The new Reuters Second Life branch reports on a Congressional probe into games with virtual economies like Second Life and World of Warcraft. Massive amounts of money changes hands in these titles; Second Life users spend up to $500,000 in daily transactions. The U.S. government has caught the scent ...
Posted on Dec 10th 2013 4:30PM
Posted on Dec 10th 2013 12:00PM
Posted on Dec 9th 2013 7:30PM