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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Gameloft, Id to develop for iPhone</title><link>http://www.joystiq.com/2008/03/10/gameloft-id-to-develop-for-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/10/gameloft-id-to-develop-for-iphone/</guid><comments>http://www.joystiq.com/2008/03/10/gameloft-id-to-develop-for-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://mobile.slashdot.org/comments.pl?sid=478544&amp;cid=22669142"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/iphone-doom-490px.png" alt="" /></a></div>
Joining the ranks of <a href="http://www.joystiq.com/2008/03/07/video-spore-on-the-iphone/">Electronic Arts</a> in game development for the iPhone, Gameloft and id Software have announced their commitment to Apple's portable. According to its <a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&amp;STORY=/www/story/03-10-2008/0004770401&amp;EDATE=">press release</a>, Gameloft intends to develop over 15 titles. <br /><br />In a post on Slashdot, id's programming wizard John Carmack lauded Apple's 70% royalty deal and distribution deal. As for the SDK, Carmack said, "Just based on the blurbs, it looks very good -- a simulator plus debugging on the native device is the best of both worlds." Id also noted it had to put in an application for development like everyone else. Can we get an <a href="http://www.joystiq.com/2008/01/01/it-plays-doom-iphone-doom-updated-more-playable/">official version</a> of <em>Doom</em> now?<br /><br />[Via <a href="http://www.engadget.com/2008/03/10/iphone-guns-for-psp-and-ds-market-share-as-gameloft-commits/">Engadget</a>]<br /><br /><a href="http://mobile.slashdot.org/comments.pl?sid=478544&amp;cid=22669142">Read</a> - John Carmack on iPhone SDK<br /><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&amp;STORY=/www/story/03-10-2008/0004770401&amp;EDATE=">Read</a> - Gameloft Confirms Plans to Develop For iPhone With Over 15 Titles in 2008<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/03/10/gameloft-id-to-develop-for-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1136241/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/10/gameloft-id-to-develop-for-iphone/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>apple</category><category>carmack</category><category>doom</category><category>gameloft</category><category>id</category><category>id-software</category><category>iphone</category><category>john-carmack</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-03-10T13:45:00+00:00</dc:date></item><item><title>Romero unearths unreleased Doom music</title><link>http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/</guid><comments>http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://rome.ro/2007/06/doom-archaeology.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/doommusic.jpg" /></a>So you think you know everything about <a href="http://www.joystiq.com/tag/doom"><em>Doom</em></a>, huh? You've beaten all the games on Nightmare without cheats? Played every <a href="http://www.doomwadstation.com/">fan-made WAD </a>you could get your hands on? You're listening to a megamix of <em>Doom</em> MIDIs right now, aren't you? Well we've got some tunes here that we can guarantee aren't on your playlist.<br /><br />Doom co-creator John Romero has <a href="http://rome.ro/2007/06/doom-archaeology.html">posted</a> these unreleased tracks on his blog with the warning that, much like deleted scenes on DVDs, "there's a reason these weren't released - they're not very good." And he's right -- with a few exceptions, the tracks are overly repetitive and a bit wonky. Still, if you worship anything and everything <em>Doom</em>-related, then, uh, I guess you should start worshiping ... because these are definitely<em> Doom</em>-related. Yeah!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://rome.ro/2007/06/doom-archaeology.html>Read</a> | <a href="http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/925941/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>carmack</category><category>classic</category><category>doom</category><category>FPS</category><category>john romero</category><category>JohnRomero</category><category>music</category><category>PC</category><category>romero</category><category>unreleased</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-06-25T14:56:00+00:00</dc:date></item><item><title>Id has new IP, keep wishing for that Cmdr. Keen remake</title><link>http://www.joystiq.com/2007/05/31/id-has-new-i-p/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/id-has-new-i-p/</guid><comments>http://www.joystiq.com/2007/05/31/id-has-new-i-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=25446"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/idip.jpg" alt="" /></a>Id Software is working on a new game ... and it's not <em>Doom</em>, <em>Quake</em>, <a href="http://www.joystiq.com/2007/05/14/next-gen-wolfenstein-resurfaces-with-2008-release/"><em>Wolfenstein</em></a> or even <em>Commander Keen</em> related -- it's new. According to Id's CEO Todd Hollenshead the company is finishing off <em>Enemy Territory: Quake Wars</em> and moving onto this new game with a new engine developed by John Carmack. <br /><br />Hollenshead <a href="http://www.gamesindustry.biz/content_page.php?aid=25446">told</a> GI.biz, "It is a new Id brand with an all-new John Carmack engine and I think that when we show it to people, once again they'll see, just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left."
<p nd="6">Hollenshead said they aren't ready to talk or show anything of the new concept. He says they like to play show and tell when they announce a game and they're just not ready to get in front of the class just yet. Hopefully we'll get something before or right around when Enemy Territory ships for PC, <a href="http://www.joystiq.com/2007/02/13/enemy-territory-quake-wars-coming-to-xbox-360-and-playstation-3/">and then for PS3 and Xbox 360</a>, later this year.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=25446>Read</a> | <a href="http://www.joystiq.com/2007/05/31/id-has-new-i-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/908002/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/31/id-has-new-i-p/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>carmack</category><category>doom</category><category>enemy territory</category><category>id</category><category>ip</category><category>quake</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-05-31T17:26:00+00:00</dc:date></item><item><title>Carmack blasts Vista gaming initiative</title><link>http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/</guid><comments>http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm?Page=1"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/carmackgiinterview.jpg"  alt="nope, not gonna upgrade" /></a>id Software's John Carmack isn't ready for his studio to make the jump to Windows Vista. "Nothing is going to help a new game by going to a new operating system. There were some clear wins going from Windows 95 to Windows XP for games, but there really aren't any for Vista," Carmack recently told <em>Game Informer</em> during a lengthy interview, which also featured id colleague Todd Hollenshead.<br /><br />While Carmack remains <a href="http://www.joystiq.com/2006/01/31/carmack-xbox-360-as-id-softwares-primary-platform/" target="_blank">keen on Xbox 360</a>, he thinks the Vista initiative is bogus, accusing Microsoft of using the new OS's "artificial" tie with DirectX 10 to lure consumers (and developers). "They're really grasping at straws for reasons to upgrade the operating system. I suspect I could run XP for a great many more years without having a problem with it," concluded Carmack. Good news for those content with XP.<br /><br />[Via <a href="http://www.gamesindustry.biz/content_page.php?aid=22161" target="_blank">GamesIndustry.biz</a>]<br /><br />See also: <a target="_blank" href="http://www.joystiq.com/2006/12/18/games-for-windows-vista-how-a-new-brand-and-os-will-change-pc-gam/">Games for Windows Vista: how the new brand &amp; OS will change PC gaming</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm?Page=1>Read</a> | <a href="http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/734499/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/11/carmack-blasts-vista-gaming-initiative/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Carmack</category><category>DirectX</category><category>DirectX 10</category><category>Directx10</category><category>Games for Windows</category><category>GamesForWindows</category><category>id Software</category><category>IdSoftware</category><category>John Carmack</category><category>JohnCarmack</category><category>Vista</category><category>Windows</category><category>XP</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-01-11T23:26:00+00:00</dc:date></item><item><title>Mobile MMOs in Carmack's future?</title><link>http://www.joystiq.com/2006/05/19/mobile-mmos-in-carmacks-future/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/19/mobile-mmos-in-carmacks-future/</guid><comments>http://www.joystiq.com/2006/05/19/mobile-mmos-in-carmacks-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://money.cnn.com/2006/05/17/commentary/game_over/column_gaming/index.htm"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/05/190506-carm.jpg" alt="" /></a>After recent mobile efforts including <em>Doom</em> and <a href="http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/"><em>Orcs and Elves</em></a>, John Carmack may have a new trick up his sleeve. Speaking to <em>CNN Money</em>, Carmack outlines his fears for the industry -- the unexpected cost of episodic gaming, along with security problems, make up his main concerns.<br /><br />With id's recent move to the mobile phone platform, Carmack's got plans. By trying out franchises on cell phones before risking a big-budget console or PC title, games become a safer bet; Carmack's also "really into the idea of a massively multiplayer cell phone title". While some MMOs have <a href="http://rpgs.joystiq.com/2005/12/12/ragnarok-online-invades-your-cell-phone/">made forays into the mobile world</a>, an exclusive massively multiplayer mobile game is a fairly novel idea -- it may even help the <a href="http://rpgs.joystiq.com/2006/05/02/mobile-market-shows-signs-of-stagnation/">flagging mobile market</a>.<em><br /></em><br />[Via <a href="http://gamesindustry.biz/content_page.php?aid=17130">Gamesindustry.biz</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://money.cnn.com/2006/05/17/commentary/game_over/column_gaming/index.htm>Read</a> | <a href="http://www.joystiq.com/2006/05/19/mobile-mmos-in-carmacks-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/620055/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/05/19/mobile-mmos-in-carmacks-future/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>carmack</category><category>cellphone</category><category>id</category><category>mmo</category><category>mmorpg</category><category>mobile</category><category>mobile phone</category><category>MobilePhone</category><category>wireless</category><dc:creator>Jennie Lees</dc:creator><dc:date>2006-05-19T18:59:00+00:00</dc:date></item><item><title>John Carmack on Doom RPG</title><link>http://www.joystiq.com/2005/12/28/john-carmack-on-doom-rpg-/</link><guid isPermaLink="true">http://www.joystiq.com/2005/12/28/john-carmack-on-doom-rpg-/</guid><comments>http://www.joystiq.com/2005/12/28/john-carmack-on-doom-rpg-/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a></p><a href="http://blogs.guardian.co.uk/games/archives/2005/12/27/a_brief_john_carmack_interview.html"><img vspace="4"hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2005/12/carmack.jpg" alt="" /></a>The UK'sGuardian Gamesblog recently got a chance to ask John Carmack seven hurried questions, and as a result John's ratherterse replies chiefly talk about <em>Doom RPG</em> and the challenges posed by the mobile platform. Input and 3Dcapabilities are both sticking points for mobile developers, though John remarks that "it won't be too manyevolutionary steps before you can get a cell phone with more guts than an Xbox."<br /><br />Outside of the mobilesphere, there's also the cryptic (and hence entirely meaningless) remark that there's "something in store"for the next generation of PC hardware, and some advice to would-be independent games developers: "An independentbreakout needs to be clever and cost effective." Wise words indeed.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blogs.guardian.co.uk/games/archives/2005/12/27/a_brief_john_carmack_interview.html>Read</a> | <a href="http://www.joystiq.com/2005/12/28/john-carmack-on-doom-rpg-/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/575446/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2005/12/28/john-carmack-on-doom-rpg-/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>carmack</category><category>doom</category><dc:creator>Jennie Lees</dc:creator><dc:date>2005-12-28T15:00:00+00:00</dc:date></item></channel></rss>