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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[See a hot anime clip from Street Fighter IV]]></title><link>http://www.joystiq.com/2008/07/04/see-a-hot-anime-clip-from-street-fighter-iv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/04/see-a-hot-anime-clip-from-street-fighter-iv/</guid><comments>http://www.joystiq.com/2008/07/04/see-a-hot-anime-clip-from-street-fighter-iv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.capcom.co.jp/sf4/trailer/trailer6.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/sfivanime.jpg" /></a><br />
<div align="left">We have a very clear memory of watching the video we've linked to during <a href="http://www.joystiq.com/tag/captivate-08">Captivate 08</a> and wishing only that we could bring it to you, the masses. Why? Well, for starters, it's lifted from <em><a href="http://www.joystiq.com/tag/Street-Fighter-IV/">Street Fighter IV</a></em>, which we hear you, the masses, are pretty excited about. Second? It's absolutely gorgeous. Today we're able to share the clip with you, so you may now "feel the drama," as they say, between Ryu and Akuma.<br /><br />What's better is that we heard that the home version of the game would be chock-full of anime clips like these, one for each character, which may be enough to pique the interest of even the non-fighting faithful.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/04/see-a-hot-anime-clip-from-street-fighter-iv/">See a hot anime clip from Street Fighter IV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jul 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom.co.jp/sf4/trailer/trailer6.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/04/see-a-hot-anime-clip-from-street-fighter-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1245750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/04/see-a-hot-anime-clip-from-street-fighter-iv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>captivate-08</category><category>PC</category><category>PS3</category><category>street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 04 Jul 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq Podcast 052 - Don't Chew Dare edition]]></title><link>http://www.joystiq.com/2008/06/06/joystiq-podcast-052-dont-chew-dare-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/06/joystiq-podcast-052-dont-chew-dare-edition/</guid><comments>http://www.joystiq.com/2008/06/06/joystiq-podcast-052-dont-chew-dare-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/podcasts/" rel="tag">Podcasts</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/jpodmovies4901.jpg" alt="" /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/podcasts/joystiq'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Christopher is off the grid this week, so you're going to have to put up with young Griffin McElroy in his stead. Luckily, we've got plenty of entertainment in store with impressions and hands-ons of <em>Bionic Commando</em>, <em>Resident Evil 5</em>, <em>Dark Void</em> and a lot more. We also receive some of our best emails ever.<br />
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Oh, and we would be remiss if we didn't thank the <a href="http://www.facebook.com/group.php?gid=8702785815">JPAG</a>'s Wesley Johnson for his incredible photochoppin' work this week.<br />
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<strong>Get the podcast:</strong><br />
[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=215055576">iTunes</a>] Subscribe to the Joystiq Podcast directly in iTunes (MP3)<br />
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[<a href="http://digg.com/podcasts/Joystiq">Digg</a>] Like the show? Digg it. <br />
[<a href="http://serve.castfire.com/audio/471103/471103_2010-12-03-130703.128.mp3">MP3</a>] Download the MP3 directly<br />
<br />
<strong>Hosts:</strong> Griffin McElroy, Ludwig Kietzmann and Justin McElroy<br />
<br />
<strong>Music:</strong> "Get Ready for Love" by <a style="" href="http://www.nickcaveandthebadseeds.com/">Nick Cave</a>, "Red Eye" by <a href="http://www.benkweller.com/">Ben Kweller</a>.<br />
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<span style="font-weight: bold;">For fans: </span><a href="http://www.facebook.com/group.php?gid=8702785815">Joystiq Podcast Facebook group</a><br />
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<strong>See all of this week's links after the jump.</strong><p><a href="http://www.joystiq.com/2008/06/06/joystiq-podcast-052-dont-chew-dare-edition/" rel="bookmark">Continue reading <em>Joystiq Podcast 052 - Don't Chew Dare edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/06/joystiq-podcast-052-dont-chew-dare-edition/">Joystiq Podcast 052 - Don't Chew Dare edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jun 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/podcasts/Joystiq_Podcast_052.mp3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/06/joystiq-podcast-052-dont-chew-dare-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1216797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/06/joystiq-podcast-052-dont-chew-dare-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captivate-08</category><category>dark-void</category><category>joystiq-podcast</category><category>joystiqpodcast</category><category>podcasts</category><enclosure url="http://www.joystiq.com/audio/471103/471103_2010-12-03-130703.mp3" length="37903732" type="audio/mpeg"/><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 06 Jun 2008 12:45:00 EST</pubDate><itunes:subtitle>Joystiq Podcast 052</itunes:subtitle><itunes:author>Griffin McElroy, Ludwig Kietzmann and Justin McElroy</itunes:author><itunes:duration>1:18:51</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Captivate 2008 screenshot roundup]]></title><link>http://www.joystiq.com/2008/06/03/captivate-2008-screenshot-roundup/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/captivate-2008-screenshot-roundup/</guid><comments>http://www.joystiq.com/2008/06/03/captivate-2008-screenshot-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captivate-shot-roundup-490.jpg"  alt="" /></div>
Interested to see all the eye candy that came from Capcom's Captivate 08 event? From jet packs, zombies and bionic arms to Neopets and banjo-playing fish-cyborgs, check out all the new screenshots below (also after the break):<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/">Resident Evil 5 (06-02-2008)</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837712"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi512_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837711"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi511_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837710"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi510_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi509_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837708"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi508_thumbnail.jpg" alt="" title="" /></a></div><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/">Dark Void</a></strong></p><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523630"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/411356eb449ad782af36719bd4f95856_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523629"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/50754e2cf2bd475f88d5b3abc1bcca33_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/44269dc9ed44092c8f0b5e930cc30481_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bbf7958f5f13297368f053ffc63b7f20_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/e2098c62f5f877346329942886883701_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/captivate-2008-screenshot-roundup/" rel="bookmark">Continue reading <em>Captivate 2008 screenshot roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/captivate-2008-screenshot-roundup/">Captivate 2008 screenshot roundup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/captivate-2008-screenshot-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/captivate-2008-screenshot-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bionic-commando</category><category>capcom</category><category>captivate-08</category><category>dark-void</category><category>DS</category><category>neopets</category><category>neopets-puzzle-adventures</category><category>PC</category><category>PS3</category><category>PSP</category><category>re5</category><category>resident-evil</category><category>resident-evil-5</category><category>spyborgs</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 03 Jun 2008 17:55:00 EST</pubDate></item><item><title><![CDATA[Ryu not planning to punch you in the face]]></title><link>http://www.joystiq.com/2008/06/03/ryu-not-planning-to-punch-you-in-the-face/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/ryu-not-planning-to-punch-you-in-the-face/</guid><comments>http://www.joystiq.com/2008/06/03/ryu-not-planning-to-punch-you-in-the-face/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=144155"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/street-fighter-4-revealed_pl_june3_938287_9045_4_.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/2008/04/23/arise-rumor-street-fighter-iv-wii/">Recurring</a> <a href="http://www.joystiq.com/2008/02/28/street-fighter-iv-wii-port-possible/">rumors</a> have been flying about for some time now concerning the possible release of <em>Street Fighter IV</em> on the Wii. It was never a long shot to hope the port would be made, but producer Yoshinori Ono pretty much summed it up speaking at <a href="http://www.joystiq.com/tag/capcom/">Capcom</a>'s Captivate 08: "The fact of the matter is we haven't planned for a Wii version yet." <br /><br />Plans? Since when is this planning thing important for game development? Well, Ryu's totally badass <a href="http://au.youtube.com/watch?v=HQJVKUGmfSc">Shoryuken</a> is always unplanned, and comes out of nowhere when you least expect it. Maybe when the time is right, we'll get a face full of hard-hitting <em>SFIV</em> Wii news. For now ... no plans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/ryu-not-planning-to-punch-you-in-the-face/">Ryu not planning to punch you in the face</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=144155>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/ryu-not-planning-to-punch-you-in-the-face/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/ryu-not-planning-to-punch-you-in-the-face/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>captivate-08</category><category>fighting</category><category>ken</category><category>ryu</category><category>sfiv</category><category>street-fighter</category><category>street-fighter-iv</category><category>yoshinori-ono</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Tue, 03 Jun 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq lays eyes on Resident Evil 5, survives]]></title><link>http://www.joystiq.com/2008/06/03/joystiq-lays-eyes-on-resident-evil-5-survives/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/joystiq-lays-eyes-on-resident-evil-5-survives/</guid><comments>http://www.joystiq.com/2008/06/03/joystiq-lays-eyes-on-resident-evil-5-survives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/resident-evil-5/" rel="tag">Resident Evil 5</a></p><div align="center"><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/re5-handson-608-415.jpg" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Impressions_Resident_Evil_5'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> More <a href="http://www.joystiq.com/tag/captivate-08">Captivate 08</a> coverage as Joystiq brags about getting to see a playable build of <a href="http://www.joystiq.com/tag/resident-evil-5"><em>Resident Evil 5</em></a> in motion. No, they didn't get to play, but they still came away with some <a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/">tasty tidbits</a>. A massive, well-lit environment that still manages to be scary? Check. Melee attacks for not-zombies that violate your territorial bubble? Check. Big dude with an ax hammer (and ax that's also a hammer? can they <em>do </em>that?) and a bad attitude? Double check. Joystiq also sheds a tiny amount of light on Chris Redfield's new partner, the woman introduced in the most recent <a href="http://www.joystiq.com/2008/05/31/video-resident-evil-5-zombies-death-and-blood/">trailer</a>. <em>RE5</em> producer Jun Takeuchi says she'll be more competent than Ashley was in <em>Resident Evil 4</em>. Why, exactly? "Ashley didn't have a shotgun."<br /><br />Hit the "Source" link to read Joystiq's full impressions (seriously, do it).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/joystiq-lays-eyes-on-resident-evil-5-survives/">Joystiq lays eyes on Resident Evil 5, survives</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-lays-eyes-on-resident-evil-5-survives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-lays-eyes-on-resident-evil-5-survives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>captivate-08</category><category>resident-evil</category><category>resident-evil-5</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 03 Jun 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Joystiq gets swinging with Bionic Commando]]></title><link>http://www.joystiq.com/2008/06/03/joystiq-gets-swinging-with-bionic-commando/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/joystiq-gets-swinging-with-bionic-commando/</guid><comments>http://www.joystiq.com/2008/06/03/joystiq-gets-swinging-with-bionic-commando/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/"><img width="415" vspace="4" hspace="4" height="259" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bc-hands-on-608-415.jpg" /></a></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Hands_on_with_Bionic_Commando'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Joystiq managed to get some serious play time with Capcom's upcoming remake of <a href="http://www.joystiq.com/tag/bionic-commando"><em>Bionic Commando</em></a> (cleverly titled <em>Bionic Commando</em>). We're sure there are important details we should be discussing, but let's get one thing straight. The swinging is fun. According to Joystiq, it's <em>damned</em> fun. There really isn't much more you <em>need</em> to know about the game, but we still suggest you <a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/">read Joystiq's full impressions</a> of the game. You run along. We're going to sit here and bask in the relief for a while.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/joystiq-gets-swinging-with-bionic-commando/">Joystiq gets swinging with Bionic Commando</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-gets-swinging-with-bionic-commando/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-gets-swinging-with-bionic-commando/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bionic-commando</category><category>capcom</category><category>captivate-08</category><category>grin</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 03 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Neopets Puzzle Adventure (PC)]]></title><link>http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/</guid><comments>http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/838335/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopet490pic.jpg" /></a><br /><small><em>click to enlarge</em></small><br /> </div>
First off, let us congratulate you for making it past the headline. We know that it takes a pretty special sort of person to read on in the face of a title like <em><a href="http://www.joystiq.com/tag/Neopets-Puzzle-Adventure/">Neopets Puzzle Adventure</a></em>, but believe us when we say that you will be rewarded for your perseverance. <br /><br />As you may already know, <em>NPA</em> is the non-<a href="http://www.joystiq.com/tag/galactrix"><em>Galactrix</em></a> follow-up to <em>Puzzle Quest: Something Something Warlords</em> by Australian developer Infinite Interactive. And even though the setting may not be our cup of tea, the game itself looks to be equally addictive.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/">Neopets Puzzle Adventure (PC, Wii)</a></strong></p><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838336"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838335"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838334"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838333"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838332"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/" rel="bookmark">Continue reading <em>Joystiq hands-on: Neopets Puzzle Adventure (PC)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/">Joystiq hands-on: Neopets Puzzle Adventure (PC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>captivate-08</category><category>DS</category><category>infinite-interactive</category><category>neopets-puzzle-adven...</category><category>PC</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 13:25:00 EST</pubDate></item><item><title><![CDATA[See first Bionic Commando multiplayer video]]></title><link>http://www.joystiq.com/2008/06/03/see-first-bionic-commando-multiplayer-video/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/see-first-bionic-commando-multiplayer-video/</guid><comments>http://www.joystiq.com/2008/06/03/see-first-bionic-commando-multiplayer-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="313" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19160%26ordinal%3D1212495398316%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19160%26ordinal%3D1212495398316%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="490" height="313" /></object></center>We didn't learn much about <em><a href="http://www.joystiq.com/tag/BionicCommando/">Bionic Commando</a></em>'s multiplayer modes at last week's <a href="http://www.joystiq.com/tag/Captivate-08/">Captivate 08</a> event, aside from the fact that you can expect deathmatches, capture the flag and some other modes that more specifically take advantage of the game's verticality. Also, there's extensive stat tracking through something called "The Swingers' Club."<br /><br />In fact, pretty much everything we know can be encapsulated in this trailer, which actually makes swing-filled deathmatches look kind of fun, even though it sounds like a total clusteryuck. What say you?<p><a href="http://www.joystiq.com/2008/06/03/see-first-bionic-commando-multiplayer-video/" rel="bookmark">Continue reading <em>See first Bionic Commando multiplayer video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/see-first-bionic-commando-multiplayer-video/">See first Bionic Commando multiplayer video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/see-first-bionic-commando-multiplayer-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/see-first-bionic-commando-multiplayer-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bionic-commando</category><category>capcom</category><category>captivate-08</category><category>grin</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 11:55:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Spyborgs (Wii)]]></title><link>http://www.joystiq.com/2008/06/03/joystiq-impressions-spyborgs-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/joystiq-impressions-spyborgs-wii/</guid><comments>http://www.joystiq.com/2008/06/03/joystiq-impressions-spyborgs-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/spyborg490.jpg" /><br /></div>
"Most of the stuff on the Wii is ports or micro-game stuff and I think most gamers are getting pretty sick of it. I don't want to mince words: We actually wanted to make a game."<br /><br />It was with those fightin' words that Bionic Games designer Mike Stout started his <a href="http://www.joystiq.com/tag/captivate-08">Captivate 08</a> presentation of <em><a href="http://www.joystiq.com/tag/Spyborgs/">Spyborgs</a> </em>in Las Vegas this week. Though we've seen a couple of early stages and the same debut trailer as you, we're still not sure if the game's living up to the gauntlet being thrown down. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spyborgs-wii/">Spyborgs (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/spyborgs-wii/#2201025"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/spyborgs081209image4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyborgs-wii/#2201024"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/spyborgs081209image3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyborgs-wii/#2201023"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/spyborgs081209image2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyborgs-wii/#2201022"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/spyborgs081209image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyborgs-wii/#1523997"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/cb05658ac6b51261c6a78e6ba9af9642_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-spyborgs-wii/" rel="bookmark">Continue reading <em>Joystiq impressions: Spyborgs (Wii)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-spyborgs-wii/">Joystiq impressions: Spyborgs (Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-spyborgs-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-spyborgs-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bionic-games</category><category>capcom</category><category>captivate-08</category><category>spyborgs</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 11:40:00 EST</pubDate></item><item><title><![CDATA[Dark Void: a year off and no multiplayer in sight]]></title><link>http://www.joystiq.com/2008/06/03/dark-void-a-year-off-and-no-multiplayer-in-sight/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/dark-void-a-year-off-and-no-multiplayer-in-sight/</guid><comments>http://www.joystiq.com/2008/06/03/dark-void-a-year-off-and-no-multiplayer-in-sight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="425" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19161%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19161%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="425" height="319" /></object></center>When Joystiq attended the Captivate '08 event, they expected <em>Dark Void</em> to hit shelves a little sooner than Capcom planned. Sadly, Capcom announced the game is <a href="http://www.joystiq.com/2008/06/03/dark-void-is-still-about-a-year-away/">still about a year off</a>. This isn't really bad news, since the early version of the game is incredibly eye-catching. Check out Joystiq's <a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-dark-void-xbox-360/">hand-on post</a> to see exactly what they thought of it.<br /><br />Also of note was the announcement that the game will <a href="http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/">not feature any multiplayer aspects</a>. Kraig Kujawa, director of design with Capcom US said they "explored it, but there are so many huge features in this game, we really wanted to focus on making the most kick-ass single player features possible." He goes on to say they had a multiplayer mode up and running, but could tell the game would merit more from the "million innovative things that we're doing that haven't been done before and we have to get those right in the single-player experience." We'll see how things shape up over the next year, then.<br /><br />Hit the jump for another <em>Dark Void </em>video straight from Capcom's Captivate 08 event.<p><a href="http://www.joystiq.com/2008/06/03/dark-void-a-year-off-and-no-multiplayer-in-sight/" rel="bookmark">Continue reading <em>Dark Void: a year off and no multiplayer in sight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/dark-void-a-year-off-and-no-multiplayer-in-sight/">Dark Void: a year off and no multiplayer in sight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/dark-void-a-year-off-and-no-multiplayer-in-sight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/dark-void-a-year-off-and-no-multiplayer-in-sight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>captivate-08</category><category>dark-void</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 03 Jun 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[See tons of new Street Fighter IV videos]]></title><link>http://www.joystiq.com/2008/06/03/see-tons-of-new-street-fighter-iv-videos/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/see-tons-of-new-street-fighter-iv-videos/</guid><comments>http://www.joystiq.com/2008/06/03/see-tons-of-new-street-fighter-iv-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=34745"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=34745" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>We've got a <em><a href="http://www.joystiq.com/tag/Street-Fighter-IV/">Street Fighter IV</a></em> media dump from Captivate 08 and it's coming in two delicious flavors. For those who like your promotional materials a little bit artier, we've got the above trailer featuring a battle between Guile and Abel captured in moving, painted sand.<br /><br />If you like things to be a bit more "you are there," we've got some shaky-cam videos of real people really playing real <em>SF IV </em>cabinets just after the break. Check both of them totally out.<p><a href="http://www.joystiq.com/2008/06/03/see-tons-of-new-street-fighter-iv-videos/" rel="bookmark">Continue reading <em>See tons of new Street Fighter IV videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/see-tons-of-new-street-fighter-iv-videos/">See tons of new Street Fighter IV videos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/see-tons-of-new-street-fighter-iv-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/see-tons-of-new-street-fighter-iv-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>captivate-08</category><category>PC</category><category>PS3</category><category>street-fighter</category><category>street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 11:25:00 EST</pubDate></item><item><title><![CDATA[New Bionic Commando trailer shows off multiplayer gameplay]]></title><link>http://www.joystiq.com/2008/06/03/new-bionic-commando-trailer-shows-off-multiplayer-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/new-bionic-commando-trailer-shows-off-multiplayer-gameplay/</guid><comments>http://www.joystiq.com/2008/06/03/new-bionic-commando-trailer-shows-off-multiplayer-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="425" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19160%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19160%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="425" height="319" /></object></center><br />
This new <a href="http://www.joystiq.com/tag/bionic-commando"><em>Bionic Commando</em></a> trailer, shown at Capcom's Captivate 08 event, shows some of the game's multiplayer gameplay, It also reminds us of a mixture of <em>Halo</em> (what with the brightly colored armor) and <em>Grand Theft Auto IV</em>. An intriguingly bizarre combination, we're sure you agree. Joystiq got some hands on time with the title at the event and seem quite hyped. Once you're done watching this video, be sure to check out <a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/">their impressions</a> to see exactly what they thought.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/new-bionic-commando-trailer-shows-off-multiplayer-gameplay/">New Bionic Commando trailer shows off multiplayer gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/new-bionic-commando-trailer-shows-off-multiplayer-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/new-bionic-commando-trailer-shows-off-multiplayer-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bionic-commando</category><category>capcom</category><category>captivate-08</category><category>GRIN</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 03 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[A pair of Street Fighter IV videos sneak out of Captivate08]]></title><link>http://www.joystiq.com/2008/06/03/a-pair-of-street-fighter-iv-videos-sneak-out-of-captivate08/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/a-pair-of-street-fighter-iv-videos-sneak-out-of-captivate08/</guid><comments>http://www.joystiq.com/2008/06/03/a-pair-of-street-fighter-iv-videos-sneak-out-of-captivate08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="425" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19158%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19158%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="425" height="319" /></object></center><br /> The embargo from Capcom's 2008 gamer's day (Captivate 08) as ended and game media is starting to flood the internet from the event. This includes a couple of <em>Street Fighter IV</em> trailers which show off some new characters, along with plenty of in game footage and some more of that gorgeous ink-and-watercolor style concept art. Check after the break for another video which shows off some more of the incredible art style. Enjoy!<p><a href="http://www.joystiq.com/2008/06/03/a-pair-of-street-fighter-iv-videos-sneak-out-of-captivate08/" rel="bookmark">Continue reading <em>A pair of Street Fighter IV videos sneak out of Captivate08</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/a-pair-of-street-fighter-iv-videos-sneak-out-of-captivate08/">A pair of Street Fighter IV videos sneak out of Captivate08</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/a-pair-of-street-fighter-iv-videos-sneak-out-of-captivate08/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/a-pair-of-street-fighter-iv-videos-sneak-out-of-captivate08/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>captivate-08</category><category>street-fighter-iv</category><category>videos</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 03 Jun 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Bionic Commando (Xbox 360)]]></title><link>http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/</guid><comments>http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/bionic-commando-xbox-360-ps3/838367/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bionicpic490.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small> </div>
<br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Hands_on_with_Bionic_Commando'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Tell you what: Let's just pretend you all know that this is an updated version of the classic <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/Bionic-Commando/">Bionic Commando</a></span>, the latest salvo in Capcom's continuing effort to reach out to the North American audience. Let's just skip all of that and skip to what you want to hear: Let's talk about swinging.<br /><br />It's the first thing we were introduced to in our time with the game, so it feels right to get it out of the way first. So how is it? Fun. Really, really fun. There's a great sense of speed and it makes wandering through the desolate and dynamic Ascension City a real joy.<br /><br />But that glowing praise comes with a caveat: It's also not easy. In fact, we didn't feel like we really "got it" until about 20 minutes in. Some of the difficulty is derived from the amount of control you have. You have to know what you're swinging from, unlike in the <span style="font-style: italic;">Spider-Man</span> series (the closest swinging competitor) where your webs will automatically find the nearest surface. No, you have to aim your arm. But once you get it, it's really satisfying.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bionic-commando-xbox-360-ps3/">Bionic Commando</a></strong></p><a href="http://www.joystiq.com/photos/bionic-commando-xbox-360-ps3/#1494383"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bc_mp_screenshot_13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bionic-commando-xbox-360-ps3/#1494382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bc_mp_screenshot_07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bionic-commando-xbox-360-ps3/#1494381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bc_mp_screenshot_06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bionic-commando-xbox-360-ps3/#1494380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bc_mp_screenshot_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bionic-commando-xbox-360-ps3/#1494379"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bc_mp_screenshot_01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/" rel="bookmark">Continue reading <em>Joystiq hands-on: Bionic Commando (Xbox 360)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/">Joystiq hands-on: Bionic Commando (Xbox 360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1212908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-bionic-commando-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-judd</category><category>bionic-commando</category><category>capcom</category><category>captivate-08</category><category>grin</category><category>hands-on</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 10:25:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Resident Evil 5 (Xbox 360)]]></title><link>http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/</guid><comments>http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/837702/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/residentevil52490.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small><br /> </div>
<br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Impressions_Resident_Evil_5'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Sadly for everyone attending, <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/Resident-Evil-5/">Resident Evil 5</a></span> wasn't able to be played by commoners at Capcom's Captivate 08 event, but we were some of the first on the globe to see a playable version, so we're not complaining. <br /><br />After showing a <a href="http://www.joystiq.com/2008/05/31/resident-evil-5-trailer-whets-our-appetitie-for-zombie-destruc/">new trailer</a> for the game, Jun Takeuchi began walking us through one of the early stages, the African village you've likely become familiar with in recent months. We're told that it's four times larger than <span style="font-style: italic;">Resident Evil 4</span>'s starting town, and we can believe it. You can see almost to the edge of the town -- it's sprawling, decrepit and totally imposing. We were impressed that the team has managed to create an environment that's frightening, even without the dark creepiness of earlier games in the series.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/">Resident Evil 5 (06-02-2008)</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837712"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi512_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837711"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi511_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837710"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi510_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi509_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837708"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi508_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/" rel="bookmark">Continue reading <em>Joystiq impressions: Resident Evil 5 (Xbox 360)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/">Joystiq impressions: Resident Evil 5 (Xbox 360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1212827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>captivate-08</category><category>impressions</category><category>jun-takeuchi</category><category>PS3</category><category>resident-evil-5</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 09:55:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Dark Void (Xbox 360)]]></title><link>http://www.joystiq.com/2008/06/03/joystiq-impressions-dark-void-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/joystiq-impressions-dark-void-xbox-360/</guid><comments>http://www.joystiq.com/2008/06/03/joystiq-impressions-dark-void-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/838339/full/"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/dark-void-captivate-dv_2-490px.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small><br /> </div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Impressions_Dark_Void'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>There was a lot of excitement around the booths at <a href="http://www.joystiq.com/tag/Captivate-08/">Captivate 08</a>, but you could tell there was something different about <em><a href="http://www.joystiq.com/tag/Dark-Void/">Dark Void</a></em>. It was the one game you could bring up and everyone present was quick to agree: They wanted to play it. Like, now. What could engender this sort of enthusiasm? Read on.<br /><br />You've probably picked up a few nuggets about the game already, in spite of its criminally forgettable title. It's developed by Airtight Games, made up of some of the team who brought you <em>Crimson Skies</em>. If your memory still hasn't been jogged: It's the one with the jet pack.<br /><br />It's that pack that is the key to the game's appeal, but it's far from a one-trick pony. More than a gimmick, the jet pack is a prism through which Airtight has looked through and found a new way of seeing the third-person action game.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/">Dark Void</a></strong></p><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523630"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/411356eb449ad782af36719bd4f95856_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523629"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/50754e2cf2bd475f88d5b3abc1bcca33_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/44269dc9ed44092c8f0b5e930cc30481_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bbf7958f5f13297368f053ffc63b7f20_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/e2098c62f5f877346329942886883701_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-dark-void-xbox-360/" rel="bookmark">Continue reading <em>Joystiq impressions: Dark Void (Xbox 360)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-dark-void-xbox-360/">Joystiq impressions: Dark Void (Xbox 360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-dark-void-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-dark-void-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>capcom</category><category>captivate-08</category><category>dark-void</category><category>hands-on</category><category>jose-perez</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 09:15:00 EST</pubDate></item><item><title><![CDATA[Capcom reveals sci-fi Spyborgs [update]]]></title><link>http://www.joystiq.com/2008/06/03/capcom-reveals-sci-fi-spyborgs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/capcom-reveals-sci-fi-spyborgs/</guid><comments>http://www.joystiq.com/2008/06/03/capcom-reveals-sci-fi-spyborgs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="360">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=34726"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=34726" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="360"></embed> </object></div>
[Update: trailer!]  <br /><br />What's this? A Wii exclusive from Capcom? Our spherical future-predictin' device indicates that IGN's Matt Casamassina will go nuts for the newly-announced <em>Spyborgs</em>, and that it will not do as well as it probably should, and may perhaps be too difficult for some. Oh, wait -- that's not a crystal ball, it's <a href="http://www.joystiq.com/tag/zack-and-wiki">last year's news</a>!<br /><br />
<div align="left">At last week's Captivate 08, Capcom did in fact announce a new game, exclusively for Wii, that <em>does</em> feature bright, cartoonish graphics, but is nothing at all like <em>Zack &amp; Wiki: Quest for Barbaros' Treasure</em>. First, there's nary a pirate present (that we've <em>seen</em>, but there is a pirate-y sort of <a href="http://www.joystiq.com/photos/spyborgs/838024/"><em>ship</em></a>), and instead of a puzzle/adventure, <em>Spyborgs</em> looks to be a sci-fi action title with a dollop of brawler blood. Since we love us some <em>brawlers</em> around here, you can bet we'll be keeping an eye on Bionic Games' effort. For now, you'll have to be satisfied with the first screens tucked away in our gallery below.<br /></div>
<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/capcom-reveals-sci-fi-spyborgs/">Capcom reveals sci-fi Spyborgs [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/06/03/capcom-announces-wii-exclusive-spyborgs/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/capcom-reveals-sci-fi-spyborgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1213508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/capcom-reveals-sci-fi-spyborgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bionic-games</category><category>brawler</category><category>capcom</category><category>Captivate-08</category><category>sci-fi</category><category>spyborgs</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 03 Jun 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[Dark Void is still about a year away]]></title><link>http://www.joystiq.com/2008/06/03/dark-void-is-still-about-a-year-away/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/dark-void-is-still-about-a-year-away/</guid><comments>http://www.joystiq.com/2008/06/03/dark-void-is-still-about-a-year-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/darkvoid2490.jpg" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Dark_Void_still_about_a_year_away'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>We were hopeful that we'd see Capcom's new jet-packed shooter <em><a href="http://www.joystiq.com/tag/Dark-Void/">Dark Void</a></em> sooner rather than later, but those hopes were dashed last week at Captivate 08 when we learned that the game was still "about a year" from completion.<br /><br />It was a surprise because it was being shown so early, but mainly because of how darn good it looked. If you're as hungry for <em>Dark Void </em>as we are, check back later in the day for our impressions of the demo we saw.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/">Dark Void</a></strong></p><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523630"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/411356eb449ad782af36719bd4f95856_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523629"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/50754e2cf2bd475f88d5b3abc1bcca33_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/44269dc9ed44092c8f0b5e930cc30481_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bbf7958f5f13297368f053ffc63b7f20_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/e2098c62f5f877346329942886883701_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/dark-void-is-still-about-a-year-away/" rel="bookmark">Continue reading <em>Dark Void is still about a year away</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/dark-void-is-still-about-a-year-away/">Dark Void is still about a year away</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/dark-void-is-still-about-a-year-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1212619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/dark-void-is-still-about-a-year-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>breakingnews</category><category>capcom</category><category>captivate-08</category><category>dark-void</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[Resident Evil 5 devs 60 percent done, aim for more than 20 hours]]></title><link>http://www.joystiq.com/2008/06/03/resident-evil-5-devs-60-percent-done-aim-for-more-than-20-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/resident-evil-5-devs-60-percent-done-aim-for-more-than-20-hours/</guid><comments>http://www.joystiq.com/2008/06/03/resident-evil-5-devs-60-percent-done-aim-for-more-than-20-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/re5percent.jpg" alt="" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Resident_Evil_5_60_percent_done_aims_for_more_than_20_hours'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Like all thinking people, we're anxiously awaiting the release of <em><a href="http://www.joystiq.com/tag/ResidentEvil5/">Resident Evil 5</a></em>, if only to learn more of the back story of <a href="http://www.youtube.com/watch?v=7oXx0qwe0wc">coat-opening shop guy</a>. Though we don't know when we'll finally get our hands on it, after last week's Captivate 08, we at least know that things are progressing.<br /><br />"Right now, in the development process we're about 60 percent of the way through," producer Jun Takeuchi said through a translator. "We're figuring that the total play time in the game will be over 20 hours. As you can probably see from the trailer there's a lot of different content and materials in the game for you to enjoy." How's that 60 percent looking? Look for our impressions later in the day.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/">Resident Evil 5 (06-02-2008)</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837712"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi512_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837711"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi511_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837710"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi510_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi509_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/#837708"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/captiresi508_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/resident-evil-5-devs-60-percent-done-aim-for-more-than-20-hours/" rel="bookmark">Continue reading <em>Resident Evil 5 devs 60 percent done, aim for more than 20 hours</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/resident-evil-5-devs-60-percent-done-aim-for-more-than-20-hours/">Resident Evil 5 devs 60 percent done, aim for more than 20 hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/resident-evil-5-devs-60-percent-done-aim-for-more-than-20-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1212637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/resident-evil-5-devs-60-percent-done-aim-for-more-than-20-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>capcom</category><category>captivate-08</category><category>jun-takeuchi</category><category>PS3</category><category>resident-evil</category><category>resident-evil-5</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[No multiplayer in Dark Void]]></title><link>http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/</guid><comments>http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/darkvoid1490.jpg" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/No_multiplayer_in_Capcom_s_Dark_Void'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Considering how beloved <em>Crimson Skies</em>' multiplayer was and how much of that team made the leap to Airtight Games and <em><a href="http://www.joystiq.com/tag/Dark-Void/">Dark Void</a></em>, you'd think multiplayer in that game would be a total lock. Not so, as we learned at last week's Capcom event, Captivate 08.<br /><br />"We explored it, but there are so many huge features in this game, we really wanted to focus on making the most kick-ass, single-player features possible," said Capcom US director of design, Kraig Kujawa. As designer Jose Perez told us later, it was no easy choice.<br /><br />"We had multiplayer up and going, it was fun, and to be honest, we just could tell we weren't going to be able to make the multiplayer game the way we wanted and the single-player game the way we wanted, so it was a really hard decision," Perez said. "For this version, we have a million innovative things that we're doing that haven't been done before and we have to get those right in the single-player experience."<br /><br />So, will single player be enough to satisfy you? Check back in later in the day for our <em>Dark Void</em> impressions and judge for yourself.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/">Dark Void</a></strong></p><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523630"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/411356eb449ad782af36719bd4f95856_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523629"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/50754e2cf2bd475f88d5b3abc1bcca33_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/44269dc9ed44092c8f0b5e930cc30481_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bbf7958f5f13297368f053ffc63b7f20_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dark-void-xbox-360-ps3/#1523626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/e2098c62f5f877346329942886883701_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/" rel="bookmark">Continue reading <em>No multiplayer in Dark Void</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/">No multiplayer in Dark Void</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 08:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1212587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/no-multiplayer-in-dark-void/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>breakingnews</category><category>capcom</category><category>captivate-08</category><category>dark-void</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 08:15:00 EST</pubDate></item><item><title><![CDATA[Puzzle Quest dev's next project: Neopets Puzzle Adventure]]></title><link>http://www.joystiq.com/2008/06/03/puzzle-quest-devs-next-project-neopets-puzzle-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/puzzle-quest-devs-next-project-neopets-puzzle-adventure/</guid><comments>http://www.joystiq.com/2008/06/03/puzzle-quest-devs-next-project-neopets-puzzle-adventure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopets490.jpg" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Puzzle_Quest_dev_s_next_project_Neopets_Puzzle_Adventure'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>So, let's say you're a company called Infinite Interactive. You're riding on a wave a fanboy love for your brilliant game <em>Puzzle Quest: Forgettable Fantasy Subtitle</em>, and you need two projects to follow it up. How do you do it? Well, you could go with a <a href="http://www.joystiq.com/2008/02/23/puzzle-quest-galactrix-re-announced/">sci-fi re-imagining</a> of the series, but what else? ... What's that, peanut gallery? Did we hear "a game based on Neopets"? ... No? Well, tough noogies, because that's what you're getting during this year's holiday season on DS, Wii and PC.<br /><br />You know the scariest thing? We played <em>Neopets Puzzle Adventure</em> at Capcom's Captivate 08 in Las Vegas last week -- and we liked it. Like, a lot. Check back for our hands-on preview later today and understand the full extent of our shame.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/">Neopets Puzzle Adventure (PC, Wii)</a></strong></p><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838336"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838335"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838334"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838333"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/neopets-puzzle-adventure-pc-wii/#838332"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/neopetspics03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/puzzle-quest-devs-next-project-neopets-puzzle-adventure/" rel="bookmark">Continue reading <em>Puzzle Quest dev's next project: Neopets Puzzle Adventure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/puzzle-quest-devs-next-project-neopets-puzzle-adventure/">Puzzle Quest dev's next project: Neopets Puzzle Adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/puzzle-quest-devs-next-project-neopets-puzzle-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1212778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/puzzle-quest-devs-next-project-neopets-puzzle-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>capcom</category><category>captivate-08</category><category>DS</category><category>infinite-interactive</category><category>neopets</category><category>neopets-puzzle-adventure</category><category>PC</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Capcom announces Wii exclusive 'Spyborgs']]></title><link>http://www.joystiq.com/2008/06/03/capcom-announces-wii-exclusive-spyborgs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/capcom-announces-wii-exclusive-spyborgs/</guid><comments>http://www.joystiq.com/2008/06/03/capcom-announces-wii-exclusive-spyborgs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=34726"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=34726" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Capcom_announces_Wii_exclusive_Spyborgs'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>In the midst of promoting returning favorites like <em>Resident Evil</em>, <em>Bionic Commando </em>and <em>Street Fighter</em>, Capcom also took a little time for some new properties during last week's Captivate 08 event in Las Vegas. Perhaps the biggest unveiled was <em><a href="http://www.joystiq.com/tag/Spyborgs/">Spyborgs</a></em>, a Wii-exclusive title coming in 2009.<br /><br />The action title is being created by Bionic Games, an offshoot of sorts of High Impact Games that's chock-full of former Insomniac staffers, and helmed by Mike Stout, Lead Multiplayer Designer for <em>Resistance: Fall of Man</em>. It's early days yet, but what we've seen looks like a sci-fi brawler crossed with an episode of <em>Ren and Stimpy</em>. If that makes zero sense to you (and why should it?), you may just want to come back for our impressions later today.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spyborgs-wii/">Spyborgs (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/spyborgs-wii/#2201025"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/spyborgs081209image4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyborgs-wii/#2201024"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/spyborgs081209image3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyborgs-wii/#2201023"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/spyborgs081209image2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyborgs-wii/#2201022"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/spyborgs081209image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyborgs-wii/#1523997"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/cb05658ac6b51261c6a78e6ba9af9642_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/03/capcom-announces-wii-exclusive-spyborgs/" rel="bookmark">Continue reading <em>Capcom announces Wii exclusive 'Spyborgs'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/capcom-announces-wii-exclusive-spyborgs/">Capcom announces Wii exclusive 'Spyborgs'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/03/capcom-announces-wii-exclusive-spyborgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1212730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/capcom-announces-wii-exclusive-spyborgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bionic-games</category><category>breakingnews</category><category>capcom</category><category>captivate-08</category><category>insomniac</category><category>spyborgs</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 03 Jun 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Capcom kills Gamers Day event, announces CAPTIVATE08 Vegas]]></title><link>http://www.joystiq.com/2008/03/31/capcom-kills-gamers-day-event-announces-captivate08-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/31/capcom-kills-gamers-day-event-announces-captivate08-vegas/</guid><comments>http://www.joystiq.com/2008/03/31/capcom-kills-gamers-day-event-announces-captivate08-vegas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://blog.capcom.com/archives/1079"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/captivate08fakelogo.jpg" /></a><br /></div>
Capcom's pulling the plug on its media-centric Gamers Day event, replacing the happening with <a href="http://blog.capcom.com/archives/1079">another media-centric summit</a> called CAPTIVATE08 (get it? CAPtivate). This time around, however, the new event will open its doors to a few lucky members of the Capcom community. <br /><br />Like the <a href="http://www.joystiq.com/2007/04/13/capcom-gamers-day-2007-round-up/">Gamers Day events</a>, Capcom promises a lot of announcements of new games, as well as updates on in-development titles like <a href="http://www.joystiq.com/tag/resident-evil-5"><em>Resident Evil 5</em></a> and <a href="http://www.joystiq.com/tag/street-fighter-iv"><em>Street Fighter IV</em></a>. In its announcement, Capcom does not cite a primary reason for killing Gamers Day, but does state that five members of Capcom Unity -- think official <a href="http://www.joystiq.com/tag/capcom">Capcom</a> fan club -- will be able to attend the summit. More information is promised on the official blog. The 2008 summit will take place in Las Vegas this May.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/31/capcom-kills-gamers-day-event-announces-captivate08-vegas/">Capcom kills Gamers Day event, announces CAPTIVATE08 Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Mar 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.capcom.com/archives/1079>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/capcom-kills-gamers-day-event-announces-captivate08-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1153421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/capcom-kills-gamers-day-event-announces-captivate08-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>capcom-gamers-day</category><category>captivate</category><category>captivate-08</category><category>captivate08</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 31 Mar 2008 14:30:00 EST</pubDate></item></channel></rss>
