captivate-08 posts (Subscribe to this feed)
See a hot anime clip from Street Fighter IV

We have a very clear memory of watching the video we've linked to during Captivate 08 and wishing only that we could bring it to you, the masses. Why? Well, for starters, it's lifted from Street Fighter IV, which we hear you, the masses, are pretty excited about. Second? It's absolutely gorgeous. Today we're able to share the clip with you, so you may now "feel the drama," as they say, between Ryu and Akuma.
What's better is that we heard that the home version of the game would be chock-full of anime clips like these, one for each character, which may be enough to pique the interest of even the non-fighting faithful.
What's better is that we heard that the home version of the game would be chock-full of anime clips like these, one for each character, which may be enough to pique the interest of even the non-fighting faithful.
Joystiq Podcast 052 - Don't Chew Dare edition

Oh, and we would be remiss if we didn't thank the JPAG's Wesley Johnson for his incredible photochoppin' work this week.
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Hosts: Griffin McElroy, Ludwig Kietzmann and Justin McElroy
Music: "Get Ready for Love" by Nick Cave, "Red Eye" by Ben Kweller.
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See all of this week's links after the jump.
Captivate 2008 screenshot roundup

Gallery: Resident Evil 5 (06-02-2008)
Gallery: Dark Void
Ryu not planning to punch you in the face
Recurring rumors have been flying about for some time now concerning the possible release of Street Fighter IV on the Wii. It was never a long shot to hope the port would be made, but producer Yoshinori Ono pretty much summed it up speaking at Capcom's Captivate 08: "The fact of the matter is we haven't planned for a Wii version yet."
Plans? Since when is this planning thing important for game development? Well, Ryu's totally badass Shoryuken is always unplanned, and comes out of nowhere when you least expect it. Maybe when the time is right, we'll get a face full of hard-hitting SFIV Wii news. For now ... no plans.
Plans? Since when is this planning thing important for game development? Well, Ryu's totally badass Shoryuken is always unplanned, and comes out of nowhere when you least expect it. Maybe when the time is right, we'll get a face full of hard-hitting SFIV Wii news. For now ... no plans.
Joystiq lays eyes on Resident Evil 5, survives
More Captivate 08 coverage as Joystiq brags about getting to see a playable build of Resident Evil 5 in motion. No, they didn't get to play, but they still came away with some tasty tidbits. A massive, well-lit environment that still manages to be scary? Check. Melee attacks for not-zombies that violate your territorial bubble? Check. Big dude with an ax hammer (and ax that's also a hammer? can they do that?) and a bad attitude? Double check. Joystiq also sheds a tiny amount of light on Chris Redfield's new partner, the woman introduced in the most recent trailer. RE5 producer Jun Takeuchi says she'll be more competent than Ashley was in Resident Evil 4. Why, exactly? "Ashley didn't have a shotgun."
Hit the "Source" link to read Joystiq's full impressions (seriously, do it).
Hit the "Source" link to read Joystiq's full impressions (seriously, do it).
Joystiq gets swinging with Bionic Commando
Joystiq managed to get some serious play time with Capcom's upcoming remake of Bionic Commando (cleverly titled Bionic Commando). We're sure there are important details we should be discussing, but let's get one thing straight. The swinging is fun. According to Joystiq, it's damned fun. There really isn't much more you need to know about the game, but we still suggest you read Joystiq's full impressions of the game. You run along. We're going to sit here and bask in the relief for a while.
Joystiq hands-on: Neopets Puzzle Adventure (PC)
First off, let us congratulate you for making it past the headline. We know that it takes a pretty special sort of person to read on in the face of a title like Neopets Puzzle Adventure, but believe us when we say that you will be rewarded for your perseverance.
As you may already know, NPA is the non-Galactrix follow-up to Puzzle Quest: Something Something Warlords by Australian developer Infinite Interactive. And even though the setting may not be our cup of tea, the game itself looks to be equally addictive.
As you may already know, NPA is the non-Galactrix follow-up to Puzzle Quest: Something Something Warlords by Australian developer Infinite Interactive. And even though the setting may not be our cup of tea, the game itself looks to be equally addictive.
Gallery: Neopets Puzzle Adventure (PC, Wii)
See first Bionic Commando multiplayer video
In fact, pretty much everything we know can be encapsulated in this trailer, which actually makes swing-filled deathmatches look kind of fun, even though it sounds like a total clusteryuck. What say you?
Joystiq impressions: Spyborgs (Wii)

It was with those fightin' words that Bionic Games designer Mike Stout started his Captivate 08 presentation of Spyborgs in Las Vegas this week. Though we've seen a couple of early stages and the same debut trailer as you, we're still not sure if the game's living up to the gauntlet being thrown down.
Gallery: Spyborgs (Wii)
Dark Void: a year off and no multiplayer in sight
Also of note was the announcement that the game will not feature any multiplayer aspects. Kraig Kujawa, director of design with Capcom US said they "explored it, but there are so many huge features in this game, we really wanted to focus on making the most kick-ass single player features possible." He goes on to say they had a multiplayer mode up and running, but could tell the game would merit more from the "million innovative things that we're doing that haven't been done before and we have to get those right in the single-player experience." We'll see how things shape up over the next year, then.
Hit the jump for another Dark Void video straight from Capcom's Captivate 08 event.
See tons of new Street Fighter IV videos
If you like things to be a bit more "you are there," we've got some shaky-cam videos of real people really playing real SF IV cabinets just after the break. Check both of them totally out.
New Bionic Commando trailer shows off multiplayer gameplay
This new Bionic Commando trailer, shown at Capcom's Captivate 08 event, shows some of the game's multiplayer gameplay, It also reminds us of a mixture of Halo (what with the brightly colored armor) and Grand Theft Auto IV. An intriguingly bizarre combination, we're sure you agree. Joystiq got some hands on time with the title at the event and seem quite hyped. Once you're done watching this video, be sure to check out their impressions to see exactly what they thought.
A pair of Street Fighter IV videos sneak out of Captivate08
The embargo from Capcom's 2008 gamer's day (Captivate 08) as ended and game media is starting to flood the internet from the event. This includes a couple of Street Fighter IV trailers which show off some new characters, along with plenty of in game footage and some more of that gorgeous ink-and-watercolor style concept art. Check after the break for another video which shows off some more of the incredible art style. Enjoy!
Joystiq hands-on: Bionic Commando (Xbox 360)
Tell you what: Let's just pretend you all know that this is an updated version of the classic Bionic Commando, the latest salvo in Capcom's continuing effort to reach out to the North American audience. Let's just skip all of that and skip to what you want to hear: Let's talk about swinging.
It's the first thing we were introduced to in our time with the game, so it feels right to get it out of the way first. So how is it? Fun. Really, really fun. There's a great sense of speed and it makes wandering through the desolate and dynamic Ascension City a real joy.
But that glowing praise comes with a caveat: It's also not easy. In fact, we didn't feel like we really "got it" until about 20 minutes in. Some of the difficulty is derived from the amount of control you have. You have to know what you're swinging from, unlike in the Spider-Man series (the closest swinging competitor) where your webs will automatically find the nearest surface. No, you have to aim your arm. But once you get it, it's really satisfying.
Gallery: Bionic Commando
Joystiq impressions: Resident Evil 5 (Xbox 360)
Sadly for everyone attending, Resident Evil 5 wasn't able to be played by commoners at Capcom's Captivate 08 event, but we were some of the first on the globe to see a playable version, so we're not complaining.
After showing a new trailer for the game, Jun Takeuchi began walking us through one of the early stages, the African village you've likely become familiar with in recent months. We're told that it's four times larger than Resident Evil 4's starting town, and we can believe it. You can see almost to the edge of the town -- it's sprawling, decrepit and totally imposing. We were impressed that the team has managed to create an environment that's frightening, even without the dark creepiness of earlier games in the series.















