion in "Lost in Nightmares," the new DLC episode for Resident Evil 5. By going to the front door of the mansion and attempting to open it a few times (remember what happened the...

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Popular Science explains the making of Project Natal

Vaunted science magazine Popular Science got to check out Project Natal at CES, and has posted its own take on the project over on its site. While most of the coverage we've seen of Microsoft's motion controller has been from the gaming press, Pop Sci comes at it from a software engineering...

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