<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Can Monster Hunter 3 Ultimate break through in the U.S. and boost the Wii U at the same time?]]></title><link>http://www.joystiq.com/2012/09/19/can-monster-hunter-3-ultimate-break-through-in-the-u-s-and-boos/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/19/can-monster-hunter-3-ultimate-break-through-in-the-u-s-and-boos/</guid><comments>http://www.joystiq.com/2012/09/19/can-monster-hunter-3-ultimate-break-through-in-the-u-s-and-boos/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.</small></font><br /><div> <hr size="2" width="100%" /></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/19/can-monster-hunter-3-ultimate-break-through-in-the-u-s-and-boos/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mh3-march.png" style="width: 530px; height: 299px; border-width: 0px; border-style: solid; margin: 4px; " /></a></div>I just finished a viewing of the fabulous <a href="http://www.joystiq.com/2012/09/17/shin-megami-tensei-4-trailer-is-easy-to-watch/"><em>Shin Megami Tensei 4</em> trailer</a>. In a month I'll be playing <em>Pokemon Black 2 &amp; White 2</em>, and <em>Dragon Quest X</em> and <em>Monter Hunter 3 Ultimate</em> are set for the Wii U. Once again I'm reminded that Nintendo's platforms might not have all of the Japanese RPGs, but they have most of the good ones.<br /><br />On the subject of <em><a href="http://www.joystiq.com/game/monster-hunter-3-ultimate">Monster Hunter 3 Ultimate</a></em>: What does the announcement that it will be released on the Wii U mean for Japan? Is the series finally ready to make the leap in the U.S. now that it's about to released on a (presumably) mainstream console? The answers may not end up deciding the Wii U's ultimate fate, but they should offer some insight into how the system's library will shape up.<br /><br />Most of you have probably heard about the Monster Hunter frenzy in Japan by now, since it's a good five years old at this points. Thanks to a unique combination of urban density, falling PSP prices and peer pressure, Monster Hunter has become a cultural force in Japan. In the face of this cultural climate, any new Monster Hunter game brings with it a certain amount of pressure to join in with the group.<br /><br />Monster Hunter has enjoyed niche success in the U.S., but the factors that propelled its meteoric rise in Japan have been largely absent on this side of the Pacific. Put simply, it's tough to find another Monster Hunter fan in the west, which is a problem for a game that puts so much stock in its multiplayer experience. If you're really dedicated, you can attend meetups organized over the internet, but not many gamers seem persistent in that effort. I <em>know </em>I'm not.<p><a href="http://www.joystiq.com/2012/09/19/can-monster-hunter-3-ultimate-break-through-in-the-u-s-and-boos/" rel="bookmark">Continue reading <em>Can Monster Hunter 3 Ultimate break through in the U.S. and boost the Wii U at the same time?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/19/can-monster-hunter-3-ultimate-break-through-in-the-u-s-and-boos/">Can Monster Hunter 3 Ultimate break through in the U.S. and boost the Wii U at the same time?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Sep 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/19/can-monster-hunter-3-ultimate-break-through-in-the-u-s-and-boos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20328075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/19/can-monster-hunter-3-ultimate-break-through-in-the-u-s-and-boos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>monster-hunter-3-ultimate</category><category>nintendo</category><category>Opinion</category><category>wii-u</category><dc:creator><![CDATA[Kat Bailey]]></dc:creator><pubDate>Wed, 19 Sep 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Monster Hunter Tri players have spent millions of hours hunting monsters]]></title><link>http://www.joystiq.com/2011/04/29/monster-hunter-tri-players-have-spent-millions-of-hours-hunting/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/monster-hunter-tri-players-have-spent-millions-of-hours-hunting/</guid><comments>http://www.joystiq.com/2011/04/29/monster-hunter-tri-players-have-spent-millions-of-hours-hunting/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/29/monster-hunter-tri-players-have-spent-millions-of-hours-hunting/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gammonsterhuntertri530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Gaming and caffeinated beverage-centric news site <a href="http://www.coffeewithgames.com/2011/04/years-worth-of-data-monster-hunter-tri.html">Coffee With Games</a> has <a href="http://www.joystiq.com/2010/07/07/monster-hunter-tri-has-occupied-over-50-hours-per-player-on-average/">once again</a> compiled a number of statistics for <em><a href="http://www.joystiq.com/game/monster-hunter-tri">Monster Hunter Tri</a>,</em> Capcom's Wii-based online action-RPG -- which celebrated its first birthday last week.<br />
<br />
The results are, well, startling: Out of nearly 70,000 players who have reported playing the game through Wii's Nintendo Channel, an astonishing 6,313,120 total hours of play time have been logged. That's an average of 90 hours and 25 minutes for each reported player.<br />
<br />
Of course, that figure's predicated on the idea that those 6.3 million hours are spread evenly among the player base. There's a good chance that a majority of the crowd played the game for a much more modest amount of time, while about 500 people have played the game unceasingly for the 8,800 or so hours that the game's been out. Oh, man. We accidentally bummed ourselves out, there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/monster-hunter-tri-players-have-spent-millions-of-hours-hunting/">Monster Hunter Tri players have spent millions of hours hunting monsters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/monster-hunter-tri-players-have-spent-millions-of-hours-hunting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/monster-hunter-tri-players-have-spent-millions-of-hours-hunting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>capcom-production-studio-1</category><category>Monster-Hunter-3</category><category>Monster-Hunter-Tri</category><category>nintendo</category><category>nintendo-channel</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 29 Apr 2011 22:15:00 EST</pubDate></item><item><title><![CDATA[Capcom exec expects western acquisition in next 2 years]]></title><link>http://www.joystiq.com/2008/04/14/capcom-exec-expects-western-acquisition-in-next-2-years/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/14/capcom-exec-expects-western-acquisition-in-next-2-years/</guid><comments>http://www.joystiq.com/2008/04/14/capcom-exec-expects-western-acquisition-in-next-2-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamasutra.com/view/feature/3620/a_western_initiative_svensson_on_.php?page=5"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/capcom_west.jpg" /></a>With titles like <a href="http://www.joystiq.com/tag/DeadRising/"><em>Dead Rising</em></a> and <a href="http://www.joystiq.com/tag/LostPlanet/"><em>Lost Planet</em></a>, it seems that Capcom has developed a taste for western cuisine, at least in how it applies to game development. This observation was echoed by Capcom exec Christian Svensson, who in a <a href="http://www.gamasutra.com/view/feature/3620/a_western_initiative_svensson_on_.php?page=5">recent interview</a> noted belief that the Osaka, Japan-based company could look to add an established Western dev to its portfolio in the near future. Confessed Svensson, "I would be sort of surprised if we didn't acquire a western studio in the next two years."<br />
<br />
But Capcom knows that it has the pick of the litter, and it isn't about to let just anyone into its ivory tower. "We're not going to acquire anyone that we haven't done a game with," noted Svensson. The exec also stressed that chemistry would play a "critical" role in any future match, leaving just <a href="http://en.wikipedia.org/wiki/EHarmony.com">28 other dimensions</a> of happier, healthier relationships to be sorted out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/14/capcom-exec-expects-western-acquisition-in-next-2-years/">Capcom exec expects western acquisition in next 2 years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Apr 2008 21:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3620/a_western_initiative_svensson_on_.php?page=5>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/14/capcom-exec-expects-western-acquisition-in-next-2-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1167103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/14/capcom-exec-expects-western-acquisition-in-next-2-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Lost-Planet</category><category>Lost-Planet-Extreme-Condition</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 14 Apr 2008 21:50:00 EST</pubDate></item><item><title><![CDATA[Capcom sued over Dead Rising]]></title><link>http://www.joystiq.com/2008/02/26/capcom-sued-over-dead-rising/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/capcom-sued-over-dead-rising/</guid><comments>http://www.joystiq.com/2008/02/26/capcom-sued-over-dead-rising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.reuters.com/article/entertainmentNews/idUSN2526490820080226"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/deadrisingsuit.jpg" /></a></div>
We heard the rumblings of this coming <a href="http://www.joystiq.com/2008/02/14/dead-rising-dawn-of-the-dead-similarities-spark-legal-filings/">earlier this month</a>, but now it seems like it's official: MKR Group, which owns the rights to George Romero's <em>Dawn of the Dead</em>, has sued Capcom for similarities between the zombie flick and Capcom's <em>Dead Rising</em>, both of which feature zombies in a shopping mall. In part, the suit states, "In both, the recreational activities of the zombies and absurdly grotesque 'kill scenes' provide unexpected comedic relief."<br />
<br />
Personally, we think this whole thing is a little silly. Zombies in a shopping mall are like polar bears on South Pacific islands or cheetahs in Ludwig's den. It's their <em>natural habitat</em>, what do you want them to do, make an unrealistic zombie game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/capcom-sued-over-dead-rising/">Capcom sued over Dead Rising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/entertainmentNews/idUSN2526490820080226>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/capcom-sued-over-dead-rising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/capcom-sued-over-dead-rising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>george-romero</category><category>Lawsuit</category><category>Microsoft</category><category>mkr-group</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 26 Feb 2008 12:55:00 EST</pubDate></item><item><title><![CDATA[Rumor: Dead Rising 2 being handled by western developer]]></title><link>http://www.joystiq.com/2008/02/05/rumor-dead-rising-2-being-handled-by-western-developer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/05/rumor-dead-rising-2-being-handled-by-western-developer/</guid><comments>http://www.joystiq.com/2008/02/05/rumor-dead-rising-2-being-handled-by-western-developer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3165866"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/deadrising2notbycapcom.jpg" /></a></div>
The latest issue of EGM is imparting some <a href="http://www.joystiq.com/2008/02/05/rumor-psp-god-of-war-being-ported-to-ps2/">spicy rumors</a> upon us. Perhaps most shocking is word that Capcom may be <a href="http://www.1up.com/do/newsStory?cId=3165866">passing the buck on <em>Dead Rising 2</em></a>, leaving the sequel in the hopefully-capable hands of a North American developer.<br />
<br />
The rumor doesn't state which studio would be working on the <a href="http://www.joystiq.com/tag/deadrising"><em>Dead Rising</em></a> followup, although it does suggest that the developer is based in Los Angeles -- ruling out our guess of Texas-based Gearbox Studios, who only <a href="http://www.joystiq.com/2008/02/05/gearbox-working-on-something-big/">recently announced</a> a "really big" project in pre-production.<br />
<br />
Of course, they wouldn't call it a rumor if it were necessarily true. We'd like to see <a href="http://www.joystiq.com/tag/capcom">Capcom</a> remain involved with the <em>Dead Rising</em> franchise, but if it does in fact pass on to a western studio we can only hope it falls into the right hands.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/05/rumor-dead-rising-2-being-handled-by-western-developer/">Rumor: Dead Rising 2 being handled by western developer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Feb 2008 11:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3165866>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/05/rumor-dead-rising-2-being-handled-by-western-developer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1107032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/05/rumor-dead-rising-2-being-handled-by-western-developer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Dead-Rising-2</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 05 Feb 2008 11:27:00 EST</pubDate></item><item><title><![CDATA[Devil May Cry: a series retrospective - part III]]></title><link>http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-iii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-iii/</guid><comments>http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-iii/#comments</comments><description><![CDATA[<center><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dmc3box.jpg" /><br />
</center>The third installment in the franchise took a lot of steps in order to reclaim the throne of awesome that was stripped away by the missteps made in the second title. Taking place first chronologically, <em>Devil May Cry 3</em> tells the story of how Dante got his full demonic powers, his brother Vergil, and took the over-the-top cinematics to a hilarious new level.<br />
<br />
The game starts much like the first <em>Devil May Cry</em> -- Dante is sitting in his not-yet-opened shop and approached by someone named Arkham, who unleashes a flurry of demons to assault him as per Vergil's request. After the attack, a giant tower pops up in the middle of the city. Sensing Vergil, Dante makes his way to the tower in what could be described as a pissing contest of epic proportions.<br />
<br />
<center><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dmc3-1.jpg" /></center><br />
While making his way into the tower, Dante is met by the game's female lead -- a girl on a motorcycle with a gigantic rocket launcher named Kalina-Ann. The girl's name is Lady, but she is also referred to as Mary. She seems to enjoy Lady more. As the game goes on, you learn she's Arkham's daughter and is driven by her desire for revenge against him, because he killed her mother.<br />
<center><br />
</center>Anyway, as the game progresses Dante learns that Arkham and Vergil led him to the tower in order to acquire his half of the amulet so the portal to the demon world, long sealed by Sparda, would split open once more and Sparda's power could be reclaimed by, ostensibly, Vergil. Arkham has other plans though -- once the portal to the demon world has been opened [by both halves of the amulet, the blood of Sparda's lineage, and the blood of a priestess (Lady)], he leaves the three for dead and rises to the top of the tower and welcomes the opening portal to the demon world.<br />
<br />
<center><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/devilmaycry314.jpg" /></center><br />
Dante and Lady make their way back to the top of the tower (Vergil apparently fell into a deep crevasse) where Dante convinces Lady to let him handle things. She gives him her powerful weapon, Kalina-Ann. Once at the top, Dante enters the demon realm and confronts Arkham who seems a bit too overwhelmed by the power of Sparda. During their battle, Vergil reappears and teams up with Dante to fight the enemy. Arkham is weakened and expelled from the demon realm and back to the top of the tower. Lady is waiting for him there and gets her revenge. It's awesome.<br />
<br />
In the demon realm, Dante and Vergil battle over who has the right to own Sparda's sword, the Force Edge. Dante wins, eventually. Defeated, Vergil decides to remain in the demon realm with his half of the amulet -- after the ending credits he is seen facing off against Mundus, the enemy from the first <em>Devil May Cry</em>. We can assume Mundus defeated Vergil and turned him into the demon Nelo-Angelo.<br />
<br />
Dante and Lady meet outside the tower and form a partnership of sorts, naming Dante's shop <em>Devil May Cry</em> because of the tear Dante shed over the loss of his brother.<br />
<br />
<center><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dmc3-2.jpg" /><br />
<br />
</center>The game definitely makes an effort to link the story of the other two games together and it does so very well. What appeared to be a threadbare plot in the first game now is a dramatic continuation of the hardship and family struggle that was introduced in the third. As a whole, the series grew greatly because of this. Nelo-Angelo became a much more emotional villain to face as you now have some history with Vergil. You despise Mundus more because you know he was waiting in the demon realm and subjugated Vergil. As a whole, the series flows much better.<br />
<br />
So did the combat. <em>DMC3</em> offered the ability to switch between two weapons and two guns on the fly, which unleashed a flurry of combos that took the hyper-action of the genre to a whole new level. There was also a class system -- where you can raise your proficiency at using melee weapons, guns, blocking attacks, using evasive maneuvers, slowing time, or creating a double of yourself. Adding the classes to the different variety of weapons made the game much more customizable and approachable for players of all preferences. To this day, only <em>God of War</em> games can even compare to the wild style of fighting and chaotic nature of <em>Devil May Cry 3</em>'s battle system. If you haven't played it, we assure you, it's that good.<br />
<br />
There's one catch, though: you need to be a very, very, very good player at <em>Devil May Cry</em> games to play this game. It's incredibly difficult. Capcom had to release a "special edition" with a lowered difficulty level (among numerous other changes, including the ability to play as Vergil). It's that hard. It's that good. The camera is still wonky, but it gets in your way less. Dante reprises his role as a one-line spitting anti-hero. As far as the franchise goes, the only game <em>Devil May Cry 4</em> has to compare itself to is this one. This is the cream of the crop as far as <em>DMC</em> goes and as far as action games go.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/devil-may-cry-3/">Devil May Cry 3</a></strong></p><a href="http://www.joystiq.com/photos/devil-may-cry-3/#621634"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/temen-ni-gru_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/devil-may-cry-3/#621633"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/dantedmc3dt_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/devil-may-cry-3/#621632"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/435px-megatens_devil_trigger_desing_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
<div align="right"><strong><a href="http://www.joystiq.com/2008/02/04/ps3-fanboy-review-devil-may-cry-4/">Read our review of <em>Devil May Cry 4</em></a> &gt;</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-iii/">Devil May Cry: a series retrospective - part III</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 09:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1104531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Devil-May-Cry</category><category>Devil-May-Cry-3</category><category>Devil-May-Cry-3-Dantes-Awakening</category><category>dmc-retrospective</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 04 Feb 2008 09:02:00 EST</pubDate></item><item><title><![CDATA[Devil May Cry: a series retrospective - part II]]></title><link>http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-ii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-ii/</guid><comments>http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-ii/#comments</comments><description><![CDATA[<center><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dmc2frontcover.jpg" /><br />
</center>The second entry into the <em>Devil May Cry</em> franchise had a lot of high hopes pinned on it. People were upset they didn't get the option to play as Trish in the first game and the control scheme should be easy to rectify. What's more, people were promised bigger environments, more bosses, and most importantly, more Dante. So, what happened this time?<br />
<br />
The game takes place some time after the first <em>Devil May Cry</em>. At the outset of the game, Dante meets up with newcomer Lucia to gather up an item -- a coin, called Medaglia. She invites him to her house, if he can find it, and once there he meets her mother Matier. Matier claims her clan fought alongside Sparda thousands of years ago, but now their livelihood is threatened, along with mankind. A big business, Uroboros (our spelling may be butchered, we only caught it on the side of a helicopter), led by a man named Arius, is trying to resurrect the great demon Argosax. No known relation to Mundus, but both seem to really, really hate mankind. To resurrect Argosax, Arius will need a plethora of items known as Arcana. Dante and Lucia collect these throughout their adventure.<br />
<br />
<center><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dmc2-1.jpg" /></center> <br />
Eventually Dante and Lucia confront Arius, who explains Lucia is his creation. He opens the portal to the demon world and faces off against Lucia. Dante, in the meantime, enters the demon world and fights the semi-resurrected Argosax. It is unclear at the end of the game if Dante manages to escape the demon realm after facing Argosax, but Lucia and Matier wait at his devil hunting shop until they hear the sound of a motorcycle outside.<br />
<center><br />
</center>Did this summary seem a bit shorter than the previous one? It's because the story is practically nonexistent. Over the course of ten missions as Dante, there may have been three minutes of story-driven cutscene. You just keep moving and slashing. It's pretty bad. That's one major gripe people had with the game -- Dante doesn't even seem to be the main character. He's relatively quiet and level-headed. These attributes don't suit him. Lucia steals the spotlight -- she even gets her own disc so you can play as her. Some critics claimed her storyline was much better and worth the price of the game, but since we're focusing on Dante for this feature, we didn't bother to retread that path.<br />
<br />
<center><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dmc2-2.jpg" /></center><br />
The story isn't the only thing lackluster about the second entry: the difficulty is in the toilet. You can literally sit back and mash your pistols to beat bosses into submission. This is partly due to the large, open environments that are pretty easy to get lost in. More space means more time to shoot from afar. Also, the weapon variety is sorely lacking. You can power-up your weapons, but aside from the basics, don't expect anything flashy (like a purple/blue flying-V guitar that shoots electrified bats). The game can be fun, but compared to the title before and after it, it's not even in the same category. Capcom realized this and decided to take a serious look at the franchise before setting off to create the third game, <em>Devil May Cry 3</em>.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/devil-may-cry-2/">Devil May Cry 2</a></strong></p><a href="http://www.joystiq.com/photos/devil-may-cry-2/#621620"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/dmc2diesel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/devil-may-cry-2/#621619"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/dmc2dantesword_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/devil-may-cry-2/#621618"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/dmc2dantedt_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/devil-may-cry-2/#621617"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/dante__lucia_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
<div align="right"><strong><a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-iii/">Devil May Cry 3</a> &gt;</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-ii/">Devil May Cry: a series retrospective - part II</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 09:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1104530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective-part-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Devil-May-Cry</category><category>Devil-May-Cry-2</category><category>Devil-May-Cry-3</category><category>Devil-May-Cry-3-Dantes-Awakening</category><category>dmc-retrospective</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 04 Feb 2008 09:01:00 EST</pubDate></item><item><title><![CDATA[Devil May Cry: a series retrospective]]></title><link>http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective/</guid><comments>http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/guides/" rel="tag">Guides</a></p><center><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dmc1box.jpg" /><br />
</center><span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http%3A//www.digg.com/playstation/Devil_May_Cry_a_series_retrospective"> </iframe></span><span style="font-style: italic;">Devil May Cry 4</span> arrives on PS3 this week, signaling the long-revered franchise's jump to the current generation. How did the series become as beloved as it is today? Join us as we take a retrospective look on the long-running legacy of the <span style="font-style: italic;">Devil May Cry</span> series.<br />
<br />
It all began back in 2001 when Capcom unleashed a game titled <em>Devil May Cry</em> on the PS2. The game introduced the character of Dante, a man who runs a shop where people come to have demons dealt with. At the start of the game, Dante meets Trish, a femme fatale who tests his abilities. She reveals that the one responsible for killing his mother and brother (Vergil ... more on that later), Mundus, is making a return. And so your adventure begins.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/devil-may-cry/">Devil May Cry</a></strong></p><a href="http://www.joystiq.com/photos/devil-may-cry/#621599"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/sternndmcpwnage19841_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/devil-may-cry/#621598"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/dmcsketch_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/devil-may-cry/#621597"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/02/devil-may-cry-phantom_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective/" rel="bookmark">Continue reading <em>Devil May Cry: a series retrospective</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective/">Devil May Cry: a series retrospective</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1104529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/devil-may-cry-a-series-retrospective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Devil-May-Cry</category><category>Devil-May-Cry-3</category><category>Devil-May-Cry-3-Dantes-Awakening</category><category>dmc-retrospective</category><category>joystiqfeatures</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 04 Feb 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Dead Rising 2 not in the works, being considered]]></title><link>http://www.joystiq.com/2007/07/26/dead-rising-2-not-in-the-works-being-considered/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/26/dead-rising-2-not-in-the-works-being-considered/</guid><comments>http://www.joystiq.com/2007/07/26/dead-rising-2-not-in-the-works-being-considered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://gameinformer.com/News/Story/200707/N07.0724.1222.14675.htm?Page=1"><img width="414" vspace="4" hspace="4" height="233" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/dead_rising_clown.jpg" /></a><br />
Considered by many to be one of the best games available on the Xbox 360, most of us thought a sequel to <em><a href="http://www.xbox360fanaboy.com/tag/deadrising">Dead Rising</a> </em>was a certainty. It may then come as a surprise to fans to learn that the game is currently not in production at all. In a recent <a href="http://gameinformer.com/News/Story/200707/N07.0724.1222.14675.htm?Page=1">interview</a>, <a href="http://www.joystiq.com/tag/KeijiInafune/">Keiji Inafune</a> told <em>Game Informer</em> that he'd like to produce a potential sequel, but it's not in the works right now. Inafune adds that the game is being considered in Japan, and that it's the one project being considered that he'd like to produce the most, but there are still many technical and financial issues to be considered. X3F readers will know that both <em>Dead Rising </em>and <em>Lost Planet</em> were very successful in the west, but <a href="http://www.joystiq.com/2007/06/06/japan-shuns-lost-planet-and-dead-rising/">not so much</a> in Capcom's native land of Japan. Anyone want to take odds odds on seeing <a href="http://www.joystiq.com/tag/residentevil5"><em>Resident Evil 5</em></a> before <em>Dead Rising 2</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/26/dead-rising-2-not-in-the-works-being-considered/">Dead Rising 2 not in the works, being considered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jul 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/News/Story/200707/N07.0724.1222.14675.htm?Page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/26/dead-rising-2-not-in-the-works-being-considered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/950658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/26/dead-rising-2-not-in-the-works-being-considered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Dead-Rising-2</category><category>Survival-Horror</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 26 Jul 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Inafune says Dead Rising 2 not in production]]></title><link>http://www.joystiq.com/2007/07/26/inafune-says-dead-rising-2-not-in-production/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/26/inafune-says-dead-rising-2-not-in-production/</guid><comments>http://www.joystiq.com/2007/07/26/inafune-says-dead-rising-2-not-in-production/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://gameinformer.com/News/Story/200707/N07.0724.1222.14675.htm?Page=2"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/frank_west.jpg" /></a>Mmmmm, angry brains. Despite what we've been <a href="http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/">told</a>, apparently <em>Dead Rising 2</em> is not in production according to a Game Informer <a href="http://gameinformer.com/News/Story/200707/N07.0724.1222.14675.htm">interview</a> with producer Keiji Inafune<em>. </em>Inafune says that it is something he would "love" to make, but his responsibilities at the moment don't allow for that kind of time. He says <em>Dead Rising 2</em> is a title being considered by Capcom Japan and if they announce it, he would want to produce, but he doesn't clearly state that the game is on hold because he wants to be the one to do it.<br />
<br />
Sad news for <em>Dead Rising</em> fans who were probably expecting an announcement that the sequel would be around sometime late next year. Despite being successful in the States and Europe, Inafune's <em>Dead Rising</em> and <em>Lost Planet</em> <a href="http://www.joystiq.com/2007/06/06/lost-planet-and-dead-rising-dont-break-100k-in-japan/">didn't do so well in Japan</a>. Maybe it's time for Microsoft to apply a little pressure with Capcom on behalf of those who don't really care about <em>Monster Hunter Freedom 2</em> and want a little more Frank West in their life ... we know <a href="http://www.joystiq.com/2007/06/18/take-two-got-50m-for-gtaiv-episodic-content/">MS knows how to spend money</a> for what they want.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/26/inafune-says-dead-rising-2-not-in-production/">Inafune says Dead Rising 2 not in production</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jul 2007 13:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/News/Story/200707/N07.0724.1222.14675.htm?Page=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/26/inafune-says-dead-rising-2-not-in-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/949823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/26/inafune-says-dead-rising-2-not-in-production/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Dead-Rising-2</category><category>Keiji-Inafune</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 26 Jul 2007 13:43:00 EST</pubDate></item><item><title><![CDATA[Lost Planet and Dead Rising haven't broken 100K in Japan]]></title><link>http://www.joystiq.com/2007/06/06/lost-planet-and-dead-rising-dont-break-100k-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/lost-planet-and-dead-rising-dont-break-100k-in-japan/</guid><comments>http://www.joystiq.com/2007/06/06/lost-planet-and-dead-rising-dont-break-100k-in-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.1up.com/do/newsStory?cId=3160071"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/lostintranslation.jpg" /></a>This info is definitely not lost in translation with the universal language of numbers. According to Capcom's own <a href="http://www.1up.com/do/newsStory?cId=3160071">sales records</a> (chart after the break), neither <span style="font-style: italic;">Lost Planet</span> nor <span style="font-style: italic;">Dead Rising</span> broke 100K units sold in Japan. This isn't really the most shocking of news given the <a href="http://www.joystiq.com/tag/japanesehardwaresales">sales</a> of the Xbox 360 in <a href="http://www.joystiq.com/2006/12/12/ps3-overtakes-total-xbox-360-sales-in-japan-already/">Japan</a>, but it does show the game resonated with North American and European audiences more. Despite tepid sales in Japan, both titles sold outside the Land of the Rising Sun to the tune of 1.4 million copies each, signs of Capcom's <a href="http://www.joystiq.com/2007/04/13/capcom-to-buy-sell-ip-publish-games-with-global-approach/">growing global focus</a>. <br />
<br />
Now, before you go pointing at cultural differences -- highlighted by <span style="font-style: italic;">Monster Hunter Freedom 2</span> for the PSP selling 1.2 million units, while the PS2 versions of <span style="font-style: italic;">RE4</span> also couldn't break 100K -- here's some fun info: <span style="font-style: italic;">Grand Theft Auto: San Andreas</span>, which was published by Capcom in Japan, <a href="http://www.joystiq.com/2007/02/03/gta-san-andreas-1-in-japan/">sold</a> 430K units. So, frozen tundras don't resonate with Japanese gamers, neither does a mall full of zombies, but playing a gang-banger bent on ghetto domination sells 200% more than <span style="font-style: italic;">Dead Rising</span> and <span style="font-style: italic;">Lost Planet</span> combined. Ah, good times.<p><a href="http://www.joystiq.com/2007/06/06/lost-planet-and-dead-rising-dont-break-100k-in-japan/" rel="bookmark">Continue reading <em>Lost Planet and Dead Rising haven't broken 100K in Japan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/lost-planet-and-dead-rising-dont-break-100k-in-japan/">Lost Planet and Dead Rising haven't broken 100K in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3160071>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/lost-planet-and-dead-rising-dont-break-100k-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/912130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/lost-planet-and-dead-rising-dont-break-100k-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Japan</category><category>Lost-Planet</category><category>Lost-Planet-Extreme-Condition</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 06 Jun 2007 19:58:00 EST</pubDate></item><item><title><![CDATA[Japan shuns Lost Planet and Dead Rising]]></title><link>http://www.joystiq.com/2007/06/06/japan-shuns-lost-planet-and-dead-rising/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/japan-shuns-lost-planet-and-dead-rising/</guid><comments>http://www.joystiq.com/2007/06/06/japan-shuns-lost-planet-and-dead-rising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/lost-planet/" rel="tag">Lost Planet</a></p><center><a href="http://www.1up.com/do/newsStory?cId=3160071"><img vspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/japanlpdrsales.jpg" /></a></center>As part of their 2006 fiscal year reporting, Capcom released <a href="http://www.1up.com/do/newsStory?cId=3160071">sales numbers</a> that prove that Japan hasn't been feeling <em>Lost Planet</em> or <em>Dead Rising</em>. According to their numbers, both games sold pretty well in North America and Europe, <em>Dead Rising</em> selling 730,000 and <em>Lost Planet</em> selling 810,000 copies in North America alone. But Japan is another story all together as both games have yet to sell even 100,000 copies, which makes up for less than 10% of each games' total sales. We understand that both <em>Lost Planet</em> and <em>Dead Rising </em>were geared towards Western audiences, so less than fantastic Japanese sales were a given. But we didn't think Japanese gamers would avoid these gems like the black plague. Don't worry though, <em>Lost Planet</em> or <em>Dead Rising</em>, we still love you and you can crash on our couch anytime you want.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/japan-shuns-lost-planet-and-dead-rising/">Japan shuns Lost Planet and Dead Rising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3160071>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/japan-shuns-lost-planet-and-dead-rising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/japan-shuns-lost-planet-and-dead-rising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Japan</category><category>Lost-Planet</category><category>Survival-Horror</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 06 Jun 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Dead Rising: Frank gets free clothes again]]></title><link>http://www.joystiq.com/2007/05/31/dead-rising-frank-gets-free-clothes-again/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/dead-rising-frank-gets-free-clothes-again/</guid><comments>http://www.joystiq.com/2007/05/31/dead-rising-frank-gets-free-clothes-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.majornelson.com/archive/2007/05/31/dead-rising-themes-pictures-and-in-game-content.aspx"><img alt="" hspace="4" align="right" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/deadrisingmainhit.jpg" /></a>If you're thinking Frank West's wardrobe is getting a tad stale, then we've got a couple of free clothing options for you. Up on the Marketplace you can download three <a href="http://www.majornelson.com/archive/2007/05/31/dead-rising-themes-pictures-and-in-game-content.aspx">new locker keys</a> for <em>Dead Rising</em> that'll unlock three outfits including a pure white suit, stripe outfit, and an accountant look. Old Frank will feel like a new man! All three outfits are free and ready for download, so plop in <em>Dead Rising</em> and be sure to have Frank try on the white suit. It may get blood stained really fast, but killing zombies will have never looked so good!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/dead-rising-frank-gets-free-clothes-again/">Dead Rising: Frank gets free clothes again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/05/31/dead-rising-themes-pictures-and-in-game-content.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/dead-rising-frank-gets-free-clothes-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/dead-rising-frank-gets-free-clothes-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Survival-Horror</category><category>XBLM</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 31 May 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Dead Rising's Frank West gets change of clothes]]></title><link>http://www.joystiq.com/2007/05/31/dead-risings-frank-west-gets-change-of-clothes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/dead-risings-frank-west-gets-change-of-clothes/</guid><comments>http://www.joystiq.com/2007/05/31/dead-risings-frank-west-gets-change-of-clothes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.majornelson.com/archive/2007/05/31/dead-rising-themes-pictures-and-in-game-content.aspx"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/nakedfrank.jpg" /></a>Sure, Capcom can't fix the <a href="http://www.joystiq.com/2006/09/11/dead-rising-patch-chance-lost/">tiny-text</a> or give us that delicious co-op rumor, but they sure can give us more outfits for Frank West in <em>Dead Rising</em>. Major Nelson tells us that Capcom <a href="http://www.majornelson.com/archive/2007/05/31/dead-rising-themes-pictures-and-in-game-content.aspx">released</a> some free goodies and some micro-pain-ment things.<br />
<br />
The free stuff is a Pure White Suit, Stripe Suit and Accountant Suit. The stuff they'll charge you for is "to celebrate <em>Dead Rising </em>and <em>Lost Planet </em>reaching a million" units sold. There are four theme packs being sold for 150 MS points ($1.87) each. Yup, that's a way to show gratitude, celebrate people purchasing your game by charging them more. We're just going to ignore that slap in the face by saying we'll be happy when we get some information on <em><a href="http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/">Dead Rising 2</a></em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/dead-risings-frank-west-gets-change-of-clothes/">Dead Rising's Frank West gets change of clothes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 13:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/05/31/dead-rising-themes-pictures-and-in-game-content.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/dead-risings-frank-west-gets-change-of-clothes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/dead-risings-frank-west-gets-change-of-clothes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>DLC</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 31 May 2007 13:28:00 EST</pubDate></item><item><title><![CDATA[Getting deep on Dead Rising]]></title><link>http://www.joystiq.com/2007/05/22/getting-deep-on-dead-rising/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/22/getting-deep-on-dead-rising/</guid><comments>http://www.joystiq.com/2007/05/22/getting-deep-on-dead-rising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.gamecareerguide.com/features/376/dead_rising_a_trope_down_memory_.php?page=1"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/frank_west.jpg" /></a>GameCareerGuide.com gives <em>Dead Rising</em> a <a href="http://www.gamecareerguide.com/features/376/dead_rising_a_trope_down_memory_.php?page=1"><em>New Yorker</em> <em>Magazine</em>-style treatment</a> and goes all highbrow in reminiscing about the title.<em> Dead Rising</em> occupies a very strange place in gaming. It was obviously a <a href="http://www.joystiq.com/2007/01/16/capcom-rumor-round-up-sfii-on-ps3-dead-rising-2-on-360/">hit</a> and talks of a <a href="http://www.joystiq.com/2006/08/10/capcom-asks-how-about-dead-rising-2/">sequel were already in the works</a> a week after the game premiered. But, putting aside the <a href="http://www.joystiq.com/2006/09/11/dead-rising-patch-chance-lost/">tiny-text</a> and the punishing save system, those horrors were eclipsed by Otis and that <a href="http://www.joystiq.com/2006/08/11/dead-rising-humor-i-hate-you-otis/">walkie-talkie</a>. <br />
<br />
There's plenty of "drinks at the Palm" moments in the piece. Like you'll have to read all three pages to understand what this quote actually means, "<em>Dead Rising</em> has, as you might put it, a profoundly 'old-school' sensibility -- a pre-Miyamoto one, even. Its goal is to recapture what once made video games entertaining, by getting rid of many of the institutionalized assumptions that have made them boring, or frustrating, or arbitrary." <br />
<br />
Highbrow analysis aside, <em>Dead Rising</em> certainly was a game where the concept was in the right place, along with the writing, the heart, the brains -- mmmm, brains. It was the structure of the game that hurt, especially the menacing way you failed for missing one of those picky, picky case files. The GCG piece actually explains that one should think of <em>Dead Rising</em> as a classic game where you should expect to play it through on one life. Fail? Well, then you should start over. Yeah, the piece gets weird, but that's because you have "institutionalized assumptions" about what to expect from a game. Read the piece and then come back to let us know what you think -- we know you will.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/22/getting-deep-on-dead-rising/">Getting deep on Dead Rising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2007 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamecareerguide.com/features/376/dead_rising_a_trope_down_memory_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/getting-deep-on-dead-rising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/901914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/getting-deep-on-dead-rising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 22 May 2007 22:25:00 EST</pubDate></item><item><title><![CDATA[Dead Rising and Lost Planet staying exclusive]]></title><link>http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-staying-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-staying-exclusive/</guid><comments>http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-staying-exclusive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/lost-planet/" rel="tag">Lost Planet</a></p><a href="http://ww2.capcom.com/BBS/showpost.php?p=225626&amp;postcount=6"><img alt="" align="top" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/capcom_logo-1.jpg" /></a><br />
Capcom's director of strategic planning Christian Svensson commented on their <a href="http://ww2.capcom.com/BBS/showpost.php?p=225626&amp;postcount=6">official forums</a> to whether or not <em>Dead Rising</em> or<em> Lost Planet</em> would be appearing on the PS3 or Wii in the future. Bluntly put, it doesn't look like it's going to happen. Svensson says that both games are <em>"not slated to appear on Wii or PS3 as far as current plans go</em>" going on to say that he is "<em>bound by NDAs on these matters so I can't divulge why this is the situation</em>". We guess that with the Playstation 3 losing exclusives <a href="http://www.joystiq.com/2006/07/25/assassins-creed-finally-official-probably/">left</a> and <a href="http://www.joystiq.com/2007/03/20/its-official-devil-may-cry-4-on-xbox-360/">right</a>, it's fair to question whether any of our previously thought Xbox 360 exclusives may be headed for multi-platform. But, in this case, we're happy to report that both <em>Dead Rising</em> and <em>Lost Planet</em> are pretty much locked up to stay 360 exclusives for the long haul.<br />
<br />
[Via <a href="http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-to-remain-xbox-360-exclusives/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-staying-exclusive/">Dead Rising and Lost Planet staying exclusive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ww2.capcom.com/BBS/showpost.php?p=225626&amp;postcount=6>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-staying-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/860729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-staying-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Lost-Planet</category><category>Survival-Horror</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 26 Mar 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Dead Rising and Lost Planet to remain Xbox 360 exclusives]]></title><link>http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-to-remain-xbox-360-exclusives/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-to-remain-xbox-360-exclusives/</guid><comments>http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-to-remain-xbox-360-exclusives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://ww2.capcom.com/BBS/showpost.php?p=225626&amp;postcount=6"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/joy_capcom.jpg" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://www.digg.com/gaming_news/Dead_Rising_and_Lost_Planet_to_remain_Xbox_360_exclusives'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>At least "as far as current plans go." So says Capcom's senior director of strategic planning and research, Christian Svensson, posting on the official Capcom forums in the midst of a <em>Devil May Cry</em> outcry. When <a href="http://ww2.capcom.com/BBS/showthread.php?s=6dac927fca4d39c21f5b219f8e66876e&amp;p=225626#post225626">asked by fans</a> whether the company's new mulitplatform strategy would extend to their <a href="http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/">pair</a> of <a href="http://www.joystiq.com/2007/02/21/npd-lost-planet-leads-strong-january-game-sales/">successful</a> Xbox 360 titles, Svensson <a href="http://ww2.capcom.com/BBS/showpost.php?p=225626&amp;postcount=6">explains</a> that "<em>Dead Rising</em> and <em>Lost Planet</em> are not slated to appear on Wii or PS3," noting that the reasons for the continued exclusivity "are quite convoluted" and are bound by a slew of suspicious non-disclosure agreements. <br />
<br />
He goes on to say that Capcom's current approach -- which sees <em>Resident Evil 5</em> and <em>Devil May Cry 4</em> coming to both PS3 and Xbox 360 -- is for future titles and isn't meant to be applied in a "retroactive" manner. Of course, this comes just days after Svensson used the forum to <a href="http://ww2.capcom.com/BBS/showpost.php?p=225065&amp;postcount=46">respond</a> to <a href="http://www.joystiq.com/2007/03/22/loyalists-cry-over-devil-may-cry-on-xbox-360/">sulking petitioners and their disdain</a> for <em>Devil May Cry </em><a href="http://www.joystiq.com/2007/03/19/devil-may-cry-4-no-longer-a-playstation-3-exclusive/">gracing multiple platforms</a>. <br />
<br />
"We are certainly moved that people are so passionate about our products that they would go to such extremes," he said in <a href="http://ww2.capcom.com/BBS/showthread.php?p=225065#post225065">a seperate thread</a>. "At the same time we feel that allowing more people access to our content pleases far more people than it displeases (after all, we're not denying <em>DMC4</em> to anyone that was already going to get it). It really is the best decision for the company and for consumers."<br />
<br />
Apparently, <em>Dead Rising</em> and <em>Lost Planet </em>simply missed the multiplatform <a href="http://www.joystiq.com/2007/03/23/microsoft-secret-agents-resort-to-subterfuge-at-ps3-euro-launche/">boat</a>.<br />
<br />
[Thanks, <a href="http://www.myspace.com/moco">mocoworm</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-to-remain-xbox-360-exclusives/">Dead Rising and Lost Planet to remain Xbox 360 exclusives</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2007 11:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ww2.capcom.com/BBS/showpost.php?p=225626&amp;postcount=6>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-to-remain-xbox-360-exclusives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/860322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-to-remain-xbox-360-exclusives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Devil May Cry</category><category>Devil May Cry 4</category><category>DevilMayCry</category><category>DevilMayCry4</category><category>Lost Planet</category><category>LostPlanet</category><category>Microsoft</category><category>PS3</category><category>Resident Evil</category><category>Resident Evil 5</category><category>ResidentEvil</category><category>ResidentEvil5</category><category>Survival-Horror</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 26 Mar 2007 11:47:00 EST</pubDate></item><item><title><![CDATA[Dead Rising gets its OST]]></title><link>http://www.joystiq.com/2007/03/13/dead-rising-gets-its-ost/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/dead-rising-gets-its-ost/</guid><comments>http://www.joystiq.com/2007/03/13/dead-rising-gets-its-ost/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&amp;trurl=http://www.tanomi.com/deadrising/"><img width="225" vspace="4" hspace="4" height="222" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/dead_jake.jpg" /></a>Those of you looking to get your groove on while chilling in a mall and massacring zombies now have you chance, as the Original Soundtrack for <em>Dead Rising</em> has been <a href="http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&amp;trurl=http://www.tanomi.com/deadrising/">announced</a>. Ordering online will also net you a snazzy T-Shirt designed by Yoshiki Takahashi, who did the layout for the Kill Bill posters. It seems to be limited edition as our <em>Babelfishery</em> indicates there are only producing 2000 sets. If you buy it now, it will cost you a little over fifty bucks, but there are talks of the soundtrack making its way to Europe and North America. Did you enjoy <em>Dead Rising</em> enough to want to pick up some cool swag and its tunes?<br />
<br />
[Via <a href="http://xbox360.qj.net/Dead-Rising-gets-soundtrack-goodness/pg/49/aid/85856">QJ.net</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/dead-rising-gets-its-ost/">Dead Rising gets its OST</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&amp;trurl=http://www.tanomi.com/deadrising/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/dead-rising-gets-its-ost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/850921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/dead-rising-gets-its-ost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Soundtrack</category><category>Survival-Horror</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 13 Mar 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Co-op may be coming to Dead Rising]]></title><link>http://www.joystiq.com/2007/03/05/rumor-co-op-may-be-coming-to-dead-rising/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/rumor-co-op-may-be-coming-to-dead-rising/</guid><comments>http://www.joystiq.com/2007/03/05/rumor-co-op-may-be-coming-to-dead-rising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.xboxic.com/news/2514"><img alt="" align="top" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/deadrisehold.jpg" /></a><br />
Keeping the rumor mill a twirling, <a href="http://www.xboxic.com/news/2514">Xboxic</a> received word that in the latest issue of EGM they reporting that Capcom has co-op aspirations for <em>Dead Rising</em>. EGM says that when <em>Dead Rising</em> comes to the platinum hits catalog that it will include a new online co-op feature. At the same time there will be a co-op patch downloadable via the XBLM for current <em>Dead Rising</em> owners, but it will not be free. Do you think an online co-op patch could breathe new life into an aging <em>Dead Rising</em> or would you be dead set (get it?) against paying extra for the option via a download? Come on ... spill your guts!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/rumor-co-op-may-be-coming-to-dead-rising/">Rumor: Co-op may be coming to Dead Rising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxic.com/news/2514>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/rumor-co-op-may-be-coming-to-dead-rising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/845897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/rumor-co-op-may-be-coming-to-dead-rising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Survival-Horror</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 05 Mar 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Lost Planet producer: "western developers are leading the industry"]]></title><link>http://www.joystiq.com/2007/02/10/lost-planet-producer-western-developers-are-leading-the-indust/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/10/lost-planet-producer-western-developers-are-leading-the-indust/</guid><comments>http://www.joystiq.com/2007/02/10/lost-planet-producer-western-developers-are-leading-the-indust/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://blog.lostplanetcommunity.com/blogs/brian.php/2007/02/08/exclusive_interview_keiji_inafune"><img vspace="4" hspace="4" border="0" align="right" alt="inafune" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/lostplanetinafune.jpg" /></a>Capcom marketing specialist Brain Dunn has posted an "exclusive" interview with co-worker Keiji Inafune, <em>Mega Man</em> creator and one of <em>Lost Planet's </em>executive producers. While we shouldn't overlook Dunn's access to Inafune as a potentially convenient PR moment, the conversation is not without its honest details. Within, Inafune offers his insight into Capcom's resistance to expanding its content for a worldwide audience, revealing managements' initial rejection of the <em>Lost Planet</em> and <em>Dead Rising</em> concepts. "Actually for a while there we were practically on the verge of having the projects cancelled," Inafune told Dunn.<br />
<br />
Having convinced Capcom to invest in these properties -- both now commercially successful -- Inafune believes the company is entering a new era; in the same line as past milestones <em>Street Fighter II</em> and <em>Resident Evil</em>. "I think <em>Dead Rising</em> and <em>Lost Planet</em> have helped established Capcom not just as a Japanese developer, but as a developer that is on par with, and that can compete with, the top developers in the US," offered Inafune; important because the producer believes "western developers are leading the industry, with Japanese developers falling behind."<br />
<br />
Inafune suggests that Japanese companies need to improve working environments, imagining that western developers aren't nearly as over-worked or underpaid as their Japanese counterparts. He muses that by coupling an American "<a target="_blank" href="http://www.joystiq.com/2005/10/05/wage-slaves-drop-ea-lawsuit-for-15-6-million-payoff/">quality of life</a>" with Japanese "<a target="_blank" href="http://www.joystiq.com/2006/07/05/itagaki-confesses-to-drinking-on-the-job/">diligence</a>" (and <em>selflessness</em>) Japan can turn things around -- with some risk-taking too. "There are more titles like [<em>Lost Planet</em>] in store for fans: risky, challenging games, with a lot riding on them," promised Inafune.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/10/lost-planet-producer-western-developers-are-leading-the-indust/">Lost Planet producer: "western developers are leading the industry"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Feb 2007 19:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.lostplanetcommunity.com/blogs/brian.php/2007/02/08/exclusive_interview_keiji_inafune>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/10/lost-planet-producer-western-developers-are-leading-the-indust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/751856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/10/lost-planet-producer-western-developers-are-leading-the-indust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Keiji-Inafune</category><category>Lost-Planet</category><category>Lost-Planet-Extreme-Condition</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Sat, 10 Feb 2007 19:29:00 EST</pubDate></item><item><title><![CDATA[Mega 64 takes on Dead Rising]]></title><link>http://www.joystiq.com/2007/01/16/mega-64-takes-on-dead-rising/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/16/mega-64-takes-on-dead-rising/</guid><comments>http://www.joystiq.com/2007/01/16/mega-64-takes-on-dead-rising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/KfGWeul6U5w" /> <param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/KfGWeul6U5w" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br />
Once again landing in the gap between video games and reality, the <a href="http://www.mega64.com/deadrising.htm">Mega 64</a> boys find themselves covering a zombie outbreak in a mall. Follow the real Frank West as he takes "FANTASTIC!" photos, protects those with poor pathfinding abilities and deals with annoying security guards. <em>He's covered wars, you know.</em><br />
<br />
[Thanks Jay &amp; Braith. More Mega 64 hilarity can be found <a href="http://www.mega64.com/">here</a>.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/16/mega-64-takes-on-dead-rising/">Mega 64 takes on Dead Rising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jan 2007 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mega64.com/deadrising.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/mega-64-takes-on-dead-rising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/736861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/mega-64-takes-on-dead-rising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Mega64</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 16 Jan 2007 17:55:00 EST</pubDate></item><item><title><![CDATA[Capcom Rumor Round-Up: SFII on PS3, Dead Rising 2 on 360]]></title><link>http://www.joystiq.com/2007/01/16/capcom-rumor-round-up-sfii-on-ps3-dead-rising-2-on-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/16/capcom-rumor-round-up-sfii-on-ps3-dead-rising-2-on-360/</guid><comments>http://www.joystiq.com/2007/01/16/capcom-rumor-round-up-sfii-on-ps3-dead-rising-2-on-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://egm.1up.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/joy_capcom.jpg" /></a>As the prettiest girl at the gossip ball, Capcom has been making quite a few headlines recently for actions they may or may not be considering. In light of the particularly <a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=25304105&amp;sid=6164175">bogus</a> rumors floating concerning Microsoft buying out Capcom, lets take a look at some of the more substantiated rumors involving your favorite <em>Mega Man</em> sweatshop.<br />
<br />
For your consideration, three rumors from the February issue of <span style="font-style: italic;">Electronic Gaming Monthly</span> (#112). For those who still believe in the aforementioned rumor, you may as well tear down those tin foil barriers around your room as Capcom "looks to be making several interesting games for the PS3's (network) service." The two titles mentioned being a remake of <em>Street Fighter II </em>with brand new sprites and an "updated NES classic."<p><a href="http://www.joystiq.com/2007/01/16/capcom-rumor-round-up-sfii-on-ps3-dead-rising-2-on-360/" rel="bookmark">Continue reading <em>Capcom Rumor Round-Up: SFII on PS3, Dead Rising 2 on 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/16/capcom-rumor-round-up-sfii-on-ps3-dead-rising-2-on-360/">Capcom Rumor Round-Up: SFII on PS3, Dead Rising 2 on 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jan 2007 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://egm.1up.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/capcom-rumor-round-up-sfii-on-ps3-dead-rising-2-on-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/736723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/capcom-rumor-round-up-sfii-on-ps3-dead-rising-2-on-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Dead-Rising-2</category><category>egm</category><category>electronic gaming monthly</category><category>ElectronicGamingMonthly</category><category>gossip</category><category>gunsmoke</category><category>microsoft</category><category>PS3</category><category>rumors</category><category>scuttlebutt</category><category>street fighter 2</category><category>street fighter II</category><category>StreetFighter2</category><category>StreetFighterIi</category><category>super turbo</category><category>SuperTurbo</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Tue, 16 Jan 2007 13:20:00 EST</pubDate></item><item><title><![CDATA[Real life Dead Rising: "Fantastic!"]]></title><link>http://www.joystiq.com/2007/01/16/real-life-dead-rising-fantastic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/16/real-life-dead-rising-fantastic/</guid><comments>http://www.joystiq.com/2007/01/16/real-life-dead-rising-fantastic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><object width="425" height="350"> <param value="http://www.youtube.com/v/KfGWeul6U5w" name="movie" /> <param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/KfGWeul6U5w"></embed></object><br />
The boys at <a href="http://www.mega64.com/">Mega64</a> are at it again, this time with a real life version of <a href="http://www.mega64.com/deadrising.htm"><em>Dead Rising</em></a>. For those of you unfamiliar with Mega64, we have only one question: how's the view? You know, like, how's the view from underneath the rock that you live under. We <em>keed</em>, we <em>keed</em>. Seriously, Mega64 goes around <strike>harassing people</strike> performing skits based off their favorite video games. Some of their works include skits based off <em>Resident Evil 4</em> (one of our favorites), <a href="http://www.joystiq.com/2007/01/15/paperboy-minigolf-and-root-beer-achievements/"><em>Paperboy</em></a>, and <a href="http://www.joystiq.com/2007/01/03/katamari-not-rolling-onto-xbla-after-all/"><em>Katamari Damacy</em></a>. Check out the above video, and when you're done with that, hit their <a href="http://www.mega64.com/index.htm">website</a> for more hilarity. Because watching funny videos is always better than working, right?<br />
<br />
[Thanks, Braith]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/16/real-life-dead-rising-fantastic/">Real life Dead Rising: "Fantastic!"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jan 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mega64.com/deadrising.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/real-life-dead-rising-fantastic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/736819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/real-life-dead-rising-fantastic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>mega64</category><category>Survival-Horror</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 16 Jan 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Dead Rising keeps killing, 1 million sold]]></title><link>http://www.joystiq.com/2007/01/10/dead-rising-keeps-killing-1-million-sold/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/10/dead-rising-keeps-killing-1-million-sold/</guid><comments>http://www.joystiq.com/2007/01/10/dead-rising-keeps-killing-1-million-sold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ir.capcom.co.jp/english/news/html/e070110.html"><img height="127" alt="" hspace="4" width="225" align="right" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/killthezombies.gif" /></a>Capcom's zombified shopping mall game has <a href="http://ir.capcom.co.jp/english/news/html/e070110.html">sold over 1 million</a> copies since its release. <em>Dead Rising</em> has been out in the US since August 8th and has just broken the 1 million mark in worldwide sales. Hacking and slashing has never been so much fun! But after looking at the sales sucess of games like <em>Gears of War</em> ... it just goes to show that selling a million copies is great, but <a href="http://www.joystiq.com/2007/01/07/ces-aftermath-360-gets-iptv-no-hdmi/">2.7 million</a> copies is all the better. Good job <em>Dead Rising</em>, because we're looking forward to a sequel with more zombies, a beefier story, some Live co-op, and a dash of multiplayer. Now get to work Capcom, our demands have been made public.<br />
<br />
[Via <a href="http://www.digg.com/gaming_news/Capcom_s_Dead_Rising_for_the_Xbox_360_Rises_its_Way_Past_1_000_000_Copies">Digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/10/dead-rising-keeps-killing-1-million-sold/">Dead Rising keeps killing, 1 million sold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Jan 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ir.capcom.co.jp/english/news/html/e070110.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/dead-rising-keeps-killing-1-million-sold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/733637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/dead-rising-keeps-killing-1-million-sold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Survival-Horror</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 10 Jan 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Dead Rising sequels shambling forth]]></title><link>http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/</guid><comments>http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://gamesindustry.biz/content_page.php?aid=22136"><img align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/deadsecrets.jpg" /></a><br />
Having shipped over one million copies of their Romero-inspired zombie massacre sim, Capcom can confidently dub <em>Dead Rising</em> a full-on franchise. Speaking to <a href="http://gamesindustry.biz/content_page.php?aid=22136">Gamesindustry.biz</a>, Capcom's head of consumer games confirms that further zombie-mashing titles are due to arrive on consoles in the future (feel free to let out a collective gasp).<br />
<br />
"When you're at the front-end of a hardware cycle, people are willing to take more of an experiment in what games they'll try," says Mark Beaumont. "Bringing out Dead Rising has allowed us to establish a new franchise that we can use for years to come." It's always refreshing to see brand new franchises take off, especially when chainsaws are involved. <br />
<br />
Controversial save mechanics and <a href="http://www.joystiq.com/2006/09/11/dead-rising-patch-chance-lost/">shameful SDTV support</a> aside, we fully expect the next <em>Dead Rising</em> to be considerably more pleasant than being torn apart by a snarling, undead force.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/">Dead Rising sequels shambling forth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Jan 2007 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamesindustry.biz/content_page.php?aid=22136>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/733447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 10 Jan 2007 15:55:00 EST</pubDate></item><item><title><![CDATA[Best of the rest: Ross' picks]]></title><link>http://www.joystiq.com/2007/01/01/best-of-the-rest-ross-picks/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/01/best-of-the-rest-ross-picks/</guid><comments>http://www.joystiq.com/2007/01/01/best-of-the-rest-ross-picks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/lumines-live_425.jpg" /></div>
<em><strong>Lumines Live! </strong></em>(XBLA)<br />
On a big screen with surround sound, Q Entertainment's Lumines Live was easily the most-played game in my library (if you stretch the definition of library to digitally distributed titles). Although I <a href="http://www.joystiq.com/2006/10/18/lumines-live-is-lacking-in-modes/">railed</a> <a href="http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/">against</a> how microtransactions were implemented in this title and still think the extent to which they disclosed the dearth of features was misleading, both the Basic and Advanced Pack got more than enough play time, as did the multiplayer. It is the best Xbox Live Arcade title since <span style="font-style: italic;">Geometry Wars.</span><p><a href="http://www.joystiq.com/2007/01/01/best-of-the-rest-ross-picks/" rel="bookmark">Continue reading <em>Best of the rest: Ross' picks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/01/best-of-the-rest-ross-picks/">Best of the rest: Ross' picks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Jan 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/01/best-of-the-rest-ross-picks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/727208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/01/best-of-the-rest-ross-picks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2006</category><category>best</category><category>bethesda</category><category>Bethesda-Softworks</category><category>Big Brain Academy</category><category>BigBrainAcademy</category><category>bookworm adventures</category><category>BookwormAdventures</category><category>Brain Age</category><category>BrainAge</category><category>Burger King</category><category>BurgerKing</category><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Chibi Robo</category><category>ChibiRobo</category><category>Cooking</category><category>Cooking-Mama</category><category>Cooking-Mama-Ltd</category><category>Dead-Rising</category><category>DS</category><category>game of the year</category><category>GameOfTheYear</category><category>ghost recon</category><category>GhostRecon</category><category>goty</category><category>Jellyvision</category><category>lumines</category><category>Mac</category><category>Majesco-Entertainment</category><category>Microsoft</category><category>Minigames</category><category>Nintendo</category><category>oblivion</category><category>PC</category><category>q entertainment</category><category>QEntertainment</category><category>recap</category><category>Rockstar</category><category>Survival-Horror</category><category>Table Tennis</category><category>TableTennis</category><category>tetris</category><category>tetsuya mizuguchi</category><category>TetsuyaMizuguchi</category><category>Wii</category><category>xbla</category><category>xbox live</category><category>Xbox-360</category><category>XboxLive</category><category>You Don\\\'t Know Jack</category><category>YouDon\\\'tKnowJack</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 01 Jan 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Get your vote on, Gamespot's game of the year]]></title><link>http://www.joystiq.com/2006/12/22/get-your-vote-on-gamespots-game-of-the-year/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/22/get-your-vote-on-gamespots-game-of-the-year/</guid><comments>http://www.joystiq.com/2006/12/22/get-your-vote-on-gamespots-game-of-the-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/elder-scrolls-iv-oblivion/" rel="tag">Elder Scrolls IV: Oblivion</a>, <a href="http://www.joystiq.com/category/gears-of-war/" rel="tag">Gears of War</a>, <a href="http://www.joystiq.com/category/viva-pinata/" rel="tag">Viva Pinata</a></p><a href="http://www.gamespot.com/special_features/bestof2006/gameofyear/index.html?page=2"><img alt="" hspace="4" align="top" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/gamespot-goty.jpg" /></a><br />
It's the end of one long gaming year and that could only mean one thing, Gamespot has just <a href="http://www.gamespot.com/special_features/bestof2006/gameofyear/index.html?page=2">announced</a> its nominees for 2006 Game of the Year. Among the ten nominees there are quite a few great 360 games on the list including <em>Dead Rising</em>, <em>Oblivion</em>, <em>Rainbow Six Vegas</em>, <em>Viva Pi&ntilde;ata</em>, and our little engine that could <em>Gears of War</em>. It's nice to see that so many high profile games from the 360 made the list and that <em>Oblivion </em>may have some of its stiffest <a href="http://www.joystiq.com/2006/12/09/oblivion-wins-big-at-spikes-video-game-awards/">competition</a> yet. Visit their site, vote for who you think deserves the crown, and wait patiently for the winner to be announced. It's a difficult decision so we're totally opting for a write-in and voting for <em>Viva Gears Rising </em>... that's one great game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/22/get-your-vote-on-gamespots-game-of-the-year/">Get your vote on, Gamespot's game of the year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Dec 2006 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/special_features/bestof2006/gameofyear/index.html?page=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/22/get-your-vote-on-gamespots-game-of-the-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/22/get-your-vote-on-gamespots-game-of-the-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>elder scrolls oblivion</category><category>ElderScrollsOblivion</category><category>gears of war</category><category>GearsOfWar</category><category>gow</category><category>oblivion</category><category>rainbow six vegas</category><category>RainbowSixVegas</category><category>Survival-Horror</category><category>tom clancy</category><category>TomClancy</category><category>viva pinata</category><category>VivaPinata</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 22 Dec 2006 12:45:00 EST</pubDate></item><item><title><![CDATA[Gears named 3rd most important game of '06]]></title><link>http://www.joystiq.com/2006/12/20/gears-named-3rd-most-important-game-of-06/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/20/gears-named-3rd-most-important-game-of-06/</guid><comments>http://www.joystiq.com/2006/12/20/gears-named-3rd-most-important-game-of-06/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gears-of-war/" rel="tag">Gears of War</a></p><a href="http://www.gamasutra.com/features/20061220/cifaldi_01.shtml"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/gow-locusts.jpg" /></a><br />
<a href="http://www.gamasutra.com/features/20061220/cifaldi_01.shtml">Gamasutra</a> recently sent a request to its readers from the game industry, asking them to name the games that created a true "quantum leap" in game design this year. Sandwiched in between critical darlings<em>, <a href="http://www.joystiq.com/2006/12/16/raffle-okami-and-god-hand-a-clover-combo/">Okami</a></em> and <em>The Legend of Zelda: <a href="http://www.joystiq.com/2006/11/12/nintendos-new-zelda-most-certainly-doesnt-fall-flat/">Twilight Princess</a></em>, was Epic's <em>Gears of War</em> in the number 3 spot on the list. Each game on the list is supplemented with a paragraph or two contributed by Gamasutra readers and industry professionals. The achievements of <em>Gears of War</em> are nicely summarized by <em>Game Developer Magazine</em>'s Brandon Sheffield, who notes the amazing graphics (of course) and cover-based gameplay. In particular, we share his sentiments about <em>GOW</em>'s co-op: "I'm personally most fond of the game's cooperative play - the most fully-realized truly cooperative action experience in games since the days of 2D beat 'em ups - <em>Double Dragon</em> and their ilk." We were also reminded of 2D co-op games of yore (<em>Contra</em>, in this case). <br />
<br />
Congratulations, <em>Gears of War</em>. The industry likes you. They really like you! Props also to <em>Dead Rising </em>for receiving an honorable mention. What game provided this year's greatest "quantum leap" in your opinion?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/20/gears-named-3rd-most-important-game-of-06/">Gears named 3rd most important game of '06</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Dec 2006 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20061220/cifaldi_06.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/20/gears-named-3rd-most-important-game-of-06/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/722362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/20/gears-named-3rd-most-important-game-of-06/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>epic</category><category>epic games</category><category>epic studios</category><category>EpicGames</category><category>EpicStudios</category><category>gears</category><category>gears of war</category><category>GearsOfWar</category><category>gow</category><category>Survival-Horror</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Dec 2006 15:45:00 EST</pubDate></item><item><title><![CDATA[Capcom releases budget Resident Evil &amp; DMC collections]]></title><link>http://www.joystiq.com/2006/10/24/capcom-releases-budget-resident-evil-and-dmc-collections/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/24/capcom-releases-budget-resident-evil-and-dmc-collections/</guid><comments>http://www.joystiq.com/2006/10/24/capcom-releases-budget-resident-evil-and-dmc-collections/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><img vspace="4" hspace="4" border="0" alt="Capcom Collections"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/re-dmc-collections.jpg" /><br />
As Capcom prepares to usher in the next-generation, the company has elected to do some last-minute house cleaning, shoeing a pile of its prized current-gen titles out the door. In celebration of the 10th anniversary of the <em>Resident Evil</em> franchise and the 5th anniversary of the <em>Devil May Cry</em> franchise, Capcom has prepared two budget-priced collections:<br />
<ul>
    <li>For GameCube: <em>Resident Evil</em>, <em>Resident Evil Zero</em> &amp; <em>Resident Evil 4 </em>($40, exclusively at EB Games/GameStop)</li>
    <li>For PlayStation 2: <em>Devil May Cry</em>, <em>Devil May Cry 2</em> &amp; <em>Devil May Cry 3: Dante's Awakening Special Edition</em> ($30)</li>
</ul>
The two gems of these collections are <em>Resident Evil 4</em> and the original <em>Devil May Cry</em>. That said, unless you're looking to round out your archives, there are better ways to invest in Capcom product. You tried <em>Okami </em>yet?<br />
<br />
[Via press releases]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/24/capcom-releases-budget-resident-evil-and-dmc-collections/">Capcom releases budget Resident Evil &amp; DMC collections</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Oct 2006 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/24/capcom-releases-budget-resident-evil-and-dmc-collections/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/690136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/24/capcom-releases-budget-resident-evil-and-dmc-collections/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>anniversary</category><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>collection</category><category>Devil-May-Cry</category><category>Devil-May-Cry-3</category><category>Devil-May-Cry-3-Dantes-Awakening</category><category>GameCube</category><category>PS2</category><category>Resident Evil</category><category>ResidentEvil</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 24 Oct 2006 14:55:00 EST</pubDate></item><item><title><![CDATA[Dead Rising $39.99 at Best Buy]]></title><link>http://www.joystiq.com/2006/10/15/dead-rising-39-99-at-best-buy/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/15/dead-rising-39-99-at-best-buy/</guid><comments>http://www.joystiq.com/2006/10/15/dead-rising-39-99-at-best-buy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.bestbuy.com/site/olspage.jsp;jsessionid=T5ASYUJ0VDKBTKC4D3JFAGI?_dyncharset=ISO-8859-1&amp;id=pcat17071&amp;type=page&amp;st=dead+rising&amp;sc=Global&amp;cp=1&amp;nrp=15&amp;sp=&amp;qp=&amp;list=n&amp;iht=y&amp;usc=All+Categories"><img vspace="4" hspace="4" border="1" align="right"  alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/deadrisingsdtv2.jpg" /></a>For those who have played <em>Dead Rising</em> on a standard definition television, you aren't <a href="http://www.joystiq.com/2006/08/15/capcom-aware-of-dead-rising-standard-definition-woes/">completely blind</a> yet -- the headline on top is factual. <em>Dead Rising</em> is on sale this week at Best Buy for $39.99, which is cheaper than buying it used from most retailers. Why the strong price drop? No idea, but we certainly made a call to Best Buy corporate to find out. Sadly, it's Sunday, so we aren't expecting an answer today.<br />
<br />
The <a href="http://www.joystiq.com/2006/08/08/metareview-dead-rising-xbox-360/">reviews</a> for <em>Dead Rising</em> were kind given its awkward save system and structural issues. Also, insult was added to injury when Capcom <a href="http://www.joystiq.com/2006/09/11/dead-rising-patch-chance-lost/">squashed</a> any hopes of patching the standard definition tiny-text problem. So, take those $20 you're gonna save and put it toward an HDTV fund -- or a pair of designer glasses.<br />
<br />
See also:<br />
<ul>
    <li><a href="http://www.joystiq.com/2006/08/08/metareview-dead-rising-xbox-360/">Metareview: Dead Rising Xbox 360</a></li>
    <li><a href="http://www.joystiq.com/2006/08/15/capcom-aware-of-dead-rising-standard-definition-woes/">Capcom aware of <em>Dead Rising</em> standard definition woes</a></li>
    <li><a href="http://www.joystiq.com/2006/09/11/dead-rising-patch-chance-lost/"><em>Dead Rising </em>patch chance lost</a></li>
</ul>
<br />
[Thanks Chris]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/15/dead-rising-39-99-at-best-buy/">Dead Rising $39.99 at Best Buy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Oct 2006 16:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bestbuy.com/site/olspage.jsp;jsessionid=T5ASYUJ0VDKBTKC4D3JFAGI?_dyncharset=ISO-8859-1&amp;id=pcat17071&amp;type=page&amp;st=dead+rising&amp;sc=Global&amp;cp=1&amp;nrp=15&amp;sp=&amp;qp=&amp;list=n&amp;iht=y&amp;usc=All+Categories>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/dead-rising-39-99-at-best-buy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/dead-rising-39-99-at-best-buy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sun, 15 Oct 2006 16:47:00 EST</pubDate></item><item><title><![CDATA[Joyswag: Get a call from Otis, win Dead Rising -- four days later]]></title><link>http://www.joystiq.com/2006/09/19/joyswag-get-a-call-from-otis-win-dead-rising-four-days-late/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/19/joyswag-get-a-call-from-otis-win-dead-rising-four-days-late/</guid><comments>http://www.joystiq.com/2006/09/19/joyswag-get-a-call-from-otis-win-dead-rising-four-days-late/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/joyswag/" rel="tag">Joyswag</a></p><img width="425" vspace="4" hspace="4" height="229" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/deadrisingcontest_phantom.jpg" /><br />
We chose Gabriel's truly <span style="font-style: italic;">terrifying</span> milieu of a zombie infestation, sans zombies, as the winner in the final day of our <a href="http://www.joystiq.com/2006/09/15/joyswag-get-a-call-from-otis-win-dead-rising/"><span style="font-style: italic;">Dead Rising</span> contest</a>. Everyone knows <a href="http://joystiq.com/tag/phantom">Phantoms</a> don't exist -- yet, there it is! Gives us the creeps. <br />
Of course, don't forget about our other winners: <a href="http://www.joystiq.com/2006/09/16/joyswag-get-a-call-from-otis-win-dead-rising-one-day-later/">zombie Flanders</a>, <a href="http://www.joystiq.com/2006/09/17/joyswag-get-a-call-from-otis-win-dead-rising-two-days-later/">vegetarian zombies</a>, and <a href="http://www.joystiq.com/2006/09/18/joyswag-get-a-call-from-otis-win-dead-rising-three-days-lat/">PS3 early adopter zombies</a>, each one terrifying in their own right. <em>Vegetarians</em>! <br />
<br />
We'd like to thank every single entrant to our little contest (more honorable mentions after the break), and Capcom for hooking us up with some great prizes.<p><a href="http://www.joystiq.com/2006/09/19/joyswag-get-a-call-from-otis-win-dead-rising-four-days-late/" rel="bookmark">Continue reading <em>Joyswag: Get a call from Otis, win Dead Rising -- four days later</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/19/joyswag-get-a-call-from-otis-win-dead-rising-four-days-late/">Joyswag: Get a call from Otis, win Dead Rising -- four days later</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Sep 2006 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/19/joyswag-get-a-call-from-otis-win-dead-rising-four-days-late/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/joyswag-get-a-call-from-otis-win-dead-rising-four-days-late/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Joyswag</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 19 Sep 2006 23:45:00 EST</pubDate></item><item><title><![CDATA[360 rocking in the UK]]></title><link>http://www.joystiq.com/2006/09/19/360-rocking-in-the-uk/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/19/360-rocking-in-the-uk/</guid><comments>http://www.joystiq.com/2006/09/19/360-rocking-in-the-uk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/console-wars/" rel="tag">Console wars</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=10921"><img width="425" vspace="4" hspace="4" height="136" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/metareview_lego_starwars2.jpg" /></a><br />
This week's <a href="http://www.gamasutra.com/php-bin/news_index.php?story=10921">sales numbers</a> are in for the UK, and the 360 is still topping the charts. The 360 currently has games in four of the top five spots. In order, they are: <em>Lego Star Wars II</em> (#1), <em>Dead Rising</em> (#2), <em>Saints Row</em> (#3), and <em>Test Drive Unlimited</em> (#5). Granted, <em>LSWII </em>is a multiplatform title, but you can bet Microsoft is nothing but pleased with these numbers. Any of our UK readers rocking one of these great 360 games?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/19/360-rocking-in-the-uk/">360 rocking in the UK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Sep 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=10921>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/360-rocking-in-the-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/360-rocking-in-the-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>lego star wars ii</category><category>lego star wars ii the original trilogy</category><category>LegoStarWarsIi</category><category>LegoStarWarsIiTheOriginalTrilogy</category><category>saints row</category><category>SaintsRow</category><category>Survival-Horror</category><category>test drive unlimited</category><category>TestDriveUnlimited</category><category>uk</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 19 Sep 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Joyswag: Get a call from Otis, win Dead Rising -- three days later]]></title><link>http://www.joystiq.com/2006/09/18/joyswag-get-a-call-from-otis-win-dead-rising-three-days-lat/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/18/joyswag-get-a-call-from-otis-win-dead-rising-three-days-lat/</guid><comments>http://www.joystiq.com/2006/09/18/joyswag-get-a-call-from-otis-win-dead-rising-three-days-lat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/joyswag/" rel="tag">Joyswag</a></p><img width="425" vspace="4" hspace="4" height="223" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/deadrising_contest_ps3.jpg" /><br />
Selecting today's winner was especially tough but, after barricading ourselves inside for hours to make the decision, we've chosen Christian's nightmarish vision of this coming November 17th for day three in our four day <em>Dead Rising</em> giveaway <a href="http://www.joystiq.com/2006/09/15/joyswag-get-a-call-from-otis-win-dead-rising/">contest</a>! When that fated day rolls around, we'll all wistfully recall these silly contests and our silly, little lives.<br />
<br />
This is your last chance! You have until <span style="font-weight: bold;">midnight tonight EDT</span> to send your entries in .jpg format to <strong>joyswag [dot] submissions [at] gmail [dot] com</strong>. We'll comb through them (with gloves on, of course) and lift our favorite submission out of the feeding frenzy to admire it, before sharing it with all of you. Read on for some more rules and a sampling of some of yesterday's honorable mentions.<p><a href="http://www.joystiq.com/2006/09/18/joyswag-get-a-call-from-otis-win-dead-rising-three-days-lat/" rel="bookmark">Continue reading <em>Joyswag: Get a call from Otis, win Dead Rising -- three days later</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/18/joyswag-get-a-call-from-otis-win-dead-rising-three-days-lat/">Joyswag: Get a call from Otis, win Dead Rising -- three days later</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Sep 2006 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/18/joyswag-get-a-call-from-otis-win-dead-rising-three-days-lat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/joyswag-get-a-call-from-otis-win-dead-rising-three-days-lat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Joyswag</category><category>Microsoft</category><category>Survival-Horror</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 18 Sep 2006 18:45:00 EST</pubDate></item><item><title><![CDATA[UK prefers zombies to gangstas]]></title><link>http://www.joystiq.com/2006/09/13/uk-prefers-zombies-to-gangstas/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/13/uk-prefers-zombies-to-gangstas/</guid><comments>http://www.joystiq.com/2006/09/13/uk-prefers-zombies-to-gangstas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://planetxbox360.com/index.php/articledetails/show/423"><img width="425" vspace="4" hspace="4" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/deadcrowd.jpg" /></a><br />
It seems that zombies -- not math or music -- are in fact the universal language. Transcending all cultural barriers, <em>Dead Rising</em>, in its first week of release in the UK, has <a href="http://planetxbox360.com/index.php/articledetails/show/423">topped</a> the Euro charts, knocking <em>Saints Row</em> off of the coveted top spot. And Britain loves gangstas, too -- though we must admit that the pimped out thugs of <em>Saints Row</em> aren't the suave <a href="http://www.imdb.com/title/tt0375912/"><em>Layer Cake</em></a> gangstas that the UK is used to. Still, tiny text and red lights be damned, <em>Dead Rising</em> cannot be ignored. Any UK readers care to comment on their experience with the game thus far?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/13/uk-prefers-zombies-to-gangstas/">UK prefers zombies to gangstas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Sep 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://planetxbox360.com/index.php/articledetails/show/423>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/13/uk-prefers-zombies-to-gangstas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/667924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/13/uk-prefers-zombies-to-gangstas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>saints row</category><category>SaintsRow</category><category>Survival-Horror</category><category>thq</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 13 Sep 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[UK Dead Rising fans chop til they drop]]></title><link>http://www.joystiq.com/2006/09/10/uk-dead-rising-fans-chop-til-they-drop/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/10/uk-dead-rising-fans-chop-til-they-drop/</guid><comments>http://www.joystiq.com/2006/09/10/uk-dead-rising-fans-chop-til-they-drop/#comments</comments><description><![CDATA[<a href="http://www.choptillyoudrop.co.uk/"><img width="425" vspace="4" hspace="4" height="163" border="1" align="middle"  alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/deadmini.jpg" /></a><br />
Capcom is luring UK gamers to the chopping mall with a Dead Rising web-game called "<a href="http://www.choptillyoudrop.co.uk/">Chop Til You Drop</a>." Mince 100 zombies for the chance to win one of 5 t-shirts or, better yet, 200 for a shot at a Sony HDTV. Unfortunately, the rest of the world isn't eligible to win, although you can still waste an hour of office time mindlessly hurling tiny meat cleavers at the living dead. Capcom should throw a quick promo title on XBLA and take this mini-madness global.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/10/uk-dead-rising-fans-chop-til-they-drop/">UK Dead Rising fans chop til they drop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Sep 2006 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.choptillyoudrop.co.uk/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/10/uk-dead-rising-fans-chop-til-they-drop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/666503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/10/uk-dead-rising-fans-chop-til-they-drop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Survival-Horror</category><category>uk</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sun, 10 Sep 2006 05:00:00 EST</pubDate></item><item><title><![CDATA[Disc Read Error Rising]]></title><link>http://www.joystiq.com/2006/09/03/disc-error-rising/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/03/disc-error-rising/</guid><comments>http://www.joystiq.com/2006/09/03/disc-error-rising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><em><img width="425" vspace="4" hspace="4" height="239" border="1" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/deadcrowd.jpg" /><br />
Dead Rising</em> is DOA on my 360. I loaded the menu ok, but when I tried to start the game, it smacked me with a disc read error, despite being a pristine new copy. The usual "clear the cache' tricks didn't help. But, as suspected, when I removed the hard drive, things worked fine. It turns out plenty of other deadly pissed off customers have a reason to stumble back to the mall with receipt in hand:<br />
<br />
<a target="_blank" href="http://forums.xbox.com/6234648/ShowPost.aspx">http://forums.xbox.com/6234648/ShowPost.aspx</a><br />
<a target="_blank" href="http://episteme.arstechnica.com/eve/forums/a/tpc/f/39309975/m/347000689731/p/14">http://episteme.arstechnica.com/eve/...000689731/p/14</a> <br />
<a target="_blank" href="http://boards.ign.com/dead_rising/b8413/125103317/p1/">http://boards.ign.com/dead_rising/b8413/125103317/p1/</a><br />
<a target="_blank" href="http://www.capcom.com/BBS/showthread.php?threadid=11141">http://www.capcom.com/BBS/showthread.php?threadid=11141</a><br />
<a href="http://www.quartertothree.com/game-talk/showthread.php?t=28765">http://www.quartertothree.com/game-talk/showthread.php?t=28765</a><br />
<br />
Some of these poor folks have already paid $130 to repair their 360 over what is almost certainly an issue with the game itself. When I called Microsoft Support, they told me that there are "multiple known issues" with <em>Dead Rising</em> and that MS is working with Capcom on a fix. Various rumors blame the fact that <em>DR</em> is supposedly the first game to utilize all three cores, but who knows? A couple days ago we were celebrating Capcom's success, and now I'm forced to conclude that <em>Dead Rising</em> is broken for a significant number of gamers.<br />
<br />
Needless to say, my enthusiasm for this title is temporarly zombified. Hey Capcom, where's our patch?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/03/disc-error-rising/">Disc Read Error Rising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Sep 2006 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/03/disc-error-rising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/663079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/03/disc-error-rising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Survival-Horror</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sun, 03 Sep 2006 02:00:00 EST</pubDate></item><item><title><![CDATA[Dead Rising ships 500k units in 2 weeks]]></title><link>http://www.joystiq.com/2006/08/30/dead-rising-sells-500k-units-in-2-weeks/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/30/dead-rising-sells-500k-units-in-2-weeks/</guid><comments>http://www.joystiq.com/2006/08/30/dead-rising-sells-500k-units-in-2-weeks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><em><a href="http://www.capcom.com/news/news.xpml?prid=700063"><img width="225" vspace="4" hspace="4" height="321" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/deadpack.jpg" /></a>Dead Rising</em> is <a href="http://www.capcom.com/news/news.xpml?prid=700063">flying off the shelves</a> faster than the game's mall walking corpses can crawl out of the grave, with half a million units shipped making it the fastest selling next-gen title from a Japanese publisher. Capcom attributes the game's success to "improved marketing and business operations in North America." Right, plus eviscerating mass quantities of shuffling zombies is just really fun. The rotting flesh stench of success already has analysts speculating that would-be PS3 exclusives like <em>Devil May Cry 4</em> and <em>Monster Hunter</em> will show up on the 360. And the dead still have yet to rise in Europe and Japan.<br />
<br />
Nothing like a genuine hit to inspire confidence in our console. I think we can count on a <em>Dead Rising 2</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/30/dead-rising-sells-500k-units-in-2-weeks/">Dead Rising ships 500k units in 2 weeks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Aug 2006 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom.com/news/news.xpml?prid=700063>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/30/dead-rising-sells-500k-units-in-2-weeks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/661601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/30/dead-rising-sells-500k-units-in-2-weeks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Survival-Horror</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Wed, 30 Aug 2006 21:00:00 EST</pubDate></item><item><title><![CDATA[Frank West: Drab or Fab?]]></title><link>http://www.joystiq.com/2006/08/30/frank-west-drab-or-fab/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/30/frank-west-drab-or-fab/</guid><comments>http://www.joystiq.com/2006/08/30/frank-west-drab-or-fab/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/polls/" rel="tag">Polls</a></p><a href="gaygamer.net/index.php?id=768"><img width="225" vspace="4" hspace="4" height="179" border="0" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/frank.jpg" /></a>Ken managed to ruffle more than a few feathers when he <a href="http://www.joystiq.com/2006/07/31/question-for-gaymers-is-the-360-lacking-diversity/">noticed</a> that not one 360 character made the <a href="http://gaygamer.net/index.php?s=gayest">Top 20 Gayest Video Game Characters</a> (not <a href="http://gaygamer.net/index.php?id=36">Cybil</a>!) over at <a href="http://gaygamer.net/">GayGamer.net</a>. Well, it looks like the 360 could finally get it's due, as everyone's favorite zombie killing photojournalist, Frank West, has been <a href="http://gaygamer.net/index.php?id=768">nominated</a> for the Top Ten Hottest Video Game Guys. We're sure he's flattered, fellas.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/30/frank-west-drab-or-fab/">Frank West: Drab or Fab?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Aug 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gaygamer.net/index.php?id=768>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/30/frank-west-drab-or-fab/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/661078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/30/frank-west-drab-or-fab/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Survival-Horror</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 30 Aug 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[Mega-Man slaughters the living dead]]></title><link>http://www.joystiq.com/2006/08/29/mega-man-slaughters-the-living-dead/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/29/mega-man-slaughters-the-living-dead/</guid><comments>http://www.joystiq.com/2006/08/29/mega-man-slaughters-the-living-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><object width="425" height="350"> <param value="http://www.youtube.com/v/NteMiImPn90" name="movie" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/NteMiImPn90"></embed></object> <br />
Here's <a href="http://www.youtube.com/watch?v=NteMiImPn90">video</a> of the full Mega-Man suit put to use in <em>Dead Rising</em>. You have to beat the game and kill 60,000 zombies to get it. Pretty satisfying unlockable. I don't recall ever getting the opportunity to rip Dr. Wily's small intestines out.<br />
<br />
[Thanks <a href="http://playstation.joystiq.com/">Andrew</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/29/mega-man-slaughters-the-living-dead/">Mega-Man slaughters the living dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Aug 2006 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=NteMiImPn90>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/29/mega-man-slaughters-the-living-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/660548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/29/mega-man-slaughters-the-living-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>mega-man</category><category>Survival-Horror</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Tue, 29 Aug 2006 00:00:00 EST</pubDate></item><item><title><![CDATA[Capcom to end PS3 exclusives?]]></title><link>http://www.joystiq.com/2006/08/21/capcom-to-end-ps3-exclusives/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/21/capcom-to-end-ps3-exclusives/</guid><comments>http://www.joystiq.com/2006/08/21/capcom-to-end-ps3-exclusives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/deadrising.jpg" /><br />
Thanks to <em>Dead Rising's</em> healthy sales, Capcom may very well be <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3658&amp;Itemid=2">considering</a> moving some of its PS3 exclusives to Microsoft's curvy white box. According to Japanese firm NikkoCitiGroup, Capcom's use of a PC-based development program would make it a snap to port titles to both platforms. We've read a few rumors about companies dropping exclusivity lately, but Capcom would certainly be a feather in Microsoft's cap -- one that would undoubtedly encourage others to follow suit.<br />
<br />
One of the reasons for Dead Rising's success is apparently the demo that was available shortly before the games launch. NikkoCitiGroup believes that demos like this will prove invaluable in driving sales of future titles. If you don't believe them, consider this: 300,000 users worldwide have downloaded the <em>Dead Rising</em> demo, and 320,000 copies of the game were shipped in its first week of release -- with 450,000 expected to have shipped by last Friday. That's a pretty nice conversion rate. Given those numbers, and likely similar conversions of <em>Lost Planet</em>, Capcom could stand to make a fair chunk of change by bringing us some <em>Devil May Cry 4</em>. This is only speculation at this point, but a fanboy can dream, can't he?<br />
<br />
[Via <a href="http://www.joystiq.com/2006/08/20/will-we-ever-see-devil-may-cry-on-the-360/">Joystiq</a>. Thanks, <a href="http://www.thenextbox.com/">Lorul2</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/21/capcom-to-end-ps3-exclusives/">Capcom to end PS3 exclusives?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Aug 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3658&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/21/capcom-to-end-ps3-exclusives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/656786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/21/capcom-to-end-ps3-exclusives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>Lost-Planet</category><category>Survival-Horror</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 21 Aug 2006 10:30:00 EST</pubDate></item></channel></rss>