<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Microsoft files patent for device that enforces licenses through visual surveillance]]></title><link>http://www.joystiq.com/2012/11/07/microsoft-files-patent-for-device-that-enforces-licenses-through/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/microsoft-files-patent-for-device-that-enforces-licenses-through/</guid><comments>http://www.joystiq.com/2012/11/07/microsoft-files-patent-for-device-that-enforces-licenses-through/#comments</comments><description><![CDATA[<p class="image-container" style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/07/microsoft-files-patent-for-device-that-enforces-licenses-through/"><img alt="Microsoft files patent for device that enforces licenses through visual surveillance" data-src-height="280" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/kinectimagesviewing.jpg" /></a></p><p> Microsoft has <a href="http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220120278904%22.PGNR.&amp;OS=DN/20120278904&amp;RS=DN/20120278904">filed a patent for a system</a> that could potentially use a camera to determine whether you're breaking its content-viewing rules or not. <a href="http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220120278904%22.PGNR.&amp;OS=DN/20120278904&amp;RS=DN/20120278904">US Patent Application 20120278904</a> describes the ability to use a Kinect-like camera-enabled device for "continuously monitoring a number of users at a display device during the performance of [some] content," which basically means the camera would watch the faces of anyone watching a display showing licensed content (like a movie or a game), and then track those faces to see if the viewers had appropriately licensed it.<br /> <br /> The patent lists a number of options for determining the validity of the possible viewers, including counting their number (as in, making sure only three people were able to see a movie), or actually identifying specific users (to make sure Julie isn't watching a movie that Mark was only licensed to see). The patent itself doesn't specifically mention Kinect, but it does mention the idea of a "gaming and media system" as well as "mobile devices" with the same capability.<br /> <br /> Obviously, such a system would have some weaknesses (could you use a picture or a sculpture to spoof the camera?), and the patent states at the end that this is just one possible implementation of a setup like this. But Microsoft is apparently thinking about using Kinect's ability to recognize you for more than just <a href="http://www.joystiq.com/2012/10/09/fable-the-journey-review/">throwing around spells</a> and playing games. In the future, that camera may be used to figure out whether you're following the rules or not.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/microsoft-files-patent-for-device-that-enforces-licenses-through/">Microsoft files patent for device that enforces licenses through visual surveillance</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/microsoft-files-patent-for-device-that-enforces-licenses-through/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20372655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/microsoft-files-patent-for-device-that-enforces-licenses-through/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>kinect</category><category>licensing</category><category>microsoft</category><category>patent</category><category>uspto</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 07 Nov 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Mutant Blobs Attack! dev on finding the right balance with Vita]]></title><link>http://www.joystiq.com/2012/02/15/mutant-blobs-attack-dev-on-finding-the-right-balance-with-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/15/mutant-blobs-attack-dev-on-finding-the-right-balance-with-vita/</guid><comments>http://www.joystiq.com/2012/02/15/mutant-blobs-attack-dev-on-finding-the-right-balance-with-vita/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/13/mutant-blobs-attack-dev-focuses-on-vita-inputs-that-work/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mbatitle.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></p><p> Ryan MacLean is the CEO of Toronto-based DrinkBox Studios, which is composed of developers who know how to make games for a console launch. Working at Pseudo Interactive, MacLean's team released <em>Cel Damage </em>in time for the original Xbox launch, and <em>Full Auto 2: Battlelines</em> within a month of the PlayStation 3's debut. When Pseudo Interactive shuttered in mid-2008, a number employees established DrinkBox Studios, which has since completed contract work for nearly every system on the market.<br /> <br /> At a recent Los Angeles event for DrinkBox's latest title, <a href="http://joystiq.com/game/tales-from-space-mutant-blobs-attack"><em>Tales from Space: Mutant Blobs Attack!</em></a>, MacLean told me that of all the systems he's worked on for launch, the <a href="http://www.joystiq.com/2012/02/13/joystiqs-playstation-vita-launch-guide/">PlayStation Vita</a> was the "easiest" to develop for. DrinkBox was first introduced to the Vita in October 2010 (before it was officially <a href="http://www.joystiq.com/2011/05/29/rumor-ngp-to-be-officially-named-ps-vita-renamed-at-e3/">announced to the public</a>), and the studio wanted its first game on the system, <em>Mutant Blobs Attack!,</em> to "take advantage of the Vita's input capabilities." But just like any developer taking on a new set of hardware, they had to focus on controls that worked.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tales-from-space-mutant-blob-attack/">Tales from Space: Mutant Blob Attack!</a></strong></p><a href="http://www.joystiq.com/photos/tales-from-space-mutant-blob-attack/#4820590"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/drinkbox4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tales-from-space-mutant-blob-attack/#4820591"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/drinkbox1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tales-from-space-mutant-blob-attack/#4820592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/drinkbox2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tales-from-space-mutant-blob-attack/#4820593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/drinkbox3_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.joystiq.com/2012/02/15/mutant-blobs-attack-dev-on-finding-the-right-balance-with-vita/" rel="bookmark">Continue reading <em>Mutant Blobs Attack! dev on finding the right balance with Vita</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/15/mutant-blobs-attack-dev-on-finding-the-right-balance-with-vita/">Mutant Blobs Attack! dev on finding the right balance with Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Feb 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/15/mutant-blobs-attack-dev-on-finding-the-right-balance-with-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/15/mutant-blobs-attack-dev-on-finding-the-right-balance-with-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accelerometer</category><category>camera</category><category>controls</category><category>drinkbox-studios</category><category>mutant-blobs-attack</category><category>playstation</category><category>playstation-vita</category><category>tales-from-space-mutant-blobs-attack</category><category>touchscreen</category><category>vita</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 15 Feb 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Warren Spector says reviewers 'misunderstood' Epic Mickey's camera]]></title><link>http://www.joystiq.com/2010/12/08/warren-spector-says-reviewers-misunderstood-epic-mickey-camera/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/warren-spector-says-reviewers-misunderstood-epic-mickey-camera/</guid><comments>http://www.joystiq.com/2010/12/08/warren-spector-says-reviewers-misunderstood-epic-mickey-camera/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/08/warren-spector-says-reviewers-misunderstood-epic-mickey-camera/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/goofycam.jpg" /></a></div>
Though plenty of reviewers (<a href="http://www.joystiq.com/2010/11/29/disney-epic-mickey-review/#review">our own included</a>) were swept up by the enchanting world of <a href="http://www.joystiq.com/game/epic-mickey"><em>Epic Mickey</em></a>, its shoddy camera has been pretty much universally maligned. Creator Warren Spector leaped to his team's defense while speaking with <a href="http://clutch.mtv.com/2010/12/06/epic-mickeys-warren-spector-responds-to-the-internets/">MTV</a>, saying, "First, there has never been a game that I couldn't break if you give it to me for 30 seconds. I mean, I will break a camera in any game ever made. [<em>Ed.'s note:</em> Well, clearly.] Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it." <br />
<br />
Spector went on to claim that the issue stems from the fact that his game isn't a pure platformer, so the camera couldn't be tuned just for that purpose. "If reviewers want to give us a hard time about it because they're misunderstanding the game we made, it's not for me to tell them that they're wrong," he continued, "absolutely not." <br />
<br />
Listen, we love Warren Spector, and <em>Epic Mickey</em> has plenty of good points, for sure. But "We tried to do something that was crazy hard and it didn't work" is not a suitable excuse -- unless you're going house to house and explaining the "right" way to play. (P.S. If Spector <em>does</em> start doing that, you probably shouldn't let him near your cameras.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/warren-spector-says-reviewers-misunderstood-epic-mickey-camera/">Warren Spector says reviewers 'misunderstood' Epic Mickey's camera</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/warren-spector-says-reviewers-misunderstood-epic-mickey-camera/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19751918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/warren-spector-says-reviewers-misunderstood-epic-mickey-camera/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>disney</category><category>disney-epic-mickey</category><category>Epic-Mickey</category><category>nintendo</category><category>reviews</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 08 Dec 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[EyePet PSP and Invizimals may not support PSP Go in North America]]></title><link>http://www.joystiq.com/2010/07/07/eyepet-psp-and-invizimals-may-not-support-psp-go-in-north-americ/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/07/eyepet-psp-and-invizimals-may-not-support-psp-go-in-north-americ/</guid><comments>http://www.joystiq.com/2010/07/07/eyepet-psp-and-invizimals-may-not-support-psp-go-in-north-americ/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img width="530" vspace="0" hspace="0" height="319" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/pspgocableconvt5.jpg" /></div>
The upcoming camera-enabled launches of <em><a href="http://www.joystiq.com/2010/06/22/visual-overload-sonys-e3-psp-lineup/">EyePet</a></em><a href="http://www.joystiq.com/2010/06/22/visual-overload-sonys-e3-psp-lineup/"> and </a><em><a href="http://www.joystiq.com/2010/06/22/visual-overload-sonys-e3-psp-lineup/">Invizimals</a></em> in North America may not be available to PSP Go owners at all. <a href="http://blog.us.playstation.com/2010/07/03/the-playstation-recap-50/#comment-424477">PlayStation.Blog</a>'s Sid Shuman accurately admits that the upcoming PSP camera was "designed for pre-Go models only," and the "current camera will only fit onto the larger PSP model."<br />
<br />
Shuman suggests there are "no workarounds," suggesting he has forgotten about the rarely-seen PSP Go "<a href="http://www.joystiq.com/2009/09/24/stop-and-look-at-psp-gos-ridiculous-converter-cable/">converter cable</a>," introduced at Tokyo Game Show last year. Whether or not the attachment will ever find a Stateside release is still up in the air. "We don't have any information yet on a peripheral attachment for the Go," a Sony rep told us, neither confirming nor denying the possibility. Of course, should SCEA choose not to ship the cables, there's another solution: <a href="http://www.play-asia.com/SOap-23-83-57ld-71-jd-49-en-84-j-70-3lcj.html">importing</a> from Japan.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/psp-go-converter-cable/">PSP Go Converter Cable</a></strong></p><a href="http://www.joystiq.com/photos/psp-go-converter-cable/#2312074"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-08-26_13-58-58-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/psp-go-converter-cable/#2312073"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-08-26_13-58-58_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/07/eyepet-psp-and-invizimals-may-not-support-psp-go-in-north-americ/">EyePet PSP and Invizimals may not support PSP Go in North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jul 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/07/eyepet-psp-and-invizimals-may-not-support-psp-go-in-north-americ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19543358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/07/eyepet-psp-and-invizimals-may-not-support-psp-go-in-north-americ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>converter-cable</category><category>eyepet</category><category>eyepet-psp</category><category>invizimals</category><category>playstation</category><category>psp</category><category>psp-go</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 07 Jul 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Alleged Kinect hardware specs claim two active player limit]]></title><link>http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/</guid><comments>http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kinecthardware.jpg" /></div>
During E3, PrimeSense, the company behind the <a href="http://joystiq.com/tag/kinect|project-natal">Kinect</a> hardware, <a href="http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/">told Joystiq</a> that the system it had licensed to Microsoft could only handle a maximum of two active players at a time. PrimeSense couldn't confirm at the time that Kinect could only calculate two players, and Microsoft didn't comment further when we asked, but <a href="http://www.electronictheatre.co.uk/index.php/xbox360/xbxo360-news/5162-kinect-technical-specifications-a-xbox-360-requirements-revealed">leaked Kinect technical specifications</a> from a few UK retailers seem to match up with the two "active" player limit. The leaked technical specifications claim that the Kinect camera can recognize any number of human bodies, but can only calculate the movement and actions of two people at a time.<br />
<br />
Other interesting specs have the camera pulling in a video view with a 640x480 resolution at 30fps, and an echo cancellation system in the mic that will make voice chat possible directly through Kinect. The information also explains what the original Xbox 360 will need for the device: 175 MB of memory for system drivers and an open USB port (to <em>connect</em> Kinect).<br />
<br />
Of course, these specifications aren't yet official, and they're strictly for the hardware -- not every game will support camera output or voice chat.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/">Alleged Kinect hardware specs claim two active player limit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19535992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>drivers</category><category>kinect</category><category>maximum</category><category>memory</category><category>microphone</category><category>microsoft</category><category>specs</category><category>usb</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 30 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[George Romero's App of the Dead shambles to the App Store soon]]></title><link>http://www.joystiq.com/2010/05/14/george-romeros-app-of-the-dead-shambles-to-the-app-store-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/george-romeros-app-of-the-dead-shambles-to-the-app-store-soon/</guid><comments>http://www.joystiq.com/2010/05/14/george-romeros-app-of-the-dead-shambles-to-the-app-store-soon/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamasutra.com/view/pressreleases/58713/GEORGE_A_ROMERO_USHERS_THE_LIVING_DEAD_ONTO_APPLEregIPHONEtrade_and_IPODreg_TOUCH_WITH_HIS_NEW_APP_OF_THE_DEADCOMING_SOON.php"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/appofthedead5142010580.jpg" /></a></div>
To put it lightly, George Romero hasn't had the best of luck in recent years. His past few films haven't been that great, and the last game he had his name slapped on a game (2005's <a href="http://www.youtube.com/watch?v=BpoDcSs-1Uo"><em>Land of the Dead: Road to Fiddler's Green</em></a>), wasn't received well. We say this because his name is being slapped onto <em>another</em> game: <em>App of the Dead</em>, coming to <a href="http://www.joystiq.com/tag/@iphone">iPhone</a> and iPod Touch.<br />
<br />
Developed by Additive Games, this tie-in to Romero's latest movie, <em>Survival of the Dead</em> (which you can actually rent right now on <a href="http://www.amazon.com/George-Romeros-Survival-Pre-Theatrical-Rental/dp/B003JYOEYM/ref=sr_1_1?ie=UTF8&amp;s=digital-video&amp;qid=1273852396&amp;sr=1-1">Amazon</a>) offers a "unique first person shooter mechanic to lay waste to your zombified pals and loved ones." It lets you save photos of your friends and family so that you can kill them in a zombie game. That should add an interesting dynamic to the next family get-together, eh?<br />
<br />
There's currently no timeframe for release, price, nor are there any screens or video to go on right now. With <em>Survival of the Dead</em> opening in theaters on May 28, we're willing to bet it'll be available for download soon. We'll keep you posted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/george-romeros-app-of-the-dead-shambles-to-the-app-store-soon/">George Romero's App of the Dead shambles to the App Store soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/pressreleases/58713/GEORGE_A_ROMERO_USHERS_THE_LIVING_DEAD_ONTO_APPLEregIPHONEtrade_and_IPODreg_TOUCH_WITH_HIS_NEW_APP_OF_THE_DEADCOMING_SOON.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/george-romeros-app-of-the-dead-shambles-to-the-app-store-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19477640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/george-romeros-app-of-the-dead-shambles-to-the-app-store-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>additive-games</category><category>apocalypse</category><category>app-of-the-dead</category><category>Apple</category><category>camera</category><category>fps</category><category>george-romero</category><category>iPod</category><category>survival-of-the-dead</category><category>zombies</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 14 May 2010 21:30:00 EST</pubDate></item><item><title><![CDATA['Second Sight' turns PSP camera into an augmented reality learning tool [update]]]></title><link>http://www.joystiq.com/2010/03/20/second-sight-turns-psp-camera-into-an-augmented-reality-learni/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/20/second-sight-turns-psp-camera-into-an-augmented-reality-learni/</guid><comments>http://www.joystiq.com/2010/03/20/second-sight-turns-psp-camera-into-an-augmented-reality-learni/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=-6K4GPeLjsE"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamsecondsightpsp580.jpg" alt="" /></a></div>
We've recently seen <a href="http://www.joystiq.com/2010/03/16/hands-on-parrot-ar-drone/">augmented reality</a> used in some pretty clever ways in the gaming space, but Sony subsidiary ConnectED has come up with a way to <a href="http://www.youtube.com/watch?v=-6K4GPeLjsE">turn real-time graphical overlays</a> into an educational tool. Using a PSP equipped with a camera, the "Second Sight" technology allows tags embedded in textbooks or magazines to cue relevant audio or video clips directly on the PSP.<br />
<br />
The program can also create interactive 3D models which the user can examine by changing the orientation of the PSP. Check out the video after the jump to see a video demonstration of what we're talking about, and then imagine how awesome school is going to be in like, fifteen years.<br />
<br />
<strong>Update: </strong>We recently heard from Matthew Prodger, studio director at Black Ridge Technologies, who explained that his company was the actual developer and owner of the technology, while ConnectED is simply the distributor of the tech on the PSP. He also said the technology would appear on mobile phones for use in "museums, books, magazines and newspapers over the coming year."<br />
<br />
[Via <a href="http://www.siliconera.com/2010/03/19/psp-augmented-reality-program-used-as-an-educational-tool/">Siliconera</a>]<p><a href="http://www.joystiq.com/2010/03/20/second-sight-turns-psp-camera-into-an-augmented-reality-learni/" rel="bookmark">Continue reading <em>'Second Sight' turns PSP camera into an augmented reality learning tool [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/20/second-sight-turns-psp-camera-into-an-augmented-reality-learni/">'Second Sight' turns PSP camera into an augmented reality learning tool [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Mar 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=-6K4GPeLjsE>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/second-sight-turns-psp-camera-into-an-augmented-reality-learni/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19407203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/second-sight-turns-psp-camera-into-an-augmented-reality-learni/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>augmented-reality</category><category>black-ridge</category><category>camera</category><category>connecteded</category><category>education</category><category>learning</category><category>school</category><category>second-sight</category><category>sony</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 20 Mar 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[Interview: EyePet's Nicolas Doucet discusses Move integration]]></title><link>http://www.joystiq.com/2010/03/16/interview-eyepets-nicolas-doucet-discusses-move-integration/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/interview-eyepets-nicolas-doucet-discusses-move-integration/</guid><comments>http://www.joystiq.com/2010/03/16/interview-eyepets-nicolas-doucet-discusses-move-integration/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/epeyepetwashingshower580.jpg" /></div>
We were starting to worry that SCEA had forgotten about <a href="http://www.joystiq.com/tag/eyepet"><em>EyePet</em></a> when its planned holiday 2009 release <a href="http://www.joystiq.com/2009/10/06/eyepet-wont-see-a-holiday-release-in-the-us/">came and went</a>. Sony's Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring <a href="http://www.joystiq.com/tag/playstation-move">PlayStation Move</a> support. We chatted with <em>EyePet</em> producer Nicolas Doucet about implementing Sony's motion controller into the game, and what that means for gamers, new and old.<br />
<br />
<strong>By removing the Magic Card, and replacing it with motion controls, isn't this new version of <em>EyePet</em>, essentially, a brand new game?<br />
</strong><br />
Especially for North America and Japan, as well. It's going to be the first release, so yeah it's a brand new game. We've really made a lot of effort to make sure that whatever we converted from the Magic Card for the Move wasn't just a port. We deconstructed and reconstructed things to really make it feel like a Move-dedicated game. Obviously, to begin with it wasn't. We put a lot of effort into that. We've extended the development by another nine months to really give something special to players.<br />
<br />
<strong>Will it be a PlayStation Move launch title?<br />
</strong><br />
Yes it will be, this Fall.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/eyepet-move/">EyePet (Move)</a></strong></p><a href="http://www.joystiq.com/photos/eyepet-move/#2801084"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/epegghatch_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eyepet-move/#2801086"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/epeyepetscreenshotparkabobblehat_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eyepet-move/#2801088"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/epeyepetscreenshots12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eyepet-move/#2801089"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/epeyepetscreenshots15_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eyepet-move/#2801090"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/epeyepetscreenshots21_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/16/interview-eyepets-nicolas-doucet-discusses-move-integration/" rel="bookmark">Continue reading <em>Interview: EyePet's Nicolas Doucet discusses Move integration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/interview-eyepets-nicolas-doucet-discusses-move-integration/">Interview: EyePet's Nicolas Doucet discusses Move integration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/16/interview-eyepets-nicolas-doucet-discusses-move-integration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19399431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/interview-eyepets-nicolas-doucet-discusses-move-integration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>eye</category><category>eyepet</category><category>gdc-2010</category><category>interview</category><category>move</category><category>playstation-eye</category><category>playstation-move</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Mar 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[RE5 'Lost in Nightmares' Easter egg: the classic cam]]></title><link>http://www.joystiq.com/2010/02/19/resident-evil-5-lost-in-nightmares-dlc-easter-egg/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/19/resident-evil-5-lost-in-nightmares-dlc-easter-egg/</guid><comments>http://www.joystiq.com/2010/02/19/resident-evil-5-lost-in-nightmares-dlc-easter-egg/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://kotaku.com/5475378/how-to-unlock-the-resident-evil-5-dlc-classic-camera/"><img border="1" vspace="4" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/2009-11-1908-47-58-021910.jpg" alt="" /><br />
</a></div>
There's a neat throwback to the first time Jill Valentine and Chris Redfield went stomping around a creepy old mansion in "<a href="http://www.joystiq.com/tag/lost-in-nightmares">Lost in Nightmares</a>," the new DLC episode for <a href="http://www.joystiq.com/tag/resident-evil-5"><em>Resident Evil 5</em></a>. By going to the front door of the mansion and attempting to open it a few times (remember what happened <a href="http://www.youtube.com/watch?v=DW3txAxaD2A">the first time you tried that</a>?), you'll eventually get a "?" message and the camera will shift to <em>Resident Evil's</em> classic, isolated point of view.<br />
<br />
More than anything, the Easter egg is a nostalgic reminder of the olden days of survival horror, before Chris Redfield had to <a href="http://www.joystiq.com/2009/03/11/pinpoint-exactly-when-resident-evils-chris-redfield-started-tak/">juice up</a> just to get out of bed in the morning.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/19/resident-evil-5-lost-in-nightmares-dlc-easter-egg/">RE5 'Lost in Nightmares' Easter egg: the classic cam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Feb 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5475378/how-to-unlock-the-resident-evil-5-dlc-classic-camera/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/19/resident-evil-5-lost-in-nightmares-dlc-easter-egg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19365324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/19/resident-evil-5-lost-in-nightmares-dlc-easter-egg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>dlc</category><category>easter-egg</category><category>lost-in-nightmares</category><category>Microsoft</category><category>re5</category><category>resident-evil</category><category>resident-evil-5</category><category>resident-evil-5-alternative-edition</category><category>resident-evil-5-gold-edition</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 19 Feb 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Popular Science explains the making of Project Natal]]></title><link>http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/</guid><comments>http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/projectnatalpopsci.jpg" /></div>
Vaunted science magazine <a href="http://www.popsci.com/">Popular Science</a> got to check out <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a> at CES, and has <a href="http://www.popsci.com/gadgets/article/2010-01/exclusive-inside-microsofts-project-natal">posted its own take on the project</a> over on its site. While most of the coverage we've seen of <a href="http://www.joystiq.com/tag/microsoft">Microsoft</a>'s motion controller has been from the gaming press, Pop Sci comes at it from a software engineering perspective. Essentially, Microsoft is trying to build a sophisticated AI that can look at video of what you're doing in front of a camera, and translate that to information the game can use.<br />
<br />
To accomplish that, the coders behind Natal took lots and lots of reference pictures and videos, and they're still "teaching" the software what it looks like when you try to hit a soccer ball or <a href="http://www.joystiq.com/2009/06/02/taking-a-walk-with-milo-molyneuxs-project-natal-game/">wave at Milo</a>. It's fascinating stuff -- thirty "guesses" <em>per second</em> at your body's location and movement based on what the computer "knows" about what bodies look like and how they move, and lots of calculations based on that data. Hopefully by the time it's supposed to release later this year, Natal will have figured out what it looks like when we <a href="http://www.joystiq.com/2009/09/11/halo-will-incorporate-natal-when-it-makes-sense/">melee with a battle rifle</a>.<br />
<br />
[Thanks, <a href="http:// http://wonderflex.deviantart.com/">Wonderflex</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/">Popular Science explains the making of Project Natal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jan 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.popsci.com/gadgets/article/2010-01/exclusive-inside-microsofts-project-natal>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19314171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-rifle</category><category>calculations</category><category>camera</category><category>engineering</category><category>halo</category><category>Microsoft</category><category>milo</category><category>movements</category><category>popular-science</category><category>project-natal</category><category>software</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 13 Jan 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[Two Japanese DSiWare games with clever camera uses]]></title><link>http://www.joystiq.com/2009/12/11/two-japanese-dsiware-games-with-clever-camera-uses/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/11/two-japanese-dsiware-games-with-clever-camera-uses/</guid><comments>http://www.joystiq.com/2009/12/11/two-japanese-dsiware-games-with-clever-camera-uses/#comments</comments><description><![CDATA[<center><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/photofighter1211.jpg" /></center>The upcoming Japanese DSiWare game <a href="http://www.siliconera.com/2009/12/10/dinosaur-escaping-motion-controlled-game-announced-for-nintendo-dsi/"><em>Katamuction</em></a> uses the system's cameras in a unique way: to simulate tilt control. Using <a href="http://www.realeyes3d.com/pages/newsandevents/latest_news.php">Motion Cortex</a>, technology originally designed for motion-based browsing on cell phones, the game uses camera information to sense the direction in which the DS is moved. And what is that technology used for? A game about running away from a dinosaur! <em>Katamuction</em> will be out December 24 for 500 DSi Points.<br />
<br />
<a href="http://www.nintendo.co.jp/ds/dsiware/kpbj/index.html"><em>Fight with Pictures: Photo Fighter X</em></a> from Nintendo uses the camera to create fighting game characters: you take photos of yourself in various poses, and the game makes a fighter out of it! It's out in Japan next week for 200 points.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/11/two-japanese-dsiware-games-with-clever-camera-uses/">Two Japanese DSiWare games with clever camera uses</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Dec 2009 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2009/12/10/dinosaur-escaping-motion-controlled-game-announced-for-nintendo-dsi/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/11/two-japanese-dsiware-games-with-clever-camera-uses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19275386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/11/two-japanese-dsiware-games-with-clever-camera-uses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>dsiware</category><category>fighting</category><category>japan</category><category>katamuction</category><category>motion-control</category><category>photo-fighter-x</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 Dec 2009 13:45:00 EST</pubDate></item><item><title><![CDATA[Hands-free: Camera-controlled Racquet Sports]]></title><link>http://www.joystiq.com/2009/12/10/ubisoft-racquet-sports-with-wii-camera-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/10/ubisoft-racquet-sports-with-wii-camera-preview/</guid><comments>http://www.joystiq.com/2009/12/10/ubisoft-racquet-sports-with-wii-camera-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/racquet-sports-wii/2519763/"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/racquet-sports-121009.jpg" /></a></div>
Call to mind <em>Wii Sports'</em> tennis, and you don't have to stretch your imagination too much further to arrive at Ubisoft's <em>Racquet Sports</em>. If you own a Wii, you already own this experience, to which Ubisoft has added some variety, including ping-pong, badminton, squash, and beach tennis, and a more fleshed-out art direction than Nintendo's pack-in or even its sequel, <em>Wii Sports Resort</em>. There's no Mii support, but <em>Racquet Sports</em> offers its own dollish avatars, customized with unlockable trinkets. There's a derivative multicultural vibe, too, as the characters and playing courts span the globe in classic and fantastic scenarios. Grandma vs. dashiki-clad boy in an aquarium squash court? Yes.<br />
<br />
Of course, the experience you <em>don't</em> own is "tennis" played with a motion-tracking camera. No, not <a href="http://www.joystiq.com/tag/project-natal/">Natal</a> -- <em>not at all</em>. Ubisoft's USB camera, first bundled with <a href="http://www.gamerankings.com/wii/960536-your-shape-featuring-jenny-mccarthy/index.html">scarcely</a>-<a href="http://www.metacritic.com/games/platforms/wii/yourshape?q=your%20shape">reviewed</a> <em>Your Shape</em> (<a href="http://nintendo.joystiq.com/2009/08/13/ubisoft-releasing-your-shape-featuring-jenny-mccarthy/">featuring Jenny McCarthy</a>), might be on the cutting edge of a revived and revamped gaming tech trend, but its implementation in <em>Racquet Sports</em> is painfully dull.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/racquet-sports-wii/">Racquet Sports (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/racquet-sports-wii/#2519763"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/racquetsports1209001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/racquet-sports-wii/#2519764"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/racquetsports1209002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/racquet-sports-wii/#2519765"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/racquetsports1209003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/racquet-sports-wii/#2519766"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/racquetsports1209004_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/12/10/ubisoft-racquet-sports-with-wii-camera-preview/" rel="bookmark">Continue reading <em>Hands-free: Camera-controlled Racquet Sports</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/10/ubisoft-racquet-sports-with-wii-camera-preview/">Hands-free: Camera-controlled Racquet Sports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Dec 2009 18:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/10/ubisoft-racquet-sports-with-wii-camera-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19273734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/10/ubisoft-racquet-sports-with-wii-camera-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>motion-tracking</category><category>motionplus</category><category>Nintendo</category><category>racquet-sports</category><category>slap-happy</category><category>sports</category><category>ubisoft</category><category>usb</category><category>Wii</category><category>wii-motionplus</category><category>your-shape</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 10 Dec 2009 18:50:00 EST</pubDate></item><item><title><![CDATA[Nyko Zoom Case for DSi unleashed upon the world]]></title><link>http://www.joystiq.com/2009/10/29/nyko-zoom-case-for-dsi-unleashed-upon-the-world/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/29/nyko-zoom-case-for-dsi-unleashed-upon-the-world/</guid><comments>http://www.joystiq.com/2009/10/29/nyko-zoom-case-for-dsi-unleashed-upon-the-world/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/nyko-zoom-case-dsi/2402140/full/"><img border="0" vspace="4" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/nyko-zoom-case-580w.jpg" alt="" /></a><br /><small><em>Click for 2x ZOOM!</em></small></div>
The last of Nyko's <a href="http://www.joystiq.com/2009/06/02/well-nykos-lost-it/">Big Three from E3</a> has hit the marketplace, and it's a <em>doozy</em>. The "Zoom Case" is, uh, well, it's a protective case for the DSi with, yep -- that's a <em>gigantic</em> camera lens attached to it. And would you look at that? Nyko saved up enough for a real-life model. She really helps to sell the image of a social networking enthusiast. Don't you think?<br /><br />No, seriously, the Zoom Case "improves upon one of the landmark features of the DSi, enabling gamers to take higher quality images, which is perfect for the growing suite of social networking capabilities available on the platform," says Nyko marketing director Chris Arbogast.<br /><br />Ohhh ... <em>that explains it!</em><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nyko-zoom-case-dsi/">Nyko Zoom Case (DSi)</a></strong></p><a href="http://www.joystiq.com/photos/nyko-zoom-case-dsi/#2402140"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/nyko-zoom-case005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nyko-zoom-case-dsi/#2402144"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/nyko-zoom-case004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nyko-zoom-case-dsi/#2402141"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/nyko-zoom-case001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nyko-zoom-case-dsi/#2402143"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/nyko-zoom-case003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nyko-zoom-case-dsi/#2402142"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/nyko-zoom-case002_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/29/nyko-zoom-case-for-dsi-unleashed-upon-the-world/">Nyko Zoom Case for DSi unleashed upon the world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Oct 2009 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://verticalwire.com/releases/1545-point-shoot-and-share-nyko-zoom-case-for-nintendo-dsi-zips-its-way-to-store-shelves->Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/29/nyko-zoom-case-for-dsi-unleashed-upon-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19213759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/29/nyko-zoom-case-for-dsi-unleashed-upon-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>DS</category><category>dsi</category><category>give-me-sight-beyond-sight</category><category>lens</category><category>Nintendo</category><category>nyko</category><category>photography</category><category>social-networking</category><category>zoom-case</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 29 Oct 2009 03:00:00 EST</pubDate></item><item><title><![CDATA[The very serious story of Invizimals]]></title><link>http://www.joystiq.com/2009/08/19/the-very-serious-story-of-invizimals/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/19/the-very-serious-story-of-invizimals/</guid><comments>http://www.joystiq.com/2009/08/19/the-very-serious-story-of-invizimals/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_1d5aad97"><param name="movie" value="http://www.viddler.com/simple/1d5aad97/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/1d5aad97/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1d5aad97"></embed></object></center> <em>Invizimals</em> was one of the <a href="http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/">biggest surprises</a> for us at E3. Shown only behind closed doors, we were captivated by its unique camera-based, <em>Pokemon</em>-inspired gameplay. It felt "magical," and we think you'll agree once you see this story trailer. As you can see, these critters are real, only visible through the PSP camera. But what if the energy of these invisible animals could be weaponized? Terrifying, isn't it? As the trailer shows, this is serious, Academy Award-winning stuff. You will not witness truer human drama.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/19/the-very-serious-story-of-invizimals/">The very serious story of Invizimals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Aug 2009 01:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/19/the-very-serious-story-of-invizimals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19133334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/the-very-serious-story-of-invizimals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>gamescom-2009</category><category>gocam</category><category>invizimals</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 19 Aug 2009 01:02:00 EST</pubDate></item><item><title><![CDATA[Eye of Judgment seen on PSP]]></title><link>http://www.joystiq.com/2009/08/18/eye-of-judgment-seen-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/18/eye-of-judgment-seen-on-psp/</guid><comments>http://www.joystiq.com/2009/08/18/eye-of-judgment-seen-on-psp/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/eojcard580.jpg" alt="" /><br /></div>
There's yet another game coming out that will take advantage of the PSP camera beyond <em><a href="http://www.joystiq.com/tag/Invizimals/">Invizimals</a></em>. SCEE announced <em>Eye of Judgment</em> will make its way to the PSP, and will be playable at GamesCom. Originally a PS3 game, <a href="http://www.joystiq.com/tag/eye-of-judgment"><em>Eye of Judgment</em></a> allows players to use real trading cards in a dueling game not unlike <em>Yu-Gi-Oh!</em>. The creatures printed on the cards are detected by the camera and rendered on-screen in 3D. While unconfirmed, the PSP version is likely to operate in the same way.<br /><br />We do have a few questions regarding the PSP version of <em>Eye of Judgment</em>. For example, will PSP owners be able to use the same cards from the PS3 version? Will PSP owners be able to compete online against PS3 owners? Hopefully, all will be answered later at GamesCom.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/18/eye-of-judgment-seen-on-psp/">Eye of Judgment seen on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Aug 2009 14:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/18/eye-of-judgment-seen-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19132989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/18/eye-of-judgment-seen-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>eye-of-judgment</category><category>gamescom-2009</category><category>gocam</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 18 Aug 2009 14:10:00 EST</pubDate></item><item><title><![CDATA[Sony's earliest Motion Controller plans included Teletubbies, X-Men]]></title><link>http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/</guid><comments>http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/ospsmotionpro01.jpg" alt="" /><br /></div>
The <a href="http://www.joystiq.com/tag/playstation-motion-controller/">PlayStation Motion Controller</a> was one of the big highlights at this year's E3. However, it shouldn't have come as a surprise -- considering Sony's been working on the controller since the <a href="http://www.joystiq.com/2009/06/17/sony-motion-control-in-development-since-the-days-of-eyetoy/">beginning of the millennium</a>. A look back to GDC 2001 reveals a presentation from Richard Marks about "using video input for games." Noting that "simpler interfaces are needed to reach a broader audience," Marks wanted to create an interface for casual non-gamers, one that would be "intuitive, simple, enabling and enjoyable." Sound <a href="http://nintendo.joystiq.com/tag/@wii">familiar</a> to you?<br /><br />Some of the prototypes developed by the EyeToy team include "Misho the Witch" (pictured above), a virtual pet simulation that has players using a ball-and-stick controller to play with the on-screen witch. Ideas from this demo have ended up in both <em><a href="http://www.joystiq.com/tag/EyePet/">EyePet</a></em> and the upcoming Motion Controller itself. Other ideas thrown around included a magic duel, where players could write <a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/">spells using gestures</a>, and games inspired by Casper the Friendly Ghost and the Teletubbies.<br /><br />While gamers have been spared from a motion-sensing game based on the Teletubbies, another idea seems to have been left on the wayside: games based on various superhero properties. Marks' presentation revealed plans to recreate the powers of the Fantastic Four and the X-Men through the PlayStation camera. We're not sure how far those ideas went, but a superhero game that takes advantage of the Motion Controller would make perfect sense as a launch game for when the controller (finally) debuts next year.<br /><br />[Thanks, Bradley M.!]<p><a href="http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/" rel="bookmark">Continue reading <em>Sony's earliest Motion Controller plans included Teletubbies, X-Men</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/">Sony's earliest Motion Controller plans included Teletubbies, X-Men</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Aug 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19117457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>gdc</category><category>motion-control</category><category>playstation-motion-controller</category><category>richard-marks</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 03 Aug 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Iwata: Nintendo passed on camera technology]]></title><link>http://www.joystiq.com/2009/06/10/iwata-nintendo-passed-on-camera-technology/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/10/iwata-nintendo-passed-on-camera-technology/</guid><comments>http://www.joystiq.com/2009/06/10/iwata-nintendo-passed-on-camera-technology/#comments</comments><description><![CDATA[<center><a href="http://www.ft.com/cms/s/0/dfcdde86-513e-11de-84c3-00144feabdc0.html?nclick_check=1"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/natal061009.jpg" /></a></center>For all the talk about Microsoft's <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a>, one man isn't impressed -- in fact, Nintendo president Satoru Iwata told the <a href="http://www.ft.com/cms/s/0/dfcdde86-513e-11de-84c3-00144feabdc0.html?nclick_check=1">Financial Times</a> that he's quite literally seen it before. Or, at least, he's seen motion-sensing cameras before. <br /><br />Iwata told FT that Nintendo had previously experimented with camera-based motion sensing, but found better results with the accelerometers that became the basis of the Wii Remote. "Until they say when they're releasing it, how much it costs and what software it comes with," Iwata said, "we won't know whether that is the route we should have taken. However&thinsp;.&thinsp;.&thinsp;.&thinsp;I think they couldn't choose to release exactly the same thing." <br /><br />Of course, it must be noted that pretty much <em>everyone</em> has seen motion-sensing cameras in games before, because Sony <a href="http://en.wikipedia.org/wiki/EyeToy">sold a lot of them</a> starting in 2003. The idea isn't <em>new</em>, and thus it's not at all surprising that Nintendo has tried it. It's even <em>less</em> surprising that Iwata is psyching out Microsoft by downplaying the technology.<br /><br />[Via <a href="http://blog.seattlepi.com/microsoft/archives/170717.asp?source=rss">Seattle PI</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/10/iwata-nintendo-passed-on-camera-technology/">Iwata: Nintendo passed on camera technology</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Jun 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ft.com/cms/s/0/dfcdde86-513e-11de-84c3-00144feabdc0.html?nclick_check=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/10/iwata-nintendo-passed-on-camera-technology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19063189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/10/iwata-nintendo-passed-on-camera-technology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>iwata</category><category>Nintendo</category><category>project-natal</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 10 Jun 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Impressions: Invizimals]]></title><link>http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/</guid><comments>http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/invizimalshandspc.jpg" alt="" /><br /></div>
While conducting some tests for SCEI, a researcher at Sony's HQ in Japan realized that the PSP Go!Cam could see a visual spectrum far beyond human vision. Scattered throughout the world is a mystical energy that only the PSP camera could detect. Clearly, this is the beginning of something big!<br /><br />However, what if this energy fell into the wrong hands? Couldn't someone harness the energy for the purposes of evil? What if someone were to create a weapon with this mysterious energy?<br /><br />This meta-story sets the stage for Sony's upcoming camera-required PSP game, <em>Invizimals</em>. Those lucky to see the behind-closed-doors demonstration at E3 were charmed by its high-tech devilry and innovative concept that many have been quick to call "<em>Pokemon</em> ... on crack."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/invizimals/">Invizimals</a></strong></p><a href="http://www.joystiq.com/photos/invizimals/#2055836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/icelion-in-hand_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/invizimals/#2055837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/moonhowler-jumps-at-camera_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/invizimals/#2055838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/moonhowler-summon-fire-elemental-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/invizimals/#2055839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/jetcrab-capture_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/invizimals/#2055840"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/lightning-strike_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/" rel="bookmark">Continue reading <em>Impressions: Invizimals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/">Impressions: Invizimals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19061277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/08/impressions-invizimals-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>e3-2009</category><category>go-cam</category><category>invizimals</category><category>psp</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 08 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Impressions: EyePet (PS3)]]></title><link>http://www.joystiq.com/2009/06/04/impressions-eyepet-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/04/impressions-eyepet-ps3/</guid><comments>http://www.joystiq.com/2009/06/04/impressions-eyepet-ps3/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/eyepetpreviewe3ra.jpg" /></div>
It's real, folks. We first learned of <em>EyePet</em> <a href="http://playstation.joystiq.com/2008/08/20/new-playstation-eye-game-announced-eyepet/">over a year ago</a>, and approached it with both excitement and skepticism. When we had a chance to see <em>EyePet</em> running on PS3 live, we were blown away at how what we originally thought was a concept video had been completely real all along.<br /><br />For those not in the know, <em>EyePet</em> is a virtual pet simulator that takes advantage of the PlayStation Eye. With the addition of a "magic card," players will be able to play with a virtual monkey that lives in augmented reality. The television will display what the PlayStation Eye sees: you, and your body. Your on-screen pet will then be able to respond to all your actions. You'll be able to virtually pet the creature on the head, grab a bowl of food and feed it, and play a variety of mini-games. The tactile sensation of owning a pet will be gone, but in its stead will be an unworldly adorable creature that uses tech that feels like it's from the future.<br /><br />Perhaps it's best summed up with video, as <em>EyePet</em> truly needs to be seen to be understood. You can do so many things with the critter, and his incredibly detailed and lifelike animation makes this "game" all the more believable. For example, you can try sweeping your arm across the bottom of your TV view, and the pet will jump over your arm. When your pet goes to sleep, you can clap loudly and get it to wake up ... (although it might be grumpy!)<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/eyepet/">EyePet</a></strong></p><a href="http://www.joystiq.com/photos/eyepet/#989323"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/eyepet_logo_leipzig2008-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eyepet/#2053763"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/eyepet-e3-screenshot-02-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eyepet/#2053764"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/eyepet-e3-screenshot-04-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eyepet/#2053765"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/eyepet-e3-screenshot-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eyepet/#2053766"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/eyepet-e3-screenshot-05-copy_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/06/04/impressions-eyepet-ps3/" rel="bookmark">Continue reading <em>Impressions: EyePet (PS3)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/04/impressions-eyepet-ps3/">Impressions: EyePet (PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Jun 2009 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/04/impressions-eyepet-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19057243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/04/impressions-eyepet-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>e3-2009</category><category>eyepet</category><category>playstation-eye</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 04 Jun 2009 08:30:00 EST</pubDate></item><item><title><![CDATA[Your Shape determines your shape with a camera]]></title><link>http://www.joystiq.com/2009/06/01/your-shape-determines-your-shape-with-a-camera/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/01/your-shape-determines-your-shape-with-a-camera/</guid><comments>http://www.joystiq.com/2009/06/01/your-shape-determines-your-shape-with-a-camera/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ubilogo.jpg" alt="" /><br /></div>
Ubisoft has revealed a camera-based fitness game, coming this holiday season for the Wii. Your Shape comes with a custom USB camera that plugs right into your Wii, and will use the visual input to determine whether you're slim or sloppy, and then give you a trainer-based workout designed to send you in the right direction.<br /><br />It's a good thing Ubisoft is being so innovative here -- the Wii fitness market is virtually untapped so far. Could a game with a casual interface designed with the promise of a more healthier lifestyle actually sell? We'll have to wait and see -- the bundle is due out sometime this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/01/your-shape-determines-your-shape-with-a-camera/">Your Shape determines your shape with a camera</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Jun 2009 22:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/01/your-shape-determines-your-shape-with-a-camera/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19054315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/01/your-shape-determines-your-shape-with-a-camera/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>custom</category><category>lifestyle</category><category>Nintendo</category><category>peripherals</category><category>sarcasm</category><category>ubisoft</category><category>Wii</category><category>your-shape</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 01 Jun 2009 22:22:00 EST</pubDate></item><item><title><![CDATA[WSJ: Microsoft prepping Xbox 360 motion control camera]]></title><link>http://www.joystiq.com/2009/05/13/wsj-microsoft-prepping-xbox-360-motion-control-camera/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/13/wsj-microsoft-prepping-xbox-360-motion-control-camera/</guid><comments>http://www.joystiq.com/2009/05/13/wsj-microsoft-prepping-xbox-360-motion-control-camera/#comments</comments><description><![CDATA[<div align="center"><a href="http://online.wsj.com/article/SB124215416209111679.html"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/zcampic.jpg" vspace="4" border="0" /></a></div>
Rumors of Microsoft's intent to ride on Nintendo's motion-sensitive coattails are <a href="http://www.joystiq.com/2009/05/06/ars-discusses-rumored-xbox-360-motion-sensor/">nothing</a> <a href="http://www.joystiq.com/2008/04/09/rumor-microsoft-motion-controller-code-named-newton/">new</a>, and while nothing has been announced, the <a href="http://online.wsj.com/article/SB124215416209111679.html">Wall Street Journal</a> suggests that a new motion-detecting camera from Microsoft could be unveiled as early as next month's E3.<br /><br />Citing unnamed sources reportedly close to the project, the rumored camera captures a player's body motion and translates it onto the screen. The functionality reads more like the EyeToy than the Wii, though the WSJ's sources say that the rumored peripheral will offer "more accurate control over games" than other cameras. Microsoft was said to be in talks to purchase 3D camera company 3DV <a href="http://www.joystiq.com/2009/02/23/venturebeat-microsoft-buying-3d-camera-company/">earlier this year</a>, tech the sources say is behind the camera. Whatever the case, the camera, if true, is likely a ways off, with the WSJ's sources further noting that the device won't see the light of retail until sometime next year. <br /><br />[Thanks to everyone who sent this in]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/13/wsj-microsoft-prepping-xbox-360-motion-control-camera/">WSJ: Microsoft prepping Xbox 360 motion control camera</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 May 2009 08:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://online.wsj.com/article/SB124215416209111679.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/13/wsj-microsoft-prepping-xbox-360-motion-control-camera/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1544710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/13/wsj-microsoft-prepping-xbox-360-motion-control-camera/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>microsoft</category><category>motion</category><category>motion-sensing</category><category>motionsensing</category><category>rumor</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 13 May 2009 08:35:00 EST</pubDate></item><item><title><![CDATA[You can play piano on your DSi, kinda]]></title><link>http://www.joystiq.com/2009/04/13/you-can-play-piano-on-your-dsi-kinda/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/13/you-can-play-piano-on-your-dsi-kinda/</guid><comments>http://www.joystiq.com/2009/04/13/you-can-play-piano-on-your-dsi-kinda/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=6i6w21HFbq0"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gam_dsipiano_580.jpg" alt="" /></a><br /></div>
Has your long-held habit of carrying a baby grand piano with you everywhere you go begun to cause irreversible damage to your easily pliable spinal cord? The <a href="http://mondaynightcrew.com/">Monday Night Crew</a> gang discovered an easier way to tickle <strike>ivories</strike> touchscreens on the go by <a href="http://www.youtube.com/watch?v=6i6w21HFbq0">using a neat trick in the "Graffiti Mode"</a> on your DSi. Basically, the music note stamp in graffiti mode makes a sound that changes pitch depending on where you place it on the screen. By placing these stamps over a <a href="http://i59.photobucket.com/albums/g293/bosshogx/musicnotechart.jpg">cleverly crafted grid</a>, you can wow your friends with MIDI renditions of your favorite songs. It's a neat trick, and <em>far less damaging</em> on the ol' sacroiliac. Check out a video demonstration after the jump!<p><a href="http://www.joystiq.com/2009/04/13/you-can-play-piano-on-your-dsi-kinda/" rel="bookmark">Continue reading <em>You can play piano on your DSi, kinda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/13/you-can-play-piano-on-your-dsi-kinda/">You can play piano on your DSi, kinda</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Apr 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=6i6w21HFbq0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/you-can-play-piano-on-your-dsi-kinda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1515509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/you-can-play-piano-on-your-dsi-kinda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>DS</category><category>dsi</category><category>graffiti</category><category>monday-night-crew</category><category>music</category><category>Nintendo</category><category>piano</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 13 Apr 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Keeping a record]]></title><link>http://www.joystiq.com/2008/10/24/ds-daily-keeping-a-record/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/24/ds-daily-keeping-a-record/</guid><comments>http://www.joystiq.com/2008/10/24/ds-daily-keeping-a-record/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsrdsialimg02.jpg"  alt="" />While we're still not fully convinced the DSi is the second coming of awesome, some of the features are undoubtedly neat. We spoke a little about the <a href="http://www.joystiq.com/2008/10/22/the-ds-life-i/">camera</a> and some of the photo manipulation possibilities the other day, but another feature of the DSi (that also has nothing to do with gaming) is the ability to create an album-of-days, or basically, a photo diary on your DSi. <br /><br />It's a neat idea, considering a lot of people carry their handhelds around nearly everywhere, though it certainly won't convince anyone to buy the reimagined handheld by itself (probably). What do you think of the feature? Is it something you would use, provided you had a DSi?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/24/ds-daily-keeping-a-record/">DS Daily: Keeping a record</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Oct 2008 08:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://touch-ds.jp/dsi/feature/02.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/24/ds-daily-keeping-a-record/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1351661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/24/ds-daily-keeping-a-record/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>album</category><category>camera</category><category>diary</category><category>dsi</category><category>nintendo-dsi</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 24 Oct 2008 08:58:00 EST</pubDate></item><item><title><![CDATA[The DS Life: i]]></title><link>http://www.joystiq.com/2008/10/22/the-ds-life-i/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/22/the-ds-life-i/</guid><comments>http://www.joystiq.com/2008/10/22/the-ds-life-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/the-ds-life/" rel="tag">The DS Life</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsl-dsi-trailer-0.jpg" alt="" /><br /></div>
<br />As far as the <a href="http://www.joystiq.com/tag/nintendo-dsi">Nintendo DSi's</a> new features go, most of the opinions we've heard seem to think unkindly of the upcoming hardware's cameras -- some calling it a gimmick that needlessly raises the system's price, others describing it as an absent-minded addition that hardly competes with their digital cameras or <a href="http://www.joystiq.com/tag/phone">phones</a>.<br /><br />As someone who runs a column on photographs about handheld gamers, however, I'm thrilled about the whole deal! I expect to see a lot more image submissions from our readers after next, um, April, when the updated handheld finally comes to the States.<br /><br />With only eight days before the DSi debuts in <span style="font-style: italic;">Japan</span>, Nintendo has put out a trailer with a guide for the portable's new features, including the camera and image manipulation capabilities. Join us past the post break for the four-and-a-half-minute clip.<br /><br /><p><a href="http://www.joystiq.com/2008/10/22/the-ds-life-i/" rel="bookmark">Continue reading <em>The DS Life: i</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/22/the-ds-life-i/">The DS Life: i</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Oct 2008 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/22/the-ds-life-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1350046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/22/the-ds-life-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>dsi</category><category>nintendo-dsi</category><category>trailer</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 22 Oct 2008 23:59:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Camera games]]></title><link>http://www.joystiq.com/2008/10/12/ds-daily-camera-games/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/ds-daily-camera-games/</guid><comments>http://www.joystiq.com/2008/10/12/ds-daily-camera-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsi-cam-dsd12.png"  alt="" />Whether or not you're <a href="http://www.joystiq.com/2008/10/10/point-counterpoint-nintendo-dsi/">excited</a> about the DSi's camera(s), it's sure to have some potential for future fun. Is there anything you'd like to see done with the handheld's included cameras? Any particular apps? Do you want to make faces? Wave things in front of the camera? Just take random pictures of friends who don't realize that's what you're doing with your DS?<br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/nintendo-dsi/">Nintendo DSi</a></strong></p>
<a href="http://www.joystiq.com/photos/nintendo-dsi/1069073/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsi-191919191919191-cg-main99_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/nintendo-dsi/1069064/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsi-002020202020-cg-main99_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/nintendo-dsi/1069061/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsi-8709363789-cg-main99_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/nintendo-dsi/1069060/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsi-98796865-cg-main99_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/nintendo-dsi/1069059/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsi-final-cg-main99_thumbnail.jpg" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/ds-daily-camera-games/">DS Daily: Camera games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/ds-daily-camera-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/ds-daily-camera-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>dsi</category><category>nintendo-dsi</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sun, 12 Oct 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Turn your PS Eye into a working webcam]]></title><link>http://www.joystiq.com/2008/09/29/turn-your-ps-eye-into-a-working-webcam/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/29/turn-your-ps-eye-into-a-working-webcam/</guid><comments>http://www.joystiq.com/2008/09/29/turn-your-ps-eye-into-a-working-webcam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://nuigroup.com/forums/viewthread/2921/"><img hspace="4" border="1" vspace="4" src="http://www.joystiq.com/media/2008/09/eyecamera425pc.jpg"  alt="" /></a><br /></div>
With the exception of <em>LittleBigPlanet</em> and <em>The Eye of Judgment</em>, there hasn't been much reason to dust off the Eye. Well, put it to work! Get the camera off its lazy butt and have it become a fully functional PC webcam. The <a href="http://nuigroup.com/forums/viewthread/2921/">NUI Group </a>is offering detailed instructions on how to get the Eye camera to work on your PC, with easy to install drivers.<br /><br />[Via N4G; Thanks, Jon K.!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/29/turn-your-ps-eye-into-a-working-webcam/">Turn your PS Eye into a working webcam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Sep 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nuigroup.com/forums/viewthread/2921/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/29/turn-your-ps-eye-into-a-working-webcam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1328253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/29/turn-your-ps-eye-into-a-working-webcam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>eye</category><category>playstation-eye</category><category>webcam</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 29 Sep 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[DS Daily: What would you have done?]]></title><link>http://www.joystiq.com/2008/09/28/ds-daily-what-would-you-have-done/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/28/ds-daily-what-would-you-have-done/</guid><comments>http://www.joystiq.com/2008/09/28/ds-daily-what-would-you-have-done/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dsd-cam-mus-red.jpg"  alt="" />Last night's breaking rumor about a <a href="http://www.joystiq.com/2008/09/27/japanese-newspaper-details-new-camera-equipped-ds/">DS redesign</a> came seemingly out of nowhere, but with the next Nintendo <a href="http://www.joystiq.com/2008/09/18/confirmed-nintendo-media-summit-in-early-october/">conference</a> right around the corner, maybe it's not such a surprise as all that. What we did find surprising were the purported changes in the redesign. Camera? Music? Interesting, sure, but how many of us are already strapped with devices that handle those functions just fine? Is this what you would have chosen for the next DS?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/28/ds-daily-what-would-you-have-done/">DS Daily: What would you have done?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Sep 2008 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/28/ds-daily-what-would-you-have-done/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1326613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/28/ds-daily-what-would-you-have-done/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>music-playback</category><category>redesign</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sun, 28 Sep 2008 10:25:00 EST</pubDate></item><item><title><![CDATA[PSP camera, Chotto Shot, may be a safety hazard]]></title><link>http://www.joystiq.com/2008/08/11/psp-camera-chotto-shot-may-be-a-safety-hazard/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/11/psp-camera-chotto-shot-may-be-a-safety-hazard/</guid><comments>http://www.joystiq.com/2008/08/11/psp-camera-chotto-shot-may-be-a-safety-hazard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/chottomicgood.jpg" alt="" /><br /></div>
One of our longtime readers, Brian B., recently attempted to purchase the PSP camera, <em>Chotto Shot</em>. However, when he attempted to purchase the product, he got a strange, foreboding message from the retailer. "Due to a safety issue and high defect rate, we are issuing a product recall to anyone who has purchased a PSP Chotto Shot Camera after July 1st, 2008. Even though these units have been tested, we have been getting reports that some of these units have been running extremely hot, and have emitted a burning smell from the unit. An already dangerous and unfortunate situation, this could lead to the even more serious event of a fire starting from the unit."<br /><br />According to the retailer, "the manufacturer is already aware of the problem." Considering the camera is <a href="http://www.joystiq.com/2008/07/29/psp-camera-unlikely-to-come-to-us/">not available</a> in America, we cannot contact a SCEA representative to comment on this problem. However, a look at both import sites Play-Asia and NCSX show that the PSP camera is currently not in stock.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/11/psp-camera-chotto-shot-may-be-a-safety-hazard/">PSP camera, Chotto Shot, may be a safety hazard</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2008 21:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/11/psp-camera-chotto-shot-may-be-a-safety-hazard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1281697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/psp-camera-chotto-shot-may-be-a-safety-hazard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>chotto-shot</category><category>psp</category><category>recall</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 11 Aug 2008 21:05:00 EST</pubDate></item><item><title><![CDATA[Deal: Eye of Judgment and camera for $40]]></title><link>http://www.joystiq.com/2008/08/09/deal-eye-of-judgment-and-camera-for-40/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/09/deal-eye-of-judgment-and-camera-for-40/</guid><comments>http://www.joystiq.com/2008/08/09/deal-eye-of-judgment-and-camera-for-40/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/deals-and-bargains/" rel="tag">Deals and Bargains</a></p><a href="http://www.circuitcity.com/ccd/productDetail.do?linkid=j13459594k31063&amp;affiliateid=k31063&amp;mid=&amp;oid=196091&amp;catOid=-16701&amp;om_keycode=777592"><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/61v8qm1lcll._ss400_.jpg" alt="" /></a>When you consider the regular price of <em>The Eye of Judgment</em> is $65, this deal becomes readily apparent. This Eye-enabled card game used real cards and the PS3 to create an experience unlike any other -- Yu-Gi-Oh! cosplayers, this game's for you. Considering it includes the (rarely supported) PlayStation Eye, the price isn't too shabby. You can pick up it for $40 at <a href="http://www.circuitcity.com/ccd/productDetail.do?linkid=j13459594k31063&amp;affiliateid=k31063&amp;mid=&amp;oid=196091&amp;catOid=-16701&amp;om_keycode=777592">Circuit City</a>, but your local Wal-Mart may also have it for even cheaper: $30. Check your local store to see if you can get lucky.<br /><br />(P.S. Pick up the game and you'll be just in time for the <a href="http://www.joystiq.com/2008/08/06/the-first-official-eye-of-judgment-tournament-begins-soon/">world tournament</a>, too.)<br /><br />[Via <a href="http://www.cheapassgamer.com/forums/showthread.php?t=193469">CAG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/09/deal-eye-of-judgment-and-camera-for-40/">Deal: Eye of Judgment and camera for $40</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Aug 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.circuitcity.com/ccd/productDetail.do?linkid=j13459594k31063&amp;affiliateid=k31063&amp;mid=&amp;oid=196091&amp;catOid=-16701&amp;om_keycode=777592>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/09/deal-eye-of-judgment-and-camera-for-40/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1279933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/09/deal-eye-of-judgment-and-camera-for-40/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>deal</category><category>dealoftheday</category><category>eye</category><category>eye-of-judgment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 09 Aug 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Sega to make DS owners beautiful]]></title><link>http://www.joystiq.com/2008/08/05/sega-to-make-ds-owners-beautiful/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/05/sega-to-make-ds-owners-beautiful/</guid><comments>http://www.joystiq.com/2008/08/05/sega-to-make-ds-owners-beautiful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.joystiq.com/photos/project-beauty/960270/"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pjb02_cg_aug5_89676_main99.jpg" alt="" /></a></div>
<div align="center"><em>Click for more screens</em>.</div>
<br />You with the face: listen up. As beings of supreme beauty, we're often asked how we maintain our flawless complexions and glossy, healthy hair. The truth is this: <em>we have no idea</em>. It could be our steady diet of Cheetos, pizza and cereal, combined with the sixteen hours a day we spend in front of our PC monitors, but it's probably all just natural.<br /><br />For those of you not blessed with such a becoming appearance, all is not lost. Sega has teamed up with Japanese cosmetics maker Shiseido to develop <a href="http://beauty.sega.jp/"><em>Project Beauty</em></a> -- full translated name <em>Shiseido Beauty Solution Supervised Exploration Center Project Beauty</em> -- a non-game dedicated to the kind of over-the-counter tips and advice you'd expect to receive in any cosmetics department store.<br /><br /><em>Project Beauty</em>'s most tantalizing hook, however, is that it will ship with the sleek camera add-on that came with <a href="http://www.joystiq.com/2007/07/13/face-trainings-price-causes-us-to-make-a-thoughtful-face/"><em>Otona no DS Kao Training</em></a> (<em>Adults' DS Face Training</em>) when it launches in Japan this November 27th. There's also a cheaper version sans camera, for all those people who bought <em>Face Training</em> and have had to wait for months for more software that supports the add-on.<br /><br /><br />[Via <a href="http://www.watch.impress.co.jp/game/docs/20080805/pjb.htm">GAME Watch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/05/sega-to-make-ds-owners-beautiful/">Sega to make DS owners beautiful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Aug 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sega.jp/corp/release/2008/0805/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/05/sega-to-make-ds-owners-beautiful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1275822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/05/sega-to-make-ds-owners-beautiful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>cosmetics</category><category>non-game</category><category>project-beauty</category><category>sega</category><category>shiseido</category><category>training</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 05 Aug 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[PSP camera unlikely to come to US]]></title><link>http://www.joystiq.com/2008/07/29/psp-camera-unlikely-to-come-to-us/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/psp-camera-unlikely-to-come-to-us/</guid><comments>http://www.joystiq.com/2008/07/29/psp-camera-unlikely-to-come-to-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.siliconera.com/2008/07/28/semi-hands-on-with-the-psp-gps-unit/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gocameur.jpg" /></a><br /></div>
Although GPS will be coming to American systems by this holiday season, one other peripheral may not see the light of day. The PSP camera seems unlikely to come to the US, due to its low capabilities. According to <a href="http://www.siliconera.com/2008/07/28/semi-hands-on-with-the-psp-gps-unit/">Siliconera</a>, a SCEA representative told them that the 1.3 megapixel camera peripheral simply isn't powerful enough to compete against other devices, such as camera phones. Unless there are actual <em>EyeToy</em> games to support a PSP camera, there's very little reason to bring the camera over to the US.<br /><br />For now, it appears that those interested in getting the PSP camera will have to <a href="http://www.play-asia.com/SOap-23-83-57ld-71-bh-49-en-15-psp+camera-84-j-70-2rhk.html">import</a> <em>Chotto Shot</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/29/psp-camera-unlikely-to-come-to-us/">PSP camera unlikely to come to US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jul 2008 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/07/28/semi-hands-on-with-the-psp-gps-unit/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/29/psp-camera-unlikely-to-come-to-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1270139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/29/psp-camera-unlikely-to-come-to-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>psp</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 29 Jul 2008 20:15:00 EST</pubDate></item><item><title><![CDATA[Friday Video: Nunchuk camera hack]]></title><link>http://www.joystiq.com/2008/04/11/friday-video-nunchuk-camera-hack/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/11/friday-video-nunchuk-camera-hack/</guid><comments>http://www.joystiq.com/2008/04/11/friday-video-nunchuk-camera-hack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/friday-video/" rel="tag">Friday Video</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/MD_-YnFZFP8&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/MD_-YnFZFP8&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />This one is fairly old, but pretty darn good. Well, good if you like robots. And nunchuks. Odds are if you're reading this site, you do. Success!<br /><br />Anyway, the video may be lacking in the "how to do this" area, but it is certainly not lacking that cool factor. We can imagine a million different uses for a robotic camera such as this. Let us list a few:<br />
<ul>
    <li>Finding loose snack chips that fell behind the sofa</li>
    <li>Powerpoint presentations (just attach a pointer to the camera's head)</li>
    <li>Spying on your ex-girlfriend or boyfriend</li>
    <li>Creating your very own <a href="http://www.youtube.com/watch?v=eK_qg6a29qM">Roboquad</a></li>
</ul>
[Via <a href="http://www.hackaday.com/2008/04/06/wii-nunchuck-arduino-pan-and-tilt-camera/">Hack A Day</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/11/friday-video-nunchuk-camera-hack/">Friday Video: Nunchuk camera hack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=MD_-YnFZFP8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/11/friday-video-nunchuk-camera-hack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1164168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/11/friday-video-nunchuk-camera-hack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>mod</category><category>mods</category><category>nunchuk</category><category>robot</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 11 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[PS3 head tracking only needs camera]]></title><link>http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/</guid><comments>http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ps-eye-tracking-225.jpg"  alt="" />Last week, Sony showed off head tracking software for the PlayStation 3 using just the PS Eye camera (via <a href="http://multiplayerblog.mtv.com/2008/02/27/playstation-3-head-tracking-no-gimmicks-no-glasses-just-a-camera-watch-this/">MTV Multiplayer</a>). That's right, no crazy hardware configurations devised by third parties (e.g. <a href="http://www.joystiq.com/2007/12/23/get-your-head-in-the-game-with-wii-remote-vr-display/">Johnny Lee</a>, <a href="http://www.joystiq.com/2008/02/21/gdc08-boom-blox-to-include-head-tracking-seriously/">Electronic Arts</a>), just software that identifies your head and its movement.<br /><br />A representative said the head tracking software has not been announced for any titles, but we'd love to see it show up soon for pretty much any genre of game. Video embedded after the break. (Note: It doesn't work for users with Canada, Japan or U.K. IPs.) While you're at it, (re)watch Lee's video to get a better idea of the potential of head tracking software (also embedded after the break).<p><a href="http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/" rel="bookmark">Continue reading <em>PS3 head tracking only needs camera</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/">PS3 head tracking only needs camera</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1126498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>eye</category><category>gdc</category><category>head-tracking</category><category>headtracking</category><category>playstation-eye</category><category>PS3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 27 Feb 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Today's handful video: Mario, gesture mash-up]]></title><link>http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/</guid><comments>http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.youtube.com/watch?v=6PHcxYgIMTk"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/mario_hand_video_frame_225.jpg" alt="" /></a>In what looks like a mash-up tech <a href="http://www.youtube.com/watch?v=6PHcxYgIMTk">demo</a>, S<em>uper Mario Bros.</em> gets a helping hand from a player, with the plumber being guided and lifted by simple gestures. The video makes us hopeful for fun <a href="http://joystiq.com/tag/playstation-eye">camera-based</a> games to finally take hold. Bring on the <a href="http://www.joystiq.com/2007/11/15/see-playstation-eye-used-to-customize-games/">crazy, creative games</a>.<br /><br />See the video after the break.<br /><br />[Via <a href="http://www.boingboing.net/2008/01/22/mario-controlled-by.html">BoingBoing</a>]<p><a href="http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/" rel="bookmark">Continue reading <em>Today's handful video: Mario, gesture mash-up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/">Today's handful video: Mario, gesture mash-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2008 03:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=6PHcxYgIMTk>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1093523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>hack</category><category>hottest-video</category><category>hottestvideo</category><category>mario</category><category>mario-hand</category><category>tech-demo</category><category>video</category><category>videocamera</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Wed, 23 Jan 2008 03:17:00 EST</pubDate></item><item><title><![CDATA[People of Europe to receive improved faces in Q2?]]></title><link>http://www.joystiq.com/2008/01/07/people-of-europe-to-receive-improved-faces-in-q2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/07/people-of-europe-to-receive-improved-faces-in-q2/</guid><comments>http://www.joystiq.com/2008/01/07/people-of-europe-to-receive-improved-faces-in-q2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://translate.google.com/translate?hl=en&amp;sl=fr&amp;u=http://www.jeuxactu.com/&amp;sa=X&amp;oi=translate&amp;resnum=1&amp;ct=result&amp;prev=/search%3Fq%3Djeux%2Bactu%26hl%3Den%26sa%3DG"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/face_training_coming_to_europe_____possibly.jpg" alt="" /></a>Remember <em>Otona no DS Kao Training</em>? Non-game. Free camera. <a href="http://www.joystiq.com/2007/07/04/guess-what-kind-of-game-uses-the-new-ds-camera/"><em>Facening</em></a>. Well, the folks at French site JeuxActu are just <em>absolutely goshdarn convinced</em> that Intelligent Systems' face training non-game is packing its bags and heading to Europe during Q2 this year.<br /><br />As Nintendo has yet to pass official comment on this, we're cautiously treating this as rumor for now, but the incessant popularity of training games in Europe makes us think there could be some truth in the speculation. If it <em>does </em>turn out to be correct, it also means Europeans will be getting that rather dinky camera add-on. As well as having <em>totally awesome faces</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/07/people-of-europe-to-receive-improved-faces-in-q2/">People of Europe to receive improved faces in Q2?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?hl=en&amp;sl=fr&amp;u=http://www.jeuxactu.com/&amp;sa=X&amp;oi=translate&amp;resnum=1&amp;ct=result&amp;prev=/search%3Fq%3Djeux%2Bactu%26hl%3Den%26sa%3DG>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/people-of-europe-to-receive-improved-faces-in-q2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1080141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/people-of-europe-to-receive-improved-faces-in-q2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>europe</category><category>face</category><category>face-training</category><category>facening</category><category>FaceTraining</category><category>localization</category><category>non-game</category><category>nongames</category><category>training</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 07 Jan 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Intel predicts camera-powered, controller-free game system]]></title><link>http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/</guid><comments>http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a></p><a href="http://www.businessweek.com/technology/content/dec2007/tc20071212_550604.htm?chan=search"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/invisicat.jpg"  alt="" /></a>While <a href="http://www.joystiq.com/2007/01/24/prince-of-persias-wii-waggle-tech-demonstrated/">waggling your Wii remote around</a> provides a decent approximation of natural motion, Intel predicts a future where cameras will provide highly accurate motion data to a game system. "We imagine some future generation of [Nintendo's] Wii won't have hand controllers," Intel Chief Technology Officer Justin Rattner, told <a href="http://www.businessweek.com/technology/content/dec2007/tc20071212_550604.htm?chan=search">Business Week</a>. "You just set up the cameras around the room and wave your hand like you're playing tennis."<br /><br />It should be noted that there's nothing in the article to indicate that Rattner has any insider info on Nintendo's plans -- more than likely he was just theorizing about what he'd like to see in a future system. Still, the idea of a camera-based 3D motion-sensing setup has incredible potential for gaming. More than the simple video transposition of the <a href="http://www.joystiq.com/2006/09/04/joystiq-hands-on-xbox-live-vision-camera-or-it-begins/">Xbox Live Vision Camera</a> or the <a href="http://www.joystiq.com/2007/10/04/joystiq-hands-on-playstation-eye/">PlayStation Eye</a>, a multi-camera system could model your three-dimensional movements in real time, in effect placing a digital version of you in the game. The result could revolutionize the way we play games and even how they're made -- after all, why should developers use <a href="http://www.joystiq.com/2006/09/15/a-peek-inside-neversofts-motion-capture-neverland/">motion captured performances</a> when the players can provide them for themselves?<br /><br />Such a theoretical system would take quite a bit of processing power, though, which might explain why Intel is talking it up -- after all, they already have a chip that can perform <a href="http://www.businessweek.com/technology/content/feb2007/tc20070211_730122.htm">one trillion calculations a second</a>. The future's so bright, we're using our Wii remotes as makeshift <a href="http://www.youtube.com/watch?v=WDdI_sfNop8">shades</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/">Intel predicts camera-powered, controller-free game system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Dec 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businessweek.com/technology/content/dec2007/tc20071212_550604.htm?chan=search>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/intel-predicts-camera-powered-controller-free-game-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>future</category><category>intel</category><category>live vision camera</category><category>LiveVisionCamera</category><category>playstation eye</category><category>PlaystationEye</category><category>prediction</category><category>vision</category><category>wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Tue, 18 Dec 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[Galaxy director Koizumi on how Mario became Galactic]]></title><link>http://www.joystiq.com/2007/11/27/galaxy-director-koizumi-on-how-mario-became-galactic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/27/galaxy-director-koizumi-on-how-mario-became-galactic/</guid><comments>http://www.joystiq.com/2007/11/27/galaxy-director-koizumi-on-how-mario-became-galactic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=16386"><em><img vspace="4" hspace="4" border="0" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/mario112707.jpg" /></em></a><br /></div>
<a href="http://www.joystiq.com/2007/11/24/super-mario-galaxy-versus-super-mario-sunshine/"><em>Super Mario Galaxy</em></a> director Yoshiaki Koizumi gave the keynote at this year's Montreal Games Summit, discussing the evolution of 3D Mario. He has unique perspective on this, having been not only a 3D animator, but also co-director of <em>Super Mario 64</em>, then director of <em>Sunshine </em>and now <em>Galaxy. </em>His portfolio also includes work on <em>Link's Awakening</em> and directing the fantastic <em><a href="http://en.wikipedia.org/wiki/Donkey_Kong_Jungle_Beat">Donkey Kong: Jungle Beat</a>.</em><br /><em><br /></em>It goes without saying that all the talk about the early development of <em>Mario 64</em> is fascinating -- including descriptions of <a href="http://www.joystiq.com/tag/Miyamoto/">Miyamoto</a> pantomiming certain movements for the animators -- but the <em>really </em>interesting part of the story is how the problems of 3D platforming influenced the design of <em>Galaxy.</em> The major problem? The camera.<br /><br />The world of <em>Galaxy</em> is, basically, a world free of walls. Without walls, backtracking is reduced, and sudden 180-degree camera movements become unnecessary. "We should tune the game so people can play without ever having to think about the camera," said Koizumi. An admirable goal -- awful cameras have just about sunk the <em>Sonic </em>series and countless other 3D platformers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/27/galaxy-director-koizumi-on-how-mario-became-galactic/">Galaxy director Koizumi on how Mario became Galactic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Nov 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16386>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/27/galaxy-director-koizumi-on-how-mario-became-galactic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1049109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/27/galaxy-director-koizumi-on-how-mario-became-galactic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>development</category><category>koizumi</category><category>platform</category><category>super-mario-galaxy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 27 Nov 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[See PlayStation Eye used to customize games]]></title><link>http://www.joystiq.com/2007/11/15/see-playstation-eye-used-to-customize-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/15/see-playstation-eye-used-to-customize-games/</guid><comments>http://www.joystiq.com/2007/11/15/see-playstation-eye-used-to-customize-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/11/14/video-of-new-research-conducted-with-playstation-eye/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/eyetoygimmick.jpg" alt="" /></a><br /></div>
Long ago, cynicism hardened the hearts of the Joystiq staff to lumps of coal (or in <a href="http://www.joystiq.com/bloggers/ludwig-kietzmann/">Ludwig</a>'s case, a conflict diamond), so it's hard for us to get too excited about anything. That said, we're almost certain we feel a few cracks in our ticker when we watch <a href="http://blog.us.playstation.com/2007/11/14/video-of-new-research-conducted-with-playstation-eye/">these videos</a> of Sony R&amp;D using the PlayStation Eye to customize games. <br /><br />In one video, a staffer draws a spaceship and a planet surface on a sheet of paper then the PS3 generates an impromptu game of Lunar Lander with them on the fly. In another, a <em>Combat</em>-esque game is interrupted when another player wants to scan his own hand-drawn tank into the game. This is all just research at this point rather than an actual product, but it's hard not to be excited about the possibilities. (<em><a href="http://www.joystiq.com/tag/LittleBigPlanet/">Little Big Planet</a> </em>object creation? Dare we dream?)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/15/see-playstation-eye-used-to-customize-games/">See PlayStation Eye used to customize games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Nov 2007 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2007/11/14/video-of-new-research-conducted-with-playstation-eye/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/see-playstation-eye-used-to-customize-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1040660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/see-playstation-eye-used-to-customize-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>little-big-planet</category><category>littlebigplanet</category><category>playstation-eye</category><category>playstationeye</category><category>ps3</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 15 Nov 2007 08:45:00 EST</pubDate></item><item><title><![CDATA[Camera gets fitted into PSP innards]]></title><link>http://www.joystiq.com/2007/10/16/camera-gets-fitted-into-psp-innards/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/16/camera-gets-fitted-into-psp-innards/</guid><comments>http://www.joystiq.com/2007/10/16/camera-gets-fitted-into-psp-innards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/E-rPwQiGi3w"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/E-rPwQiGi3w" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></center>
<p>Will the <a href="http://www.acidmods.com/forum/index.php?topic=10480.0">Acidmods</a> community ever stop impressing us? Unlikely. Their latest project adds a camera to the PSP. However, unlike all other PSP cameras out there, this is internal, installed directly <em>inside</em> the PSP. The camera is natively supported by the PSP firmware. Neat!<br /><br />[Thanks, grandpasmurf!]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/16/camera-gets-fitted-into-psp-innards/">Camera gets fitted into PSP innards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Oct 2007 14:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.acidmods.com/forum/index.php?topic=10480.0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/16/camera-gets-fitted-into-psp-innards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1014694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/16/camera-gets-fitted-into-psp-innards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acidmods</category><category>camera</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Oct 2007 14:42:00 EST</pubDate></item><item><title><![CDATA[Stop-motion animation with EyeCreate]]></title><link>http://www.joystiq.com/2007/10/12/stop-motion-animation-with-eyecreate/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/12/stop-motion-animation-with-eyecreate/</guid><comments>http://www.joystiq.com/2007/10/12/stop-motion-animation-with-eyecreate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/10/11/eyecreate-in-action/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/eyecreateplkay.jpg" alt="" /></a><br /></div>
We're expecting some pretty good stop motion animation to hit the web when the PlayStation Eye and <em>Eye Create</em> are released by Sony. <em>Eye Create</em> is a <a href="http://www.joystiq.com/2007/10/11/eyecreate-will-be-available-as-free-download-on-psn/">free application</a>, downloadable on the PSN, that allows users to edit their captured videos directly on the PS3. A new post on the <a href="http://blog.us.playstation.com/2007/10/11/eyecreate-in-action/">PlayStation.blog</a> focuses on stop-motion animation, where a series of still images can be strung together to create the illusion of movement. This is similar to PSP's Go!Cam and <em>Go!Edit</em> program (downloadable from <a href="http://www.joystiq.com/2007/05/25/go-edit-camera-software-available-for-download/">PSP Fanboy</a>). PSP fans took the liberty of create their own <a href="http://www.joystiq.com/2007/03/18/psps-greatest-hits-now-in-claymation/">pieces of animation</a>, and we expect a similar following from PS3 fans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/12/stop-motion-animation-with-eyecreate/">Stop-motion animation with EyeCreate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Oct 2007 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2007/10/11/eyecreate-in-action/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/stop-motion-animation-with-eyecreate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/stop-motion-animation-with-eyecreate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>eye</category><category>eye-create</category><category>playstation-eye</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 12 Oct 2007 04:00:00 EST</pubDate></item></channel></rss>