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Chat with Call of Duty card game creator Ben Cichoski

While there were a number of video games available at New York Comic Con, one game stood out as the most fun thing we played at the show floor. It was a Call of Duty game, yes -- but it wasn't a video game. The Call of Duty card game is a nice surprise, especially for someone that's grown tired of the repetitive (and expensive!) CCG market.

You can read Stephen Totilo's excellent write-up at MTV Multiplayer to understand how the game is played -- but needless to say, this is an easy game to pick up and understand. It's a bit daunting at first, especially with its radically different design. The "real time" card engine forced players to be quick of mind, as a constant barrage of attacks can overwhelm the opponent, and lead to victory. Players can continue drawing and using cards until one of two cards is played: Pause and Nightfall. Pause cards will simply don players a special power, such as laying a mine, or throwing a grenade. However, Nightfall is where all your actions are tallied up, and casualties can accumulate.

In order to recreate the chaotic feel of the Call of Duty games, the card game is designed to make players throw down as many cards down as possible. However, no card takes effect until Nightfall. For example, I may have a soldier at risk of dying, as a Fire card is thrown on him. However, if I get a Move card, I can move him out of the way. If by Nightfall, the soldier is clear of any fatal cards, he'll survive for the next bout. It's a fascinating concept that forces very quick, strategic use of each card.

Continue reading Chat with Call of Duty card game creator Ben Cichoski

Real-time Call of Duty card game coming in Fall '08

Here at Joystiq, we've always felt that the intense, highly realistic military action of the Call of Duty games would be better captured by a card game. Thankfully, someone at Upper Deck had the same idea, because the company announced the Call of Duty Real-time Card Game at this weekend's New York Comic Con.

MTV's Stephen Totilo got an early demo of the game, which comes off as a mix between the Pokémon TCG and the traditional card game Spit. Players lay down soldiers, protective cover and weapon cards as fast as possible, until someone plays a "freeze" card and all the damage and effects get tallied up. The game will be based on the non-modern Call of Duty games (sorry, COD4 fans) and could possibly include special cards that unlock in-game content for Call of Duty 5 (much like similar cards in the World of Warcraft card game) -- though this feature isn't yet confirmed. Look for it in stores this Fall.

Read - MTV playtest impressions
Visit - Official Upper Deck game site

Magic: The Gathering-based games coming to PC, Mac, Xbox Live


If a hit computer game can turn into a hit collectible card game, then why can't a hit CCG become a hit computer game? That seems to be the thinking behind today's announcement that Wizards of the Coast has licensed video game use of its Magic: The Gathering IP to Stainless Games (which will make Xbox Live and PC versions) and Mind Control Software (which will make a Mac edition).

Today's bare-bones announcement includes absolutely no information about how the license will be used or what form the games will take, but it's probably safe to say they won't be direct conversions of the popular card game (WotC's Magic: The Gathering Online already fills that role quite well). More likely, the games will probably follow Acclaim and Atari's leads in using characters and locations from the card game for a new type of experience. We can only pray that these newest efforts will improve on those somewhat disastrous past efforts, because the Magic Universe definitely contains a lot of potential for a good video game.

[Thanks Ross]

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