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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Taxing Second Life [update 1]]]></title><link>http://www.joystiq.com/2006/10/16/taxing-second-life/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/16/taxing-second-life/</guid><comments>http://www.joystiq.com/2006/10/16/taxing-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://secondlife.reuters.com/stories/2006/10/15/us-congress-launchs-probe-into-virtual-economies/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/unclesam.jpg" id="vimage_1" alt="" /></a>The <a href="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/37878431/">new Reuters</a> <em>Second Life</em> branch <a href="http://secondlife.reuters.com/stories/2006/10/15/us-congress-launchs-probe-into-virtual-economies/">reports</a> on a Congressional probe into games with virtual economies like <em>Second Life</em> and <em>World of Warcraft</em>. Massive amounts of money changes hands in these titles; <em>Second Life</em> users spend up to $500,000 in daily transactions. The U.S. government has caught the scent of money wafting up from the internet tubes and hopes to get its share.<br /><br />Americans are already required to pay taxes on real-world earnings when they cash out of a game, but should they pay taxes on virtual, in-game profits? For example, citizens pay capital gains taxes on real-world asset sales -- profits from an investment over time -- but in-game capital gains policy and enforcement are unclear. Should you owe Linden Dollars to the U.S. government after selling <em>Second Life</em> property in-game, even if you don't cash-out to U.S. currency?<br /><br />Should virtual worlds be governed by real-world laws, or are they becoming something closer to their own nations? If governments start taxing strictly in-game situations, will gamers deserve in-game social services and a virtual seat in Congress?<br /><br />[Via <a href="http://www.secondlifeinsider.com/2006/10/16/sl-to-be-taxed/">Second Life Insider</a>]<br /><br />[Update 1: Thanks, Ish, for the capital gains lesson. Sorry for the mistake; the second paragraph is clarified.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/16/taxing-second-life/">Taxing Second Life [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Oct 2006 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://secondlife.reuters.com/stories/2006/10/15/us-congress-launchs-probe-into-virtual-economies/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/16/taxing-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/16/taxing-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capital gains</category><category>CapitalGains</category><category>Congress</category><category>government</category><category>Second Life</category><category>SecondLife</category><category>tax</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Mon, 16 Oct 2006 17:10:00 EST</pubDate></item></channel></rss>