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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Kentucky Route Zero 'Act 2' delayed to mid-May]]></title><link>http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/</guid><comments>http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/"><img alt="Kentucky Route Zero act 2 delayed into May" data-src-height="263" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/krz1.jpg" /></a></div>
"Our goal for Act 2 has been to release it by the <a href="http://www.joystiq.com/2013/03/27/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/">end of April</a>," a monthly newsletter sent to <em><a href="http://www.joystiq.com/game/Kentucky-Route-Zero/">Kentucky Route Zero</a></em> players notes, before announcing the second episode of the five-part series has been pushed to mid-May. No exact release date has been specified.<br />
<br />
Developer Cardboard Computer says that "exciting but unexpected work" setting up the adventure game's distribution, troubleshooting issues for users, and venturing to the IGF have forced the team to push the release of the second act by a few weeks.<br />
<br />
"It's looking really good though, and we're anxious to have it out in the world." To tease the release, Cardboard Computer will be posting "a small/weird screenshot from Act 2" on its <a href="https://twitter.com/cardboardcompy">Twitter</a> and <a href="https://www.facebook.com/cardboardcomputer">Facebook</a> pages daily, the first of which is available above.<br />
<br />
 <em>Kentucky Route Zero</em> launched its first act in January 2013, before finding its way <a href="http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/">on Steam</a> in February. For more on the game that looks out of this world, make sure to read <a href="http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/">Joystiq's detailed Indie Pitch feature</a> with the developer.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kentucky-route-zero/">Kentucky Route Zero</a></strong></p><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850803"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850804"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850805"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850806"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850807"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-05_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
 <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/">Kentucky Route Zero 'Act 2' delayed to mid-May</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Apr 2013 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cardboard-Computer</category><category>Delay</category><category>kentucky-route-zero</category><category>mac</category><category>pc</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 30 Apr 2013 20:45:00 EST</pubDate></item><item><title><![CDATA[Kentucky Route Zero episode 2 due in April, tragic finale set for January]]></title><link>http://www.joystiq.com/2013/03/27/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/27/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/</guid><comments>http://www.joystiq.com/2013/03/27/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/26/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/"><img alt="Kentucky Route Zero episode 2 due out in April, series done by January" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/krz.jpg" /></a></div><a href="http://www.joystiq.com/game/kentucky-route-zero/"><em>Kentucky Route Zero</em></a>'s second episode is due out in April, developers Jake Elliott and Tamas Kemenczy of Cardboard Computer tell Joystiq at GDC. Elliott and Kemenczy announced plans to release each episode on a rolling, <a href="http://www.kickstarter.com/projects/149077132/kentucky-route-zero-a-magic-realist-adventure-game/posts">three-month schedule</a> back in October, and they're standing by that goal. This puts the final episode of <em>Kentucky Route Zero</em> out in January 2014, one year after the launch of episode one.<br /><br />"It's pretty aggressive, but I think we've got our workflow down so well now that we feel good about it still," Elliott says.<br /><br /><em>Kentucky Route Zero </em>emphasizes the player as an actor, presenting choices<em> </em>that subtly impact gameplay and create unique experiences for each person. The mines in episode one, for example, clearly represent the importance of player input; it's possible to shoot straight through the dark passageways, or players can explore every tunnel and cranny. The second option triggers a scene directly following the mines - a scene that direct players will never see. Save files will transfer between episodes, Cardboard Computer confirms.<br /><br />Still, the game<em> </em>has a definitive finale, without any branching story paths or "good" and "bad" endings. And it's not a happy conclusion, at least for some characters.<br /><br />"It's a tragedy," Elliott says. "The story's a tragedy, it's a tragic ending. Hopefully it won't be too bleak, but it's in that tradition." During his panel on Tuesday, Elliott presented a few works of inspiration: the classic Americana morbidity in <em>Death of a Salesman </em>and the Southern Gothic vibe from Flannery O'Connor.<br /><br />This ending will most likely take place within the drawling Southern universe that <em>Kentucky Route Zero</em> inhabits, complete with its introspective mood, superstitious overtones and twangy blues soundtrack. But at its heart, <em>Kentucky Route Zero</em> is a game about credit default swaps, payday loans, sub-prime mortgages and health insurance loopholes. Really.<br /><br />"It's in there," Elliott says. "Those are the esoteric devices that express themselves in some of the situations that you do, these people who are dealing with all these credit problems, dealing with debt. Those are these things that, by design, are too mysterious and we can't understand them. In finance, they do that on purpose."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/27/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/">Kentucky Route Zero episode 2 due in April, tragic finale set for January</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Mar 2013 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/27/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20519370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/27/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cardboard-computer</category><category>indie</category><category>kentucky-route-zero</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 27 Mar 2013 16:20:00 EST</pubDate></item><item><title><![CDATA[Kentucky Route Zero finds a road to Steam, on sale through March 1]]></title><link>http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/</guid><comments>http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/"><img alt="Kentucky Route Zero finds a road to Steam, on sale through March 1" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/ss10826e7bb1557db9d0014410cfe4f5e7937382d7.1920x1080.jpg" /></a></div><em><a href="http://www.joystiq.com/game/kentucky-route-zero">Kentucky Route Zero</a></em>, the stylish indie hit from the good people of Cardboard Computer, is now on <a href="http://store.steampowered.com/app/231200/">Steam</a> for PC, Mac and Linux. To celebrate, the game is 10 percent off through March 1, $22.50 for all five episodes when they are unlocked; currently the first episode is available and <a href="http://www.joystiq.com/2013/02/15/super-joystiq-podcast-039-aliens-colonial-marines-dead-space-3/">very much worth it</a>.<br /><br />Those who purchased <em>Kentucky Route Zero</em> via the <a href="http://kentuckyroutezero.com/">Humble Store</a> can find a Steam key hanging out in their Humble download pages. The game is also on sale via the Humble Store through March 1, also for 10 percent off.<br /><br /><em>Kentucky Route Zero</em> is nominated for four awards in the 2013 IGF, including a nod for the <a href="http://www.joystiq.com/2013/01/07/igf-2013-finalists-set-a-little-inferno-dial-hotline-miami-for/">Seumas McNally grand prize</a>. The game itself is an intense, oddly creepy interactive narrative, with a foundation in something Cardboard Computer calls "<a href="http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/">magical realist adventure.</a>" Plus, it's really pretty.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/">Kentucky Route Zero finds a road to Steam, on sale through March 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Feb 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20475159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cardboard-computer</category><category>kentucky-route-zero</category><category>Linux</category><category>mac</category><category>pc</category><category>STEAM</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 24 Feb 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Kentucky Route Zero]]></title><link>http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/</guid><comments>http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/#comments</comments><description><![CDATA[<p class="noted"> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Jake Elliot and Tamas Kemenczy of Cardboard Computer discuss the mad horse race of artistic game development and IGF nominations with<em> <a href="http://kentuckyroutezero.com/">Kentucky Route Zero</a></em>.</font></small></p><div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/"><img alt="The Joystiq Indie Pitch Kentucky Route Zero" data-src-height="262" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/krzip2.png" /></a></div><strong>What's your game called and what's it about?</strong><br /><br /><a href="http://www.joystiq.com/game/kentucky-route-zero"><em>Kentucky Route Zero</em></a> is game about exploring a secret highway in Kentucky that runs through Mammoth Cave, and meeting the unusual characters who live and work there. We call it a "magical realist adventure game." Like most magical realist literature, it blends realism and fantasy pretty evenly. Like most adventure games, it's focused on story and characterization over tests of skill.<br /><br /><strong>How did you find out about your <a href="http://www.joystiq.com/2013/01/07/igf-2013-finalists-set-a-little-inferno-dial-hotline-miami-for/">IGF nods</a> </strong><strong>-</strong><strong> including one for the Seumas McNally grand prize </strong><strong>-</strong><strong> and what was your reaction?</strong><br /><br />We released the game the same Monday morning that the IGF finalist announcements were made, with very little sleep the whole weekend prior, so it's kind of a blur! We're really honored to be in such fine company. Some of the other finalists - particularly Anna Anthropy's <em>Dys4ia</em> and Richard Hofmeier's <em>Cart Life</em> - have been our favorite games of the last year or two, so it's very meaningful for us to be placed alongside them in the IGF this year.<p><a href="http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Kentucky Route Zero</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/">The Joystiq Indie Pitch: Kentucky Route Zero</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20459227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cardboard-computer</category><category>igf</category><category>igf-2013</category><category>joystiq-indie-pitch</category><category>kentucky-route-zero</category><category>mac</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 12 Feb 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Kentucky Route Zero's quasi-demo, Limits and Demonstrations, is free]]></title><link>http://www.joystiq.com/2013/02/12/kentucky-route-zeros-quasi-demo-limits-and-demonstrations-is/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/12/kentucky-route-zeros-quasi-demo-limits-and-demonstrations-is/</guid><comments>http://www.joystiq.com/2013/02/12/kentucky-route-zeros-quasi-demo-limits-and-demonstrations-is/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/12/kentucky-route-zeros-quasi-demo-limits-and-demonstrations-is/"><img alt="Kentucky Route Zero's quasidemo, Limits and Demonstrations, is free" data-src-height="248" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/krz.png" /></a></div><a href="http://kentuckyroutezero.com/limits-and-demonstrations/"><em>Limits and Demonstrations</em></a> offers a brief, introspective glimpse into the anomaly of <a href="http://www.joystiq.com/2013/01/08/igf-finalist-kentucky-route-zero-is-out-now-looks-out-of-this-w/">IGF finalist</a> <em>Kentucky Route Zero</em>, via a free download for Windows, Mac and Linux. Developer <a href="https://twitter.com/cardboardcompy/status/300374612850663424">Cardboard Computer</a> calls <em>Limits and Demonstrations</em> "not exactly a prequel but directly related to some upcoming stuff," along with ties to small details in Act 1 of <em>Kentrucky Route Zero</em>.<br /><br /><em>Limits and Demonstrations</em> is a tour through an experimental museum, featuring work from fictional artist Lula Chamberlain, and demonstrating the more endearing aspects of <em>Kentucky Route Zero</em>'s full game: namely the art style, dialogue and vague, psychological creep factor. Viewed as a demo, Cardboard Computer <a href="https://twitter.com/cardboardcompy/status/301127035391205376">says</a> that if <em>Limits and Demonstrations</em> runs on your PC or Mac, <em>Kentucky Route Zero</em> will too.<br /><br />If you have 10 minutes or so to spare, download <em>Limits and Demonstrations</em> for free <a href="http://kentuckyroutezero.com/limits-and-demonstrations/">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/12/kentucky-route-zeros-quasi-demo-limits-and-demonstrations-is/">Kentucky Route Zero's quasi-demo, Limits and Demonstrations, is free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/12/kentucky-route-zeros-quasi-demo-limits-and-demonstrations-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20458940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/12/kentucky-route-zeros-quasi-demo-limits-and-demonstrations-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cardboard-computer</category><category>Demo</category><category>igf</category><category>igf-2013</category><category>Indie</category><category>kentucky-route-zero</category><category>limits-and-demonstrations</category><category>mac</category><category>pc</category><category>prequel</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 12 Feb 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[IGF finalist Kentucky Route Zero is out now, looks out of this world]]></title><link>http://www.joystiq.com/2013/01/08/igf-finalist-kentucky-route-zero-is-out-now-looks-out-of-this-w/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/08/igf-finalist-kentucky-route-zero-is-out-now-looks-out-of-this-w/</guid><comments>http://www.joystiq.com/2013/01/08/igf-finalist-kentucky-route-zero-is-out-now-looks-out-of-this-w/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="IGF finalist Kentucky Route Zero is out now, looks out of this world" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/kentuckyroutezero.jpg" /><iframe frameborder="0" height="318" id="viddler-ac2dd45b" mozallowfullscreen="true" src="http://www.viddler.com/embed/ac2dd45b/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=61605278&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />The first act of <em>Kentucky Route Zero</em>, <a href="http://www.joystiq.com/2013/01/07/igf-2013-finalists-set-a-little-inferno-dial-hotline-miami-for/">finalist</a> in this year's Independent Games Festival, is <a href="http://kentuckyroutezero.com/">now available</a>. Developed by Cardboard Computer, the adventure game tells the story of "a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it." It's also very, very pretty.<br /><br />The game will be split into five acts. The first act is available now on PC and Mac, while the remaining four will be released "over the next year or so." All five acts can be purchased as a bundle for $25, with players getting access to acts 2 through 5 as they become available. The bundle also includes soundtrack MP3s and a monthly newsletter. Act 1 can be purchased individually for $7. All downloads are DRM-free, and a Linux version should be coming soon.<br /><br />Now, if you haven't already, watch that trailer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/08/igf-finalist-kentucky-route-zero-is-out-now-looks-out-of-this-w/">IGF finalist Kentucky Route Zero is out now, looks out of this world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jan 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/08/igf-finalist-kentucky-route-zero-is-out-now-looks-out-of-this-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20421605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/08/igf-finalist-kentucky-route-zero-is-out-now-looks-out-of-this-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cardboard-computer</category><category>igf</category><category>igf-2013</category><category>kentucky-route-zero</category><category>mac</category><category>pc</category><category>release-date</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 08 Jan 2013 15:00:00 EST</pubDate></item></channel></rss>